ref: cbf4c663611d4b7d07f3fc8d43f0be756ccc19ed
dir: /maps/IlexForest.asm/
const_def 2 ; object constants const ILEXFOREST_FARFETCHD const ILEXFOREST_YOUNGSTER1 const ILEXFOREST_BLACK_BELT const ILEXFOREST_ROCKER const ILEXFOREST_POKE_BALL1 const ILEXFOREST_KURT const ILEXFOREST_LASS const ILEXFOREST_YOUNGSTER2 const ILEXFOREST_POKE_BALL2 const ILEXFOREST_POKE_BALL3 const ILEXFOREST_POKE_BALL4 IlexForest_MapScripts: db 0 ; scene scripts db 1 ; callbacks callback MAPCALLBACK_OBJECTS, .FarfetchdCallback .FarfetchdCallback: checkevent EVENT_GOT_HM01_CUT iftrue .Static copybytetovar wFarfetchdPosition ifequal 1, .PositionOne ifequal 2, .PositionTwo ifequal 3, .PositionThree ifequal 4, .PositionFour ifequal 5, .PositionFive ifequal 6, .PositionSix ifequal 7, .PositionSeven ifequal 8, .PositionEight ifequal 9, .PositionNine ifequal 10, .PositionTen .Static: return .PositionOne: moveobject ILEXFOREST_FARFETCHD, 14, 31 appear ILEXFOREST_FARFETCHD return .PositionTwo: moveobject ILEXFOREST_FARFETCHD, 15, 25 appear ILEXFOREST_FARFETCHD return .PositionThree: moveobject ILEXFOREST_FARFETCHD, 20, 24 appear ILEXFOREST_FARFETCHD return .PositionFour: moveobject ILEXFOREST_FARFETCHD, 29, 22 appear ILEXFOREST_FARFETCHD return .PositionFive: moveobject ILEXFOREST_FARFETCHD, 28, 31 appear ILEXFOREST_FARFETCHD return .PositionSix: moveobject ILEXFOREST_FARFETCHD, 24, 35 appear ILEXFOREST_FARFETCHD return .PositionSeven: moveobject ILEXFOREST_FARFETCHD, 22, 31 appear ILEXFOREST_FARFETCHD return .PositionEight: moveobject ILEXFOREST_FARFETCHD, 15, 29 appear ILEXFOREST_FARFETCHD return .PositionNine: moveobject ILEXFOREST_FARFETCHD, 10, 35 appear ILEXFOREST_FARFETCHD return .PositionTen: moveobject ILEXFOREST_FARFETCHD, 6, 28 appear ILEXFOREST_FARFETCHD return IlexForestCharcoalApprenticeScript: faceplayer opentext checkevent EVENT_HERDED_FARFETCHD iftrue .DoneFarfetchd writetext IlexForestApprenticeIntroText waitbutton closetext end .DoneFarfetchd: writetext IlexForestApprenticeAfterText waitbutton closetext end IlexForestFarfetchdScript: copybytetovar wFarfetchdPosition ifequal 1, .Position1 ifequal 2, .Position2 ifequal 3, .Position3 ifequal 4, .Position4 ifequal 5, .Position5 ifequal 6, .Position6 ifequal 7, .Position7 ifequal 8, .Position8 ifequal 9, .Position9 ifequal 10, .Position10 .Position1: faceplayer opentext writetext Text_ItsTheMissingPokemon buttonsound writetext Text_Kwaaaa cry FARFETCH_D waitbutton closetext applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos1_Pos2 moveobject ILEXFOREST_FARFETCHD, 15, 25 disappear ILEXFOREST_FARFETCHD appear ILEXFOREST_FARFETCHD loadvar wFarfetchdPosition, 2 end .Position2: scall .CryAndCheckFacing ifequal DOWN, .Position2_Down applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos2_Pos3 moveobject ILEXFOREST_FARFETCHD, 20, 24 disappear ILEXFOREST_FARFETCHD appear ILEXFOREST_FARFETCHD loadvar wFarfetchdPosition, 3 end .Position2_Down: applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos2_Pos8 moveobject ILEXFOREST_FARFETCHD, 15, 29 disappear ILEXFOREST_FARFETCHD appear ILEXFOREST_FARFETCHD loadvar wFarfetchdPosition, 8 end .Position3: scall .CryAndCheckFacing ifequal LEFT, .Position3_Left applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos3_Pos4 moveobject ILEXFOREST_FARFETCHD, 29, 22 disappear ILEXFOREST_FARFETCHD appear ILEXFOREST_FARFETCHD loadvar wFarfetchdPosition, 4 end .Position3_Left: applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos3_Pos2 moveobject ILEXFOREST_FARFETCHD, 15, 25 disappear ILEXFOREST_FARFETCHD appear ILEXFOREST_FARFETCHD loadvar wFarfetchdPosition, 2 end .Position4: scall .CryAndCheckFacing ifequal UP, .Position4_Up applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos4_Pos5 moveobject ILEXFOREST_FARFETCHD, 28, 31 disappear ILEXFOREST_FARFETCHD appear ILEXFOREST_FARFETCHD loadvar wFarfetchdPosition, 5 end .Position4_Up: applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos4_Pos3 moveobject ILEXFOREST_FARFETCHD, 20, 24 disappear ILEXFOREST_FARFETCHD appear ILEXFOREST_FARFETCHD loadvar wFarfetchdPosition, 3 end .Position5: scall .CryAndCheckFacing ifequal UP, .Position5_Up ifequal LEFT, .Position5_Left ifequal RIGHT, .Position5_Right applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos5_Pos6 moveobject ILEXFOREST_FARFETCHD, 24, 35 disappear ILEXFOREST_FARFETCHD appear ILEXFOREST_FARFETCHD loadvar wFarfetchdPosition, 6 end .Position5_Left: applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos5_Pos7 moveobject ILEXFOREST_FARFETCHD, 22, 31 disappear ILEXFOREST_FARFETCHD appear ILEXFOREST_FARFETCHD loadvar wFarfetchdPosition, 7 end .Position5_Up: applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos5_Pos4_Up moveobject ILEXFOREST_FARFETCHD, 29, 22 disappear ILEXFOREST_FARFETCHD appear ILEXFOREST_FARFETCHD loadvar wFarfetchdPosition, 4 end .Position5_Right: applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos5_Pos4_Right moveobject ILEXFOREST_FARFETCHD, 29, 22 disappear ILEXFOREST_FARFETCHD appear ILEXFOREST_FARFETCHD loadvar wFarfetchdPosition, 4 end .Position6: scall .CryAndCheckFacing ifequal RIGHT, .Position6_Right applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos6_Pos7 moveobject ILEXFOREST_FARFETCHD, 22, 31 disappear ILEXFOREST_FARFETCHD appear ILEXFOREST_FARFETCHD loadvar wFarfetchdPosition, 7 end .Position6_Right: applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos6_Pos5 moveobject ILEXFOREST_FARFETCHD, 28, 31 disappear ILEXFOREST_FARFETCHD appear ILEXFOREST_FARFETCHD loadvar wFarfetchdPosition, 5 end .Position7: scall .CryAndCheckFacing ifequal DOWN, .Position7_Down ifequal LEFT, .Position7_Left applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos7_Pos8 moveobject ILEXFOREST_FARFETCHD, 15, 29 disappear ILEXFOREST_FARFETCHD appear ILEXFOREST_FARFETCHD loadvar wFarfetchdPosition, 8 end .Position7_Left: applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos7_Pos6 moveobject ILEXFOREST_FARFETCHD, 24, 35 disappear ILEXFOREST_FARFETCHD appear ILEXFOREST_FARFETCHD loadvar wFarfetchdPosition, 6 end .Position7_Down: applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos7_Pos5 moveobject ILEXFOREST_FARFETCHD, 28, 31 disappear ILEXFOREST_FARFETCHD appear ILEXFOREST_FARFETCHD loadvar wFarfetchdPosition, 5 end .Position8: scall .CryAndCheckFacing ifequal UP, .Position8_Up ifequal LEFT, .Position8_Left ifequal RIGHT, .Position8_Right applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos8_Pos9 