shithub: pokecrystal

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f2dde1f4 – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/14 19:05
Markdown formatting

346a93c0 – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/14 18:51
Shebang

4d611738 – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/14 18:47
Merge branch 'sort-symfile' of https://github.com/yenatch/pokecrystal

14c8cf5b – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/14 18:43
Merge branch 'master' of https://github.com/mid-kid/pokecrystal (resolve PR #452)

dfcca93b – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/14 18:00
Merge branch 'dev' of https://github.com/TheMostCuriousThing/pokecrystal (resolve PR #460)

5c28d05b – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/14 17:56
Merge branch 'master' of https://github.com/xCrystal/pokecrystal (resolve PR #459)

8e1e5836 – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/14 15:58
Close #470 (JOHTO_POKEMON)

7a09fc9f – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/14 14:43
GFX tile sizes in decimal

eb310220 – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/14 14:26
More Battle Tower map script constants, fewer raw hex values

d38ed29a – mid-kid <esteve.varela@gmail.com> authored on 2018/01/14 07:08
Added menu documentation

11d67567 – mid-kid <esteve.varela@gmail.com> authored on 2018/01/14 06:59
Use constants for menu flags

066cc91b – mid-kid <esteve.varela@gmail.com> authored on 2017/12/30 07:23
Fix some MenuData2 labels

2ab60fa8 – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/13 11:38
menu_coords macro for (x1, y1, x2, y2) order (see issue #440)

0197e6f2 – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/13 10:22
Don't split stats gfx in three

3db107b7 – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/13 05:25
Label Dragon Shrine

b28e7127 – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/12 20:03
Consistent stonetable cmdqueues

5a3822fe – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/12 19:47
Introduce callback, hiddenitem, conditional_event, and cmdqueue macros for map scripts

d0541164 – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/12 12:23
Merge branch 'patch' of https://github.com/mid-kid/pokecrystal

59c95abf – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/12 12:09
Trim whitespace

5a8700c5 – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/12 11:47
Add missing file

be451065 – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/12 10:30
Mystery Gift graphics match

9b198178 – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/12 10:26
Comments explain colors

bc22bf26 – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/12 10:06
Egg palette works like other Pokémon

f1e1b261 – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/12 09:54
More gfx/**/*.pal files

31caeeba – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/12 09:41
Separate more palettes into gfx/**/*.pal files

960783cd – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/12 08:47
Label more ANIM_OBJ_* constants

5b7773b7 – mid-kid <esteve.varela@gmail.com> authored on 2018/01/12 07:15
Label frameset 09

0e1148fb – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/11 22:15
Move code out of data/

bdc95598 – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/11 22:07
Easier to find palette data

c6a4d35d – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/11 21:56
npc_sprites.pal matches PAL_NPC constants

1f5cc28d – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/11 21:36
Comment on VAR_* constants

2b4a4cca – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/11 21:33
SaffronMagnetTrainStation

d83aefb3 – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/11 20:40
Use more constants in scripts

b23085f5 – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/11 18:51
Missed graphics

af400113 – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/11 18:50
Break up engine/events_3.asm

2085ebcc – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/11 18:04
maskbits for NUM_FRAMES

163f3e0c – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/11 17:16
Local UI tiles don't belong in charmap

17734142 – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/11 16:14
Use charmap frame characters

17f34cb2 – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/11 10:36
Disambiguate some uses of wcf64/5/6

fd0a78d7 – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/11 09:43
Trainer card has state constants and WRAM labels

94d6a327 – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/11 07:00
Use maskbits some more

a436bbc2 – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/10 21:54
Move party menu qualities to data/

16a39f65 – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/10 21:44
Full sentences

1a2bc578 – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/10 21:35
Event script–related constants go in constants/script_constants.asm

68e5a703 – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/10 21:10
Resize SGB graphics

2d0506ec – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/10 20:54
Group item and deco data more

b45f89f8 – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/10 20:45
More constants and data tables

cc8dac5a – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/10 19:25
Use constants and data for Unown chamber events

3b7c495e – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/10 18:36
No romaji

532724e9 – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/10 18:29
Comment on the original function of move grammar

0a3b251d – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/10 17:53
Arrays end with -1, not $ff

546f1f71 – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/10 17:34
Correct spacing

d91e42ca – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/10 13:10
Group some mutually edited files in data/sprites/

e0088adb – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/10 12:49
Other files belong in data/battle/

c8575823 – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/10 12:30
Battle data goes in data/battle/

