shithub: pokecrystal

ref: f44b7ad5c30f80d1032a9cab2e3272ef0a7efe86
dir: /constants/map_data_constants.asm/

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GROUP_N_A  EQU -1
MAP_N_A    EQU -1
GROUP_NONE EQU 0
MAP_NONE   EQU 0


; map header struct members (see data/maps/definitions.asm)
	const_def
	const MAPDEF_MAPDATA_BANK ; 0
	const MAPDEF_TILESET      ; 1
	const MAPDEF_ENVIRONMENT  ; 2
	const MAPDEF_MAPDATA      ; 3
	const MAPDEF_MAPDATA_HI   ; 4
	const MAPDEF_LOCATION     ; 5
	const MAPDEF_MUSIC        ; 6
	const MAPDEF_PALETTE      ; 7
	const MAPDEF_FISHGROUP    ; 8
NUM_MAPDEF_ATTRIBUTES EQU const_value

; map environments (wEnvironment)
const_value set 1
	const TOWN
	const ROUTE
	const INDOOR
	const CAVE
	const ENVIRONMENT_5
	const GATE
	const DUNGEON

; map palettes (wEnvironment)
	const_def
	const PALETTE_AUTO
	const PALETTE_DAY
	const PALETTE_NITE
	const PALETTE_MORN
	const PALETTE_DARK

; fish groups
	const_def
	const FISHGROUP_NONE
	const FISHGROUP_SHORE
	const FISHGROUP_OCEAN
	const FISHGROUP_LAKE
	const FISHGROUP_POND
	const FISHGROUP_DRATINI
	const FISHGROUP_QWILFISH_SWARM
	const FISHGROUP_REMORAID_SWARM
	const FISHGROUP_GYARADOS
	const FISHGROUP_DRATINI_2
	const FISHGROUP_WHIRL_ISLANDS
	const FISHGROUP_QWILFISH
	const FISHGROUP_REMORAID
	const FISHGROUP_QWILFISH_NO_SWARM


; connection directions (see data/maps/data.asm)
	const_def
	const EAST_F
	const WEST_F
	const SOUTH_F
	const NORTH_F

; MapConnections
	const_def
	shift_const EAST
	shift_const WEST
	shift_const SOUTH
	shift_const NORTH


; SpawnPoints indexes (see data/maps/spawn_points.asm)
const_value = -1
	const SPAWN_N_A
	const SPAWN_HOME
	const SPAWN_DEBUG
; kanto
	const SPAWN_PALLET
	const SPAWN_VIRIDIAN
	const SPAWN_PEWTER
	const SPAWN_CERULEAN
	const SPAWN_ROCK_TUNNEL
	const SPAWN_VERMILION
	const SPAWN_LAVENDER
	const SPAWN_SAFFRON
	const SPAWN_CELADON
	const SPAWN_FUCHSIA
	const SPAWN_CINNABAR
	const SPAWN_INDIGO
; johto
	const SPAWN_NEW_BARK
	const SPAWN_CHERRYGROVE
	const SPAWN_VIOLET
	const SPAWN_UNION_CAVE
	const SPAWN_AZALEA
	const SPAWN_CIANWOOD
	const SPAWN_GOLDENROD
	const SPAWN_OLIVINE
	const SPAWN_ECRUTEAK
	const SPAWN_MAHOGANY
	const SPAWN_LAKE_OF_RAGE
	const SPAWN_BLACKTHORN
	const SPAWN_MT_SILVER
	const SPAWN_FAST_SHIP
NUM_SPAWNS EQU const_value


; outdoor sprite limits (see engine/overworld.asm)
MAX_OUTDOOR_SPRITES EQU 23
SPRITE_GFX_LIST_CAPACITY EQU $20


; map_object struct members (see macros/wram.asm)
	const_def
	const MAPOBJECT_OBJECT_STRUCT_ID ; 0
	const MAPOBJECT_SPRITE ; 1
	const MAPOBJECT_Y_COORD ; 2
	const MAPOBJECT_X_COORD ; 3
	const MAPOBJECT_MOVEMENT ; 4
	const MAPOBJECT_RADIUS ; 5
	const MAPOBJECT_HOUR ; 6
	const MAPOBJECT_TIMEOFDAY ; 7
	const MAPOBJECT_COLOR ; 8
	const MAPOBJECT_RANGE ; 9
	const MAPOBJECT_SCRIPT_POINTER ; a
	const MAPOBJECT_POINTER_HI ; b
	const MAPOBJECT_EVENT_FLAG ; c
	const MAPOBJECT_FLAG_HI ; d
	const MAPOBJECT_E ; unused
	const MAPOBJECT_F ; unused
OBJECT_LENGTH EQU const_value

MAPOBJECT_SCREEN_HEIGHT EQU 11
MAPOBJECT_SCREEN_WIDTH EQU 12


; object_struct members (see macros/wram.asm)
	const_def
	const OBJECT_SPRITE              ; 00
	const OBJECT_MAP_OBJECT_INDEX    ; 01
	const OBJECT_SPRITE_TILE         ; 02
	const OBJECT_MOVEMENTTYPE        ; 03
	const OBJECT_FLAGS1              ; 04
	const OBJECT_FLAGS2              ; 05
	const OBJECT_PALETTE             ; 06
	const OBJECT_DIRECTION_WALKING   ; 07
	const OBJECT_FACING              ; 08
	const OBJECT_STEP_TYPE           ; 09
	const OBJECT_STEP_DURATION       ; 0a
	const OBJECT_ACTION              ; 0b
	const OBJECT_STEP_FRAME          ; 0c
	const OBJECT_FACING_STEP         ; 0d
	const OBJECT_NEXT_TILE           ; 0e
	const OBJECT_STANDING_TILE       ; 0f
	const OBJECT_NEXT_MAP_X          ; 10
	const OBJECT_NEXT_MAP_Y          ; 11
	const OBJECT_MAP_X               ; 12
	const OBJECT_MAP_Y               ; 13
	const OBJECT_INIT_X              ; 14
	const OBJECT_INIT_Y              ; 15
	const OBJECT_RADIUS              ; 16
	const OBJECT_SPRITE_X            ; 17
	const OBJECT_SPRITE_Y            ; 18
	const OBJECT_SPRITE_X_OFFSET     ; 19
	const OBJECT_SPRITE_Y_OFFSET     ; 1a
	const OBJECT_MOVEMENT_BYTE_INDEX ; 1b
	const OBJECT_1C                  ; 1c
	const OBJECT_1D                  ; 1d
	const OBJECT_1E                  ; 1e
	const OBJECT_1F                  ; 1f
	const OBJECT_RANGE               ; 20
	; 21-27 are not used
OBJECT_STRUCT_LENGTH EQU 40
NUM_OBJECT_STRUCTS EQU 13 ; see ObjectStructs

; object_struct OBJECT_FACING values
OW_DOWN  EQU DOWN  << 2
OW_UP    EQU UP    << 2
OW_LEFT  EQU LEFT  << 2
OW_RIGHT EQU RIGHT << 2

; object_struct OBJECT_FLAGS1 bit flags
INVISIBLE    EQU 0
FIXED_FACING EQU 2
SLIDING      EQU 3
EMOTE_OBJECT EQU 7