ref: e171c84c2990df2c1a3773885297089869a0fd58
dir: /maps/Route38.asm/
object_const_def ; object_event constants const ROUTE38_STANDING_YOUNGSTER1 const ROUTE38_LASS const ROUTE38_STANDING_YOUNGSTER2 const ROUTE38_BEAUTY1 const ROUTE38_SAILOR const ROUTE38_FRUIT_TREE const ROUTE38_BEAUTY2 Route38_MapScripts: db 0 ; scene scripts db 0 ; callbacks TrainerBirdKeeperToby: trainer BIRD_KEEPER, TOBY, EVENT_BEAT_BIRD_KEEPER_TOBY, BirdKeeperTobySeenText, BirdKeeperTobyBeatenText, 0, .Script .Script endifjustbattled opentext writetext BirdKeeperTobyAfterBattleText waitbutton closetext end TrainerSailorHarry: trainer SAILOR, HARRY, EVENT_BEAT_SAILOR_HARRY, SailorHarrySeenText, SailorHarryBeatenText, 0, .Script .Script endifjustbattled opentext writetext SailorHarryAfterBattleText waitbutton closetext end TrainerLassDana1: trainer LASS, DANA1, EVENT_BEAT_LASS_DANA, LassDana1SeenText, LassDana1BeatenText, 0, .Script .Script loadvar VAR_CALLERID, PHONE_LASS_DANA endifjustbattled opentext checkflag ENGINE_DANA_READY_FOR_REMATCH iftrue .DanaRematch checkflag ENGINE_DANA_HAS_THUNDERSTONE iftrue .TryGiveThunderstone checkcellnum PHONE_LASS_DANA iftrue .NumberAccepted checkevent EVENT_DANA_ASKED_FOR_PHONE_NUMBER iftrue .SecondTimeAsking writetext LassDanaMoomooMilkText promptbutton setevent EVENT_DANA_ASKED_FOR_PHONE_NUMBER scall .AskNumber1F sjump .AskForPhoneNumber .SecondTimeAsking: scall .AskNumber2F .AskForPhoneNumber: askforphonenumber PHONE_LASS_DANA ifequal PHONE_CONTACTS_FULL, .PhoneFull ifequal PHONE_CONTACT_REFUSED, .DeclinedPhoneNumber gettrainername STRING_BUFFER_3, LASS, DANA1 scall .RegisteredPhoneNumber sjump .NumberAccepted .DanaRematch: scall .Rematch winlosstext LassDana1BeatenText, 0 readmem wDanaFightCount ifequal 4, .Fight4 ifequal 3, .Fight3 ifequal 2, .Fight2 ifequal 1, .Fight1 ifequal 0, .LoadFight0 .Fight4: checkevent EVENT_RESTORED_POWER_TO_KANTO iftrue .LoadFight4 .Fight3: checkevent EVENT_BEAT_ELITE_FOUR iftrue .LoadFight3 .Fight2: checkevent EVENT_CLEARED_RADIO_TOWER iftrue .LoadFight2 .Fight1: checkflag ENGINE_FLYPOINT_CIANWOOD iftrue .LoadFight1 .LoadFight0: loadtrainer LASS, DANA1 startbattle reloadmapafterbattle loadmem wDanaFightCount, 1 clearflag ENGINE_DANA_READY_FOR_REMATCH end .LoadFight1: loadtrainer LASS, DANA2 startbattle reloadmapafterbattle loadmem wDanaFightCount, 2 clearflag ENGINE_DANA_READY_FOR_REMATCH end .LoadFight2: loadtrainer LASS, DANA3 startbattle reloadmapafterbattle loadmem wDanaFightCount, 3 clearflag ENGINE_DANA_READY_FOR_REMATCH end .LoadFight3: loadtrainer LASS, DANA4 startbattle reloadmapafterbattle loadmem wDanaFightCount, 4 clearflag ENGINE_DANA_READY_FOR_REMATCH end .LoadFight4: loadtrainer LASS, DANA5 startbattle reloadmapafterbattle clearflag ENGINE_DANA_READY_FOR_REMATCH end .TryGiveThunderstone: scall .Gift verbosegiveitem THUNDERSTONE iffalse .NoRoomForThunderstone clearflag ENGINE_DANA_HAS_THUNDERSTONE setevent EVENT_DANA_GAVE_THUNDERSTONE sjump .NumberAccepted .NoRoomForThunderstone: sjump .PackFull .AskNumber1F: jumpstd AskNumber1FScript end .AskNumber2F: jumpstd AskNumber2FScript end .RegisteredPhoneNumber: jumpstd RegisteredNumberFScript end .NumberAccepted: jumpstd NumberAcceptedFScript end .DeclinedPhoneNumber: