ref: 1dcaede8b5e41dbec9bf3f2b18c77d1b7d2de708
dir: /scripts/CinnabarGym.asm/
CinnabarGym_Script: call CinnabarGymSetMapAndTiles call EnableAutoTextBoxDrawing ld hl, CinnabarGym_ScriptPointers ld a, [wCinnabarGymCurScript] jp CallFunctionInTable CinnabarGymSetMapAndTiles: ld hl, wCurrentMapScriptFlags bit 6, [hl] res 6, [hl] push hl call nz, .LoadNames pop hl bit 5, [hl] res 5, [hl] call nz, UpdateCinnabarGymGateTileBlocks ResetEvent EVENT_2A7 ret .LoadNames: ld hl, .CityName ld de, .LeaderName jp LoadGymLeaderAndCityName .CityName: db "CINNABAR ISLAND@" .LeaderName: db "BLAINE@" CinnabarGymResetScripts: xor a ld [wJoyIgnore], a ld [wCinnabarGymCurScript], a ld [wCurMapScript], a ld [wOpponentAfterWrongAnswer], a ret CinnabarGymSetTrainerHeader: ldh a, [hSpriteIndexOrTextID] ld [wTrainerHeaderFlagBit], a ret CinnabarGym_ScriptPointers: dw CinnabarGymScript0 dw CinnabarGymScript1 dw CinnabarGymScript2 dw CinnabarGymBlainePostBattle CinnabarGymScript0: ld a, [wOpponentAfterWrongAnswer] and a ret z ldh [hSpriteIndex], a cp $4 jr nz, .asm_757c3 ld a, PLAYER_DIR_DOWN ld [wPlayerMovingDirection], a ld de, MovementNpcToLeftAndUp jr .MoveSprite .asm_757c3 ld de, MovementNpcToLeft ld a, PLAYER_DIR_RIGHT ld [wPlayerMovingDirection], a .MoveSprite call MoveSprite ld a, $1 ld [wCinnabarGymCurScript], a ld [wCurMapScript], a ret MovementNpcToLeftAndUp: db NPC_MOVEMENT_LEFT db NPC_MOVEMENT_UP db -1 ; end MovementNpcToLeft: db NPC_MOVEMENT_LEFT db -1 ; end CinnabarGymScript1: ld a, [wd730] bit 0, a ret nz xor a ld [wJoyIgnore], a ld a, [wOpponentAfterWrongAnswer] ld [wTrainerHeaderFlagBit], a ldh [hSpriteIndexOrTextID], a jp DisplayTextID CinnabarGymFlagAction: predef_jump FlagActionPredef CinnabarGymScript2: ld a, [wIsInBattle] cp $ff jp z, CinnabarGymResetScripts ld a, [wTrainerHeaderFlagBit] ldh [hGymGateIndex], a AdjustEventBit EVENT_BEAT_CINNABAR_GYM_TRAINER_0, 2 ld c, a ld b, FLAG_TEST EventFlagAddress hl, EVENT_BEAT_CINNABAR_GYM_TRAINER_0 call CinnabarGymFlagAction ld a, c and a jr nz, .asm_7581b call WaitForSoundToFinish ld a, SFX_GO_INSIDE call PlaySound call WaitForSoundToFinish .asm_7581b ld a, [wTrainerHeaderFlagBit] ldh [hGymGateIndex], a AdjustEventBit EVENT_BEAT_CINNABAR_GYM_TRAINER_0, 2 ld c, a ld b, FLAG_SET EventFlagAddress hl, EVENT_BEAT_CINNABAR_GYM_TRAINER_0 call CinnabarGymFlagAction ld a, [wTrainerHeaderFlagBit] sub $2 AdjustEventBit EVENT_CINNABAR_GYM_GATE0_UNLOCKED, 0 ld c, a ld b, FLAG_SET EventFlagAddress hl, EVENT_CINNABAR_GYM_GATE0_UNLOCKED call CinnabarGymFlagAction call UpdateCinnabarGymGateTileBlocks xor a ld [wJoyIgnore], a ld [wOpponentAfterWrongAnswer], a ld a, $0 ld [wCinnabarGymCurScript], a ld [wCurMapScript], a ret CinnabarGymBlainePostBattle: ld a, [wIsInBattle] cp $ff jp z, CinnabarGymResetScripts ld a, $f0 ld [wJoyIgnore], a ; fallthrough CinnabarGymReceiveTM38: ld a, $a ldh [hSpriteIndexOrTextID], a call DisplayTextID SetEvent EVENT_BEAT_BLAINE lb bc, TM_FIRE_BLAST, 1 call GiveItem jr nc, .BagFull ld a, $b ldh [hSpriteIndexOrTextID], a call DisplayTextID SetEvent EVENT_GOT_TM38 jr .gymVictory .BagFull ld