shithub: pokecrystal

ref: cff8aec3a717fb5302cb595feae4dea7d42e4ca4
dir: /audio/music/dragonsden.asm/

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Music_DragonsDen:
	channel_count 4
	channel 1, Music_DragonsDen_Ch1
	channel 2, Music_DragonsDen_Ch2
	channel 3, Music_DragonsDen_Ch3
	channel 4, Music_DragonsDen_Ch4

Music_DragonsDen_Ch1:
	tempo 144
	volume 7, 7
	duty_cycle 0
	pitch_offset 4
	stereo_panning TRUE, FALSE
	note_type 12, 8, 0
.mainloop:
	sound_call .sub1
	rest 16
	sound_call .sub2
	rest 2
	sound_call .sub2
	rest 2
	sound_call .sub2
	rest 2
	sound_call .sub2
	rest 10
	note_type 12, 11, 7
	sound_loop 0, .mainloop

.sub1:
	octave 3
	note A#, 12
	note A_, 4
	note A#, 12
	note A_, 4
	note A#, 6
	octave 4
	note C_, 4
	note C#, 6
	note E_, 16
	note D#, 12
	note D_, 4
	octave 3
	note G#, 16
	sound_ret

.sub2:
	volume_envelope 11, 1
	rest 2
	octave 4
	note C#, 3
	note C#, 3
	note C#, 3
	note C#, 3
	note C#, 4
	note C#, 3
	note C#, 3
	note C#, 4
	note C#, 2
	note C#, 2
	sound_ret

Music_DragonsDen_Ch2:
	duty_cycle 0
	pitch_offset 4
	stereo_panning FALSE, TRUE
	note_type 12, 9, 0
.mainloop:
	sound_call .sub1
	rest 16
	sound_call .sub2
	sound_call .sub2
	sound_call .sub2
	sound_call .sub2
	rest 16
	note_type 12, 12, 7
	sound_loop 0, .mainloop

.sub1:
	octave 4
	note D#, 12
	note D_, 4
	note D#, 12
	note D_, 4
	note D#, 6
	note F_, 4
	note F#, 6
	note A_, 16
	note G#, 12
	note G_, 4
	note C#, 16
	sound_ret

.sub2:
	volume_envelope 12, 1
.sub2loop1:
	octave 5
	note C#, 4
	octave 4
	note G#, 4
	note G#, 4
	note G#, 4
	sound_loop 2, .sub2loop1
	sound_ret

Music_DragonsDen_Ch3:
.mainloop:
.loop1:
	note_type 12, 1, 4
	octave 4
	note C#, 2
	octave 3
	note G#, 1
	octave 4
	note C#, 1
	octave 3
	note G#, 2
	octave 4
	note C#, 2
	octave 3
	note G#, 1
	octave 4
	note C#, 1
	octave 3
	note G#, 2
	octave 4
	note C#, 2
	octave 3
	note G#, 1
	octave 4
	note C#, 1
	sound_loop 15, .loop1
	rest 16
	note_type 6, 2, 7
.loop2:
	octave 3
	note C#, 4
	octave 2
	note G#, 2
	octave 3
	note C#, 2
	octave 2
	note G#, 4
	octave 3
	note C#, 4
	octave 2
	note G#, 2
	octave 3
	note C#, 2
	octave 2
	note G#, 4
	octave 3
	note C#, 4
	octave 2
	note G#, 2
	octave 3
	note C#, 2
	sound_loop 16, .loop2
	sound_loop 0, .mainloop

Music_DragonsDen_Ch4:
	toggle_noise 0
	drum_speed 12
	rest 16
	rest 16
.mainloop:
	stereo_panning TRUE, FALSE
	drum_note 6, 4
	stereo_panning FALSE, TRUE
	drum_note 7, 4
	drum_note 7, 4
	stereo_panning TRUE, FALSE
	drum_note 7, 4
	sound_loop 0, .mainloop