jumpstd NumberDeclinedFScript end .PhoneFull: jumpstd PhoneFullFScript end .Rematch: jumpstd RematchFScript end .Gift: jumpstd GiftFScript end .PackFull: jumpstd PackFullFScript end TrainerSchoolboyChad1: trainer SCHOOLBOY, CHAD1, EVENT_BEAT_SCHOOLBOY_CHAD, SchoolboyChad1SeenText, SchoolboyChad1BeatenText, 0, .Script .Script loadvar VAR_CALLERID, PHONE_SCHOOLBOY_CHAD endifjustbattled opentext checkflag ENGINE_CHAD_READY_FOR_REMATCH iftrue .ChadRematch checkcellnum PHONE_SCHOOLBOY_CHAD iftrue .HaveChadsNumber checkevent EVENT_CHAD_ASKED_FOR_PHONE_NUMBER iftrue .SecondTimeAsking writetext SchoolboyChadSoManyTestsText promptbutton setevent EVENT_CHAD_ASKED_FOR_PHONE_NUMBER scall .AskPhoneNumber1 sjump .AskToRegisterNumber .SecondTimeAsking: scall .AskPhoneNumber2 .AskToRegisterNumber: askforphonenumber PHONE_SCHOOLBOY_CHAD ifequal PHONE_CONTACTS_FULL, .PhoneFull ifequal PHONE_CONTACT_REFUSED, .SaidNo gettrainername STRING_BUFFER_3, SCHOOLBOY, CHAD1 scall .RegisteredChad sjump .HaveChadsNumber .ChadRematch: scall .Rematch winlosstext SchoolboyChad1BeatenText, 0 readmem wChadFightCount ifequal 4, .Fight4 ifequal 3, .Fight3 ifequal 2, .Fight2 ifequal 1, .Fight1 ifequal 0, .LoadFight0 .Fight4: checkevent EVENT_RESTORED_POWER_TO_KANTO iftrue .LoadFight4 .Fight3: checkevent EVENT_BEAT_ELITE_FOUR iftrue .LoadFight3 .Fight2: checkevent EVENT_CLEARED_RADIO_TOWER iftrue .LoadFight2 .Fight1: checkflag ENGINE_FLYPOINT_MAHOGANY iftrue .LoadFight1 .LoadFight0: loadtrainer SCHOOLBOY, CHAD1 startbattle reloadmapafterbattle loadmem wChadFightCount, 1 clearflag ENGINE_CHAD_READY_FOR_REMATCH end .LoadFight1: loadtrainer SCHOOLBOY, CHAD2 startbattle reloadmapafterbattle loadmem wChadFightCount, 2 clearflag ENGINE_CHAD_READY_FOR_REMATCH end .LoadFight2: loadtrainer SCHOOLBOY, CHAD3 startbattle reloadmapafterbattle loadmem wChadFightCount, 3 clearflag ENGINE_CHAD_READY_FOR_REMATCH end .LoadFight3: loadtrainer SCHOOLBOY, CHAD4 startbattle reloadmapafterbattle loadmem wChadFightCount, 4 clearflag ENGINE_CHAD_READY_FOR_REMATCH end .LoadFight4: loadtrainer SCHOOLBOY, CHAD5 startbattle reloadmapafterbattle clearflag ENGINE_CHAD_READY_FOR_REMATCH end .AskPhoneNumber1: jumpstd AskNumber1MScript end .AskPhoneNumber2: jumpstd AskNumber2MScript end .RegisteredChad: jumpstd RegisteredNumberMScript end .HaveChadsNumber: jumpstd NumberAcceptedMScript end .SaidNo: jumpstd NumberDeclinedMScript end .PhoneFull: jumpstd PhoneFullMScript end .Rematch: jumpstd RematchMScript end TrainerBeautyValerie: trainer BEAUTY, VALERIE, EVENT_BEAT_BEAUTY_VALERIE, BeautyValerieSeenText, BeautyValerieBeatenText, 0, .Script .Script endifjustbattled opentext writetext BeautyValerieAfterBattleText waitbutton closetext end TrainerBeautyOlivia: trainer BEAUTY, OLIVIA, EVENT_BEAT_BEAUTY_OLIVIA, BeautyOliviaSeenText, BeautyOliviaBeatenText, 0, .Script .Script endifjustbattled opentext writetext BeautyOliviaAfterBattleText waitbutton closetext end Route38Sign: jumptext Route38SignText Route38TrainerTips: jumptext Route38TrainerTipsText Route38FruitTree: fruittree FRUITTREE_ROUTE_38 BirdKeeperTobySeenText: text "Fly high into the" line "sky, my beloved" cont "bird #MON!" done BirdKeeperTobyBeatenText: text "I feel like just" line "flying