shithub: pokered

ref: 1115b4454db645d2ebaa9e9f1fdd9ea86c1c4e44
dir: /engine/menu/pokedex.asm/

View raw version
ShowPokedexMenu: ; 40000 (10:4000)
	call GBPalWhiteOut
	call ClearScreen
	call UpdateSprites ; move sprites
	ld a,[wListScrollOffset]
	push af
	xor a
	ld [wCurrentMenuItem],a
	ld [wListScrollOffset],a
	ld [wLastMenuItem],a
	inc a
	ld [wd11e],a
	ld [hJoy7],a
.setUpGraphics
	ld b,$08
	call GoPAL_SET
	callab LoadPokedexTilePatterns
.doPokemonListMenu
	ld hl,wTopMenuItemY
	ld a,3
	ld [hli],a ; top menu item Y
	xor a
	ld [hli],a ; top menu item X
	inc a
	ld [wcc37],a
	inc hl
	inc hl
	ld a,6
	ld [hli],a ; max menu item ID
	ld [hl],%00110011 ; menu watched keys (Left, Right, B button, A  button)
	call HandlePokedexListMenu
	jr c,.goToSideMenu ; if the player chose a pokemon from the list
.exitPokedex
	xor a
	ld [wcc37],a
	ld [wCurrentMenuItem],a
	ld [wLastMenuItem],a
	ld [hJoy7],a
	ld [wWastedByteCD3A],a
	ld [wOverrideSimulatedJoypadStatesMask],a
	pop af
	ld [wListScrollOffset],a
	call GBPalWhiteOutWithDelay3
	call GoPAL_SET_CF1C
	jp ReloadMapData
.goToSideMenu
	call HandlePokedexSideMenu
	dec b
	jr z,.exitPokedex ; if the player chose Quit
	dec b
	jr z,.doPokemonListMenu ; if pokemon not seen or player pressed B button
	jp .setUpGraphics ; if pokemon data or area was shown

; handles the menu on the lower right in the pokedex screen
; OUTPUT:
; b = reason for exiting menu
; 00: showed pokemon data or area
; 01: the player chose Quit
; 02: the pokemon has not been seen yet or the player pressed the B button
HandlePokedexSideMenu: ; 4006d (10:406d)
	call PlaceUnfilledArrowMenuCursor
	ld a,[wCurrentMenuItem]
	push af
	ld b,a
	ld a,[wLastMenuItem]
	push af
	ld a,[wListScrollOffset]
	push af
	add b
	inc a
	ld [wd11e],a
	ld a,[wd11e]
	push af
	ld a,[wWhichTrade]
	push af
	ld hl,wPokedexSeen
	call IsPokemonBitSet
	ld b,2
	jr z,.exitSideMenu
	call PokedexToIndex
	ld hl,wTopMenuItemY
	ld a,10
	ld [hli],a ; top menu item Y
	ld a,15
	ld [hli],a ; top menu item X
	xor a
	ld [hli],a ; current menu item ID
	inc hl
	ld a,3
	ld [hli],a ; max menu item ID
	ld [hli],a ; menu watched keys (A button and B button)
	xor a
	ld [hli],a ; old menu item ID
	ld [wcc37],a
.handleMenuInput
	call HandleMenuInput
	bit 1,a ; was the B button pressed?
	ld b,2
	jr nz,.buttonBPressed
	ld a,[wCurrentMenuItem]
	and a
	jr z,.choseData
	dec a
	jr z,.choseCry
	dec a
	jr z,.choseArea
.choseQuit
	ld b,1
.exitSideMenu
	pop af
	ld [wWhichTrade],a
	pop af
	ld [wd11e],a
	pop af
	ld [wListScrollOffset],a
	pop af
	ld [wLastMenuItem],a
	pop af
	ld [wCurrentMenuItem],a
	push bc
	hlCoord 0, 3
	ld de,20
	ld bc,$7f0d ; 13 blank tiles
	call DrawTileLine ; cover up the menu cursor in the pokemon list
	pop bc
	ret
.buttonBPressed
	push bc
	hlCoord 15, 10
	ld de,20
	ld bc,$7f07 ; 7 blank tiles
	call DrawTileLine ; cover up the menu cursor in the side menu
	pop bc
	jr .exitSideMenu
.choseData
	call ShowPokedexDataInternal
	ld b,0
	jr .exitSideMenu
; play pokemon cry
.choseCry
	ld a,[wd11e]
	call GetCryData ; get cry data
	call PlaySound ; play sound
	jr .handleMenuInput
.choseArea
	predef LoadTownMap_Nest ; display pokemon areas
	ld b,0
	jr .exitSideMenu

