ref: 01095f77943b9a7fd0432a6ad2e5c18f2d3e66ae
dir: /scripts/seafoamislands5.asm/
SeafoamIslands5Script: ; 46799 (11:6799) call EnableAutoTextBoxDrawing ld a, [W_SEAFOAMISLANDS5CURSCRIPT] ld hl, SeafoamIslands5ScriptPointers jp CallFunctionInTable SeafoamIslands5Script_467a5: ; 467a5 (11:67a5) xor a ld [W_SEAFOAMISLANDS5CURSCRIPT], a ld [wJoyIgnore], a ret SeafoamIslands5ScriptPointers: ; 467ad (11:67ad) dw SeafoamIslands5Script0 dw SeafoamIslands5Script1 dw SeafoamIslands5Script2 dw SeafoamIslands5Script3 dw SeafoamIslands5Script4 SeafoamIslands5Script4: ; 467b7 (11:67b7) ld a, [W_ISINBATTLE] cp $ff jr z, SeafoamIslands5Script_467a5 call EndTrainerBattle ld a, $0 ld [W_SEAFOAMISLANDS5CURSCRIPT], a ret SeafoamIslands5Script0: ; 467c7 (11:67c7) ld a, [wd880] and $3 cp $3 ret z ld hl, CoordsData_467fe call ArePlayerCoordsInArray ret nc ld a, [wWhichTrade] cp $3 jr nc, .asm_467e6 ld a, $40 ld [wccd4], a ld a, $2 jr .asm_467e8 .asm_467e6 ld a, $1 .asm_467e8 ld [wSimulatedJoypadStatesIndex], a ld a, $40 ld [wSimulatedJoypadStatesEnd], a call StartSimulatingJoypadStates ld hl, W_FLAGS_D733 res 2, [hl] ld a, $1 ld [W_SEAFOAMISLANDS5CURSCRIPT], a ret CoordsData_467fe: ; 467fe (11:67fe) db $11,$14 db $11,$15 db $10,$14 db $10,$15 db $FF SeafoamIslands5Script1: ; 46807 (11:6807) ld a, [wSimulatedJoypadStatesIndex] and a ret nz xor a ld [wJoyIgnore], a ld a, $0 ld [W_SEAFOAMISLANDS5CURSCRIPT], a ret SeafoamIslands5Script2: ; 46816 (11:6816) ld a, [wd881] and $3 cp $3 ld a, $0 jr z, .asm_46849 ld hl, CoordsData_4684d call ArePlayerCoordsInArray ld a, $0 jr nc, .asm_46849 ld a, [wWhichTrade] cp $1 jr nz, .asm_46837 ld de, RLEMovementData_46859 jr .asm_4683a .asm_46837 ld de, RLEMovementData_46852 .asm_4683a ld hl, wSimulatedJoypadStatesEnd call DecodeRLEList dec a ld [wSimulatedJoypadStatesIndex], a call StartSimulatingJoypadStates ld a, $3 .asm_46849 ld [W_SEAFOAMISLANDS5CURSCRIPT], a ret CoordsData_4684d: ; 4684d (11:684d) db $0E,$04 db $0E,$05 db $FF RLEMovementData_46852: ; 46852 (11:6852) db $40,$03 db $10,$02 db $40,$01 db $FF RLEMovementData_46859: ; 46859 (11:6859) db $40,$03 db $10,$03 db $40,$01 db $FF SeafoamIslands5Script3: ; 46860 (11:6860) ld a, [wSimulatedJoypadStatesIndex] ld b, a cp $1 call z, SeaFoamIslands5Script_46872 ld a, b and a ret nz ld a, $0 ld [W_SEAFOAMISLANDS5CURSCRIPT], a ret SeaFoamIslands5Script_46872: ; 46872 (11:6872) xor a ld [wWalkBikeSurfState], a ld [wWalkBikeSurfStateCopy], a jp ForceBikeOrSurf SeafoamIslands5TextPointers: ; 4687c (11:687c) dw BoulderText dw BoulderText dw SeafoamIslands5Text3 dw SeafoamIslands5Text4 dw SeafoamIslands5Text5 SeafoamIslands5TrainerHeaders: ; 46886 (11:6886) SeafoamIslands5TrainerHeader0: ; 46886 (11:6886) db $2 ; flag's bit db ($0 << 4) ; trainer's view range dw wd882 ; flag's byte dw SeafoamIslands5BattleText2 ; 0x68a2 TextBeforeBattle dw SeafoamIslands5BattleText2 ; 0x68a2 TextAfterBattle dw SeafoamIslands5BattleText2 ; 0x68a2 TextEndBattle dw SeafoamIslands5BattleText2 ; 0x68a2 TextEndBattle db $ff SeafoamIslands5Text3: ; 46893 (11:6893) db $08 ; asm ld hl, SeafoamIslands5TrainerHeader0 call TalkToTrainer ld a, $4 ld [W_SEAFOAMISLANDS5CURSCRIPT], a jp TextScriptEnd SeafoamIslands5BattleText2: ; 468a2 (11:68a2) TX_FAR _SeafoamIslands5BattleText2 db $8 ld a, ARTICUNO call PlayCry call WaitForSoundToFinish jp TextScriptEnd SeafoamIslands5Text4: ; 468b2 (11:68b2) TX_FAR _SeafoamIslands5Text4 db "@" SeafoamIslands5Text5: ; 468b7 (11:68b7) TX_FAR _SeafoamIslands5Text5 db "@"