RSS feed
0c7ed80e
– U-Fish-PC\Daniel <corrnondacqb@yahoo.com>
authored
on 2014/06/09 09:22
Improve music command names
32de1b26
– U-Fish-PC\Daniel <corrnondacqb@yahoo.com>
authored
on 2014/05/31 06:35
Relabel a few missed map scripts and TheEndTextString
462a7e8c
– U-Fish-PC\Daniel <corrnondacqb@yahoo.com>
authored
on 2014/05/31 06:30
Remove duplicated data
286c160c
– U-Fish-PC\Daniel <corrnondacqb@yahoo.com>
authored
on 2014/05/30 09:17
Merge branch 'master' of https://github.com/yenatch/pokered
c8a5720c
– U-Fish-PC\Daniel <corrnondacqb@yahoo.com>
authored
on 2014/05/30 02:11
Fix IsDungeonMap comments
188ac8a9
– yenatch <yenatch@gmail.com>
authored
on 2014/05/29 21:30
Remove redundant dimensions in image filenames.
0e12eafe
– yenatch <yenatch@gmail.com>
authored
on 2014/05/29 14:52
Dust off the makefile and prepare to build Yellow.
0221c183
– U-Fish-PC\Daniel <corrnondacqb@yahoo.com>
authored
on 2014/05/29 10:21
Label and comment BattleTransition
da0a72cd
– yenatch <yenatch@gmail.com>
authored
on 2014/05/28 21:31
Use VRAM constants where applicable.
229507e3
– yenatch <yenatch@gmail.com>
authored
on 2014/05/28 21:30
VRAM constants.
89be95cd
– U-Fish-PC\Daniel <corrnondacqb@yahoo.com>
authored
on 2014/05/28 11:30
TM_28 in Cerulean script
619a4ea8
– yenatch <yenatch@gmail.com>
authored
on 2014/05/27 08:03
Use wOverworldMap in macros.
ea05c441
– yenatch <yenatch@gmail.com>
authored
on 2014/05/27 07:09
Add macro TX_BCD for printing BCD numbers.
f16f07c5
– yenatch <yenatch@gmail.com>
authored
on 2014/05/27 07:08
More wOAMBuffer references.
40c17c90
– yenatch <yenatch@gmail.com>
authored
on 2014/05/26 10:04
Remove most static wram addresses. Use labels instead.
52ba96f5
– yenatch <yenatch@gmail.com>
authored
on 2014/05/26 06:05
Don't hardcode wram sections (except for alignment).
6c94ac12
– yenatch <yenatch@gmail.com>
authored
on 2014/05/25 17:53
Recomment LoadMonData_.
41906725
– yenatch <yenatch@gmail.com>
authored
on 2014/05/25 15:48
Split out item fragment code.
db569956
– yenatch <yenatch@gmail.com>
authored
on 2014/05/25 15:45
Split out overworld object movement.
f6038a3d
– yenatch <yenatch@gmail.com>
authored
on 2014/05/25 15:23
Try to clean up PrepareOAMData.
5a14234b
– yenatch <yenatch@gmail.com>
authored
on 2014/05/25 13:37
Split out map sprite facing data.
4be11293
– yenatch <yenatch@gmail.com>
authored
on 2014/05/25 13:27
Label BCD math predefs.
bba84059
– yenatch <yenatch@gmail.com>
authored
on 2014/05/25 07:21
Rename GetJoypadState -> Joypad.
031e3395
– yenatch <yenatch@gmail.com>
authored
on 2014/05/25 06:51
Rename joypad registers.
1ee8de79
– yenatch <yenatch@gmail.com>
authored
on 2014/05/25 06:26
Move bank 0 into home.asm.
d307c854
– yenatch <yenatch@gmail.com>
authored
on 2014/05/25 06:09
Clean up some bank 3 functions and rename flag action functions.
cdd34eb4
– yenatch <yenatch@gmail.com>
authored
on 2014/05/24 17:01
Use global labels for pics.
64da5118
– yenatch <yenatch@gmail.com>
authored
on 2014/05/24 15:57
Organize file includes in banks 4 through 1e.
7911bc13
– yenatch <yenatch@gmail.com>
authored
on 2014/05/24 07:44
Rename engine/rng.asm to engine/random.asm.
64479cd6
– yenatch <yenatch@gmail.com>
authored
on 2014/05/24 07:40
Rename random number function and hram labels.
8f8281fe
– yenatch <yenatch@gmail.com>
authored
on 2014/05/23 11:34
Comment some more bank 0 functions.
955b5304
– yenatch <yenatch@gmail.com>
authored
on 2014/05/23 11:25
More complete hardware constants. Rename joypad constants.
61dbfa44
– yenatch <yenatch@gmail.com>
authored
on 2014/05/23 11:20
Use a dedicated label for base stats.
0dea0cc3
– yenatch <yenatch@gmail.com>
authored
on 2014/05/23 11:11
Comment some bank 0 functions, and add wram labels for Predef.