; handles the list of pokemon on the left of the pokedex screen
; sets carry flag if player presses A, unsets carry flag if player presses B
HandlePokedexListMenu: ; 40111 (10:4111)
	xor a
	ld [H_AUTOBGTRANSFERENABLED],a
; draw the horizontal line separating the seen and owned amounts from the menu
	hlCoord 15, 8
	ld a,$7a ; horizontal line tile
	ld [hli],a
	ld [hli],a
	ld [hli],a
	ld [hli],a
	ld [hli],a
	hlCoord 14, 0
	ld [hl],$71 ; vertical line tile
	hlCoord 14, 1
	call DrawPokedexVerticalLine
	hlCoord 14, 9
	call DrawPokedexVerticalLine
	ld hl,wPokedexSeen
	ld b,wPokedexSeenEnd - wPokedexSeen
	call CountSetBits
	ld de,wd11e
	hlCoord 16, 3
	ld bc,$0103
	call PrintNumber ; print number of seen pokemon
	ld hl,wPokedexOwned
	ld b,wPokedexOwnedEnd - wPokedexOwned
	call CountSetBits
	ld de,wd11e
	hlCoord 16, 6
	ld bc,$0103
	call PrintNumber ; print number of owned pokemon
	hlCoord 16, 2
	ld de,PokedexSeenText
	call PlaceString
	hlCoord 16, 5
	ld de,PokedexOwnText
	call PlaceString
	hlCoord 1, 1
	ld de,PokedexContentsText
	call PlaceString
	hlCoord 16, 10
	ld de,PokedexMenuItemsText
	call PlaceString
; find the highest pokedex number among the pokemon the player has seen
	ld hl,wPokedexSeenEnd - 1
	ld b,(wPokedexSeenEnd - wPokedexSeen) * 8 + 1
.maxSeenPokemonLoop
	ld a,[hld]
	ld c,8
.maxSeenPokemonInnerLoop
	dec b
	sla a
	jr c,.storeMaxSeenPokemon
	dec c
	jr nz,.maxSeenPokemonInnerLoop
	jr .maxSeenPokemonLoop
.storeMaxSeenPokemon
	ld a,b
	ld [wWhichTrade],a ; max seen pokemon
.loop
	xor a
	ld [H_AUTOBGTRANSFERENABLED],a
	hlCoord 4, 2
	ld bc,$0e0a
	call ClearScreenArea
	hlCoord 1, 3
	ld a,[wListScrollOffset]
	ld [wd11e],a
	ld d,7
	ld a,[wWhichTrade]
	cp a,7
	jr nc,.printPokemonLoop
	ld d,a
	dec a
	ld [wMaxMenuItem],a
; loop to print pokemon pokedex numbers and names
; if the player has owned the pokemon, it puts a pokeball beside the name
.printPokemonLoop
	ld a,[wd11e]
	inc a
	ld [wd11e],a
	push af
	push de
	push hl
	ld de,-20
	add hl,de
	ld de,wd11e
	ld bc,$8103
	call PrintNumber ; print the pokedex number
	ld de,20
	add hl,de
	dec hl
	push hl
	ld hl,wPokedexOwned
	call IsPokemonBitSet
	pop hl
	ld a," "
	jr z,.writeTile
	ld a,$72 ; pokeball tile
.writeTile
	ld [hl],a ; put a pokeball next to pokemon that the player has owned
	push hl
	ld hl,wPokedexSeen
	call IsPokemonBitSet
	jr nz,.getPokemonName ; if the player has seen the pokemon
	ld de,.dashedLine ; print a dashed line in place of the name if the player hasn't seen the pokemon
	jr .skipGettingName
.dashedLine ; for unseen pokemon in the list
	db "----------@"
.getPokemonName
	call PokedexToIndex
	call GetMonName
.skipGettingName
	pop hl
	inc hl
	call PlaceString
	pop hl
	ld bc,2 * 20
	add hl,bc
	pop de
	pop af
	ld [wd11e],a
	dec d
	jr nz,.printPokemonLoop
	ld a,01
	ld [H_AUTOBGTRANSFERENABLED],a
	call Delay3
	call GBPalNormal
	call HandleMenuInput
	bit 1,a ; was the B button pressed?
	jp nz,.buttonBPressed
.checkIfUpPressed
	bit 6,a ; was Up pressed?
	jr z,.checkIfDownPressed
.upPressed ; scroll up one row
	ld a,[wListScrollOffset]
	and a
	jp z,.loop
	dec a
	ld [wListScrollOffset],a
	jp .loop
.checkIfDownPressed
	bit 7,a ; was Down pressed?
	jr z,.checkIfRightPressed
.downPressed ; scroll down one row
	ld a,[wWhichTrade]
	cp a,7
	jp c,.loop
	sub a,7
	ld b,a
	ld a,[wListScrollOffset]
	cp b
	jp z,.loop
	inc a
	ld [wListScrollOffset],a
	jp .loop
.checkIfRightPressed
	bit 4,a ; was Right pressed?
	jr z,.checkIfLeftPressed
.rightPressed ; scroll down 7 rows
	ld a,[wWhichTrade]
	cp a,7
	jp c,.loop
	sub a,6
	ld b,a
	ld a,[wListScrollOffset]
	add a,7
	ld [wListScrollOffset],a
	cp b
	jp c,.loop
	dec b
	ld a,b
	ld [wListScrollOffset],a
	jp .loop
.checkIfLeftPressed ; scroll up 7 rows
	bit 5,a ; was Left pressed?
	jr z,.buttonAPressed
.leftPressed
	ld a,[wListScrollOffset]
	sub a,7
	ld [wListScrollOffset],a
	jp nc,.loop
	xor a
	ld [wListScrollOffset],a
	jp .loop
.buttonAPressed
	scf
	ret
.buttonBPressed
	and a
	ret

