ref: 1db2e7b5b470a47da9ca237ad704c2b73f29af2e
dir: /scripts/BluesHouse.asm/
BluesHouse_Script: call EnableAutoTextBoxDrawing ld hl, BluesHouse_ScriptPointers ld a, [wBluesHouseCurScript] jp CallFunctionInTable BluesHouse_ScriptPointers: dw BluesHouseScript0 dw BluesHouseScript1 BluesHouseScript0: SetEvent EVENT_ENTERED_BLUES_HOUSE ; trigger the next script ld a, 1 ld [wBluesHouseCurScript], a ret BluesHouseScript1: ret BluesHouse_TextPointers: dw BluesHouseText1 dw BluesHouseText2 dw BluesHouseText3 BluesHouseText1: text_asm CheckEvent EVENT_GOT_TOWN_MAP jr nz, .GotMap CheckEvent EVENT_GOT_POKEDEX jr nz, .GiveMap ld hl, DaisyInitialText call PrintText jr .done .GiveMap ld hl, DaisyOfferMapText call PrintText lb bc, TOWN_MAP, 1 call GiveItem jr nc, .BagFull ld a, HS_TOWN_MAP ld [wMissableObjectIndex], a predef HideObject ; hide table map object ld hl, GotMapText call PrintText SetEvent EVENT_GOT_TOWN_MAP jr .done .GotMap ld hl, DaisyUseMapText call PrintText jr .done .BagFull ld hl, DaisyBagFullText call PrintText .done jp TextScriptEnd DaisyInitialText: text_far _DaisyInitialText text_end DaisyOfferMapText: text_far _DaisyOfferMapText text_end GotMapText: text_far _GotMapText sound_get_key_item text_end DaisyBagFullText: text_far _DaisyBagFullText text_end DaisyUseMapText: text_far _DaisyUseMapText text_end BluesHouseText2: ; Daisy, walking around text_far _BluesHouseText2 text_end BluesHouseText3: ; map on table text_far _BluesHouseText3 text_end