ref: ffbf2c0f5d28c05c14f67a3cfb123d37157c2ef9
dir: /maps/CeladonPokeCenter1F.asm/
const_value set 2 const CELADONPOKECENTER1F_NURSE const CELADONPOKECENTER1F_GENTLEMAN const CELADONPOKECENTER1F_PHARMACIST const CELADONPOKECENTER1F_COOLTRAINER_F const CELADONPOKECENTER1F_SUPER_NERD CeladonPokeCenter1F_MapScriptHeader: .MapTriggers: db 0 .MapCallbacks: db 0 NurseScript_0x71e22: jumpstd pokecenternurse GentlemanScript_0x71e25: jumpstd happinesschecknpc CooltrainerFScript_0x71e28: jumptextfaceplayer UnknownText_0x71e70 PharmacistScript_0x71e2b: jumptextfaceplayer UnknownText_0x71ec1 SuperNerdScript_0x71e2e: faceplayer loadfont writetext UnknownText_0x71f22 buttonsound writebyte SUICUNE special SpecialMonCheck iffalse UnknownScript_0x71e46 special SpecialBeastsCheck iftrue UnknownScript_0x71e48 writetext UnknownText_0x7201a waitbutton UnknownScript_0x71e46: closetext end UnknownScript_0x71e48: writetext UnknownText_0x71f65 waitbutton closetext checkcode VAR_FACING if_equal $1, UnknownScript_0x71e5a applymovement CELADONPOKECENTER1F_SUPER_NERD, MovementData_0x71e6b jump UnknownScript_0x71e5e UnknownScript_0x71e5a: applymovement CELADONPOKECENTER1F_SUPER_NERD, MovementData_0x71e65 UnknownScript_0x71e5e: disappear CELADONPOKECENTER1F_SUPER_NERD playsound SFX_EXIT_BUILDING waitsfx end MovementData_0x71e65: step_left step_down step_down step_down step_down step_end MovementData_0x71e6b: step_down step_down step_down step_down step_end UnknownText_0x71e70: text "ERIKA is a master" line "of grass #MON." para "She'll make you" line "pay if you don't" cont "watch yourself." done UnknownText_0x71ec1: text "TEAM ROCKET's" line "hideout is in the" para "basement of the" line "GAME CORNER." para "Oh, wait. That was" line "three years ago." done UnknownText_0x71f22: text "EUSINE: Hi!" para "I'm back visiting" line "my hometown." para "It's been quite a" line "while." done UnknownText_0x71f65: text "<PLAYER>, have you" line "heard?" para "There have been" line "fresh rumors of a" para "rainbow-colored" line "#MON appearing" cont "at TIN TOWER." para "I've just had my" line "party healed, so" para "now I'm headed to" line "ECRUTEAK." para "I'll be seeing" line "you, <PLAYER>!" done UnknownText_0x7201a: text "Oh, by the way," line "<PLAYER>." para "Have you caught" line "the legendary" para "#MON RAIKOU and" line "ENTEI?" para $56, $56, $56 para "Okay…" para "If you catch even" line "one, I hope that" cont "you'll inform me." para "I'm counting on" line "you, <PLAYER>!" done CeladonPokeCenter1F_MapEventHeader: ; filler db 0, 0 .Warps: db 3 warp_def $7, $3, 5, CELADON_CITY warp_def $7, $4, 5, CELADON_CITY warp_def $7, $0, 1, POKECENTER_2F .XYTriggers: db 0 .Signposts: db 0 .PersonEvents: db 5 person_event SPRITE_NURSE, 1, 3, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, NurseScript_0x71e22, -1 person_event SPRITE_GENTLEMAN, 5, 1, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 1, -1, -1, 0, PERSONTYPE_SCRIPT, 0, GentlemanScript_0x71e25, -1 person_event SPRITE_PHARMACIST, 3, 0, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_SCRIPT, 0, PharmacistScript_0x71e2b, -1 person_event SPRITE_COOLTRAINER_F, 6, 8, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 1, -1, -1, (1 << 3) | PAL_OW_GREEN, PERSONTYPE_SCRIPT, 0, CooltrainerFScript_0x71e28, -1 person_event SPRITE_SUPER_NERD, 3, 4, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_SCRIPT, 0, SuperNerdScript_0x71e2e, EVENT_SET_WHEN_FOUGHT_HO_OH