a, $c ldh [hSpriteIndexOrTextID], a call DisplayTextID .gymVictory ld hl, wObtainedBadges set BIT_VOLCANOBADGE, [hl] ld hl, wBeatGymFlags set BIT_VOLCANOBADGE, [hl] ; deactivate gym trainers SetEventRange EVENT_BEAT_CINNABAR_GYM_TRAINER_0, EVENT_BEAT_CINNABAR_GYM_TRAINER_6 ld hl, wCurrentMapScriptFlags set 5, [hl] jp CinnabarGymResetScripts CinnabarGym_TextPointers: dw BlaineText dw CinnabarGymTrainerText1 dw CinnabarGymTrainerText2 dw CinnabarGymTrainerText3 dw CinnabarGymTrainerText4 dw CinnabarGymTrainerText5 dw CinnabarGymTrainerText6 dw CinnabarGymTrainerText7 dw CinnabarGymGuideText dw BlaineVolcanoBadgeInfoText dw ReceivedTM38Text dw TM38NoRoomText CinnabarGymScript_758b7: ldh a, [hSpriteIndexOrTextID] ld [wSpriteIndex], a call EngageMapTrainer call InitBattleEnemyParameters ld hl, wd72d set 6, [hl] set 7, [hl] ld a, [wSpriteIndex] cp $1 jr z, .asm_758d4 ld a, $2 jr .asm_758d6 .asm_758d4 ld a, $3 .asm_758d6 ld [wCinnabarGymCurScript], a ld [wCurMapScript], a jp TextScriptEnd BlaineText: text_asm CheckEvent EVENT_BEAT_BLAINE jr z, .beforeBeat CheckEventReuseA EVENT_GOT_TM38 jr nz, .afterBeat call z, CinnabarGymReceiveTM38 call DisableWaitingAfterTextDisplay jp TextScriptEnd .afterBeat ld hl, BlainePostBattleAdviceText call PrintText jp TextScriptEnd .beforeBeat ld hl, BlainePreBattleText call PrintText ld hl, ReceivedVolcanoBadgeText ld de, ReceivedVolcanoBadgeText call SaveEndBattleTextPointers ld a, $7 ld [wGymLeaderNo], a jp CinnabarGymScript_758b7 BlainePreBattleText: text_far _BlainePreBattleText text_end ReceivedVolcanoBadgeText: text_far _ReceivedVolcanoBadgeText sound_get_key_item ; actually plays the second channel of SFX_BALL_POOF due to the wrong music bank being loaded text_waitbutton text_end BlainePostBattleAdviceText: text_far _BlainePostBattleAdviceText text_end BlaineVolcanoBadgeInfoText: text_far _BlaineVolcanoBadgeInfoText text_end ReceivedTM38Text: text_far _ReceivedTM38Text sound_get_item_1 text_far _TM38ExplanationText text_end TM38NoRoomText: text_far _TM38NoRoomText text_end CinnabarGymTrainerText1: text_asm call CinnabarGymSetTrainerHeader CheckEvent EVENT_BEAT_CINNABAR_GYM_TRAINER_0 jr nz, .asm_46bb4 ld hl, CinnabarGymBattleText2 call PrintText ld hl, CinnabarGymEndBattleText2 ld de, CinnabarGymEndBattleText2 call SaveEndBattleTextPointers jp CinnabarGymScript_758b7 .asm_46bb4 ld hl, CinnabarGymAfterBattleText2 call PrintText jp TextScriptEnd CinnabarGymBattleText2: text_far _CinnabarGymBattleText2 text_end CinnabarGymEndBattleText2: text_far _CinnabarGymEndBattleText2 text_end CinnabarGymAfterBattleText2: text_far _CinnabarGymAfterBattleText2 text_end CinnabarGymTrainerText2: text_asm call CinnabarGymSetTrainerHeader CheckEvent EVENT_BEAT_CINNABAR_GYM_TRAINER_1 jr nz, .asm_4b406 ld hl, CinnabarGymBattleText1 call PrintText ld hl, CinnabarGymEndBattleText1 ld de, CinnabarGymEndBattleText1 call SaveEndBattleTextPointers jp CinnabarGymScript_758b7 .asm_4b406 ld hl, CinnabarGymAfterBattleText1 call PrintText jp TextScriptEnd CinnabarGymBattleText1: text_far _CinnabarGymBattleText1 text_end CinnabarGymEndBattleText1: