ref: 06db7ec55bbc87ed18db72a53fb20fa7b4da9b29
dir: /scripts/PokemonTower6F.asm/
PokemonTower6F_Script: call EnableAutoTextBoxDrawing ld hl, PokemonTower6TrainerHeader0 ld de, PokemonTower6F_ScriptPointers ld a, [wPokemonTower6FCurScript] call ExecuteCurMapScriptInTable ld [wPokemonTower6FCurScript], a ret PokemonTower6Script_60b02: xor a ld [wJoyIgnore], a ld [wPokemonTower6FCurScript], a ld [wCurMapScript], a ret PokemonTower6F_ScriptPointers: dw PokemonTower6Script0 dw DisplayEnemyTrainerTextAndStartBattle dw EndTrainerBattle dw PokemonTower6Script3 dw PokemonTower6Script4 PokemonTower6Script0: CheckEvent EVENT_BEAT_GHOST_MAROWAK jp nz, CheckFightingMapTrainers ld hl, CoordsData_60b45 call ArePlayerCoordsInArray jp nc, CheckFightingMapTrainers xor a ldh [hJoyHeld], a ld a, $6 ldh [hSpriteIndexOrTextID], a call DisplayTextID ld a, MAROWAK ld [wCurOpponent], a ld a, 30 ld [wCurEnemyLVL], a ld a, $4 ld [wPokemonTower6FCurScript], a ld [wCurMapScript], a ret CoordsData_60b45: db $10,$0A,$FF PokemonTower6Script4: ld a, [wIsInBattle] cp $ff jp z, PokemonTower6Script_60b02 ld a, $ff ld [wJoyIgnore], a ld a, [wd72d] bit 6, a ret nz call UpdateSprites ld a, $f0 ld [wJoyIgnore], a ld a, [wBattleResult] and a jr nz, .asm_60b82 SetEvent EVENT_BEAT_GHOST_MAROWAK ld a, $7 ldh [hSpriteIndexOrTextID], a call DisplayTextID xor a ld [wJoyIgnore], a ld a, $0 ld [wPokemonTower6FCurScript], a ld [wCurMapScript], a ret .asm_60b82 ld a, $1 ld [wSimulatedJoypadStatesIndex], a ld a, $10 ld [wSimulatedJoypadStatesEnd], a xor a ld [wSpritePlayerStateData2MovementByte1], a ld [wOverrideSimulatedJoypadStatesMask], a ld hl, wd730 set 7, [hl] ld a, $3 ld [wPokemonTower6FCurScript], a ld [wCurMapScript], a ret PokemonTower6Script3: ld a, [wSimulatedJoypadStatesIndex] and a ret nz call Delay3 xor a ld [wPokemonTower6FCurScript], a ld [wCurMapScript], a ret PokemonTower6F_TextPointers: dw PokemonTower6Text1 dw PokemonTower6Text2 dw PokemonTower6Text3 dw PickUpItemText dw PickUpItemText dw PokemonTower6Text6 dw PokemonTower6Text7 PokemonTower6TrainerHeader0: dbEventFlagBit EVENT_BEAT_POKEMONTOWER_6_TRAINER_0 db ($3 << 4) ; trainer's view range dwEventFlagAddress EVENT_BEAT_POKEMONTOWER_6_TRAINER_0 dw PokemonTower6BattleText1 ; TextBeforeBattle dw PokemonTower6AfterBattleText1 ; TextAfterBattle dw PokemonTower6EndBattleText1 ; TextEndBattle dw PokemonTower6EndBattleText1 ; TextEndBattle PokemonTower6TrainerHeader1: dbEventFlagBit EVENT_BEAT_POKEMONTOWER_6_TRAINER_1 db ($3 << 4) ; trainer's view range dwEventFlagAddress EVENT_BEAT_POKEMONTOWER_6_TRAINER_1 dw PokemonTower6BattleText2 ; TextBeforeBattle dw PokemonTower6AfterBattleText2 ; TextAfterBattle dw PokemonTower6EndBattleText2 ; TextEndBattle dw PokemonTower6EndBattleText2 ; TextEndBattle PokemonTower6TrainerHeader2: dbEventFlagBit EVENT_BEAT_POKEMONTOWER_6_TRAINER_2 db ($2 << 4) ; trainer's view range dwEventFlagAddress EVENT_BEAT_POKEMONTOWER_6_TRAINER_2 dw PokemonTower6BattleText3 ; TextBeforeBattle dw PokemonTower6AfterBattleText3 ; TextAfterBattle dw PokemonTower6EndBattleText3 ; TextEndBattle dw PokemonTower6EndBattleText3 ; TextEndBattle db $ff PokemonTower6Text1: text_asm ld hl, PokemonTower6TrainerHeader0 call TalkToTrainer jp TextScriptEnd PokemonTower6Text2: text_asm ld hl, PokemonTower6TrainerHeader1 call TalkToTrainer jp TextScriptEnd PokemonTower6Text3: text_asm ld hl, PokemonTower6TrainerHeader2 call TalkToTrainer jp TextScriptEnd PokemonTower6Text7: text_asm ld hl, PokemonTower2Text_60c1f call PrintText ld a, MAROWAK call PlayCry call WaitForSoundToFinish ld c, 30 call DelayFrames ld hl, PokemonTower2Text_60c24 call PrintText jp TextScriptEnd PokemonTower2Text_60c1f: text_far _PokemonTower2Text_60c1f text_end PokemonTower2Text_60c24: text_far _PokemonTower2Text_60c24 text_end PokemonTower6BattleText1: text_far _PokemonTower6BattleText1 text_end PokemonTower6EndBattleText1: text_far _PokemonTower6EndBattleText1 text_end PokemonTower6AfterBattleText1: text_far _PokemonTower6AfterBattleText1 text_end PokemonTower6BattleText2: text_far _PokemonTower6BattleText2 text_end PokemonTower6EndBattleText2: text_far _PokemonTower6EndBattleText2 text_end PokemonTower6AfterBattleText2: text_far _PokemonTower6AfterBattleText2 text_end PokemonTower6BattleText3: text_far _PokemonTower6BattleText3 text_end PokemonTower6EndBattleText3: text_far _PokemonTower6EndBattleText3 text_end PokemonTower6AfterBattleText3: text_far _PokemonTower6AfterBattleText3 text_end PokemonTower6Text6: text_far _PokemonTower6Text6 text_end