15427f53
– U-Fish-PC\Daniel <corrnondacqb@yahoo.com>
authored
on 2014/05/22 14:13
Pull a lot of engine out of main.asm
ea3ba4cd
– U-Fish-PC\Daniel <corrnondacqb@yahoo.com>
authored
on 2014/05/21 15:50
Pull out map header pointers and banks
77e30092
– U-Fish-PC\Daniel <corrnondacqb@yahoo.com>
authored
on 2014/05/21 15:08
Name hidden object routines
a02c3279
– U-Fish-PC\Daniel <corrnondacqb@yahoo.com>
authored
on 2014/05/21 11:49
Use more constants in object data
a9528fc8
– U-Fish-PC\Daniel <corrnondacqb@yahoo.com>
authored
on 2014/05/21 09:10
More misc relabelling
f29c4e47
– U-Fish-PC\Daniel <corrnondacqb@yahoo.com>
authored
on 2014/05/21 07:58
Misc relabelling
d693721f
– U-Fish-PC\Daniel <corrnondacqb@yahoo.com>
authored
on 2014/05/21 04:48
Use constants for the starter mons
02e6e376
– U-Fish-PC\Daniel <corrnondacqb@yahoo.com>
authored
on 2014/05/19 16:06
Fix capitalization, remove white space, remove vicctreebel.asm
1a0992a2
– U-Fish-PC\Daniel <corrnondacqb@yahoo.com>
authored
on 2014/05/19 06:38
Merge branch 'master' of https://github.com/huderlem/pokered into pull-data
82ffb336
– U-Fish-PC\Daniel <corrnondacqb@yahoo.com>
authored
on 2014/05/19 04:05
Pull more data out of main.asm
24c01b09
– U-Fish-PC\Daniel <corrnondacqb@yahoo.com>
authored
on 2014/05/18 10:19
Pull map scripts out of main.asm
4e4e72d0
– U-Fish-PC\Daniel <corrnondacqb@yahoo.com>
authored
on 2014/05/17 13:18
Pull map headers out of main.asm
e1a931df
– U-Fish-PC\Daniel <corrnondacqb@yahoo.com>
authored
on 2014/05/17 11:43
Pull map objects out of main.asm
b438d0c1
– U-Fish-PC\Daniel <corrnondacqb@yahoo.com>
authored
on 2014/05/16 18:26
Organize base stats and wild mon data (Koolboyman)
1e86625c
– U-Fish-PC\Daniel <corrnondacqb@yahoo.com>
authored
on 2014/05/16 15:50
Pull most data out of main.asm
b0a1502e
– U-Fish-PC\Daniel <corrnondacqb@yahoo.com>
authored
on 2014/05/16 13:25
More item IDs and palette function names
52968088
– U-Fish-PC\Daniel <corrnondacqb@yahoo.com>
authored
on 2014/05/16 12:15
Use more trainer/mon/palette constants
285cf265
– U-Fish-PC\Daniel <corrnondacqb@yahoo.com>
authored
on 2014/05/15 21:33
Clean up text labels, use move and type constants
ae1ebde6
– U-Fish-PC\Daniel <corrnondacqb@yahoo.com>
authored
on 2014/05/15 15:58
Label a lot of unnamed text
e05fcc33
– U-Fish-PC\Daniel <corrnondacqb@yahoo.com>
authored
on 2014/05/15 12:43
Label graphics loading functions and CheckIfMoveIsKnown
ddbe4881
– U-Fish-PC\Daniel <corrnondacqb@yahoo.com>
authored
on 2014/05/15 11:52
Label and comment AnimatePartyMon
d218d197
– Marcus Huderle <huderlem@gmail.com>
authored
on 2014/05/13 06:43
Documented/Labeled Route 22 scripts.
ebecf8f7
– Marcus Huderle <huderlem@gmail.com>
authored
on 2014/05/12 19:22
Finished documenting/labeling functions in the MoveEffectPointerTable.
36d588a8
– Marcus Huderle <huderlem@gmail.com>
authored
on 2014/05/12 13:41
Merged with yenatch
13e496cc
– Marcus Huderle <huderlem@gmail.com>
authored
on 2014/05/12 11:00
Documented/labeled lots of move-effect-related stuff.
271b5a8a
– Marcus Huderle <huderlem@gmail.com>
authored
on 2014/05/11 20:04
Documented reflect/light screen effect function. Labeled some related text.
83d775e2
– yenatch <yenatch@gmail.com>
authored
on 2014/04/26 22:54
Merge remote-tracking branch 'iimarckus/master'
3b9740cb
– yenatch <yenatch@gmail.com>
authored
on 2014/04/26 22:44
Comments and labels for saving the last blackout map.
55b99291
– yenatch <yenatch@gmail.com>
authored
on 2014/04/22 13:14
Use callba/callab macros for cross-bank calls.
b73ed53a
– yenatch <yenatch@gmail.com>
authored
on 2014/04/22 09:37
Comment in-game trade evolution.
d0e2fc78
– yenatch <yenatch@gmail.com>
authored
on 2014/04/22 09:35
More move and effect constants. Use a constant for total move count.
fc8195cb
– yenatch <yenatch@gmail.com>
authored
on 2014/04/21 11:43
Clean up rst vectors and interrupt labels.