moveobject ILEXFOREST_FARFETCHD, 10, 35 disappear ILEXFOREST_FARFETCHD appear ILEXFOREST_FARFETCHD loadvar wFarfetchdPosition, 9 end .Position8_Right: applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos8_Pos7 moveobject ILEXFOREST_FARFETCHD, 22, 31 disappear ILEXFOREST_FARFETCHD appear ILEXFOREST_FARFETCHD loadvar wFarfetchdPosition, 7 end .Position8_Up: .Position8_Left: applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos8_Pos2 moveobject ILEXFOREST_FARFETCHD, 15, 25 disappear ILEXFOREST_FARFETCHD appear ILEXFOREST_FARFETCHD loadvar wFarfetchdPosition, 2 end .Position9: scall .CryAndCheckFacing ifequal DOWN, .Position9_Down ifequal RIGHT, .Position9_Right applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos9_Pos10 moveobject ILEXFOREST_FARFETCHD, 6, 28 disappear ILEXFOREST_FARFETCHD appear ILEXFOREST_FARFETCHD loadvar wFarfetchdPosition, 10 appear ILEXFOREST_BLACK_BELT setevent EVENT_CHARCOAL_KILN_BOSS setevent EVENT_HERDED_FARFETCHD end .Position9_Right: applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos9_Pos8_Right moveobject ILEXFOREST_FARFETCHD, 15, 29 disappear ILEXFOREST_FARFETCHD appear ILEXFOREST_FARFETCHD loadvar wFarfetchdPosition, 8 end .Position9_Down: applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos9_Pos8_Down moveobject ILEXFOREST_FARFETCHD, 15, 29 disappear ILEXFOREST_FARFETCHD appear ILEXFOREST_FARFETCHD loadvar wFarfetchdPosition, 8 end .Position10: faceplayer opentext writetext Text_Kwaaaa cry FARFETCH_D waitbutton closetext end .CryAndCheckFacing: faceplayer opentext writetext Text_Kwaaaa cry FARFETCH_D waitbutton closetext checkcode VAR_FACING end IlexForestCharcoalMasterScript: faceplayer opentext checkevent EVENT_GOT_HM01_CUT iftrue .AlreadyGotCut writetext Text_CharcoalMasterIntro buttonsound verbosegiveitem HM_CUT setevent EVENT_GOT_HM01_CUT writetext Text_CharcoalMasterOutro waitbutton closetext setevent EVENT_ILEX_FOREST_FARFETCHD setevent EVENT_ILEX_FOREST_APPRENTICE setevent EVENT_ILEX_FOREST_CHARCOAL_MASTER clearevent EVENT_CHARCOAL_KILN_FARFETCH_D clearevent EVENT_CHARCOAL_KILN_APPRENTICE clearevent EVENT_CHARCOAL_KILN_BOSS end .AlreadyGotCut: writetext Text_CharcoalMasterTalkAfter waitbutton closetext end IlexForestHeadbuttGuyScript: faceplayer opentext checkevent EVENT_GOT_TM02_HEADBUTT iftrue .AlreadyGotHeadbutt writetext Text_HeadbuttIntro buttonsound verbosegiveitem TM_HEADBUTT iffalse .BagFull setevent EVENT_GOT_TM02_HEADBUTT .AlreadyGotHeadbutt: writetext Text_HeadbuttOutro waitbutton .BagFull: closetext end TrainerBugCatcherWayne: trainer BUG_CATCHER, WAYNE, EVENT_BEAT_BUG_CATCHER_WAYNE, BugCatcherWayneSeenText, BugCatcherWayneBeatenText, 0, .Script .Script: endifjustbattled opentext writetext BugCatcherWayneAfterBattleText waitbutton closetext end IlexForestLassScript: jumptextfaceplayer Text_IlexForestLass IlexForestRevive: itemball REVIVE IlexForestXAttack: itemball X_ATTACK IlexForestAntidote: itemball ANTIDOTE IlexForestEther: itemball ETHER IlexForestHiddenEther: hiddenitem ETHER, EVENT_ILEX_FOREST_HIDDEN_ETHER IlexForestHiddenSuperPotion: hiddenitem SUPER_POTION, EVENT_ILEX_FOREST_HIDDEN_SUPER_POTION IlexForestHiddenFullHeal: hiddenitem