ref: cf1c50555505f525ede5e2cd426f002312038de0
dir: /engine/battle/move_effects/foresight.asm/
BattleCommand_Foresight: ld a, [wAttackMissed] and a jr nz, .failed call CheckHiddenOpponent jr nz, .failed ld a, BATTLE_VARS_SUBSTATUS1_OPP call GetBattleVarAddr bit SUBSTATUS_IDENTIFIED, [hl] jr nz, .failed set SUBSTATUS_IDENTIFIED, [hl] call AnimateCurrentMove ld hl, IdentifiedText jp StdBattleTextbox .failed jp FailMove