ref: 1dcaede8b5e41dbec9bf3f2b18c77d1b7d2de708
dir: /home/give.asm/
GiveItem:: ; Give player quantity c of item b, ; and copy the item's name to wStringBuffer. ; Return carry on success. ld a, b ld [wd11e], a ld [wcf91], a ld a, c ld [wItemQuantity], a ld hl, wNumBagItems call AddItemToInventory ret nc call GetItemName call CopyToStringBuffer scf ret GivePokemon:: ; Give the player monster b at level c. ld a, b ld [wcf91], a ld a, c ld [wCurEnemyLVL], a xor a ; PLAYER_PARTY_DATA ld [wMonDataLocation], a farjp _GivePokemon