shithub: pokecrystal

ref: e69544b61f5014b77852567efc3b78bc56982a20
dir: /maps/OaksLab.asm/

View raw version
const_value set 2
	const OAKSLAB_OAK
	const OAKSLAB_SCIENTIST1
	const OAKSLAB_SCIENTIST2
	const OAKSLAB_SCIENTIST3

OaksLab_MapScripts:
.SceneScripts:
	db 0

.MapCallbacks:
	db 0

.DummyScene:
	end

Oak:
	faceplayer
	opentext
	checkevent EVENT_OPENED_MT_SILVER
	iftrue .CheckPokedex
	checkevent EVENT_TALKED_TO_OAK_IN_KANTO
	iftrue .CheckBadges
	writetext OakWelcomeKantoText
	buttonsound
	setevent EVENT_TALKED_TO_OAK_IN_KANTO
.CheckBadges:
	checkcode VAR_BADGES
	if_equal NUM_BADGES, .OpenMtSilver
	if_equal NUM_JOHTO_BADGES, .Complain
	jump .AhGood

.CheckPokedex:
	writetext OakLabDexCheckText
	waitbutton
	special Special_ProfOaksPCBoot
	writetext OakLabGoodbyeText
	waitbutton
	closetext
	end

.OpenMtSilver:
	writetext OakOpenMtSilverText
	buttonsound
	setevent EVENT_OPENED_MT_SILVER
	jump .CheckPokedex

.Complain:
	writetext OakNoKantoBadgesText
	buttonsound
	jump .CheckPokedex

.AhGood:
	writetext OakYesKantoBadgesText
	buttonsound
	jump .CheckPokedex

OaksAssistant1Script:
	jumptextfaceplayer OaksAssistant1Text

OaksAssistant2Script:
	jumptextfaceplayer OaksAssistant2Text

OaksAssistant3Script:
	jumptextfaceplayer OaksAssistant3Text

OaksLabBookshelf:
	jumpstd difficultbookshelf

OaksLabPoster1:
	jumptext OaksLabPoster1Text

OaksLabPoster2:
	jumptext OaksLabPoster2Text

OaksLabTrashcan:
	jumptext OaksLabTrashcanText

OaksLabPC:
	jumptext OaksLabPCText

OakWelcomeKantoText:
	text "OAK: Ah, <PLAY_G>!"
	line "It's good of you"

	para "to come all this"
	line "way to KANTO."

	para "What do you think"
	line "of the trainers"

	para "out here?"
	line "Pretty tough, huh?"
	done

OakLabDexCheckText:
	text "How is your #-"
	line "DEX coming?"

	para "Let's see…"
	done

OakLabGoodbyeText:
	text "If you're in the"
	line "area, I hope you"
	cont "come visit again."
	done

OakOpenMtSilverText:
	text "OAK: Wow! That's"
	line "excellent!"

	para "You collected the"
	line "BADGES of GYMS in"
	cont "KANTO. Well done!"

	para "I was right in my"
	line "assessment of you."

	para "Tell you what,"
	line "<PLAY_G>. I'll make"

	para "arrangements so"
	line "that you can go to"
	cont "MT.SILVER."

	para "MT.SILVER is a big"
	line "mountain that is"

	para "home to many wild"
	line "#MON."

	para "It's too dangerous"
	line "for your average"

	para "trainer, so it's"
	line "off limits. But"

	para "we can make an"
	line "exception in your"
	cont "case, <PLAY_G>."

	para "Go up to INDIGO"
	line "PLATEAU. You can"

	para "reach MT.SILVER"
	line "from there."
	done

OakNoKantoBadgesText:
	text "OAK: Hmm? You're"
	line "not collecting"
	cont "KANTO GYM BADGES?"

	para "The GYM LEADERS in"
	line "KANTO are as tough"

	para "as any you battled"
	line "in JOHTO."

	para "I recommend that"
	line "you challenge"
	cont "them."
	done

OakYesKantoBadgesText:
	text "OAK: Ah, you're"
	line "collecting KANTO"
	cont "GYM BADGES."

	para "I imagine that"
	line "it's hard, but the"

	para "experience is sure"
	line "to help you."

	para "Come see me when"
	line "you get them all."

	para "I'll have a gift"
	line "for you."

	para "Keep trying hard,"
	line "<PLAY_G>!"
	done

OaksAssistant1Text:
	text "The PROF's #MON"
	line "TALK radio program"

	para "isn't aired here"
	line "in KANTO."

	para "It's a shame--I'd"
	line "like to hear it."
	done

OaksAssistant2Text:
	text "Thanks to your"
	line "work on the #-"
	cont "DEX, the PROF's"

	para "research is coming"
	line "along great."
	done

OaksAssistant3Text:
	text "Don't tell anyone,"
	line "but PROF.OAK'S"

	para "#MON TALK isn't"
	line "a live broadcast."
	done

OaksLabPoster1Text:
	text "Press START to"
	line "open the MENU."
	done

OaksLabPoster2Text:
	text "The SAVE option is"
	line "on the MENU."

	para "Use it in a timely"
	line "manner."
	done

OaksLabTrashcanText
	text "There's nothing in"
	line "here…"
	done

OaksLabPCText:
	text "There's an e-mail"
	line "message on the PC."

	para "…"

	para "PROF.OAK, how is"
	line "your research"
	cont "coming along?"

	para "I'm still plugging"
	line "away."

	para "I heard rumors"
	line "that <PLAY_G> is"

	para "getting quite a"
	line "reputation."

	para "I'm delighted to"
	line "hear that."

	para "ELM in NEW BARK"
	line "TOWN 8-)"
	done

OaksLab_MapEvents:
	; filler
	db 0, 0

.Warps:
	db 2
	warp_def 4, 11, 3, PALLET_TOWN
	warp_def 5, 11, 3, PALLET_TOWN

.CoordEvents:
	db 0

.BGEvents:
	db 16
	bg_event 6, 1, BGEVENT_READ, OaksLabBookshelf
	bg_event 7, 1, BGEVENT_READ, OaksLabBookshelf
	bg_event 8, 1, BGEVENT_READ, OaksLabBookshelf
	bg_event 9, 1, BGEVENT_READ, OaksLabBookshelf
	bg_event 0, 7, BGEVENT_READ, OaksLabBookshelf
	bg_event 1, 7, BGEVENT_READ, OaksLabBookshelf
	bg_event 2, 7, BGEVENT_READ, OaksLabBookshelf
	bg_event 3, 7, BGEVENT_READ, OaksLabBookshelf
	bg_event 6, 7, BGEVENT_READ, OaksLabBookshelf
	bg_event 7, 7, BGEVENT_READ, OaksLabBookshelf
	bg_event 8, 7, BGEVENT_READ, OaksLabBookshelf
	bg_event 9, 7, BGEVENT_READ, OaksLabBookshelf
	bg_event 4, 0, BGEVENT_READ, OaksLabPoster1
	bg_event 5, 0, BGEVENT_READ, OaksLabPoster2
	bg_event 9, 3, BGEVENT_READ, OaksLabTrashcan
	bg_event 0, 1, BGEVENT_READ, OaksLabPC

.ObjectEvents:
	db 4
	object_event 4, 2, SPRITE_OAK, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Oak, -1
	object_event 1, 8, SPRITE_SCIENTIST, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, OaksAssistant1Script, -1
	object_event 8, 9, SPRITE_SCIENTIST, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, OaksAssistant2Script, -1
	object_event 1, 4, SPRITE_SCIENTIST, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, OaksAssistant3Script, -1