FULL_HEAL, EVENT_ILEX_FOREST_HIDDEN_FULL_HEAL IlexForestBoulder: ; unused jumpstd strengthboulder IlexForestSignpost: jumptext IlexForestSignpostText IlexForestShrineScript: checkevent EVENT_FOREST_IS_RESTLESS iftrue .ForestIsRestless jump .DontDoCelebiEvent .ForestIsRestless: checkitem GS_BALL iftrue .AskCelebiEvent .DontDoCelebiEvent: jumptext Text_IlexForestShrine .AskCelebiEvent: opentext writetext Text_ShrineCelebiEvent yesorno iftrue .CelebiEvent closetext end .CelebiEvent: takeitem GS_BALL clearevent EVENT_FOREST_IS_RESTLESS setevent EVENT_AZALEA_TOWN_KURT disappear ILEXFOREST_LASS clearevent EVENT_ROUTE_34_ILEX_FOREST_GATE_LASS writetext Text_InsertGSBall waitbutton closetext pause 20 showemote EMOTE_SHOCK, PLAYER, 20 special FadeOutMusic applymovement PLAYER, MovementData_0x6ef58 pause 30 turnobject PLAYER, DOWN pause 20 clearflag ENGINE_FOREST_IS_RESTLESS special CelebiShrineEvent loadwildmon CELEBI, 30 startbattle reloadmapafterbattle pause 20 special CheckCaughtCelebi iffalse .DidntCatchCelebi appear ILEXFOREST_KURT applymovement ILEXFOREST_KURT, MovementData_0x6ef4e opentext writetext Text_KurtCaughtCelebi waitbutton closetext applymovement ILEXFOREST_KURT, MovementData_0x6ef53 disappear ILEXFOREST_KURT .DidntCatchCelebi: end MovementData_Farfetchd_Pos1_Pos2: big_step UP big_step UP big_step UP big_step UP big_step UP step_end MovementData_Farfetchd_Pos2_Pos3: big_step UP big_step UP big_step RIGHT big_step RIGHT big_step RIGHT big_step RIGHT big_step RIGHT big_step DOWN step_end MovementData_Farfetchd_Pos2_Pos8: big_step DOWN big_step DOWN big_step DOWN big_step DOWN big_step DOWN step_end MovementData_Farfetchd_Pos3_Pos4: big_step RIGHT big_step RIGHT big_step RIGHT big_step RIGHT big_step RIGHT big_step RIGHT step_end MovementData_Farfetchd_Pos3_Pos2: big_step UP big_step LEFT big_step LEFT big_step LEFT big_step LEFT step_end MovementData_Farfetchd_Pos4_Pos5: big_step DOWN big_step DOWN big_step DOWN big_step DOWN big_step DOWN big_step DOWN step_end MovementData_Farfetchd_Pos4_Pos3: big_step LEFT jump_step LEFT big_step LEFT big_step LEFT step_end MovementData_Farfetchd_Pos5_Pos6: big_step DOWN big_step DOWN big_step DOWN big_step DOWN big_step DOWN big_step LEFT big_step LEFT big_step LEFT big_step LEFT step_end MovementData_Farfetchd_Pos5_Pos7: big_step LEFT big_step LEFT big_step LEFT big_step LEFT step_end MovementData_Farfetched_Pos5_Pos4_Up: big_step UP big_step UP big_step UP big_step RIGHT big_step UP step_end MovementData_Farfetched_Pos5_Pos4_Right: big_step RIGHT turn_head UP step_sleep 1 turn_head DOWN step_sleep 1 turn_head UP step_sleep 1 big_step DOWN big_step DOWN fix_facing jump_step UP step_sleep 8 step_sleep 8 remove_fixed_facing big_step UP big_step UP big_step UP big_step UP big_step UP step_end MovementData_Farfetched_Pos6_Pos7: big_step LEFT big_step LEFT big_step LEFT big_step UP big_step UP big_step RIGHT big_step UP big_step UP step_end MovementData_Farfetched_Pos6_Pos5: big_step RIGHT big_step RIGHT big_step RIGHT big_step RIGHT big_step UP big_step UP big_step UP big_step UP step_end MovementData_Farfetched_Pos7_Pos8: big_step UP big_step UP big_step LEFT big_step LEFT big_step LEFT big_step LEFT big_step LEFT step_end