ref: d9b44d4423f16aa238f0c5bccd65f8710afdd072
dir: /engine/battle_anims/functions.asm/
DoBattleAnimFrame: ld hl, BATTLEANIMSTRUCT_FUNCTION add hl, bc ld e, [hl] ld d, 0 ld hl, .Jumptable add hl, de add hl, de ld a, [hli] ld h, [hl] ld l, a jp hl .Jumptable: ; entries correspond to BATTLEANIMFUNC_* constants dw BattleAnimFunction_Null ; 00 dw BattleAnimFunction_01 ; 01 dw BattleAnimFunction_02 ; 02 dw BattleAnimFunction_03 ; 03 dw BattleAnimFunction_04 ; 04 dw BattleAnimFunction_ThrowFromPlayerToEnemy ; 05 dw BattleAnimFunction_ThrowFromPlayerToEnemyAndDisappear ; 06 dw BattleAnimFunction_07 ; 07 dw BattleAnimFunction_08 ; 08 dw BattleAnimFunction_09 ; 09 dw BattleAnimFunction_0A ; 0a dw BattleAnimFunction_RazorLeaf ; 0b dw BattleAnimFunction_0C ; 0c dw BattleAnimFunction_0D ; 0d dw BattleAnimFunction_0E ; 0e dw BattleAnimFunction_0F ; 0f dw BattleAnimFunction_10 ; 10 dw BattleAnimFunction_11 ; 11 dw BattleAnimFunction_PokeBall ; 12 dw BattleAnimFunction_PokeBallBlocked ; 13 dw BattleAnimFunction_14 ; 14 dw BattleAnimFunction_15 ; 15 dw BattleAnimFunction_16 ; 16 dw BattleAnimFunction_17 ; 17 dw BattleAnimFunction_18 ; 18 dw BattleAnimFunction_19 ; 19 dw BattleAnimFunction_1A ; 1a dw BattleAnimFunction_1B ; 1b dw BattleAnimFunction_1C ; 1c dw BattleAnimFunction_1D ; 1d dw BattleAnimFunction_1E ; 1e dw BattleAnimFunction_1F ; 1f dw BattleAnimFunction_LeechSeed ; 20 dw BattleAnimFunction_21 ; 21 dw BattleAnimFunction_22 ; 22 dw BattleAnimFunction_23 ; 23 dw BattleAnimFunction_24 ; 24 dw BattleAnimFunction_25 ; 25 dw BattleAnimFunction_26 ; 26 dw BattleAnimFunction_27 ; 27 dw BattleAnimFunction_28 ; 28 dw BattleAnimFunction_SpiralDescent ; 29 dw BattleAnimFunction_PoisonGas ; 2a dw BattleAnimFunction_Horn ; 2b dw BattleAnimFunction_2C ; 2c dw BattleAnimFunction_2D ; 2d dw BattleAnimFunction_2E ; 2e dw BattleAnimFunction_2F ; 2f dw BattleAnimFunction_30 ; 30 dw BattleAnimFunction_31 ; 31 dw BattleAnimFunction_32 ; 32 dw BattleAnimFunction_33 ; 33 dw BattleAnimFunction_34 ; 34 dw BattleAnimFunction_35 ; 35 dw BattleAnimFunction_36 ; 36 dw BattleAnimFunction_37 ; 37 dw BattleAnimFunction_38 ; 38 dw BattleAnimFunction_39 ; 39 dw BattleAnimFunction_3A ; 3a dw BattleAnimFunction_3B ; 3b dw BattleAnimFunction_3C ; 3c dw BattleAnimFunction_3D ; 3d dw BattleAnimFunction_3E ; 3e dw BattleAnimFunction_3F ; 3f dw BattleAnimFunction_40 ; 40 dw BattleAnimFunction_41 ; 41 dw BattleAnimFunction_42 ; 42 dw BattleAnimFunction_43 ; 43 dw BattleAnimFunction_44 ; 44 dw BattleAnimFunction_45 ; 45 dw BattleAnimFunction_46 ; 46 dw BattleAnimFunction_47 ; 47 dw BattleAnimFunction_48 ; 48 dw BattleAnimFunction_49 ; 49 dw BattleAnimFunction_4A ; 4a dw BattleAnimFunction_4B ; 4b dw BattleAnimFunction_4C ; 4c dw BattleAnimFunction_4D ; 4d dw BattleAnimFunction_4E ; 4e dw BattleAnimFunction_4F ; 4f BattleAnimFunction_Null: call BattleAnim_AnonJumptable .anon_dw dw .zero dw .one .one call DeinitBattleAnimation .zero ret BattleAnimFunction_ThrowFromPlayerToEnemyAndDisappear: call BattleAnimFunction_ThrowFromPlayerToEnemy ret c call DeinitBattleAnimation ret BattleAnimFunction_ThrowFromPlayerToEnemy: ; If x coord at $88 or beyond, abort. ld hl, BATTLEANIMSTRUCT_XCOORD add hl, bc ld a, [hl] cp $88 ret nc ; Move right 2 pixels add $2 ld [hl], a ; Move down 1 pixel ld hl, BATTLEANIMSTRUCT_YCOORD add hl, bc dec [hl] ; Decrease ??? and hold onto its previous value (argument of the sine function) ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] dec [hl] ; Get ???, which is the amplitude of the sine function ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld d, [hl] call BattleAnim_Sine ; Store the result in the Y offset ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a ; Carry flag denotes success scf ret BattleAnimFunction_04: ld hl, BATTLEANIMSTRUCT_XCOORD add hl, bc ld a, [hl] cp $88 jr c, .asm_cd0b3 call DeinitBattleAnimation ret .asm_cd0b3 add $2 ld [hl], a ld hl, BATTLEANIMSTRUCT_YCOORD add hl, bc dec [hl] ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] inc [hl] inc [hl] inc [hl] inc [hl] ld d, $10 push af push de call BattleAnim_Sine ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a pop de pop af call BattleAnim_Cosine ld hl, BATTLEANIMSTRUCT_XOFFSET add hl, bc sra a sra a sra a sra a ld [hl], a ret BattleAnimFunction_03: call BattleAnim_AnonJumptable .anon_dw dw .zero dw .one .zero call BattleAnim_IncAnonJumptableIndex ld hl, BATTLEANIMSTRUCT_0B add hl, bc bit 7, [hl] ld a, $0 jr z, .asm_cd0f9 ld a, $20 .asm_cd0f9 ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] and $7f ld [hl], a .one ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld d, [hl] push af push de call BattleAnim_Sine ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a pop de pop af call BattleAnim_Cosine ld hl, BATTLEANIMSTRUCT_XOFFSET add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_0F add hl, bc inc [hl] ret BattleAnimFunction_01: call BattleAnim_AnonJumptable .anon_dw dw .zero dw .one .one call DeinitBattleAnimation ret .zero ld hl, BATTLEANIMSTRUCT_XCOORD add hl, bc ld a, [hl] cp $84 ret nc ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] call Functionce70a ret BattleAnimFunction_02: ld hl, BATTLEANIMSTRUCT_XCOORD add hl, bc ld a, [hl] cp $84 jr nc, .asm_cd158 ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] call Functionce70a ret .asm_cd158 call DeinitBattleAnimation ret BattleAnimFunction_PokeBall: call BattleAnim_AnonJumptable .anon_dw dw .zero dw .one dw .two dw .three dw .four dw .five dw .six dw .seven dw .eight dw .nine dw .ten dw .eleven .zero ; init call GetBallAnimPal call BattleAnim_IncAnonJumptableIndex ret .one call BattleAnimFunction_ThrowFromPlayerToEnemy ret c ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld a, [hl] ld hl, BATTLEANIMSTRUCT_YCOORD add hl, bc add [hl] ld [hl], a ld a, BATTLEANIMFRAMESET_0B call ReinitBattleAnimFrameset call BattleAnim_IncAnonJumptableIndex ret .three call BattleAnim_IncAnonJumptableIndex ld a, BATTLEANIMFRAMESET_09 call ReinitBattleAnimFrameset ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], $0 inc hl ld [hl], $10 .four ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hli] ld d, [hl] call BattleAnim_Sine ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] dec a ld [hl], a and $1f ret nz ld [hl], a ld hl, BATTLEANIMSTRUCT_10 add hl, bc ld a, [hl] sub $4 ld [hl], a ret nz ld a, BATTLEANIMFRAMESET_0C call ReinitBattleAnimFrameset call BattleAnim_IncAnonJumptableIndex ret .six ld a, BATTLEANIMFRAMESET_0D call ReinitBattleAnimFrameset ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX add hl, bc dec [hl] .two .five .nine ret .seven call GetBallAnimPal ld a, BATTLEANIMFRAMESET_0A call ReinitBattleAnimFrameset call BattleAnim_IncAnonJumptableIndex ld hl, BATTLEANIMSTRUCT_10 add hl, bc ld [hl], $20 .eight .ten ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hli] ld d, [hl] call BattleAnim_Sine ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] dec a ld [hl], a and $1f jr z, .eleven and $f ret nz call BattleAnim_IncAnonJumptableIndex ret .eleven call DeinitBattleAnimation ret BattleAnimFunction_PokeBallBlocked: call BattleAnim_AnonJumptable .anon_dw dw .zero dw .one dw .two .zero call GetBallAnimPal call BattleAnim_IncAnonJumptableIndex ret .one ld hl, BATTLEANIMSTRUCT_XCOORD add hl, bc ld a, [hl] cp $70 jr nc, .next call BattleAnimFunction_ThrowFromPlayerToEnemy ret .next call BattleAnim_IncAnonJumptableIndex .two ld hl, BATTLEANIMSTRUCT_YCOORD add hl, bc ld a, [hl] cp $80 jr nc, .done add $4 ld [hl], a