ref: 0c4d2e178ebbcee1d0b8de6354fef2d1134d90bc
dir: /home/inventory.asm/
; subtracts the amount the player paid from their money ; OUTPUT: carry = 0(success) or 1(fail because there is not enough money) SubtractAmountPaidFromMoney:: farjp SubtractAmountPaidFromMoney_ ; adds the amount the player sold to their money AddAmountSoldToMoney:: ld de, wPlayerMoney + 2 ld hl, hMoney + 2 ; total price of items ld c, 3 ; length of money in bytes predef AddBCDPredef ; add total price to money ld a, MONEY_BOX ld [wTextBoxID], a call DisplayTextBoxID ; redraw money text box ld a, SFX_PURCHASE call PlaySoundWaitForCurrent jp WaitForSoundToFinish ; function to remove an item (in varying quantities) from the player's bag or PC box ; INPUT: ; HL = address of inventory (either wNumBagItems or wNumBoxItems) ; [wWhichPokemon] = index (within the inventory) of the item to remove ; [wItemQuantity] = quantity to remove RemoveItemFromInventory:: homecall RemoveItemFromInventory_ ret ; function to add an item (in varying quantities) to the player's bag or PC box ; INPUT: ; HL = address of inventory (either wNumBagItems or wNumBoxItems) ; [wcf91] = item ID ; [wItemQuantity] = item quantity ; sets carry flag if successful, unsets carry flag if unsuccessful AddItemToInventory:: push bc homecall_sf AddItemToInventory_ pop bc ret