ref: 1db2e7b5b470a47da9ca237ad704c2b73f29af2e
dir: /scripts/VictoryRoad2F.asm/
VictoryRoad2F_Script: ld hl, wCurrentMapScriptFlags bit 6, [hl] res 6, [hl] call nz, VictoryRoad2Script_517c4 ld hl, wCurrentMapScriptFlags bit 5, [hl] res 5, [hl] call nz, VictoryRoad2Script_517c9 call EnableAutoTextBoxDrawing ld hl, VictoryRoad2TrainerHeader0 ld de, VictoryRoad2F_ScriptPointers ld a, [wVictoryRoad2FCurScript] call ExecuteCurMapScriptInTable ld [wVictoryRoad2FCurScript], a ret VictoryRoad2Script_517c4: ResetEvent EVENT_VICTORY_ROAD_1_BOULDER_ON_SWITCH VictoryRoad2Script_517c9: CheckEvent EVENT_VICTORY_ROAD_2_BOULDER_ON_SWITCH1 jr z, .asm_517da push af ld a, $15 lb bc, 4, 3 call VictoryRoad2Script_517e2 pop af .asm_517da bit 7, a ret z ld a, $1d lb bc, 7, 11 VictoryRoad2Script_517e2: ld [wNewTileBlockID], a predef ReplaceTileBlock ret VictoryRoad2F_ScriptPointers: dw VictoryRoad2Script0 dw DisplayEnemyTrainerTextAndStartBattle dw EndTrainerBattle VictoryRoad2Script0: ld hl, CoordsData_51816 call CheckBoulderCoords jp nc, CheckFightingMapTrainers EventFlagAddress hl, EVENT_VICTORY_ROAD_2_BOULDER_ON_SWITCH1 ld a, [wCoordIndex] cp $2 jr z, .asm_5180b CheckEventReuseHL EVENT_VICTORY_ROAD_2_BOULDER_ON_SWITCH1 SetEventReuseHL EVENT_VICTORY_ROAD_2_BOULDER_ON_SWITCH1 ret nz jr .asm_51810 .asm_5180b CheckEventAfterBranchReuseHL EVENT_VICTORY_ROAD_2_BOULDER_ON_SWITCH2, EVENT_VICTORY_ROAD_2_BOULDER_ON_SWITCH1 SetEventReuseHL EVENT_VICTORY_ROAD_2_BOULDER_ON_SWITCH2 ret nz .asm_51810 ld hl, wCurrentMapScriptFlags set 5, [hl] ret CoordsData_51816: db $10,$01 db $10,$09 db $FF VictoryRoad2F_TextPointers: dw VictoryRoad2Text1 dw VictoryRoad2Text2 dw VictoryRoad2Text3 dw VictoryRoad2Text4 dw VictoryRoad2Text5 dw MoltresText dw PickUpItemText dw PickUpItemText dw PickUpItemText dw PickUpItemText dw BoulderText dw BoulderText dw BoulderText VictoryRoad2TrainerHeader0: dbEventFlagBit EVENT_BEAT_VICTORY_ROAD_2_TRAINER_0 db ($4 << 4) ; trainer's view range dwEventFlagAddress EVENT_BEAT_VICTORY_ROAD_2_TRAINER_0 dw VictoryRoad2BattleText1 ; TextBeforeBattle dw VictoryRoad2AfterBattleText1 ; TextAfterBattle dw VictoryRoad2EndBattleText1 ; TextEndBattle dw VictoryRoad2EndBattleText1 ; TextEndBattle VictoryRoad2TrainerHeader1: dbEventFlagBit EVENT_BEAT_VICTORY_ROAD_2_TRAINER_1 db ($3 << 4) ; trainer's view range dwEventFlagAddress EVENT_BEAT_VICTORY_ROAD_2_TRAINER_1 dw VictoryRoad2BattleText2 ; TextBeforeBattle dw VictoryRoad2AfterBattleText2 ; TextAfterBattle dw VictoryRoad2EndBattleText2 ; TextEndBattle dw VictoryRoad2EndBattleText2 ; TextEndBattle VictoryRoad2TrainerHeader2: dbEventFlagBit EVENT_BEAT_VICTORY_ROAD_2_TRAINER_2 db ($3 << 4) ; trainer's view range dwEventFlagAddress EVENT_BEAT_VICTORY_ROAD_2_TRAINER_2 dw VictoryRoad2BattleText3 ; TextBeforeBattle dw VictoryRoad2AfterBattleText3 ; TextAfterBattle dw VictoryRoad2EndBattleText3 ; TextEndBattle dw VictoryRoad2EndBattleText3 ; TextEndBattle VictoryRoad2TrainerHeader3: dbEventFlagBit EVENT_BEAT_VICTORY_ROAD_2_TRAINER_3 db ($1 << 4) ; trainer's view range dwEventFlagAddress EVENT_BEAT_VICTORY_ROAD_2_TRAINER_3 dw VictoryRoad2BattleText4 ; TextBeforeBattle dw VictoryRoad2AfterBattleText4 ; TextAfterBattle dw VictoryRoad2EndBattleText4 ; TextEndBattle dw VictoryRoad2EndBattleText4 ; TextEndBattle VictoryRoad2TrainerHeader4: dbEventFlagBit EVENT_BEAT_VICTORY_ROAD_2_TRAINER_4 db ($3 << 4) ; trainer's view range dwEventFlagAddress EVENT_BEAT_VICTORY_ROAD_2_TRAINER_4 dw VictoryRoad2BattleText5 ; TextBeforeBattle dw VictoryRoad2AfterBattleText5 ; TextAfterBattle dw VictoryRoad2EndBattleText5 ; TextEndBattle dw VictoryRoad2EndBattleText5 ; TextEndBattle MoltresTrainerHeader: dbEventFlagBit EVENT_BEAT_MOLTRES db ($0 << 4) ; trainer's view range dwEventFlagAddress EVENT_BEAT_MOLTRES dw MoltresBattleText ; TextBeforeBattle dw MoltresBattleText ; TextAfterBattle dw MoltresBattleText ; TextEndBattle dw MoltresBattleText ; TextEndBattle db $ff VictoryRoad2Text1: text_asm ld hl, VictoryRoad2TrainerHeader0 call TalkToTrainer jp TextScriptEnd VictoryRoad2Text2: text_asm ld hl, VictoryRoad2TrainerHeader1 call TalkToTrainer jp TextScriptEnd VictoryRoad2Text3: text_asm ld hl, VictoryRoad2TrainerHeader2 call TalkToTrainer jp TextScriptEnd VictoryRoad2Text4: text_asm ld hl, VictoryRoad2TrainerHeader3 call TalkToTrainer jp TextScriptEnd VictoryRoad2Text5: text_asm ld hl, VictoryRoad2TrainerHeader4 call TalkToTrainer jp TextScriptEnd MoltresText: text_asm ld hl, MoltresTrainerHeader call TalkToTrainer jp TextScriptEnd MoltresBattleText: text_far _MoltresBattleText text_asm ld a, MOLTRES call PlayCry call WaitForSoundToFinish jp TextScriptEnd VictoryRoad2BattleText1: text_far _VictoryRoad2BattleText1 text_end VictoryRoad2EndBattleText1: text_far _VictoryRoad2EndBattleText1 text_end VictoryRoad2AfterBattleText1: text_far _VictoryRoad2AfterBattleText1 text_end VictoryRoad2BattleText2: text_far _VictoryRoad2BattleText2 text_end VictoryRoad2EndBattleText2: text_far _VictoryRoad2EndBattleText2 text_end VictoryRoad2AfterBattleText2: text_far _VictoryRoad2AfterBattleText2 text_end VictoryRoad2BattleText3: text_far _VictoryRoad2BattleText3 text_end VictoryRoad2EndBattleText3: text_far _VictoryRoad2EndBattleText3 text_end VictoryRoad2AfterBattleText3: text_far _VictoryRoad2AfterBattleText3 text_end VictoryRoad2BattleText4: text_far _VictoryRoad2BattleText4 text_end VictoryRoad2EndBattleText4: text_far _VictoryRoad2EndBattleText4 text_end VictoryRoad2AfterBattleText4: text_far _VictoryRoad2AfterBattleText4 text_end VictoryRoad2BattleText5: text_far _VictoryRoad2BattleText5 text_end VictoryRoad2EndBattleText5: text_far _VictoryRoad2EndBattleText5 text_end VictoryRoad2AfterBattleText5: text_far _VictoryRoad2AfterBattleText5 text_end