ld hl, BATTLEANIMSTRUCT_XCOORD add hl, bc dec [hl] dec [hl] ret .done call DeinitBattleAnimation ret GetBallAnimPal: ld hl, BallColors ld a, [rSVBK] push af ld a, BANK(wCurItem) ld [rSVBK], a ld a, [wCurItem] ld e, a pop af ld [rSVBK], a .IsInArray: ld a, [hli] cp -1 jr z, .load cp e jr z, .load inc hl jr .IsInArray .load ld a, [hl] ld hl, BATTLEANIMSTRUCT_PALETTE add hl, bc ld [hl], a ret INCLUDE "data/battle_anims/ball_colors.asm" BattleAnimFunction_10: call BattleAnim_AnonJumptable .anon_dw dw .zero dw .one dw .two dw .three dw .four .zero ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] swap a and $f ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX add hl, bc ld [hl], a ret .one ld hl, BATTLEANIMSTRUCT_XCOORD add hl, bc ld a, [hl] cp $88 ret nc ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] call Functionce70a ret .two call DeinitBattleAnimation ret .three call BattleAnim_IncAnonJumptableIndex ld a, BATTLEANIMFRAMESET_0F call ReinitBattleAnimFrameset .four ret BattleAnimFunction_07: call BattleAnim_AnonJumptable .anon_dw dw .zero dw .one .zero call BattleAnim_IncAnonJumptableIndex ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], $30 inc hl ld [hl], $48 .one ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hli] ld d, [hl] call BattleAnim_Sine ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_0F add hl, bc inc [hl] ld a, [hl] and $3f ret nz ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], $20 ld hl, BATTLEANIMSTRUCT_10 add hl, bc ld a, [hl] ld hl, BATTLEANIMSTRUCT_0B add hl, bc sub [hl] jr z, .done jr c, .done ld hl, BATTLEANIMSTRUCT_10 add hl, bc ld [hl], a ret .done call DeinitBattleAnimation ret BattleAnimFunction_08: call BattleAnim_AnonJumptable .anon_dw dw .zero dw .one dw .two dw .three .zero ld hl, BATTLEANIMSTRUCT_XCOORD add hl, bc ld a, [hl] cp $80 jr nc, .next call .SetCoords ret .next call BattleAnim_IncAnonJumptableIndex .one call BattleAnim_IncAnonJumptableIndex ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], $0 .two ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] cp $40 jr nc, .loop_back ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] ld d, $18 call BattleAnim_Cosine sub $18 sra a ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] ld d, $18 call BattleAnim_Sine ld hl, BATTLEANIMSTRUCT_XOFFSET add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] and $f ld hl, BATTLEANIMSTRUCT_0F add hl, bc add [hl] ld [hl], a ret .loop_back ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] and $f0 jr z, .finish sub $10 ld d, a ld a, [hl] and $f or d ld [hl], a ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX add hl, bc dec [hl] ret .finish call BattleAnim_IncAnonJumptableIndex .three ld hl, BATTLEANIMSTRUCT_XCOORD add hl, bc ld a, [hl] cp $b0 jr c, .retain call DeinitBattleAnimation ret .retain call .SetCoords ret .SetCoords: ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] and $f ld hl, BATTLEANIMSTRUCT_XCOORD add hl, bc add [hl] ld [hl], a ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] and $f ld e, a srl e ld hl, BATTLEANIMSTRUCT_YCOORD add hl, bc .loop dec [hl] dec e jr nz, .loop ret BattleAnimFunction_09: call BattleAnim_AnonJumptable .anon_dw dw .zero dw .one dw .two .zero call BattleAnim_IncAnonJumptableIndex ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], $0 ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] and $f ld hl, BATTLEANIMSTRUCT_XOFFSET add hl, bc ld [hl], a .one ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] and a jr z, .done_one dec [hl] ret .done_one ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] swap a and $f ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_XOFFSET add hl, bc ld a, [hl] xor $ff inc a ld [hl], a ret .two call DeinitBattleAnimation ret BattleAnimFunction_0A: call BattleAnim_AnonJumptable .anon_dw dw .zero dw .one dw .two dw .three dw .four dw .five dw .six dw .seven dw .eight dw .nine .zero ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX add hl, bc ld [hl], a cp $7 jr z, .seven ld a, BATTLEANIMFRAMESET_11 call ReinitBattleAnimFrameset ret .seven ld hl, BATTLEANIMSTRUCT_XCOORD add hl, bc ld a, [hl] cp $88 jr nc, .set_up_eight add $2 ld [hl], a ld hl, BATTLEANIMSTRUCT_YCOORD add hl, bc dec [hl] ret .set_up_eight call BattleAnim_IncAnonJumptableIndex ld a, BATTLEANIMFRAMESET_10 call ReinitBattleAnimFrameset .eight ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] ld d, $10 push af push de call BattleAnim_Sine ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a pop de pop af call BattleAnim_Cosine ld hl, BATTLEANIMSTRUCT_XOFFSET add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_0F add hl, bc inc [hl] ret .nine call DeinitBattleAnimation ret .one ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc dec [hl] ret .four ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc inc [hl] .two ld hl, BATTLEANIMSTRUCT_XOFFSET add hl, bc dec [hl] ret .five ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc inc [hl] .three ld hl, BATTLEANIMSTRUCT_XOFFSET add hl, bc inc [hl] .six ret BattleAnimFunction_RazorLeaf: call BattleAnim_AnonJumptable .anon_dw dw .zero dw .one dw .two dw .three dw .four dw .five dw .six dw .seven dw .eight .zero call BattleAnim_IncAnonJumptableIndex ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], $40 .one ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] cp $30 jr nc, .sine_cosine call BattleAnim_IncAnonJumptableIndex xor a ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hli], a ld [hl], a ld a, BATTLEANIMFRAMESET_17 call ReinitBattleAnimFrameset ld hl, BATTLEANIMSTRUCT_0B add hl, bc bit 6, [hl] ret z ld hl, BATTLEANIMSTRUCT_FRAME add hl, bc ld [hl], $5 ret .sine_cosine ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] and $3f ld d, a ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] dec [hl] call BattleAnim_Sine ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a call Functioncd557 ld hl, BATTLEANIMSTRUCT_10 add hl, bc ld a, [hl] ld hl, BATTLEANIMSTRUCT_XCOORD add hl, bc ld h, [hl] ld l, a add hl, de ld e, l ld d, h ld hl, BATTLEANIMSTRUCT_XCOORD add hl, bc ld [hl], d ld hl, BATTLEANIMSTRUCT_10 add hl, bc ld [hl], e ret .two ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld a, [hl] cp $20 jr nz, .sine_cosine_2 call DeinitBattleAnimation ret .sine_cosine_2 ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] ld d, $10 call BattleAnim_Sine ld hl, BATTLEANIMSTRUCT_XOFFSET add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_0B add hl, bc bit 6, [hl] jr nz, .decrease ld hl, BATTLEANIMSTRUCT_0F add hl, bc inc [hl] jr .finish .decrease ld hl, BATTLEANIMSTRUCT_0F add hl, bc dec [hl] .finish ld de, $80 ld hl, BATTLEANIMSTRUCT_10 add hl, bc ld a, [hl] ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld h, [hl] ld l, a add hl, de ld e, l ld d, h ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], d ld hl, BATTLEANIMSTRUCT_10 add hl, bc ld [hl], e ret .three ld a, BATTLEANIMFRAMESET_16 call ReinitBattleAnimFrameset ld hl, BATTLEANIMSTRUCT_01 add hl, bc res 5, [hl] .four .five .six .seven call BattleAnim_IncAnonJumptableIndex ret .eight ld hl, BATTLEANIMSTRUCT_XCOORD add hl, bc ld a, [hl] cp $c0 ret nc ld a, $8 call Functionce70a ret Functioncd557: ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] bit 7, a jr nz, .negative cp $20 jr nc, .plus_256 cp $18 jr nc, .plus_384 ld de, $200 ret .plus_384 ld de, $180 ret .plus_256 ld de, $100 ret .negative and $3f cp $20 jr nc, .minus_256 cp $18 jr nc, .minus_384 ld de, -$200 ret .minus_384 