DrawPokedexVerticalLine: ; 4028e (10:428e)
	ld c,9 ; height of line
	ld de,20 ; width of screen
	ld a,$71 ; vertical line tile
.loop
	ld [hl],a
	add hl,de
	xor a,1 ; toggle between vertical line tile and box tile
	dec c
	jr nz,.loop
	ret

PokedexSeenText: ; 4029d (10:429d)
	db "SEEN@"

PokedexOwnText: ; 402a2 (10:42a2)
	db "OWN@"

PokedexContentsText: ; 402a6 (10:42a6)
	db "CONTENTS@"

PokedexMenuItemsText: ; 402af (10:42af)
	db   "DATA"
	next "CRY"
	next "AREA"
IF DEF(_YELLOW)
	next "PRNT"
ENDC
	next "QUIT@"

; tests if a pokemon's bit is set in the seen or owned pokemon bit fields
; INPUT:
; [wd11e] = pokedex number
; hl = address of bit field
IsPokemonBitSet: ; 402c2 (10:42c2)
	ld a,[wd11e]
	dec a
	ld c,a
	ld b,2
	predef FlagActionPredef
	ld a,c
	and a
	ret

; function to display pokedex data from outside the pokedex
ShowPokedexData: ; 402d1 (10:42d1)
	call GBPalWhiteOutWithDelay3
	call ClearScreen
	call UpdateSprites
	callab LoadPokedexTilePatterns ; load pokedex tiles

; function to display pokedex data from inside the pokedex
ShowPokedexDataInternal: ; 402e2 (10:42e2)
	ld hl,wd72c
	set 1,[hl]
	ld a,$33 ; 3/7 volume
	ld [$ff24],a
	call GBPalWhiteOut ; zero all palettes
	call ClearScreen
	ld a,[wd11e] ; pokemon ID
	ld [wcf91],a
	push af
	ld b,04
	call GoPAL_SET
	pop af
	ld [wd11e],a
	ld a,[hTilesetType]
	push af
	xor a
	ld [hTilesetType],a
	hlCoord 0, 0
	ld de,1
	ld bc,$6414
	call DrawTileLine ; draw top border
	hlCoord 0, 17
	ld b,$6f
	call DrawTileLine ; draw bottom border
	hlCoord 0, 1
	ld de,20
	ld bc,$6610
	call DrawTileLine ; draw left border
	hlCoord 19, 1
	ld b,$67
	call DrawTileLine ; draw right border
	ld a,$63 ; upper left corner tile
	Coorda 0, 0
	ld a,$65 ; upper right corner tile
	Coorda 19, 0
	ld a,$6c ; lower left corner tile
	Coorda 0, 17
	ld a,$6e ; lower right corner tile
	Coorda 19, 17
	hlCoord 0, 9
	ld de,PokedexDataDividerLine
	call PlaceString ; draw horizontal divider line
	hlCoord 9, 6
	ld de,HeightWeightText
	call PlaceString
	call GetMonName
	hlCoord 9, 2
	call PlaceString
	ld hl,PokedexEntryPointers
	ld a,[wd11e]
	dec a
	ld e,a
	ld d,0
	add hl,de
	add hl,de
	ld a,[hli]
	ld e,a
	ld d,[hl] ; de = address of pokedex entry
	hlCoord 9, 4
	call PlaceString ; print species name
	ld h,b
	ld l,c
	push de
	ld a,[wd11e]
	push af
	call IndexToPokedex
	hlCoord 2, 8
	ld a, "№"
	ld [hli],a
	ld a,$f2
	ld [hli],a
	ld de,wd11e
	ld bc,$8103
	call PrintNumber ; print pokedex number