away now." done BirdKeeperTobyAfterBattleText: text "I plan to train in" line "CIANWOOD CITY to" para "teach my #MON" line "how to FLY." done SchoolboyChad1SeenText: text "Let me try some-" line "thing I learned" cont "today." done SchoolboyChad1BeatenText: text "I didn't study" line "enough, I guess." done SchoolboyChadSoManyTestsText: text "I have to take so" line "many tests, I" para "don't have much" line "time for #MON." para "So when I do get" line "to play, I really" cont "concentrate." done LassDana1SeenText: text "You seem to be" line "good at #MON." para "If you are, how" line "about giving me" cont "some advice?" done LassDana1BeatenText: text "I see. So you can" line "battle that way." done LassDanaMoomooMilkText: text "I know something" line "good!" para "MOOMOO FARM's milk" line "is famous for its" cont "flavor." done BeautyValerieSeenText: text "Hi! Aren't you a" line "cute trainer!" para "May I see your" line "#MON?" done BeautyValerieBeatenText: text "I'm glad I got to" line "see your #MON!" done BeautyValerieAfterBattleText: text "When I see #-" line "MON, it seems to" cont "soothe my nerves." done SailorHarrySeenText: text "I've been over-" line "seas, so I know" para "about all sorts of" line "#MON!" done SailorHarryBeatenText: text "Your skill is" line "world class!" done SailorHarryAfterBattleText: text "All kinds of peo-" line "ple around the" para "world live happily" line "with #MON." done BeautyOliviaSeenText: text "Don't you think my" line "#MON and I are" cont "beautiful?" done BeautyOliviaBeatenText: text "We drink MOOMOO" line "MILK every day." done BeautyOliviaAfterBattleText: text "MOOMOO MILK is" line "good for beauty" para "and health, but" line "inconveniently," para "they only sell a" line "bottle at a time." done Route38SignText: text "ROUTE 38" para "OLIVINE CITY -" line "ECRUTEAK CITY" done Route38TrainerTipsText: text "TRAINER TIPS" para "If a #MON is" line "trying to evolve," cont "you can stop it." para "Press the B But-" line "ton during evolu-" cont "tion." para "That startles the" line "#MON and stops" cont "its evolution." done Route38_MapEvents: db 0, 0 ; filler db 2 ; warp events warp_event 35, 8, ROUTE_38_ECRUTEAK_GATE, 1 warp_event 35, 9, ROUTE_38_ECRUTEAK_GATE, 2 db 0 ; coord events db 2 ; bg events bg_event 33, 7, BGEVENT_READ, Route38Sign bg_event 5, 13, BGEVENT_READ, Route38TrainerTips db 7 ; object events object_event 4, 1, SPRITE_STANDING_YOUNGSTER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 1, TrainerSchoolboyChad1, -1 object_event 15, 3, SPRITE_LASS, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 2, TrainerLassDana1, -1 object_event 12, 15, SPRITE_STANDING_YOUNGSTER, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 1, TrainerBirdKeeperToby, -1 object_event 19, 9, SPRITE_BEAUTY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 1, TrainerBeautyValerie, -1 object_event 24, 5, SPRITE_SAILOR, SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 2, TrainerSailorHarry, -1 object_event 12, 10, SPRITE_FRUIT_TREE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route38FruitTree, -1 object_event 5, 8, SPRITE_BEAUTY, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 1, TrainerBeautyOlivia, -1