ld de, -$180 ret .minus_256 ld de, -$100 ret BattleAnimFunction_4E: call BattleAnim_AnonJumptable .anon_dw dw .zero dw .one .zero ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] and $40 rlca rlca add $19 ld hl, BATTLEANIMSTRUCT_FRAMESET_ID add hl, bc ld [hl], a call BattleAnim_IncAnonJumptableIndex ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], $40 .one ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] cp $30 jr nc, .sine_cosine call DeinitBattleAnimation ret .sine_cosine ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] and $3f ld d, a ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] dec [hl] call BattleAnim_Sine ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a call Functioncd557 ld hl, BATTLEANIMSTRUCT_10 add hl, bc ld a, [hl] ld hl, BATTLEANIMSTRUCT_XCOORD add hl, bc ld h, [hl] ld l, a add hl, de ld e, l ld d, h ld hl, BATTLEANIMSTRUCT_XCOORD add hl, bc ld [hl], d ld hl, BATTLEANIMSTRUCT_10 add hl, bc ld [hl], e ret BattleAnimFunction_0C: call BattleAnim_AnonJumptable .anon_dw dw .zero dw .one dw .two .zero call BattleAnim_IncAnonJumptableIndex ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], $c .one ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] and a jr z, .next dec [hl] ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] call Functionce70a ret .next call BattleAnim_IncAnonJumptableIndex ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], $0 ld a, BATTLEANIMFRAMESET_22 call ReinitBattleAnimFrameset .two ld hl, BATTLEANIMSTRUCT_XCOORD add hl, bc ld a, [hl] cp $98 jr nc, .okay ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] ld hl, BATTLEANIMSTRUCT_XCOORD add hl, bc ld h, [hl] ld l, a ld de, $60 add hl, de ld e, l ld d, h ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], e ld hl, BATTLEANIMSTRUCT_XCOORD add hl, bc ld [hl], d .okay ld hl, BATTLEANIMSTRUCT_YCOORD add hl, bc ld a, [hl] cp $20 ret c ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] and $f0 ld e, a ld d, $ff ld hl, BATTLEANIMSTRUCT_10 add hl, bc ld a, [hl] ld hl, BATTLEANIMSTRUCT_YCOORD add hl, bc ld h, [hl] ld l, a add hl, de ld e, l ld d, h ld hl, BATTLEANIMSTRUCT_10 add hl, bc ld [hl], e ld hl, BATTLEANIMSTRUCT_YCOORD add hl, bc ld [hl], d ret BattleAnimFunction_0D: call BattleAnim_AnonJumptable .anon_dw dw .zero dw .one dw .two dw .three dw .four .zero call BattleAnim_IncAnonJumptableIndex ld a, rSCY - $ff00 ld [hLCDCPointer], a ld a, $58 ld [hLYOverrideStart], a ld a, $5e ld [hLYOverrideEnd], a ret .one ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld e, [hl] ld hl, BATTLEANIMSTRUCT_YCOORD add hl, bc ld a, [hl] cp e jr nc, .asm_cd69b call BattleAnim_IncAnonJumptableIndex xor a ld [hLYOverrideStart], a ret .asm_cd69b dec a ld [hl], a ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] ld d, $10 call BattleAnim_Sine ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_YCOORD add hl, bc add [hl] sub $10 ret c ld [hLYOverrideStart], a ld hl, BATTLEANIMSTRUCT_XOFFSET add hl, bc ld a, [hl] inc a and $7 ld [hl], a ld hl, BATTLEANIMSTRUCT_0F add hl, bc inc [hl] inc [hl] .two ret .three ld hl, BATTLEANIMSTRUCT_YCOORD add hl, bc ld a, [hl] cp $70 jr c, asm_cd6da xor a ld [hLCDCPointer], a ld [hLYOverrideStart], a ld [hLYOverrideEnd], a .four call DeinitBattleAnimation ret asm_cd6da: inc a inc a ld [hl], a sub $10 ret c ld [hLYOverrideStart], a ret BattleAnimFunction_0E: call BattleAnim_AnonJumptable .anon_dw dw Functioncd6ea dw Functioncd6f7 Functioncd6ea: call BattleAnim_IncAnonJumptableIndex ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, BATTLEANIMFRAMESET_24 add [hl] ; offset call ReinitBattleAnimFrameset Functioncd6f7: ld hl, BATTLEANIMSTRUCT_XCOORD add hl, bc ld a, [hl] cp $b8 jr c, .asm_cd704 call DeinitBattleAnimation ret .asm_cd704 ld a, $2 call Functionce70a ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] dec [hl] ld d, $8 call BattleAnim_Sine ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a ret BattleAnimFunction_0F: call BattleAnim_AnonJumptable .anon_dw dw Functioncd725 dw Functioncd728 dw Functioncd763 dw Functioncd776 Functioncd725: call BattleAnim_IncAnonJumptableIndex Functioncd728: ld hl, BATTLEANIMSTRUCT_YCOORD add hl, bc ld a, [hl] cp $30 jr c, .asm_cd747 ld a, $2 call Functionce70a ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] dec [hl] ld d, $8 call BattleAnim_Sine ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a ret .asm_cd747 call BattleAnim_IncAnonJumptableIndex ld a, BATTLEANIMFRAMESET_28 call ReinitBattleAnimFrameset ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], $0 ld hl, BATTLEANIMSTRUCT_YCOORD add hl, bc ld [hl], $30 ld hl, BATTLEANIMSTRUCT_01 add hl, bc ld a, [hl] and $1 ld [hl], a Functioncd763: ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld a, [hl] cp $18 jr nc, .asm_cd76e inc [hl] ret .asm_cd76e call BattleAnim_IncAnonJumptableIndex ld a, BATTLEANIMFRAMESET_29 call ReinitBattleAnimFrameset Functioncd776: ret BattleAnimFunction_11: ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld a, [hl] cp $38 jr c, .asm_cd784 call DeinitBattleAnimation ret .asm_cd784 ld a, [hl] ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld l, [hl] ld h, a ld de, $80 add hl, de ld e, l ld d, h ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], e ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], d ld hl, BATTLEANIMSTRUCT_XOFFSET add hl, bc ld a, [hl] xor $10 ld [hl], a ret BattleAnimFunction_14: call BattleAnim_AnonJumptable .anon_dw dw Functioncd7ab dw Functioncd7d2 Functioncd7ab: call BattleAnim_IncAnonJumptableIndex ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] and $f0 ld hl, BATTLEANIMSTRUCT_10 add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] and $f sla a sla a sla a ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld [hl], $1 Functioncd7d2: ld hl, BATTLEANIMSTRUCT_10 add hl, bc ld a, [hl] and a jr nz, .asm_cd7de call DeinitBattleAnimation ret .asm_cd7de ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] inc [hl] ld hl, BATTLEANIMSTRUCT_10 add hl, bc ld d, [hl] push af push de call BattleAnim_Sine ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a pop de pop af call BattleAnim_Cosine ld hl, BATTLEANIMSTRUCT_XOFFSET add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] xor $1 ld [hl], a ret z ld hl, BATTLEANIMSTRUCT_10 add hl, bc dec [hl] ret BattleAnimFunction_15: call BattleAnim_AnonJumptable .anon_dw dw Functioncd81f dw Functioncd817 dw Functioncd81f dw Functioncd820 Functioncd817: call BattleAnim_IncAnonJumptableIndex ld a, BATTLEANIMFRAMESET_35 call ReinitBattleAnimFrameset Functioncd81f: ret Functioncd820: call DeinitBattleAnimation ret BattleAnimFunction_16: call BattleAnim_AnonJumptable .anon_dw dw Functioncd835 dw Functioncd860 dw Functioncd88f dw Functioncd88f dw Functioncd88f dw Functioncd88f dw Functioncd893 Functioncd835: call BattleAnim_IncAnonJumptableIndex ld hl, BATTLEANIMSTRUCT_FRAMESET_ID add hl, bc ld a, [hl] ld hl, BATTLEANIMSTRUCT_10 add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_0B add hl, bc bit 7, [hl] jr nz, .asm_cd852 ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], $10 jr .asm_cd858 .asm_cd852 ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], $30 .asm_cd858 ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] and $7f ld [hl], a Functioncd860: ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld d, [hl] call BattleAnim_Sine ld hl, BATTLEANIMSTRUCT_XOFFSET add hl, bc ld [hl], a bit 7, a jr nz, .load_no_inc ld hl, BATTLEANIMSTRUCT_10 add hl, bc ld a, [hl] inc