58c044c1
– IIMarckus <iimarckus@gmail.com>
authored
on 2014/04/20 22:40
Comment where gym trainers get deactivated after beating the leader.
65e76573
– IIMarckus <iimarckus@gmail.com>
authored
on 2014/04/20 22:12
Add labels and comments to the Fan Club.
1040a2cc
– IIMarckus <iimarckus@gmail.com>
authored
on 2014/04/20 21:02
Use decimal for levels, and replace some hardcoded RAM addresses.
3294ef80
– IIMarckus <iimarckus@gmail.com>
authored
on 2014/04/20 20:37
Add a missed map constant.
d036e24a
– IIMarckus <iimarckus@gmail.com>
authored
on 2014/04/19 19:31
Improve comments/labels for Silph Co 7F.
199ec815
– IIMarckus <iimarckus@gmail.com>
authored
on 2014/04/19 17:42
Label a Route 11 gatehouse script better.
7eeaad6a
– yenatch <yenatch@gmail.com>
authored
on 2014/04/16 09:21
More move effect constants.
ed55794d
– yenatch <yenatch@gmail.com>
authored
on 2014/04/16 09:20
Use map constants for hardcoded warp destinations.
140b01bb
– yenatch <yenatch@gmail.com>
authored
on 2014/04/16 09:19
Use bits for status constants instead of masks.
803aa1f5
– U-Fish-PC\Daniel <corrnondacqb@yahoo.com>
authored
on 2014/04/16 03:54
Merge branch 'master' of https://github.com/iimarckus/pokered
4fe4004d
– yenatch <yenatch@gmail.com>
authored
on 2014/04/15 21:54
hotfix: Bump pokemontools so gfx.py doesn't look for a baserom.
b45dbd89
– yenatch <yenatch@gmail.com>
authored
on 2014/04/15 17:29
Merge remote-tracking branch 'yenatch/png'
7023b740
– yenatch <yenatch@gmail.com>
authored
on 2014/04/14 20:29
Bump pokemontools for png manifest destiny.
15f56e7a
– U-Fish-PC\Daniel <corrnondacqb@yahoo.com>
authored
on 2014/04/07 12:39
Replace item constants
d6de00bb
– U-Fish-PC\Daniel <corrnondacqb@yahoo.com>
authored
on 2014/04/07 12:16
Replace one-byte sound effect pointers
7f8974da
– IIMarckus <iimarckus@gmail.com>
authored
on 2014/04/06 04:52
Merge https://github.com/yenatch/pokered
46164d4d
– U-Fish-PC\Daniel <corrnondacqb@yahoo.com>
authored
on 2014/04/06 05:51
combine audio and music folders
391bbad2
– U-Fish-PC\Daniel <corrnondacqb@yahoo.com>
authored
on 2014/04/06 05:12
A little more map name consistency
fc421381
– yenatch <yenatch@gmail.com>
authored
on 2014/04/05 17:26
Accidentally added a second minimize graphic.
c5813528
– yenatch <yenatch@gmail.com>
authored
on 2014/04/05 13:01
Image handling in the makefile.
05c58eaa
– yenatch <yenatch@gmail.com>
authored
on 2014/04/05 12:53
Fix tile padding for house and ship_port tileset graphics.
b8a4f91b
– yenatch <yenatch@gmail.com>
authored
on 2014/04/05 12:48
Add *.1bpp, *.2bpp, *.pic to .gitignore.
666a5374
– yenatch <yenatch@gmail.com>
authored
on 2014/04/05 12:46
Remove "globals.asm" from .gitignore.
01888c74
– yenatch <yenatch@gmail.com>
authored
on 2014/04/05 12:41
Convert pngs in gfx/ to 1bpp and 2bpp.
f8452ebe
– U-Fish-PC\Daniel <corrnondacqb@yahoo.com>
authored
on 2014/04/05 06:47
Use dimension constants in warp data and add map name consisntency
ade61943
– yenatch <yenatch@gmail.com>
authored
on 2014/04/04 19:13
Replace .pic with .png.
0c8b9e52
– yenatch <yenatch@gmail.com>
authored
on 2014/04/03 20:26
"Fix" name indentation in credits.
fc29a55d
– yenatch <yenatch@gmail.com>
authored
on 2014/04/03 20:12
Another bank.
16c4f575
– yenatch <yenatch@gmail.com>
authored
on 2014/04/03 20:12
More tileset constants.
868671da
– yenatch <yenatch@gmail.com>
authored
on 2014/04/03 19:58
Tileset constants in the wild.
8a106a2c
– yenatch <yenatch@gmail.com>
authored
on 2014/04/03 18:27
Name the tilesets and give them constants.
56a31151
– yenatch <yenatch@gmail.com>
authored
on 2014/04/02 08:47
Reference more static banks.
8039c8db
– yenatch <yenatch@gmail.com>
authored
on 2014/04/01 22:02
Japanese character conversion tables.
134fe3b4
– yenatch <yenatch@gmail.com>
authored
on 2014/03/29 18:33
More Red pic labels and misc constants.
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