ref: e47fbb22f20222f0e3ae080fc8a73a582f0acd10
dir: /maps/Route26HealHouse.asm/
object_const_def ; object_event constants const ROUTE26HEALHOUSE_TEACHER Route26HealHouse_MapScripts: db 0 ; scene scripts db 0 ; callbacks Route26HealHouseTeacherScript: faceplayer opentext writetext Route26HealHouseRestAWhileText waitbutton closetext special FadeBlackQuickly special ReloadSpritesNoPalettes special StubbedTrainerRankings_Healings playmusic MUSIC_HEAL special HealParty pause 60 special FadeInQuickly special RestartMapMusic opentext writetext Route26HealHouseKeepAtItText waitbutton closetext end Route26HealHouseBookshelf: jumpstd picturebookshelf Route26HealHouseRestAWhileText: text "Your #MON look" line "a little tired." para "You should rest" line "them a while." done Route26HealHouseKeepAtItText: text "There!" para "Your #MON are" line "looking good!" para "Keep at it!" done Route26HealHouse_MapEvents: db 0, 0 ; filler db 2 ; warp events warp_event 2, 7, ROUTE_26, 2 warp_event 3, 7, ROUTE_26, 2 db 0 ; coord events db 2 ; bg events bg_event 0, 1, BGEVENT_READ, Route26HealHouseBookshelf bg_event 1, 1, BGEVENT_READ, Route26HealHouseBookshelf db 1 ; object events object_event 2, 3, SPRITE_TEACHER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, Route26HealHouseTeacherScript, -1