ref: 0fd9ba5670e4f5075b2ef9697df7b5226148dce9
dir: /engine/menus/party_menu.asm/
DrawPartyMenu_:: xor a ldh [hAutoBGTransferEnabled], a call ClearScreen call UpdateSprites farcall LoadMonPartySpriteGfxWithLCDDisabled ; load pokemon icon graphics RedrawPartyMenu_:: ld a, [wPartyMenuTypeOrMessageID] cp SWAP_MONS_PARTY_MENU jp z, .printMessage call ErasePartyMenuCursors farcall InitPartyMenuBlkPacket hlcoord 3, 0 ld de, wPartySpecies xor a ld c, a ldh [hPartyMonIndex], a ld [wWhichPartyMenuHPBar], a .loop ld a, [de] cp $FF ; reached the terminator? jp z, .afterDrawingMonEntries push bc push de push hl ld a, c push hl ld hl, wPartyMonNicks call GetPartyMonName pop hl call PlaceString ; print the pokemon's name farcall WriteMonPartySpriteOAMByPartyIndex ; place the appropriate pokemon icon ldh a, [hPartyMonIndex] ld [wWhichPokemon], a inc a ldh [hPartyMonIndex], a call LoadMonData pop hl push hl ld a, [wMenuItemToSwap] and a ; is the player swapping pokemon positions? jr z, .skipUnfilledRightArrow ; if the player is swapping pokemon positions dec a ld b, a ld a, [wWhichPokemon] cp b ; is the player swapping the current pokemon in the list? jr nz, .skipUnfilledRightArrow ; the player is swapping the current pokemon in the list dec hl dec hl dec hl ld a, "▷" ; unfilled right arrow menu cursor ld [hli], a ; place the cursor inc hl inc hl .skipUnfilledRightArrow ld a, [wPartyMenuTypeOrMessageID] ; menu type cp TMHM_PARTY_MENU jr z, .teachMoveMenu cp EVO_STONE_PARTY_MENU jr z, .evolutionStoneMenu push hl ld bc, 14 ; 14 columns to the right add hl, bc ld de, wLoadedMonStatus call PrintStatusCondition pop hl push hl ld bc, SCREEN_WIDTH + 1 ; down 1 row and right 1 column ldh a, [hUILayoutFlags] set 0, a ldh [hUILayoutFlags], a add hl, bc predef DrawHP2 ; draw HP bar and prints current / max HP ldh a, [hUILayoutFlags] res 0, a ldh [hUILayoutFlags], a call SetPartyMenuHPBarColor ; color the HP bar (on SGB) pop hl jr .printLevel .teachMoveMenu push hl predef CanLearnTM ; check if the pokemon can learn the move pop hl ld de, .ableToLearnMoveText ld a, c and a jr nz, .placeMoveLearnabilityString ld de, .notAbleToLearnMoveText .placeMoveLearnabilityString ld bc, 20 + 9 ; down 1 row and right 9 columns push hl add hl, bc call PlaceString pop hl .printLevel ld bc, 10 ; move 10 columns to the right add hl, bc call PrintLevel pop hl pop de inc de ld bc, 2 * 20 add hl, bc pop bc inc c jp .loop .ableToLearnMoveText db "ABLE@" .notAbleToLearnMoveText db "NOT ABLE@" .evolutionStoneMenu push hl ld hl, EvosMovesPointerTable ld b, 0 ld a, [wLoadedMonSpecies] dec a add a rl b ld c, a add hl, bc ld de, wEvosMoves ld a, BANK(EvosMovesPointerTable) ld bc, 2 call FarCopyData ld hl, wEvosMoves ld a, [hli] ld h, [hl] ld l, a ld de, wEvosMoves ld a, BANK(EvosMovesPointerTable) ld bc, wEvosMovesEnd - wEvosMoves call FarCopyData ld hl, wEvosMoves ld de, .notAbleToEvolveText ; loop through the pokemon's evolution entries .checkEvolutionsLoop ld a, [hli] and a ; reached terminator? jr z, .placeEvolutionStoneString ; if so, place the "NOT ABLE" string inc hl inc hl cp EV_ITEM jr nz, .checkEvolutionsLoop ; if it's a stone evolution entry dec hl dec hl ld b, [hl] ld a, [wEvoStoneItemID] ; the stone the player used inc hl inc hl inc hl cp b ; does the player's stone match this evolution entry's stone? jr nz, .checkEvolutionsLoop ; if it does match ld de, .ableToEvolveText .placeEvolutionStoneString ld bc, 20 + 9 ; down 1 row and right 9 columns pop hl push hl add hl, bc call PlaceString pop hl jr .printLevel .ableToEvolveText db "ABLE@" .notAbleToEvolveText db "NOT ABLE@" .afterDrawingMonEntries ld b, SET_PAL_PARTY_MENU call RunPaletteCommand .printMessage ld hl, wd730 ld a, [hl] push af push hl set 6, [hl] ; turn off letter printing delay ld a, [wPartyMenuTypeOrMessageID] ; message ID cp FIRST_PARTY_MENU_TEXT_ID jr nc, .printItemUseMessage add a ld hl, PartyMenuMessagePointers ld b, 0 ld c, a add hl, bc ld a, [hli] ld h, [hl] ld l, a call PrintText .done pop hl pop af ld [hl], a ld a, 1 ldh [hAutoBGTransferEnabled], a call Delay3 jp GBPalNormal .printItemUseMessage and $0F ld hl, PartyMenuItemUseMessagePointers add a ld c, a ld b, 0 add hl, bc ld a, [hli] ld h, [hl] ld l, a push hl ld a, [wUsedItemOnWhichPokemon] ld hl, wPartyMonNicks call GetPartyMonName pop hl call PrintText jr .done PartyMenuItemUseMessagePointers: dw AntidoteText dw BurnHealText dw IceHealText dw AwakeningText dw ParlyzHealText dw PotionText dw FullHealText dw ReviveText dw RareCandyText PartyMenuMessagePointers: dw PartyMenuNormalText dw PartyMenuItemUseText dw PartyMenuBattleText dw PartyMenuUseTMText dw PartyMenuSwapMonText dw PartyMenuItemUseText PartyMenuNormalText: text_far _PartyMenuNormalText text_end PartyMenuItemUseText: text_far _PartyMenuItemUseText text_end PartyMenuBattleText: text_far _PartyMenuBattleText text_end PartyMenuUseTMText: text_far _PartyMenuUseTMText text_end PartyMenuSwapMonText: text_far _PartyMenuSwapMonText text_end PotionText: text_far _PotionText text_end AntidoteText: text_far _AntidoteText text_end ParlyzHealText: text_far _ParlyzHealText text_end BurnHealText: text_far _BurnHealText text_end IceHealText: text_far _IceHealText text_end AwakeningText: text_far _AwakeningText text_end FullHealText: text_far _FullHealText text_end ReviveText: text_far _ReviveText text_end RareCandyText: text_far _RareCandyText sound_get_item_1 ; probably supposed to play SFX_LEVEL_UP but the wrong music bank is loaded text_promptbutton text_end SetPartyMenuHPBarColor: ld hl, wPartyMenuHPBarColors ld a, [wWhichPartyMenuHPBar] ld c, a ld b, 0 add hl, bc call GetHealthBarColor ld b, SET_PAL_PARTY_MENU_HP_BARS call RunPaletteCommand ld hl, wWhichPartyMenuHPBar inc [hl] ret