ref: e0d07fba3fbc5e5923d3f523afe386ad3fab1393
dir: /maps/SproutTower2F.asm/
object_const_def ; object_event constants const SPROUTTOWER2F_SAGE1 const SPROUTTOWER2F_SAGE2 const SPROUTTOWER2F_POKE_BALL SproutTower2F_MapScripts: db 0 ; scene scripts db 0 ; callbacks TrainerSageNico: trainer SAGE, NICO, EVENT_BEAT_SAGE_NICO, SageNicoSeenText, SageNicoBeatenText, 0, .Script .Script: endifjustbattled opentext writetext SageNicoAfterBattleText waitbutton closetext end TrainerSageEdmond: trainer SAGE, EDMOND, EVENT_BEAT_SAGE_EDMOND, SageEdmondSeenText, SageEdmondBeatenText, 0, .Script .Script: endifjustbattled opentext writetext SageEdmondAfterBattleText waitbutton closetext end SproutTower2FStatue: jumptext SproutTower2FStatueText SproutTower2FXAccuracy: itemball X_ACCURACY SageNicoSeenText: text "However hard we" line "battle, the TOWER" cont "will stand strong." done SageNicoBeatenText: text "I fought hard but" line "I'm too weak." done SageNicoAfterBattleText: text "The flexible pil-" line "lar protects the" para "TOWER, even from" line "earthquakes." done SageEdmondSeenText: text "…Sway like leaves" line "in the wind…" done SageEdmondBeatenText: text "Oh, I'm weak!" done SageEdmondAfterBattleText: text "I tried to copy" line "BELLSPROUT's" para "gentle movements" line "for battle…" para "But I didn't train" line "well enough." done SproutTower2FStatueText: text "A #MON statue…" para "It looks very" line "distinguished." done SproutTower2F_MapEvents: db 0, 0 ; filler db 4 ; warp events warp_event 6, 4, SPROUT_TOWER_1F, 3 warp_event 2, 6, SPROUT_TOWER_1F, 4 warp_event 17, 3, SPROUT_TOWER_1F, 5 warp_event 10, 14, SPROUT_TOWER_3F, 1 db 0 ; coord events db 1 ; bg events bg_event 12, 15, BGEVENT_READ, SproutTower2FStatue db 3 ; object events object_event 12, 3, SPRITE_SAGE, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 4, TrainerSageNico, -1 object_event 9, 14, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 5, TrainerSageEdmond, -1 object_event 3, 1, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, SproutTower2FXAccuracy, EVENT_SPROUT_TOWER2F_X_ACCURACY