shithub: pokecrystal

ref: fd1fa78ffe78c9101c0ae5a1ca299d4282462ecd
dir: /engine/battle/move_effects/foresight.asm/

View raw version
BattleCommand_Foresight:
; foresight

	ld a, [wAttackMissed]
	and a
	jr nz, .failed

	call CheckHiddenOpponent
	jr nz, .failed

	ld a, BATTLE_VARS_SUBSTATUS1_OPP
	call GetBattleVarAddr
	bit SUBSTATUS_IDENTIFIED, [hl]
	jr nz, .failed

	set SUBSTATUS_IDENTIFIED, [hl]
	call AnimateCurrentMove
	ld hl, IdentifiedText
	jp StdBattleTextBox

.failed
	jp FailMove