28d5169a – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/10 09:03
maskbits <count> +- 1

bc79f17b – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/10 08:59
More maskbits

417937cf – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/10 08:47
Resolve #461

cc95d120 – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/10 06:57
Use maskbits more, and clarify its usage

22b607b6 – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/10 06:30
Move radio channel data into data/

16eb97ae – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/09 21:55
Constant swap explains this Battle Tower bug

7de7441e – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/09 21:38
gfx/*.asm files have INCBINs

ee4ec65f – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/09 21:30
map_objects.pal is easier to find in gfx/overworld/ than gfx/sprites/

8334c3c9 – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/09 19:18
Newline

8aa58dca – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/09 19:08
Specialized macros go with their data/code

9af6d8d0 – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/09 18:53
Split tilesets/ into gfx/tilesets and data/tilesets/

e943ac33 – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/09 18:26
Clarify doc comment

5c5f8b32 – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/09 18:21
Move data/palettes/ .pal files into gfx/

efd91fe3 – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/09 18:00
Avoid catch-all Makefile rules

db763bd9 – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/09 17:47
Heading

f22485b0 – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/09 17:44
Binary tilemaps

feb34b49 – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/09 14:51
data/phone_text → data/phone/text

2f0973f3 – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/09 13:45
Clean up some hex values in map scripts

fbc353f2 – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/09 13:08
Replace some hex constants

cc0fd6e1 – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/09 12:26
CRYSTAL11 → _CRYSTAL11

a8cf8979 – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/09 12:20
Do a little cleanup towards issue #465

ce50d1b2 – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/09 11:55
Clearer Battle Tower code

11556196 – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/09 11:39
Consistent sine wave code formatting

a849c355 – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/09 10:39
More comments

a3242b4a – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/09 10:23
Simpler comments

cb92b7bb – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/09 10:20
Indent with tabs

5a73a62d – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/09 10:12
Move battle engine data into data/

2f741dfa – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/08 20:02
Remove old Python class names from script command param doc comments

05e5eaf1 – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/08 19:51
Eliminate version.asm (resolves #464)

459d5d31 – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/08 19:45
default_names.asm → player_names.asm

d0a8e8e7 – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/08 19:36
includes.asm → constants.asm

76ed8b1f – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/08 19:30
Revert "python3 sort_map.py pokecrystal.map sorted.sym"

31edd7f8 – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/08 19:23
Move text/ into data/

6c5cd7a9 – Adelaide Walter <adelaidekwalter@gmail.com> authored on 2018/01/08 18:07
Simplify comments per Rangi's rec.

94f32db7 – Adelaide Walter <adelaidekwalter@gmail.com> authored on 2018/01/08 17:48
Document hardcoded SRAM addresses.

d6f20ae7 – Adelaide Walter <adelaidekwalter@gmail.com> authored on 2018/01/08 12:13
Use BANK for hardcoded SRAM banks (except for vestigial refs to JP's banks 4-7)

187196ff – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/08 10:54
Macro clarifies how TimeFishGroups works

2847e1d7 – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/07 08:18
constants.asm and includes.asm are redundant

6c20ff9e – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/07 08:11
Reorganize some macros

2c789b64 – xCrystal <rgr.crystal@gmail.com> authored on 2018/01/07 06:53
Predef_FlagAction -> Predef_SmallFarFlagAction

bdd3a553 – Remy Oukaour <remy.oukaour@gmail.com> authored on 2018/01/06 13:53
Organize mobile/battle_tower_*.asm data and code

e9e8bf6e – xCrystal <rgr.crystal@gmail.com> authored on 2018/01/05 06:05
Predef_Flag -> Predef_FlagAction

ce985a09 – Adelaide Walter <adelaidekwalter@gmail.com> authored on 2018/01/04 11:51
Document switches to BANK(sScratch) via xor a

36e91c97 – Adelaide Walter <adelaidekwalter@gmail.com> authored on 2018/01/04 10:06
Fix stray hardcoded WRAM bank.

fb422e8d – Adelaide Walter <adelaidekwalter@gmail.com> authored on 2018/01/04 09:53
Use BANK for hardcoded WRAM banks preceding FarCopyWRAM/GetFarWRAMByte calls.

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