ref: e47fbb22f20222f0e3ae080fc8a73a582f0acd10
dir: /maps/BattleTowerBattleRoom.asm/
object_const_def ; object_event constants const BATTLETOWERBATTLEROOM_YOUNGSTER const BATTLETOWERBATTLEROOM_RECEPTIONIST BattleTowerBattleRoom_MapScripts: db 2 ; scene scripts scene_script .EnterBattleRoom ; SCENE_DEFAULT scene_script .DummyScene ; SCENE_FINISHED db 0 ; callbacks .EnterBattleRoom: disappear BATTLETOWERBATTLEROOM_YOUNGSTER prioritysjump Script_BattleRoom setscene SCENE_FINISHED .DummyScene: end Script_BattleRoom: applymovement PLAYER, MovementData_BattleTowerBattleRoomPlayerWalksIn ; beat all 7 opponents in a row Script_BattleRoomLoop: setval BATTLETOWERBATTLEROOM_YOUNGSTER special LoadOpponentTrainerAndPokemonWithOTSprite appear BATTLETOWERBATTLEROOM_YOUNGSTER warpsound waitsfx applymovement BATTLETOWERBATTLEROOM_YOUNGSTER, MovementData_BattleTowerBattleRoomOpponentWalksIn opentext battletowertext BATTLETOWERTEXT_INTRO buttonsound closetext special BattleTowerBattle ; calls predef startbattle special FadeOutPalettes reloadmap ifnotequal $0, Script_FailedBattleTowerChallenge readmem wNrOfBeatenBattleTowerTrainers ifequal BATTLETOWER_STREAK_LENGTH, Script_BeatenAllTrainers applymovement BATTLETOWERBATTLEROOM_YOUNGSTER, MovementData_BattleTowerBattleRoomOpponentWalksOut warpsound disappear BATTLETOWERBATTLEROOM_YOUNGSTER applymovement BATTLETOWERBATTLEROOM_RECEPTIONIST, MovementData_BattleTowerBattleRoomReceptionistWalksToPlayer applymovement PLAYER, MovementData_BattleTowerBattleRoomPlayerTurnsToFaceReceptionist opentext writetext Text_YourMonWillBeHealedToFullHealth waitbutton closetext playmusic MUSIC_HEAL special FadeOutPalettes special LoadMapPalettes pause 60 special FadeInPalettes special RestartMapMusic opentext writetext Text_NextUpOpponentNo yesorno iffalse Script_DontBattleNextOpponent Script_ContinueAndBattleNextOpponent: closetext applymovement PLAYER, MovementData_BattleTowerBattleRoomPlayerTurnsToFaceNextOpponent applymovement BATTLETOWERBATTLEROOM_RECEPTIONIST, MovementData_BattleTowerBattleRoomReceptionistWalksAway sjump Script_BattleRoomLoop Script_DontBattleNextOpponent: writetext Text_SaveAndEndTheSession yesorno iffalse Script_DontSaveAndEndTheSession setval BATTLETOWERACTION_SAVELEVELGROUP ; save level group special BattleTowerAction setval BATTLETOWERACTION_SAVEOPTIONS ; choose reward special BattleTowerAction setval BATTLETOWERACTION_SAVE_AND_QUIT ; quicksave special BattleTowerAction playsound SFX_SAVE waitsfx special FadeOutPalettes special Reset Script_DontSaveAndEndTheSession: writetext Text_CancelYourBattleRoomChallenge yesorno iffalse Script_ContinueAndBattleNextOpponent setval BATTLETOWERACTION_CHALLENGECANCELED special BattleTowerAction setval BATTLETOWERACTION_06 special BattleTowerAction closetext special FadeOutPalettes warpfacing UP, BATTLE_TOWER_1F, 7, 7 opentext sjump Script_BattleTowerHopeToServeYouAgain Script_FailedBattleTowerChallenge: pause 60 special BattleTowerFade warpfacing UP, BATTLE_TOWER_1F, 7, 7 setval BATTLETOWERACTION_CHALLENGECANCELED special BattleTowerAction opentext writetext Text_ThanksForVisiting waitbutton closetext end Script_BeatenAllTrainers: pause 60 special BattleTowerFade warpfacing UP, BATTLE_TOWER_1F, 7, 7 Script_BeatenAllTrainers2: opentext writetext Text_CongratulationsYouveBeatenAllTheTrainers sjump Script_GivePlayerHisPrize UnreferencedScript_0x9f4eb: setval BATTLETOWERACTION_CHALLENGECANCELED special BattleTowerAction opentext writetext Text_TooMuchTimeElapsedNoRegister waitbutton closetext end UnreferencedScript_0x9f4f7: setval BATTLETOWERACTION_CHALLENGECANCELED special BattleTowerAction setval BATTLETOWERACTION_06 special BattleTowerAction opentext writetext Text_ThanksForVisiting writetext Text_WeHopeToServeYouAgain waitbutton closetext end Text_ReturnedAfterSave_Mobile: text "You'll be returned" line "after you SAVE." done BattleTowerBattleRoom_MapEvents: db 0, 0 ; filler db 2 ; warp events warp_event 3, 7, BATTLE_TOWER_HALLWAY, 4 warp_event 4, 7, BATTLE_TOWER_HALLWAY, 4 db 0 ; coord events db 0 ; bg events db 2 ; object events object_event 4, 0, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_BATTLE_TOWER_BATTLE_ROOM_YOUNGSTER object_event 1, 6, SPRITE_RECEPTIONIST, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, -1