shithub: pokecrystal

ref: e8f847b5376615341d87bc033a5dd2122a300ec0
dir: /constants/audio_constants.asm/

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; pitch
; FrequencyTable indexes (see audio/notes.asm)
	const_def
	const __ ; 0
	const C_ ; 1
	const C# ; 2
	const D_ ; 3
	const D# ; 4
	const E_ ; 5
	const F_ ; 6
	const F# ; 7
	const G_ ; 8
	const G# ; 9
	const A_ ; a
	const A# ; b
	const B_ ; c
	const CC ; d (used for pitchoffset)

; channel
; ChannelPointers indexes (see audio/engine.asm)
	const_def
	const CHAN1 ; 0
	const CHAN2 ; 1
	const CHAN3 ; 2
	const CHAN4 ; 3
NUM_MUSIC_CHANS EQU const_value
NUM_NOISE_CHANS EQU const_value
	const CHAN5 ; 4
	const CHAN6 ; 5
	const CHAN7 ; 6
	const CHAN8 ; 7
NUM_CHANNELS EQU const_value

; channel_struct members (see macros/wram.asm)
CHANNEL_MUSIC_ID EQUS "(wChannel1MusicID - wChannel1)"
CHANNEL_MUSIC_BANK EQUS "(wChannel1MusicBank - wChannel1)"
CHANNEL_FLAGS1 EQUS "(wChannel1Flags1 - wChannel1)"
CHANNEL_FLAGS2 EQUS "(wChannel1Flags2 - wChannel1)"
CHANNEL_FLAGS3 EQUS "(wChannel1Flags3 - wChannel1)"
CHANNEL_MUSIC_ADDRESS EQUS "(wChannel1MusicAddress - wChannel1)"
CHANNEL_LAST_MUSIC_ADDRESS EQUS "(wChannel1LastMusicAddress - wChannel1)"
CHANNEL_NOTE_FLAGS EQUS "(wChannel1NoteFlags - wChannel1)"
CHANNEL_CONDITION EQUS "(wChannel1Condition - wChannel1)"
CHANNEL_DUTY_CYCLE EQUS "(wChannel1DutyCycle - wChannel1)"
CHANNEL_INTENSITY EQUS "(wChannel1Intensity - wChannel1)"
CHANNEL_FREQUENCY EQUS "(wChannel1Frequency - wChannel1)"
CHANNEL_PITCH EQUS "(wChannel1Pitch - wChannel1)"
CHANNEL_OCTAVE EQUS "(wChannel1Octave - wChannel1)"
CHANNEL_PITCH_OFFSET EQUS "(wChannel1PitchOffset - wChannel1)"
CHANNEL_NOTE_DURATION EQUS "(wChannel1NoteDuration - wChannel1)"
CHANNEL_FIELD16 EQUS "(wChannel1Field16 - wChannel1)"
CHANNEL_LOOP_COUNT EQUS "(wChannel1LoopCount - wChannel1)"
CHANNEL_TEMPO EQUS "(wChannel1Tempo - wChannel1)"
CHANNEL_TRACKS EQUS "(wChannel1Tracks - wChannel1)"
CHANNEL_SFX_DUTY_LOOP EQUS "(wChannel1SFXDutyLoop - wChannel1)"
CHANNEL_VIBRATO_DELAY_COUNT EQUS "(wChannel1VibratoDelayCount - wChannel1)"
CHANNEL_VIBRATO_DELAY EQUS "(wChannel1VibratoDelay - wChannel1)"
CHANNEL_VIBRATO_EXTENT EQUS "(wChannel1VibratoExtent - wChannel1)"
CHANNEL_VIBRATO_RATE EQUS "(wChannel1VibratoRate - wChannel1)"
CHANNEL_PITCH_WHEEL_TARGET EQUS "(wChannel1PitchWheelTarget - wChannel1)"
CHANNEL_PITCH_WHEEL_AMOUNT EQUS "(wChannel1PitchWheelAmount - wChannel1)"
CHANNEL_PITCH_WHEEL_AMOUNT_FRACTION EQUS "(wChannel1PitchWheelAmountFraction - wChannel1)"
CHANNEL_FIELD25 EQUS "(wChannel1Field25 - wChannel1)"
CHANNEL_CRY_PITCH EQUS "(wChannel1CryPitch - wChannel1)"
CHANNEL_FIELD29 EQUS "(wChannel1Field29 - wChannel1)"
CHANNEL_FIELD2A EQUS "(wChannel1Field2a - wChannel1)"
CHANNEL_FIELD2C EQUS "(wChannel1Field2c - wChannel1)"
CHANNEL_NOTE_LENGTH EQUS "(wChannel1NoteLength - wChannel1)"
CHANNEL_FIELD2E EQUS "(wChannel1Field2e - wChannel1)"
CHANNEL_FIELD2F EQUS "(wChannel1Field2f - wChannel1)"
CHANNEL_FIELD30 EQUS "(wChannel1Field30 - wChannel1)"
CHANNEL_STRUCT_LENGTH EQUS "(wChannel2 - wChannel1)"

NOISE_CHAN_F EQU 2 ; bit set in CHAN5-CHAN7

; Flags1
	const_def
	const SOUND_CHANNEL_ON ; 0
	const SOUND_SUBROUTINE ; 1
	const SOUND_LOOPING    ; 2
	const SOUND_SFX        ; 3
	const SOUND_NOISE      ; 4
	const SOUND_REST       ; 5

; Flags2
	const_def
	const SOUND_VIBRATO     ; 0
	const SOUND_PITCH_WHEEL ; 1
	const SOUND_DUTY        ; 2
	const SOUND_UNKN_0B     ; 3
	const SOUND_CRY_PITCH   ; 4
	const SOUND_UNKN_0D     ; 5
	const SOUND_UNKN_0E     ; 6
	const SOUND_UNKN_0F     ; 7

; Flags3
	const_def
	const SOUND_VIBRATO_DIR     ; 0
	const SOUND_PITCH_WHEEL_DIR ; 1

; NoteFlags
	const_def
	const NOTE_DUTY_OVERRIDE    ; 0
	const NOTE_FREQ_OVERRIDE    ; 1
	const NOTE_UNUSED           ; 2
	const NOTE_UNKN_3           ; 3
	const NOTE_NOISE_SAMPLING   ; 4
	const NOTE_REST             ; 5
	const NOTE_VIBRATO_OVERRIDE ; 6

; wVolume
VOLUME_SO1_F EQU 3
VOLUME_SO2_F EQU 7
VOLUME_SO1_LEVEL EQU %00000111
VOLUME_SO2_LEVEL EQU %01110000
MAX_VOLUME EQU $77

; wSoundInput
SOUND_INPUT_CH1_F    EQU 0
SOUND_INPUT_CH2_F    EQU 1
SOUND_INPUT_CH3_F    EQU 2
SOUND_INPUT_CH4_F    EQU 3
SOUND_INPUT_GLOBAL_F EQU 7

; wLowHealthAlarm
DANGER_PITCH_F EQU 4
DANGER_ON_F    EQU 7

; wMusicFade
MUSIC_FADE_IN_F EQU 7