a jr .reinit .load_no_inc ld hl, BATTLEANIMSTRUCT_10 add hl, bc ld a, [hl] .reinit call ReinitBattleAnimFrameset ld hl, BATTLEANIMSTRUCT_0F add hl, bc inc [hl] ld a, [hl] and $1f ret nz Functioncd88f: call BattleAnim_IncAnonJumptableIndex ret Functioncd893: ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX add hl, bc ld [hl], $1 ret BattleAnimFunction_17: call BattleAnim_AnonJumptable .anon_dw dw Functioncd8ab dw Functioncd8cc dw Functioncd8f5 dw Functioncd8f5 dw Functioncd8f5 dw Functioncd8f5 dw Functioncd8f9 Functioncd8ab: call BattleAnim_IncAnonJumptableIndex ld hl, BATTLEANIMSTRUCT_0B add hl, bc bit 7, [hl] jr nz, .asm_cd8be ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], $10 jr .asm_cd8c4 .asm_cd8be ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], $30 .asm_cd8c4 ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] and $7f ld [hl], a Functioncd8cc: ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld d, [hl] call BattleAnim_Sine ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a bit 7, a jr nz, .asm_cd8e6 ld a, $3d jr .asm_cd8e8 .asm_cd8e6 ld a, $3c .asm_cd8e8 call ReinitBattleAnimFrameset ld hl, BATTLEANIMSTRUCT_0F add hl, bc inc [hl] inc [hl] ld a, [hl] and $1f ret nz Functioncd8f5: call BattleAnim_IncAnonJumptableIndex ret Functioncd8f9: ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX add hl, bc ld [hl], $1 ret BattleAnimFunction_18: call BattleAnim_AnonJumptable .anon_dw dw Functioncd907 dw Functioncd913 Functioncd907: call BattleAnim_IncAnonJumptableIndex ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], $28 inc hl ld [hl], $0 Functioncd913: ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld d, [hl] push af push de call BattleAnim_Sine ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a pop de pop af call BattleAnim_Cosine ld hl, BATTLEANIMSTRUCT_XOFFSET add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] and a jr z, .asm_cd950 ld d, a ld hl, BATTLEANIMSTRUCT_10 add hl, bc ld e, [hl] ld hl, hTransferVirtualOAM ; $ff80 add hl, de ld e, l ld d, h ld hl, BATTLEANIMSTRUCT_10 add hl, bc ld [hl], e ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], d ret .asm_cd950 call DeinitBattleAnimation ret BattleAnimFunction_19: call BattleAnim_AnonJumptable .anon_dw dw Functioncd961 dw Functioncd96a dw Functioncd96e dw Functioncd96a dw Functioncd97b Functioncd961: call BattleAnim_IncAnonJumptableIndex ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld [hl], $0 Functioncd96a: call Functioncd99a ret Functioncd96e: ld hl, BATTLEANIMSTRUCT_XCOORD add hl, bc ld a, [hl] cp $88 jr c, asm_cd988 call BattleAnim_IncAnonJumptableIndex ret Functioncd97b: ld hl, BATTLEANIMSTRUCT_XCOORD add hl, bc ld a, [hl] cp $b8 jr c, asm_cd988 call DeinitBattleAnimation ret asm_cd988: call Functioncd99a ld hl, BATTLEANIMSTRUCT_XCOORD add hl, bc inc [hl] ld a, [hl] and $1 ret nz ld hl, BATTLEANIMSTRUCT_YCOORD add hl, bc dec [hl] ret Functioncd99a: call Functioncd9f4 ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] push af push de call BattleAnim_Sine sra a sra a sra a sra a ld hl, BATTLEANIMSTRUCT_0B add hl, bc add [hl] ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a pop de pop af call BattleAnim_Cosine ld hl, BATTLEANIMSTRUCT_XOFFSET add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] sub $8 ld [hl], a ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] and a jr z, .asm_cd9d7 cp $c2 jr c, .asm_cd9e2 .asm_cd9d7 dec a ld [hl], a and $7 ret nz ld hl, BATTLEANIMSTRUCT_10 add hl, bc inc [hl] ret .asm_cd9e2 xor a ld hl, BATTLEANIMSTRUCT_10 add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_XOFFSET add hl, bc ld [hli], a ld [hl], a ret Functioncd9f4: ld hl, BATTLEANIMSTRUCT_10 add hl, bc ld e, [hl] ld d, 0 ld hl, Unknown_cda01 add hl, de ld d, [hl] ret Unknown_cda01: db 8, 6, 5, 4, 5, 6, 8, 12, 16 BattleAnimFunction_1C: ld hl, BATTLEANIMSTRUCT_XCOORD add hl, bc ld a, [hl] cp $30 jr nc, .asm_cda17 call DeinitBattleAnimation ret .asm_cda17 ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] and $f ld e, a ld hl, BATTLEANIMSTRUCT_XCOORD add hl, bc ld a, [hl] sub e ld [hl], a srl e ld hl, BATTLEANIMSTRUCT_YCOORD add hl, bc .asm_cda2c inc [hl] dec e jr nz, .asm_cda2c ret BattleAnimFunction_1F: call BattleAnim_AnonJumptable .anon_dw dw Functioncda4c dw Functioncda3a dw Functioncda4c Functioncda3a: ld hl, BATTLEANIMSTRUCT_FRAMESET_ID add hl, bc ld a, [hl] inc a call ReinitBattleAnimFrameset call BattleAnim_IncAnonJumptableIndex ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], $8 Functioncda4c: ret BattleAnimFunction_LeechSeed: call BattleAnim_AnonJumptable .anon_dw dw .zero dw .one dw .two dw .three .zero: call BattleAnim_IncAnonJumptableIndex ld hl, BATTLEANIMSTRUCT_10 add hl, bc ld [hl], $40 ret .one: ld hl, BATTLEANIMSTRUCT_10 add hl, bc ld a, [hl] cp $20 jr c, .sprout call Functioncda8d ret .sprout ld [hl], $40 ld a, BATTLEANIMFRAMESET_57 call ReinitBattleAnimFrameset call BattleAnim_IncAnonJumptableIndex ret .two: ld hl, BATTLEANIMSTRUCT_10 add hl, bc ld a, [hl] and a jr z, .flutter dec [hl] ret .flutter call BattleAnim_IncAnonJumptableIndex ld a, BATTLEANIMFRAMESET_58 call ReinitBattleAnimFrameset .three: ret Functioncda8d: dec [hl] ld d, $20 call BattleAnim_Sine ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_02 add hl, bc ld a, [hl] add $2 ld [hl], a ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld e, [hl] ld hl, BATTLEANIMSTRUCT_XCOORD add hl, bc ld d, [hl] ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld h, [hl] ld a, h and $f swap a ld l, a ld a, h and $f0 swap a ld h, a add hl, de ld e, l ld d, h ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], e ld hl, BATTLEANIMSTRUCT_XCOORD add hl, bc ld [hl], d ld hl, BATTLEANIMSTRUCT_10 add hl, bc ld a, [hl] and $1 ret nz ld hl, BATTLEANIMSTRUCT_YCOORD add hl, bc dec [hl] ret BattleAnimFunction_3F: call BattleAnim_AnonJumptable .anon_dw dw Functioncdadf dw Functioncdae9 dw Functioncdaf9 Functioncdadf: call BattleAnim_IncAnonJumptableIndex ld hl, BATTLEANIMSTRUCT_10 add hl, bc ld [hl], $40 ret Functioncdae9: ld hl, BATTLEANIMSTRUCT_10 add hl, bc ld a, [hl] cp $20 jr c, .asm_cdaf6 call Functioncda8d ret .asm_cdaf6 call BattleAnim_IncAnonJumptableIndex Functioncdaf9: ret BattleAnimFunction_1A: call BattleAnimFunction_03 ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] add $f ld [hl], a ret BattleAnimFunction_1B: call BattleAnim_AnonJumptable .anon_dw dw Functioncdb13 dw Functioncdb14 dw Functioncdb28 dw Functioncdb50 dw Functioncdb65 Functioncdb13: ret Functioncdb14: ld hl, BATTLEANIMSTRUCT_YCOORD add hl, bc ld a, [hl] cp $30 jr c, .asm_cdb24 ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX add hl, bc ld [hl], $0 ret .asm_cdb24 add $4 ld [hl], a ret Functioncdb28: ld hl, BATTLEANIMSTRUCT_XCOORD add hl, bc ld a, [hl] cp $98 ret nc inc [hl] inc [hl] ld hl, BATTLEANIMSTRUCT_01 add hl, bc set 0, [hl] ld hl, BATTLEANIMSTRUCT_02 add hl, bc ld [hl], $90 ld hl, BATTLEANIMSTRUCT_FRAME add hl, bc ld [hl], $0 ld hl, BATTLEANIMSTRUCT_DURATION add hl, bc ld [hl], $2 ld hl, BATTLEANIMSTRUCT_YCOORD add hl, bc dec [hl] ret Functioncdb50: call BattleAnim_IncAnonJumptableIndex ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], $2c ld hl, BATTLEANIMSTRUCT_FRAME add hl, bc ld [hl], $0 ld hl, BATTLEANIMSTRUCT_DURATION add hl, bc ld [hl], $80 Functioncdb65: ld hl, BATTLEANIMSTRUCT_XCOORD add hl, bc ld a, [hl] cp $98 ret nc inc [hl] inc [hl] ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] inc [hl] ld d, $8 call BattleAnim_Sine ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a ret BattleAnimFunction_1D: call BattleAnim_AnonJumptable .anon_dw dw Functioncdb9f dw Functioncdbb3 dw Functioncdbcf dw Functioncdbeb dw Functioncdc74 dw Functioncdc1a dw Functioncdbc1 dw Functioncdc1e dw Functioncdc27 dw Functioncdc39 dw Functioncdc74 dw Functioncdc48 dw Functioncdc57 dw Functioncdc74 Functioncdb9f: ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], $28 inc hl ld [hl], $10 ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX add hl, bc ld [hl], a ret Functioncdbb3: ld hl, BATTLEANIMSTRUCT_XCOORD add hl, bc ld a, [hl] cp $40 jr nc, .asm_cdbbd inc [hl] .asm_cdbbd call Functioncdc75 ret Functioncdbc1: ld hl, BATTLEANIMSTRUCT_XCOORD add hl, bc ld a, [hl] cp $4b jr nc, .asm_cdbcb inc [hl] .asm_cdbcb call Functioncdc75 ret Functioncdbcf: ld hl, BATTLEANIMSTRUCT_XCOORD add hl, bc ld a, [hl] cp $88 jr nc, .asm_cdbe6 and $f jr nz, asm_cdbfa ld hl, BATTLEANIMSTRUCT_10 add hl, bc ld [hl], $10 call BattleAnim_IncAnonJumptableIndex ret .asm_cdbe6 call BattleAnim_IncAnonJumptableIndex inc [hl] ret Functioncdbeb: ld hl, BATTLEANIMSTRUCT_10 add hl, bc ld a, [hl] and a jr z, .asm_cdbf5 dec [hl] ret .asm_cdbf5 ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX add hl, bc dec [hl] asm_cdbfa: ld hl, BATTLEANIMSTRUCT_XCOORD add hl, bc inc [hl] ld hl, BATTLEANIMSTRUCT_YCOORD add hl, bc ld d, [hl] ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld e, [hl] ld hl, hTransferVirtualOAM ; $ff80 add hl, de ld e, l ld d, h ld hl, BATTLEANIMSTRUCT_YCOORD add hl, bc ld [hl], d ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], e ret Functioncdc1a: call DeinitBattleAnimation ret Functioncdc1e: ld a, BATTLEANIMFRAMESET_4E call ReinitBattleAnimFrameset call BattleAnim_IncAnonJumptableIndex ret Functioncdc27: ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] inc [hl] inc [hl] ld d, $2 call BattleAnim_Sine ld hl, BATTLEANIMSTRUCT_XOFFSET add hl, bc ld [hl], a ret Functioncdc39: ld a, BATTLEANIMFRAMESET_50 call ReinitBattleAnimFrameset ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], $4 call BattleAnim_IncAnonJumptableIndex ret Functioncdc48: ld a, BATTLEANIMFRAMESET_4F call ReinitBattleAnimFrameset call BattleAnim_IncAnonJumptableIndex ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], $40 ret Functioncdc57: ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] ld d, $20 call BattleAnim_Sine ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] cp $30 jr c, .asm_cdc71 dec [hl] ret .asm_cdc71 call BattleAnim_IncAnonJumptableIndex Functioncdc74: ret Functioncdc75: ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hli] ld d, [hl] call BattleAnim_Sine ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_0F add hl, bc inc [hl] ld a, [hl] and $3f ret nz ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], $20 ld hl, BATTLEANIMSTRUCT_10 add hl, bc ld a, [hl] sub $8 ld [hl], a ret nz xor a ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hli], a ld [hl], a call BattleAnim_IncAnonJumptableIndex ret BattleAnimFunction_1E: ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld a, [hl] and a jr z, .asm_cdcb6 cp $d8 jr nc, .asm_cdcb6 call DeinitBattleAnimation ret .asm_cdcb6 ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld d, [hl] ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld a, [hl] sub d ld [hl], a ret BattleAnimFunction_21: call BattleAnim_AnonJumptable .anon_dw dw Functioncdcca dw Functioncdced Functioncdcca: ld a, [hBattleTurn] and a jr z, .asm_cdcd9 ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] xor $ff add $3 ld [hl], a .asm_cdcd9 call BattleAnim_IncAnonJumptableIndex ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], $8 ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, BATTLEANIMFRAMESET_59 add [hl] call ReinitBattleAnimFrameset ret Functioncdced: ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] and a jr z, .asm_cdcfa dec [hl] call Functioncdcfe ret .asm_cdcfa call DeinitBattleAnimation ret Functioncdcfe: ld hl, BATTLEANIMSTRUCT_10 add hl, bc ld a, [hl] inc [hl] inc [hl] ld d, $10 call BattleAnim_Sine ld d, a ld hl, BATTLEANIMSTRUCT_XOFFSET add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] and a jr z, .asm_cdd20 dec a ret z ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], d ret .asm_cdd20 ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld a, d xor $ff inc a ld [hl], a ret BattleAnimFunction_22: call BattleAnim_AnonJumptable .anon_dw dw Functioncdd31 dw Functioncdd4f Functioncdd31: call BattleAnim_IncAnonJumptableIndex ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] and $3f ld hl, BATTLEANIMSTRUCT_10 add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] and $80 rlca ld [hl], a add BATTLEANIMFRAMESET_5D call ReinitBattleAnimFrameset ret Functioncdd4f: ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] swap a ld d, a ld hl, BATTLEANIMSTRUCT_10 add hl, bc ld a, [hl] inc [hl] push af push de call BattleAnim_Sine ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a pop de pop af call BattleAnim_Cosine ld hl, BATTLEANIMSTRUCT_XOFFSET add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_XCOORD add hl, bc ld a, [hl] cp $80 ret nc ld hl, BATTLEANIMSTRUCT_10 add hl, bc ld a, [hl] and $3 jr nz, .asm_cdd87 ld hl, BATTLEANIMSTRUCT_YCOORD add hl, bc dec [hl] .asm_cdd87 and $1 ret nz ld hl, BATTLEANIMSTRUCT_XCOORD add hl, bc inc [hl] ret BattleAnimFunction_23: call BattleAnim_AnonJumptable .anon_dw dw Functioncdd97 dw Functioncddbc Functioncdd97: call BattleAnim_IncAnonJumptableIndex ld hl, BATTLEANIMSTRUCT_FRAMESET_ID add hl, bc ld a, [hl] ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] and $80 rlca ld hl, BATTLEANIMSTRUCT_0F add hl, bc add [hl] call ReinitBattleAnimFrameset ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] and $7f ld [hl], a Functioncddbc: ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] ld d, $10 push af push de call BattleAnim_Sine sra a sra a ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a pop de pop af call BattleAnim_Cosine ld hl, BATTLEANIMSTRUCT_XOFFSET add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] inc [hl] and $3f jr z, .asm_cddf0 and $1f ret nz ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] inc a jr .asm_cddf5 .asm_cddf0 ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] .asm_cddf5 call ReinitBattleAnimFrameset ret BattleAnimFunction_24: call BattleAnim_AnonJumptable .anon_dw dw Functioncde02 dw Functioncde20 dw Functioncde21 Functioncde02: call BattleAnim_IncAnonJumptableIndex ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] add BATTLEANIMFRAMESET_63 call ReinitBattleAnimFrameset ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld e, [hl] ld d, 0 ld hl, Unknown_cde25 add hl, de ld a, [hl] ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a Functioncde20: ret Functioncde21: call DeinitBattleAnimation ret Unknown_cde25: db $ec, $f8, $00 BattleAnimFunction_25: ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] inc [hl] inc [hl] ld d, $4 call BattleAnim_Sine ld hl, BATTLEANIMSTRUCT_XOFFSET add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld d, [hl] ld hl, BATTLEANIMSTRUCT_10 add hl, bc ld e, [hl] ld hl, $ffa0 add hl, de ld e, l ld d, h ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], d ld hl, BATTLEANIMSTRUCT_10 add hl, bc ld [hl], e ret BattleAnimFunction_26: ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] dec [hl] dec [hl] ld d, $10 call BattleAnim_Sine ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_XCOORD add hl, bc