ref: 15bcd882288c2f7e4a902a44cd9b90d76306fcf9
dir: /constants/battle_constants.asm/
MAX_LEVEL EQU 100 NUM_MOVES EQU 4 NUM_STATS EQU 5 NUM_STAT_MODS EQU 8 NUM_DVS EQU 2 ; D733 flags BIT_TEST_BATTLE EQU 0 ; battle type constants const_def const BATTLE_TYPE_NORMAL ; 0 const BATTLE_TYPE_OLD_MAN ; 1 const BATTLE_TYPE_SAFARI ; 2 ; damage limits before type effectiveness MIN_NEUTRAL_DAMAGE EQU 2 MAX_NEUTRAL_DAMAGE EQU 999 ; fixed damage constants SONICBOOM_DAMAGE EQU 20 DRAGON_RAGE_DAMAGE EQU 40 ; type effectiveness factors, scaled by 10 SUPER_EFFECTIVE EQU 20 MORE_EFFECTIVE EQU 15 EFFECTIVE EQU 10 NOT_VERY_EFFECTIVE EQU 05 NO_EFFECT EQU 00 ; non-volatile statuses SLP EQU %111 ; sleep counter const_def 3 const PSN ; 3 const BRN ; 4 const FRZ ; 5 const PAR ; 6 MAX_STAT_VALUE EQU 999 ; volatile statuses 1 const_def const STORING_ENERGY ; 0 ; Bide const THRASHING_ABOUT ; 1 ; e.g. Thrash const ATTACKING_MULTIPLE_TIMES ; 2 ; e.g. Double Kick, Fury Attack const FLINCHED ; 3 const CHARGING_UP ; 4 ; e.g. Solar Beam, Fly const USING_TRAPPING_MOVE ; 5 ; e.g. Wrap const INVULNERABLE ; 6 ; charging up Fly/Dig const CONFUSED ; 7 ; volatile statuses 2 const_def const USING_X_ACCURACY ; 0 const PROTECTED_BY_MIST ; 1 const GETTING_PUMPED ; 2 ; Focus Energy const_skip ; 3 ; unused const HAS_SUBSTITUTE_UP ; 4 const NEEDS_TO_RECHARGE ; 5 ; Hyper Beam const USING_RAGE ; 6 const SEEDED ; 7 ; volatile statuses 3 const_def const BADLY_POISONED ; 0 const HAS_LIGHT_SCREEN_UP ; 1 const HAS_REFLECT_UP ; 2 const TRANSFORMED ; 3