ref: 0fd9ba5670e4f5075b2ef9697df7b5226148dce9
dir: /macros/scripts/maps.asm/
def_object_events: MACRO REDEF _NUM_OBJECT_EVENTS EQUS "_NUM_OBJECT_EVENTS_\@" db {_NUM_OBJECT_EVENTS} {_NUM_OBJECT_EVENTS} = 0 ENDM ;\1 x position ;\2 y position ;\3 sprite id ;\4 movement (WALK/STAY) ;\5 range or direction ;\6 text id ;\7 items only: item id ;\7 trainers only: trainer class/pokemon id ;\8 trainers only: trainer number/pokemon level object_event: MACRO db \3 db \2 + 4 db \1 + 4 db \4 db \5 IF _NARG > 7 db TRAINER | \6 db \7 db \8 ELIF _NARG > 6 db ITEM | \6 db \7 ELSE db \6 ENDC {_NUM_OBJECT_EVENTS} += 1 ENDM def_warp_events: MACRO REDEF _NUM_WARP_EVENTS EQUS "_NUM_WARP_EVENTS_\@" db {_NUM_WARP_EVENTS} {_NUM_WARP_EVENTS} = 0 ENDM ;\1 x position ;\2 y position ;\3 destination map (-1 = wLastMap) ;\4 destination warp id; starts at 1 (internally at 0) warp_event: MACRO db \2, \1, \4 - 1, \3 _WARP_{d:{_NUM_WARP_EVENTS}}_X = \1 _WARP_{d:{_NUM_WARP_EVENTS}}_Y = \2 {_NUM_WARP_EVENTS} += 1 ENDM def_bg_events: MACRO REDEF _NUM_BG_EVENTS EQUS "_NUM_BG_EVENTS_\@" db {_NUM_BG_EVENTS} {_NUM_BG_EVENTS} = 0 ENDM ;\1 x position ;\2 y position ;\3 sign id bg_event: MACRO db \2, \1, \3 {_NUM_BG_EVENTS} += 1 ENDM ;\1 source map def_warps_to: MACRO FOR n, _NUM_WARP_EVENTS warp_to _WARP_{d:n}_X, _WARP_{d:n}_Y, \1_WIDTH ENDR ENDM ;\1 x position ;\2 y position ;\3 map width warp_to: MACRO event_displacement \3, \1, \2 ENDM ;\1 first bit offset / first object id def_trainers: MACRO IF _NARG == 1 CURRENT_TRAINER_BIT = \1 ELSE CURRENT_TRAINER_BIT = 1 ENDC ENDM ;\1 event flag ;\2 view range ;\3 TextBeforeBattle ;\4 TextAfterBattle ;\5 TextEndBattle trainer: MACRO _ev_bit = \1 % 8 _cur_bit = CURRENT_TRAINER_BIT % 8 ASSERT _ev_bit == _cur_bit, \ "Expected \1 to be bit {d:_cur_bit}, got {d:_ev_bit}" db CURRENT_TRAINER_BIT db \2 << 4 dw wEventFlags + (\1 - CURRENT_TRAINER_BIT) / 8 dw \3, \5, \4, \4 CURRENT_TRAINER_BIT += 1 ENDM ;\1 x position ;\2 y position ;\3 movement data map_coord_movement: MACRO dbmapcoord \1, \2 dw \3 ENDM ;\1 map name ;\2 map id ;\3 tileset ;\4 connections: combo of NORTH, SOUTH, WEST, and/or EAST, or 0 for none map_header: MACRO CURRENT_MAP_WIDTH = \2_WIDTH CURRENT_MAP_HEIGHT = \2_HEIGHT CURRENT_MAP_OBJECT EQUS "\1_Object" \1_h:: db \3 db CURRENT_MAP_HEIGHT, CURRENT_MAP_WIDTH dw \1_Blocks dw \1_TextPointers dw \1_Script db \4 ENDM ; Comes after map_header and connection macros end_map_header: MACRO dw {CURRENT_MAP_OBJECT} PURGE CURRENT_MAP_WIDTH, CURRENT_MAP_HEIGHT, CURRENT_MAP_OBJECT ENDM ; Connections go in order: north, south, west, east ;\1 direction ;\2 map name ;\3 map id ;\4 offset of the target map relative to the current map ; (x offset for east/west, y offset for north/south) connection: MACRO ; Calculate tile offsets for source (current) and target maps _src = 0 _tgt = (\4) + 3 IF _tgt < 2 _src = -_tgt _tgt = 0 ENDC IF !STRCMP("\1", "north") _blk = \3_WIDTH * (\3_HEIGHT - 3) + _src _map = _tgt _win = (\3_WIDTH + 6) * \3_HEIGHT + 1 _y = \3_HEIGHT * 2 - 1 _x = (\4) * -2 _len = CURRENT_MAP_WIDTH + 3 - (\4) IF _len > \3_WIDTH _len = \3_WIDTH ENDC ELIF !STRCMP("\1", "south") _blk = _src _map = (CURRENT_MAP_WIDTH + 6) * (CURRENT_MAP_HEIGHT + 3) + _tgt _win = \3_WIDTH + 7 _y = 0 _x = (\4) * -2 _len = CURRENT_MAP_WIDTH + 3 - (\4) IF _len > \3_WIDTH _len = \3_WIDTH ENDC ELIF !STRCMP("\1", "west") _blk = (\3_WIDTH * _src) + \3_WIDTH - 3 _map = (CURRENT_MAP_WIDTH + 6) * _tgt _win = (\3_WIDTH + 6) * 2 - 6 _y = (\4) * -2 _x = \3_WIDTH * 2 - 1 _len = CURRENT_MAP_HEIGHT + 3 - (\4) IF _len > \3_HEIGHT _len = \3_HEIGHT ENDC ELIF !STRCMP("\1", "east") _blk = (\3_WIDTH * _src) _map = (CURRENT_MAP_WIDTH + 6) * _tgt + CURRENT_MAP_WIDTH + 3 _win = \3_WIDTH + 7 _y = (\4) * -2 _x = 0 _len = CURRENT_MAP_HEIGHT + 3 - (\4) IF _len > \3_HEIGHT _len = \3_HEIGHT ENDC ELSE fail "Invalid direction for 'connection'." ENDC db \3 dw \2_Blocks + _blk dw wOverworldMap + _map db _len - _src db \3_WIDTH db _y, _x dw wOverworldMap + _win ENDM