MovementData_Farfetched_Pos7_Pos6: big_step DOWN big_step DOWN big_step LEFT big_step DOWN big_step DOWN big_step RIGHT big_step RIGHT big_step RIGHT step_end MovementData_Farfetched_Pos7_Pos5: big_step RIGHT big_step RIGHT big_step RIGHT big_step RIGHT big_step RIGHT big_step RIGHT step_end MovementData_Farfetched_Pos8_Pos9: big_step DOWN big_step LEFT big_step DOWN big_step DOWN big_step DOWN big_step DOWN big_step DOWN step_end MovementData_Farfetched_Pos8_Pos7: big_step RIGHT big_step RIGHT big_step RIGHT big_step RIGHT big_step RIGHT step_end MovementData_Farfetched_Pos8_Pos2: big_step UP big_step UP big_step UP big_step UP step_end MovementData_Farfetched_Pos9_Pos10: big_step LEFT big_step LEFT fix_facing jump_step RIGHT step_sleep 8 step_sleep 8 remove_fixed_facing big_step LEFT big_step LEFT big_step UP big_step UP big_step UP big_step UP big_step UP big_step UP step_end MovementData_Farfetched_Pos9_Pos8_Right: big_step RIGHT big_step RIGHT big_step RIGHT big_step RIGHT big_step UP big_step UP big_step UP big_step UP big_step UP step_end MovementData_Farfetched_Pos9_Pos8_Down: big_step LEFT big_step LEFT fix_facing jump_step RIGHT step_sleep 8 step_sleep 8 remove_fixed_facing big_step RIGHT big_step RIGHT big_step RIGHT big_step RIGHT big_step UP big_step UP big_step UP big_step UP big_step UP step_end MovementData_0x6ef4e: step UP step UP step UP step UP step_end MovementData_0x6ef53: step DOWN step DOWN step DOWN step DOWN step_end MovementData_0x6ef58: fix_facing slow_step DOWN remove_fixed_facing step_end IlexForestApprenticeIntroText: text "Oh, man… My boss" line "is going to be" cont "steaming…" para "The FARFETCH'D" line "that CUTS trees" para "for charcoal took" line "off on me." para "I can't go looking" line "for it here in the" cont "ILEX FOREST." para "It's too big, dark" line "and scary for me…" done IlexForestApprenticeAfterText: text "Wow! Thanks a" line "whole bunch!" para "My boss's #MON" line "won't obey me be-" cont "cause I don't have" cont "a BADGE." done Text_ItsTheMissingPokemon: text "It's the missing" line "#MON!" done Text_Kwaaaa: text "FARFETCH'D: Kwaa!" done Text_CharcoalMasterIntro: text "Ah! My FARFETCH'D!" para "You found it for" line "us, kid?" para "Without it, we" line "wouldn't be able" para "to CUT trees for" line "charcoal." para "Thanks, kid!" para "Now, how can I" line "thank you…" para "I know! Here, take" line "this." done Text_CharcoalMasterOutro: text "That's the CUT HM." line "Teach that to a" para "#MON to clear" line "small trees." para "Of course, you" line "have to have the" para "GYM BADGE from" line "AZALEA to use it." done Text_CharcoalMasterTalkAfter: text "Do you want to" line "apprentice as a" para "charcoal maker" line "with me?" para "You'll be first-" line "rate in ten years!" done Text_HeadbuttIntro: text "What am I doing?" para "I'm shaking trees" line "using HEADBUTT." para "It's fun. Here," line "you try it too!" done Text_HeadbuttOutro: text "Rattle trees with" line "HEADBUTT. Some-" cont "times, sleeping" cont "#MON fall out." done Text_IlexForestLass: text "Did something" line "happen to the" cont "forest's guardian?" done IlexForestSignpostText: text "ILEX FOREST is" line "so overgrown