ref: ecd277204a1e32e923702a57a6212579635a9b4c
dir: /maps/Route4.asm/
const_value set 2 const ROUTE4_YOUNGSTER const ROUTE4_LASS1 const ROUTE4_LASS2 const ROUTE4_POKE_BALL Route4_MapScriptHeader: .MapTriggers: db 0 .MapCallbacks: db 0 TrainerBird_keeperHank: trainer EVENT_BEAT_BIRD_KEEPER_HANK, BIRD_KEEPER, HANK, Bird_keeperHankSeenText, Bird_keeperHankBeatenText, 0, Bird_keeperHankScript Bird_keeperHankScript: end_if_just_battled opentext writetext UnknownText_0x1ae258 waitbutton closetext end TrainerPicnickerHope: trainer EVENT_BEAT_PICNICKER_HOPE, PICNICKER, HOPE, PicnickerHopeSeenText, PicnickerHopeBeatenText, 0, PicnickerHopeScript PicnickerHopeScript: end_if_just_battled opentext writetext UnknownText_0x1ae320 waitbutton closetext end TrainerPicnickerSharon: trainer EVENT_BEAT_PICNICKER_SHARON, PICNICKER, SHARON, PicnickerSharonSeenText, PicnickerSharonBeatenText, 0, PicnickerSharonScript PicnickerSharonScript: end_if_just_battled opentext writetext UnknownText_0x1ae369 waitbutton closetext end MapRoute4Signpost0Script: jumptext UnknownText_0x1ae384 ItemFragment_0x1ae20f: itemfragment HP_UP MapRoute4SignpostItem1: dwb EVENT_ROUTE_4_HIDDEN_ULTRA_BALL, ULTRA_BALL Bird_keeperHankSeenText: text "I'm raising my" line "#MON. Want to" cont "battle with me?" done Bird_keeperHankBeatenText: text "Ack! I lost that" line "one…" done UnknownText_0x1ae258: text "If you have a" line "specific #MON" para "that you want to" line "raise, put it out" para "first, then switch" line "it right away." para "That's how to do" line "it." done PicnickerHopeSeenText: text "I have a feeling" line "that I can win." para "Let's see if I'm" line "right!" done PicnickerHopeBeatenText: text "Aww, you are too" line "strong." done UnknownText_0x1ae320: text "I heard CLEFAIRY" line "appear at MT.MOON." para "But where could" line "they be?" done PicnickerSharonSeenText: text "Um…" line "I…" done PicnickerSharonBeatenText: text "…" done UnknownText_0x1ae369: text "……I'll go train" line "some more…" done UnknownText_0x1ae384: text "MT.MOON SQUARE" para "Just go up the" line "stairs." done Route4_MapEventHeader: ; filler db 0, 0 .Warps: db 1 warp_def $5, $2, 2, MOUNT_MOON .XYTriggers: db 0 .Signposts: db 2 signpost 7, 3, SIGNPOST_READ, MapRoute4Signpost0Script signpost 3, 10, SIGNPOST_ITEM, MapRoute4SignpostItem1 .PersonEvents: db 4 person_event SPRITE_YOUNGSTER, 9, 17, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_TRAINER, 3, TrainerBird_keeperHank, -1 person_event SPRITE_LASS, 8, 9, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, PERSONTYPE_TRAINER, 4, TrainerPicnickerHope, -1 person_event SPRITE_LASS, 6, 21, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, PERSONTYPE_TRAINER, 4, TrainerPicnickerSharon, -1 person_event SPRITE_POKE_BALL, 3, 26, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, PERSONTYPE_ITEMFRAGMENT, 0, ItemFragment_0x1ae20f, EVENT_ROUTE_4_HP_UP