	ld hl,wPokedexOwned
	call IsPokemonBitSet
	pop af
	ld [wd11e],a
	ld a,[wcf91]
	ld [wd0b5],a
	pop de
	push af
	push bc
	push de
	push hl
	call Delay3
	call GBPalNormal
	call GetMonHeader ; load pokemon picture location
	hlCoord 1, 1
	call LoadFlippedFrontSpriteByMonIndex ; draw pokemon picture
	ld a,[wcf91]
	call PlayCry ; play pokemon cry
	pop hl
	pop de
	pop bc
	pop af
	ld a,c
	and a
	jp z,.waitForButtonPress ; if the pokemon has not been owned, don't print the height, weight, or description
	inc de ; de = address of feet (height)
	ld a,[de] ; reads feet, but a is overwritten without being used
	hlCoord 12, 6
	ld bc,$0102
	call PrintNumber ; print feet (height)
	ld a,$60 ; feet symbol tile (one tick)
	ld [hl],a
	inc de
	inc de ; de = address of inches (height)
	hlCoord 15, 6
	ld bc,$8102
	call PrintNumber ; print inches (height)
	ld a,$61 ; inches symbol tile (two ticks)
	ld [hl],a
; now print the weight (note that weight is stored in tenths of pounds internally)
	inc de
	inc de
	inc de ; de = address of upper byte of weight
	push de
; put weight in big-endian order at $ff8b
	ld hl,$ff8b
	ld a,[hl] ; save existing value of [$ff8b]
	push af
	ld a,[de] ; a = upper byte of weight
	ld [hli],a ; store upper byte of weight in [$ff8b]
	ld a,[hl] ; save existing value of [$ff8c]
	push af
	dec de
	ld a,[de] ; a = lower byte of weight
	ld [hl],a ; store lower byte of weight in [$ff8c]
	ld de,$ff8b
	hlCoord 11, 8
	ld bc,$0205 ; no leading zeroes, right-aligned, 2 bytes, 5 digits
	call PrintNumber ; print weight
	hlCoord 14, 8
	ld a,[$ff8c]
	sub a,10
	ld a,[$ff8b]
	sbc a,0
	jr nc,.next
	ld [hl],"0" ; if the weight is less than 10, put a 0 before the decimal point
.next
	inc hl
	ld a,[hli]
	ld [hld],a ; make space for the decimal point by moving the last digit forward one tile
	ld [hl],$f2 ; decimal point tile
	pop af
	ld [$ff8c],a ; restore original value of [$ff8c]
	pop af
	ld [$ff8b],a ; restore original value of [$ff8b]
	pop hl
	inc hl ; hl = address of pokedex description text
	bcCoord 1, 11
	ld a,2
	ld [$fff4],a
	call TextCommandProcessor ; print pokedex description text
	xor a
	ld [$fff4],a
.waitForButtonPress
	call JoypadLowSensitivity
	ld a,[hJoy5]
	and a,%00000011 ; A button and B button
	jr z,.waitForButtonPress
	pop af
	ld [hTilesetType],a
	call GBPalWhiteOut
	call ClearScreen
	call GoPAL_SET_CF1C
	call LoadTextBoxTilePatterns
	call GBPalNormal
	ld hl,wd72c
	res 1,[hl]
	ld a,$77 ; max volume
	ld [$ff24],a
	ret