with" para "trees that you" line "can't see the sky." para "Please watch out" line "for items that may" cont "have been dropped." done Text_IlexForestShrine: text "ILEX FOREST" line "SHRINE…" para "It's in honor of" line "the forest's" cont "protector…" done Text_ShrineCelebiEvent: text "ILEX FOREST" line "SHRINE…" para "It's in honor of" line "the forest's" cont "protector…" para "Oh? What is this?" para "It's a hole." line "It looks like the" para "GS BALL would fit" line "inside it." para "Want to put the GS" line "BALL here?" done Text_InsertGSBall: text "<PLAYER> put in the" line "GS BALL." done Text_KurtCaughtCelebi: text "Whew, wasn't that" line "something!" para "<PLAYER>, that was" line "fantastic. Thanks!" para "The legends about" line "that SHRINE were" cont "real after all." para "I feel inspired by" line "what I just saw." para "It motivates me to" line "make better BALLS!" para "I'm going!" done BugCatcherWayneSeenText: text "Don't sneak up on" line "me like that!" para "You frightened a" line "#MON away!" done BugCatcherWayneBeatenText: text "I hadn't seen that" line "#MON before…" done BugCatcherWayneAfterBattleText: text "A #MON I've" line "never seen before" para "fell out of the" line "tree when I used" cont "HEADBUTT." para "I ought to use" line "HEADBUTT in other" cont "places too." done IlexForest_MapEvents: db 0, 0 ; filler db 3 ; warp events warp_event 1, 5, ROUTE_34_ILEX_FOREST_GATE, 3 warp_event 3, 42, ILEX_FOREST_AZALEA_GATE, 1 warp_event 3, 43, ILEX_FOREST_AZALEA_GATE, 2 db 0 ; coord events db 5 ; bg events bg_event 3, 17, BGEVENT_READ, IlexForestSignpost bg_event 11, 7, BGEVENT_ITEM, IlexForestHiddenEther bg_event 22, 14, BGEVENT_ITEM, IlexForestHiddenSuperPotion bg_event 1, 17, BGEVENT_ITEM, IlexForestHiddenFullHeal bg_event 8, 22, BGEVENT_UP, IlexForestShrineScript db 11 ; object events object_event 14, 31, SPRITE_BIRD, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, IlexForestFarfetchdScript, EVENT_ILEX_FOREST_FARFETCHD object_event 7, 28, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, IlexForestCharcoalApprenticeScript, EVENT_ILEX_FOREST_APPRENTICE object_event 5, 28, SPRITE_BLACK_BELT, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, IlexForestCharcoalMasterScript, EVENT_ILEX_FOREST_CHARCOAL_MASTER object_event 15, 14, SPRITE_ROCKER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, IlexForestHeadbuttGuyScript, -1 object_event 20, 32, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, IlexForestRevive, EVENT_ILEX_FOREST_REVIVE object_event 8, 29, SPRITE_KURT, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_ILEX_FOREST_KURT object_event 3, 24, SPRITE_LASS, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, IlexForestLassScript, EVENT_ILEX_FOREST_LASS object_event 12, 1, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 0, TrainerBugCatcherWayne, -1 object_event 9, 17, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, IlexForestXAttack, EVENT_ILEX_FOREST_X_ATTACK object_event 17, 7, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, IlexForestAntidote, EVENT_ILEX_FOREST_ANTIDOTE object_event 27, 1, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, IlexForestEther, EVENT_ILEX_FOREST_ETHER