ref: e83a5bae87d565eae14716470397df211a1fee94
dir: /battle/effects/spikes.asm/
BattleCommand_Spikes: ; 37683 ; spikes ld hl, EnemyScreens ld a, [hBattleTurn] and a jr z, .asm_3768e ld hl, PlayerScreens .asm_3768e ; Fails if spikes are already down! bit SCREENS_SPIKES, [hl] jr nz, .failed ; Nothing else stops it from working. set SCREENS_SPIKES, [hl] call AnimateCurrentMove ld hl, SpikesText jp StdBattleTextBox .failed jp FailSpikes ; 376a0