HeightWeightText: ; 40448 (10:4448)
	db "HT  ?",$60,"??",$61,$4E,"WT   ???lb@"

; XXX does anything point to this?
Unknown_4045D: ; 4045d (10:445d)
	db $54,$50

; horizontal line that divides the pokedex text description from the rest of the data
PokedexDataDividerLine: ; 4045f (10:445f)
	db $68,$69,$6B,$69,$6B
	db $69,$6B,$69,$6B,$6B
	db $6B,$6B,$69,$6B,$69
	db $6B,$69,$6B,$69,$6A
	db $50

; draws a line of tiles
; INPUT:
; b = tile ID
; c = number of tile ID's to write
; de = amount to destination address after each tile (1 for horizontal, 20 for vertical)
; hl = destination address
DrawTileLine: ; 40474 (10:4474)
	push bc
	push de
.loop
	ld [hl],b
	add hl,de
	dec c
	jr nz,.loop
	pop de
	pop bc
	ret

INCLUDE "data/pokedex_entries.asm"

PokedexToIndex: ; 40ff9 (10:4ff9)
	; converts the Pokédex number at wd11e to an index
	push bc
	push hl
	ld a,[wd11e]
	ld b,a
	ld c,0
	ld hl,PokedexOrder

.loop ; go through the list until we find an entry with a matching dex number
	inc c
	ld a,[hli]
	cp b
	jr nz,.loop

	ld a,c
	ld [wd11e],a
	pop hl
	pop bc
	ret

IndexToPokedex: ; 41010 (10:5010)
	; converts the indexédex number at wd11e to a Pokédex number
	push bc
	push hl
	ld a,[wd11e]
	dec a
	ld hl,PokedexOrder
	ld b,0
	ld c,a
	add hl,bc
	ld a,[hl]
	ld [wd11e],a
	pop hl
	pop bc
	ret

INCLUDE "data/pokedex_order.asm"