inc [hl] ret BattleAnimFunction_27: call BattleAnim_AnonJumptable .anon_dw dw Functioncde72 dw Functioncde88 Functioncde72: call BattleAnim_IncAnonJumptableIndex ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] and a jr nz, .asm_cde83 ld hl, BATTLEANIMSTRUCT_01 add hl, bc set 6, [hl] .asm_cde83 add BATTLEANIMFRAMESET_6A call ReinitBattleAnimFrameset Functioncde88: ret BattleAnimFunction_28: call BattleAnim_AnonJumptable .anon_dw dw Functioncde90 dw Functioncdebf Functioncde90: call BattleAnim_IncAnonJumptableIndex ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], $0 ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld e, [hl] ld a, e and $70 swap a ld [hl], a ld hl, BATTLEANIMSTRUCT_XOFFSET add hl, bc ld a, e and $80 jr nz, .asm_cdeb2 ld a, e and $f ld [hl], a ret .asm_cdeb2 ld a, e and $f xor $ff inc a ld [hl], a ld a, BATTLEANIMFRAMESET_6E call ReinitBattleAnimFrameset ret Functioncdebf: ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] and a jr z, .asm_cdec9 dec [hl] ret .asm_cdec9 ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_XOFFSET add hl, bc ld a, [hl] xor $ff inc a ld [hl], a ret BattleAnimFunction_SpiralDescent: ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] ld d, $18 push af push de call BattleAnim_Sine sra a sra a sra a ld hl, BATTLEANIMSTRUCT_10 add hl, bc add [hl] ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a pop de pop af call BattleAnim_Cosine ld hl, BATTLEANIMSTRUCT_XOFFSET add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_0F add hl, bc inc [hl] ld a, [hl] and $7 ret nz ld hl, BATTLEANIMSTRUCT_10 add hl, bc ld a, [hl] cp $28 jr nc, .delete inc [hl] ret .delete call DeinitBattleAnimation ret BattleAnimFunction_2D: ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] ld d, $18 push af push de call BattleAnim_Sine sra a sra a sra a ld hl, BATTLEANIMSTRUCT_10 add hl, bc add [hl] ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a pop de pop af call BattleAnim_Cosine ld hl, BATTLEANIMSTRUCT_XOFFSET add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_0F add hl, bc inc [hl] ld a, [hl] and $3 ret nz ld hl, BATTLEANIMSTRUCT_10 add hl, bc ld a, [hl] cp $28 jr nc, .asm_cdf55 inc [hl] ret .asm_cdf55 call DeinitBattleAnimation ret BattleAnimFunction_PoisonGas: call BattleAnim_AnonJumptable .anon_dw dw Functioncdf60 dw BattleAnimFunction_SpiralDescent Functioncdf60: ld hl, BATTLEANIMSTRUCT_XCOORD add hl, bc ld a, [hl] cp $84 jr nc, .next inc [hl] ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] inc [hl] ld d, $18 call BattleAnim_Cosine ld hl, BATTLEANIMSTRUCT_XOFFSET add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_XCOORD add hl, bc ld a, [hl] and $1 ret nz ld hl, BATTLEANIMSTRUCT_YCOORD add hl, bc dec [hl] ret .next call BattleAnim_IncAnonJumptableIndex ret BattleAnimFunction_34: ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] ld d, $18 push af push de call BattleAnim_Sine sra a sra a sra a ld hl, BATTLEANIMSTRUCT_10 add hl, bc add [hl] ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a pop de pop af call BattleAnim_Cosine ld hl, BATTLEANIMSTRUCT_XOFFSET add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_0B add hl, bc inc [hl] inc [hl] ld a, [hl] and $7 ret nz ld hl, BATTLEANIMSTRUCT_10 add hl, bc ld a, [hl] cp $e8 jr z, .asm_cdfc7 dec [hl] ret .asm_cdfc7 call DeinitBattleAnimation ret BattleAnimFunction_3C: ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] ld d, $18 push af push de call BattleAnim_Sine sra a sra a sra a ld hl, BATTLEANIMSTRUCT_10 add hl, bc add [hl] ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a pop de pop af call BattleAnim_Cosine ld hl, BATTLEANIMSTRUCT_XOFFSET add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_0B add hl, bc inc [hl] inc [hl] ld a, [hl] and $3 ret nz ld hl, BATTLEANIMSTRUCT_10 add hl, bc ld a, [hl] cp $d0 jr z, .asm_ce007 dec [hl] dec [hl] ret .asm_ce007 call DeinitBattleAnimation ret BattleAnimFunction_35: call BattleAnim_AnonJumptable .anon_dw dw Functionce014 dw Functionce023 dw Functionce05f Functionce014: call BattleAnim_IncAnonJumptableIndex ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], $34 ld hl, BATTLEANIMSTRUCT_10 add hl, bc ld [hl], $10 Functionce023: ld hl, BATTLEANIMSTRUCT_XCOORD add hl, bc ld a, [hl] cp $6c jr c, .asm_ce02d ret .asm_ce02d ld a, $2 call Functionce70a ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] ld hl, BATTLEANIMSTRUCT_10 add hl, bc ld d, [hl] call BattleAnim_Sine bit 7, a jr nz, .asm_ce046 xor $ff inc a .asm_ce046 ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] sub $4 ld [hl], a and $1f cp $20 ret nz ld hl, BATTLEANIMSTRUCT_10 add hl, bc srl [hl] ret Functionce05f: call DeinitBattleAnimation ret BattleAnimFunction_Horn: call BattleAnim_AnonJumptable .anon_dw dw .zero dw .one dw .two dw Functionce09e .zero: ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_YCOORD add hl, bc ld a, [hl] ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], a ret .one: ld hl, BATTLEANIMSTRUCT_XCOORD add hl, bc ld a, [hl] cp $58 ret nc ld a, $2 call Functionce70a ret .two: ld hl, BATTLEANIMSTRUCT_10 add hl, bc ld a, [hl] cp $20 jr c, Functionce09e call DeinitBattleAnimation ret Functionce09e: ld hl, BATTLEANIMSTRUCT_10 add hl, bc ld a, [hl] ld d, $8 call BattleAnim_Sine ld hl, BATTLEANIMSTRUCT_XOFFSET add hl, bc ld [hl], a sra a xor $ff inc a ld hl, BATTLEANIMSTRUCT_0F add hl, bc add [hl] ld hl, BATTLEANIMSTRUCT_YCOORD add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_10 add hl, bc ld a, [hl] add $8 ld [hl], a ret BattleAnimFunction_2C: call BattleAnim_AnonJumptable .anon_dw dw Functionce0ce dw Functionce0f8 dw Functionce0dd Functionce0ce: ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] and $f0 swap a ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX add hl, bc ld [hl], a ret Functionce0dd: ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] ld d, $10 call BattleAnim_Sine ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc bit 7, a jr z, .asm_ce0f0 ld [hl], a .asm_ce0f0 ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] sub $4 ld [hl], a Functionce0f8: ld hl, BATTLEANIMSTRUCT_XCOORD add hl, bc ld a, [hl] cp $84 jr c, .asm_ce105 call DeinitBattleAnimation ret .asm_ce105 ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] call Functionce70a ret BattleAnimFunction_2E: call BattleAnim_AnonJumptable .anon_dw dw Functionce115 dw Functionce12a Functionce115: call BattleAnim_IncAnonJumptableIndex ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], $28 ld hl, BATTLEANIMSTRUCT_YCOORD add hl, bc ld a, [hl] sub $28 ld hl, BATTLEANIMSTRUCT_10 add hl, bc ld [hl], a Functionce12a: ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hli] ld d, [hl] call BattleAnim_Sine ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] ld hl, BATTLEANIMSTRUCT_0B add hl, bc and [hl] jr nz, .asm_ce149 ld hl, BATTLEANIMSTRUCT_XCOORD add hl, bc dec [hl] .asm_ce149 ld hl, BATTLEANIMSTRUCT_0F add hl, bc inc [hl] ld a, [hl] and $3f ret nz ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], $20 inc hl srl [hl] ret BattleAnimFunction_2F: ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld d, [hl] push af push de call BattleAnim_Sine ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a pop de pop af call BattleAnim_Cosine ld hl, BATTLEANIMSTRUCT_XOFFSET add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_0B add hl, bc inc [hl] ld a, [hl] and $1 jr nz, .asm_ce189 ld hl, BATTLEANIMSTRUCT_XCOORD add hl, bc dec [hl] .asm_ce189 ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] and $3 jr nz, .asm_ce197 ld hl, BATTLEANIMSTRUCT_YCOORD add hl, bc inc [hl] .asm_ce197 ld hl, BATTLEANIMSTRUCT_XCOORD add hl, bc ld a, [hl] ld hl, BATTLEANIMSTRUCT_0F add hl, bc cp $5a jr nc, .asm_ce1aa ld a, [hl] and a jr z, .asm_ce1ac dec [hl] ret .asm_ce1aa inc [hl] ret .asm_ce1ac call DeinitBattleAnimation ret BattleAnimFunction_42: ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] inc [hl] ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld d, [hl] push af push de call BattleAnim_Sine ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a pop de pop af call BattleAnim_Cosine ld hl, BATTLEANIMSTRUCT_XOFFSET add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_10 add hl, bc ld a, [hl] inc [hl] ld hl, BATTLEANIMSTRUCT_0F add hl, bc cp $40 jr nc, .asm_ce1df inc [hl] ret .asm_ce1df ld a, [hl] dec [hl] and a ret nz call DeinitBattleAnimation ret BattleAnimFunction_30: call BattleAnim_AnonJumptable .anon_dw dw Functionce1ee dw Functionce1fb Functionce1ee: call BattleAnim_IncAnonJumptableIndex ld hl, BATTLEANIMSTRUCT_YCOORD add hl, bc ld a, [hl] ld hl, BATTLEANIMSTRUCT_10 add hl, bc ld [hl], a Functionce1fb: ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] ld d, $30 call BattleAnim_Sine ld hl, BATTLEANIMSTRUCT_10 add hl, bc add [hl] ld hl, BATTLEANIMSTRUCT_YCOORD add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] add $8 ld d, $30 call BattleAnim_Cosine ld hl, BATTLEANIMSTRUCT_XOFFSET add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_0B add hl, bc inc [hl] ret BattleAnimFunction_31: call BattleAnim_AnonJumptable .anon_dw dw Functionce22d dw Functionce254 Functionce22d: call BattleAnim_IncAnonJumptableIndex ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] ld d, $10 call BattleAnim_Sine ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] ld d, $10 call BattleAnim_Cosine ld hl, BATTLEANIMSTRUCT_XOFFSET add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_10 add hl, bc ld [hl], $f Functionce254: ret BattleAnimFunction_32: call BattleAnim_AnonJumptable .anon_dw dw Functionce260 dw Functionce274 dw Functionce278 dw Functionce289 Functionce260: call BattleAnim_IncAnonJumptableIndex ld a, [hBattleTurn] and a jr nz, .asm_ce26c ld a, $f0 jr .asm_ce26e .asm_ce26c ld a, $cc .asm_ce26e ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], a ret Functionce274: call Functionce29f ret Functionce278: call Functionce29f ld hl, BATTLEANIMSTRUCT_XCOORD add hl, bc ld a, [hl] cp $84 ret nc ld a, $4 call Functionce70a ret Functionce289: call Functionce29f ld hl, BATTLEANIMSTRUCT_XCOORD add hl, bc ld a, [hl] cp $d0 jr nc, .asm_ce29b ld a, $4 call Functionce70a ret .asm_ce29b call DeinitBattleAnimation ret Functionce29f: ld hl, BATTLEANIMSTRUCT_10 add hl, bc ld a, [hl] and $7 inc [hl] srl a ld e, a ld d, $0 ld a, [hSGB] and a jr nz, .asm_ce2b6 ld hl, Unknown_ce2c4 jr .asm_ce2b9 .asm_ce2b6 ld hl, Unknown_ce2c8 .asm_ce2b9 add hl, de ld a, [hl] ld hl, BATTLEANIMSTRUCT_0F add hl, bc and [hl] ld [wOBP0], a ret Unknown_ce2c4: db $ff, $aa, $55, $aa Unknown_ce2c8: db $ff, $ff, $00, $00 BattleAnimFunction_33: ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] ld d, $18 call BattleAnim_Sine sra a sra a sra a ld hl, BATTLEANIMSTRUCT_10 add hl, bc add [hl] ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] inc [hl] ld d, $18 call BattleAnim_Cosine ld hl, BATTLEANIMSTRUCT_XOFFSET add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_10 add hl, bc dec [hl] dec [hl] ret BattleAnimFunction_36: call BattleAnim_AnonJumptable .anon_dw dw Functionce306 dw Functionce330 dw Functionce34c Functionce306: ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld a, [hl] cp $e0 jr nz, .asm_ce319 call BattleAnim_IncAnonJumptableIndex ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], $2 ret .asm_ce319 ld d, a ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld e, [hl] ld hl, hTransferVirtualOAM ; $ff80 add hl, de ld e, l ld d, h ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], d ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], e ret Functionce330: ld hl, BATTLEANIMSTRUCT_10 add hl, bc ld a, [hl] and a jr z, .asm_ce33a dec [hl] ret .asm_ce33a ld [hl], $4 ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] xor $ff inc a ld [hl], a ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc add [hl] ld [hl], a ret Functionce34c: ld hl, BATTLEANIMSTRUCT_XCOORD add hl, bc ld a, [hl] cp $84 jr nc, .asm_ce35b ld a, $4 call Functionce70a ret .asm_ce35b call DeinitBattleAnimation ret BattleAnimFunction_37: call BattleAnim_AnonJumptable .anon_dw dw Functionce366 dw Functionce375 Functionce366: call BattleAnim_IncAnonJumptableIndex ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] and $7f add BATTLEANIMFRAMESET_81 call ReinitBattleAnimFrameset Functionce375: ld hl, BATTLEANIMSTRUCT_0B add hl, bc bit 7, [hl] jr nz, .asm_ce383 ld hl, BATTLEANIMSTRUCT_XOFFSET add hl, bc inc [hl] ret .asm_ce383 ld hl, BATTLEANIMSTRUCT_XOFFSET add hl, bc dec [hl] ret BattleAnimFunction_38: call BattleAnim_AnonJumptable .anon_dw dw Functionce392 dw Functionce39c dw Functionce3ae Functionce392: call BattleAnim_IncAnonJumptableIndex ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], $c ret Functionce39c: ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] and a jr z, .asm_ce3a6 dec [hl] ret .asm_ce3a6 call BattleAnim_IncAnonJumptableIndex ld a, BATTLEANIMFRAMESET_20 call ReinitBattleAnimFrameset Functionce3ae: ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc dec [hl] ret BattleAnimFunction_39: ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] inc [hl] inc [hl] push af ld d, $2 call BattleAnim_Sine ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a pop af ld d, $8 call BattleAnim_Cosine ld hl, BATTLEANIMSTRUCT_XOFFSET add hl, bc ld [hl], a ret BattleAnimFunction_3A: ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld a, [hl] cp $20 jr c, .asm_ce3df call DeinitBattleAnimation ret .asm_ce3df ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] ld d, $8 call BattleAnim_Cosine ld hl, BATTLEANIMSTRUCT_XOFFSET add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] add $2 ld [hl], a and $7 ret nz ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc inc [hl] ret BattleAnimFunction_3B: call BattleAnim_AnonJumptable .anon_dw dw Functionce406 dw Functionce412 Functionce406: ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] ld hl, BATTLEANIMSTRUCT_XCOORD add hl, bc add [hl] ld [hl], a ret Functionce412: call DeinitBattleAnimation ret BattleAnimFunction_3D: ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] ld d, $18 push af push de call BattleAnim_Sine ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a pop de pop af call BattleAnim_Cosine ld hl, BATTLEANIMSTRUCT_XOFFSET add hl, bc sra a ld [hl], a ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] inc [hl] ret BattleAnimFunction_3E: call BattleAnim_AnonJumptable .anon_dw dw Functionce443 dw Functionce465 dw Functionce490 Functionce443: call BattleAnim_IncAnonJumptableIndex ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], $28 ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] and $f ld hl, BATTLEANIMSTRUCT_FRAMESET_ID add hl, bc add [hl] call ReinitBattleAnimFrameset ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] and $f0 or $8 ld [hl], a Functionce465: ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] and a jr z, .asm_ce48b dec [hl] add $8 ld d, a ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] push af push de call BattleAnim_Sine ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a pop de pop af call BattleAnim_Cosine ld hl, BATTLEANIMSTRUCT_XOFFSET add hl, bc ld [hl], a ret .asm_ce48b ld [hl], $10 call BattleAnim_IncAnonJumptableIndex Functionce490: ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] dec [hl] and a ret nz call DeinitBattleAnimation ret BattleAnimFunction_40: call BattleAnim_AnonJumptable .anon_dw dw Functionce4a3 dw Functionce4b0 Functionce4a3: call BattleAnim_IncAnonJumptableIndex ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, BATTLEANIMFRAMESET_24 add [hl] call ReinitBattleAnimFrameset Functionce4b0: ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld a, [hl] cp $38 jr nc, .asm_ce4d8 inc [hl] ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] inc [hl] ld d, $18 call BattleAnim_Cosine ld hl, BATTLEANIMSTRUCT_XOFFSET add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_YCOORD add hl, bc ld a, [hl] and $1 ret nz ld hl, BATTLEANIMSTRUCT_XCOORD add hl, bc dec [hl] ret .asm_ce4d8 call DeinitBattleAnimation ret BattleAnimFunction_41: ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] and a ret z ld d, a ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] inc [hl] call BattleAnim_Sine bit 7, a jr nz, .asm_ce4f4 xor $ff inc a .asm_ce4f4 ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] and $1f ret nz ld hl, BATTLEANIMSTRUCT_0B add hl, bc srl [hl] ret BattleAnimFunction_43: ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] cp $10 jr nc, .asm_ce52e inc [hl] inc [hl] ld d, a ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] push af push de call BattleAnim_Sine ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a pop de pop af call BattleAnim_Cosine ld hl, BATTLEANIMSTRUCT_XOFFSET add hl, bc ld [hl], a ret .asm_ce52e call DeinitBattleAnimation ret BattleAnimFunction_44: ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld e, [hl] ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld d, [hl] ld a, e and $c0 rlca rlca add [hl] ld [hl], a ld a, e and $3f push af push de call BattleAnim_Sine ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a pop de pop af call BattleAnim_Cosine ld hl, BATTLEANIMSTRUCT_XOFFSET add hl, bc ld [hl], a ret BattleAnimFunction_45: call BattleAnim_AnonJumptable .anon_dw dw Functionce564 dw Functionce56e dw Functionce577 Functionce564: ld d, $18 ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] inc [hl] jr asm_ce58f Functionce56e: call BattleAnim_IncAnonJumptableIndex ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], $18 Functionce577: ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] cp $80 jr nc, .asm_ce58b ld d, a add $8 ld [hl], a ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] jr asm_ce58f .asm_ce58b call DeinitBattleAnimation ret asm_ce58f: call Functionce6f1 ret BattleAnimFunction_46: call BattleAnim_AnonJumptable .anon_dw dw Functionce5b3 dw Functionce59a Functionce59a: ld hl, BATTLEANIMSTRUCT_XCOORD add hl, bc ld a, [hl] cp $30 jr c, .asm_ce5b0 ld hl, BATTLEANIMSTRUCT_XCOORD add hl, bc dec [hl] dec [hl] ld hl, BATTLEANIMSTRUCT_YCOORD add hl, bc inc [hl] inc [hl] ret .asm_ce5b0 call DeinitBattleAnimation Functionce5b3: ret BattleAnimFunction_47: ld d, $50 ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] inc [hl] inc [hl] push af push de call BattleAnim_Sine sra a sra a ld hl, BATTLEANIMSTRUCT_0F add hl, bc add [hl] inc [hl] ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a pop de pop af call BattleAnim_Cosine ld hl, BATTLEANIMSTRUCT_XOFFSET add hl, bc ld [hl], a ret BattleAnimFunction_48: ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld a, [hl] cp $d0 jr z, .disappear dec [hl] dec [hl] dec [hl] dec [hl] ret .disappear call DeinitBattleAnimation ret BattleAnimFunction_49: call BattleAnim_AnonJumptable .anon_dw dw Functionce5f9 dw Functionce60a dw Functionce622 dw Functionce618 Functionce5f9: ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] and a jr nz, asm_ce61c call BattleAnim_IncAnonJumptableIndex ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], $ec Functionce60a: ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld a, [hl] cp $4 jr z, Functionce618 inc [hl] inc [hl] inc [hl] inc [hl] ret Functionce618: call DeinitBattleAnimation ret asm_ce61c: call BattleAnim_IncAnonJumptableIndex call BattleAnim_IncAnonJumptableIndex Functionce622: ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld a, [hl] cp $d8 ret z dec [hl] dec [hl] dec [hl] dec [hl] ret BattleAnimFunction_4A: call BattleAnim_AnonJumptable .anon_dw dw Functionce63a dw Functionce648 dw Functionce65c dw Functionce672 Functionce63a: ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX add hl, bc ld [hl], a call BattleAnim_IncAnonJumptableIndex ret Functionce648: ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld a, [hl] add $4 cp $70 jr c, .asm_ce654 xor a .asm_ce654 ld [hl], a ld hl, BATTLEANIMSTRUCT_XOFFSET add hl, bc inc [hl] inc [hl] ret Functionce65c: ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld a, [hl] add $4 cp $70 jr c, .asm_ce668 xor a .asm_ce668 ld [hl], a ld hl, BATTLEANIMSTRUCT_XOFFSET add hl, bc ld a, [hl] add $8 ld [hl], a ret Functionce672: ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld a, [hl] add $4 cp $70 jr c, .asm_ce67e xor a .asm_ce67e ld [hl], a ld hl, BATTLEANIMSTRUCT_XOFFSET add hl, bc ld a, [hl] add $4 ld [hl], a ret BattleAnimFunction_4B: ld hl, BATTLEANIMSTRUCT_XCOORD add hl, bc ld d, [hl] ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld e, [hl] ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] ld l, a and $f0 ld h, a swap a or h ld h, a ld a, l and $f swap a ld l, a add hl, de ld e, l ld d, h ld hl, BATTLEANIMSTRUCT_XCOORD add hl, bc ld [hl], d ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], e ret BattleAnimFunction_4C: ld d, $18 ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] inc [hl] call Functionce6f1 ret BattleAnimFunction_4F: ld d, $18 ld hl, BATTLEANIMSTRUCT_10 add hl, bc ld a, [hl] inc [hl] srl a ld hl, BATTLEANIMSTRUCT_0B add hl, bc add [hl] call Functionce6f1 ret BattleAnimFunction_4D: ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] cp $20 jr nc, .asm_ce6ed inc [hl] ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld d, [hl] call BattleAnim_Sine xor $ff inc a ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a ret .asm_ce6ed call DeinitBattleAnimation ret Functionce6f1: push af push de call BattleAnim_Sine sra a sra a ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a pop de pop af call BattleAnim_Cosine ld hl, BATTLEANIMSTRUCT_XOFFSET add hl, bc ld [hl], a ret Functionce70a: and $f ld e, a ld hl, BATTLEANIMSTRUCT_XCOORD add hl, bc add [hl] ld [hl], a srl e ld hl, BATTLEANIMSTRUCT_YCOORD add hl, bc .asm_ce719 dec [hl] dec e jr nz, .asm_ce719 ret BattleAnim_AnonJumptable: pop de ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX add hl, bc ld l, [hl] ld h, $0 add hl, hl add hl, de ld a, [hli] ld h, [hl] ld l, a jp hl BattleAnim_IncAnonJumptableIndex: ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX add hl, bc inc [hl] ret BattleAnim_Cosine: ; a = d * cos(a * pi/32) add %010000 ; cos(x) = sin(x + pi/2) ; fallthrough BattleAnim_Sine: ; a = d * sin(a * pi/32) calc_sine_wave BattleAnimSineWave BattleAnim_Sine_e: ld a, e call BattleAnim_Sine ld e, a ret BattleAnim_Cosine_e: ld a, e call BattleAnim_Cosine ld e, a ret BattleAnim_AbsSinePrecise: ld a, e call BattleAnim_Sine ld e, l ld d, h ret BattleAnim_AbsCosinePrecise: ld a, e call BattleAnim_Cosine ld e, l ld d, h ret BattleAnimSineWave: sine_table 32