text_far _CinnabarGymEndBattleText1 text_end CinnabarGymAfterBattleText1: text_far _CinnabarGymAfterBattleText1 text_end CinnabarGymTrainerText3: text_asm call CinnabarGymSetTrainerHeader CheckEvent EVENT_BEAT_CINNABAR_GYM_TRAINER_2 jr nz, .afterBeat ld hl, CinnabarGymBattleText3 call PrintText ld hl, CinnabarGymEndBattleText3 ld de, CinnabarGymEndBattleText3 call SaveEndBattleTextPointers jp CinnabarGymScript_758b7 .afterBeat ld hl, CinnabarGymAfterBattleText3 call PrintText jp TextScriptEnd CinnabarGymBattleText3: text_far _CinnabarGymBattleText3 text_end CinnabarGymEndBattleText3: text_far _CinnabarGymEndBattleText3 text_end CinnabarGymAfterBattleText3: text_far _CinnabarGymAfterBattleText3 text_end CinnabarGymTrainerText4: text_asm call CinnabarGymSetTrainerHeader CheckEvent EVENT_BEAT_CINNABAR_GYM_TRAINER_3 jr nz, .afterBeat ld hl, CinnabarGymBattleText4 call PrintText ld hl, CinnabarGymEndBattleText4 ld de, CinnabarGymEndBattleText4 call SaveEndBattleTextPointers jp CinnabarGymScript_758b7 .afterBeat ld hl, CinnabarGymAfterBattleText4 call PrintText jp TextScriptEnd CinnabarGymBattleText4: text_far _CinnabarGymBattleText4 text_end CinnabarGymEndBattleText4: text_far _CinnabarGymEndBattleText4 text_end CinnabarGymAfterBattleText4: text_far _CinnabarGymAfterBattleText4 text_end CinnabarGymTrainerText5: text_asm call CinnabarGymSetTrainerHeader CheckEvent EVENT_BEAT_CINNABAR_GYM_TRAINER_4 jr nz, .afterBeat ld hl, CinnabarGymBattleText5 call PrintText ld hl, CinnabarGymEndBattleText5 ld de, CinnabarGymEndBattleText5 call SaveEndBattleTextPointers jp CinnabarGymScript_758b7 .afterBeat ld hl, CinnabarGymAfterBattleText5 call PrintText jp TextScriptEnd CinnabarGymBattleText5: text_far _CinnabarGymBattleText5 text_end CinnabarGymEndBattleText5: text_far _CinnabarGymEndBattleText5 text_end CinnabarGymAfterBattleText5: text_far _CinnabarGymAfterBattleText5 text_end CinnabarGymTrainerText6: text_asm call CinnabarGymSetTrainerHeader CheckEvent EVENT_BEAT_CINNABAR_GYM_TRAINER_5 jr nz, .afterBeat ld hl, CinnabarGymBattleText6 call PrintText ld hl, CinnabarGymEndBattleText6 ld de, CinnabarGymEndBattleText6 call SaveEndBattleTextPointers jp CinnabarGymScript_758b7 .afterBeat ld hl, CinnabarGymAfterBattleText6 call PrintText jp TextScriptEnd CinnabarGymBattleText6: text_far _CinnabarGymBattleText6 text_end CinnabarGymEndBattleText6: text_far _CinnabarGymEndBattleText6 text_end CinnabarGymAfterBattleText6: text_far _CinnabarGymAfterBattleText6 text_end CinnabarGymTrainerText7: text_asm call CinnabarGymSetTrainerHeader CheckEvent EVENT_BEAT_CINNABAR_GYM_TRAINER_6 jr nz, .afterBeat ld hl, CinnabarGymBattleText7 call PrintText ld hl, CinnabarGymEndBattleText7 ld de, CinnabarGymEndBattleText7 call SaveEndBattleTextPointers jp CinnabarGymScript_758b7 .afterBeat ld hl, CinnabarGymAfterBattleText7 call PrintText jp TextScriptEnd CinnabarGymBattleText7: text_far _CinnabarGymBattleText7 text_end CinnabarGymEndBattleText7: text_far _CinnabarGymEndBattleText7 text_end CinnabarGymAfterBattleText7: text_far _CinnabarGymAfterBattleText7 text_end CinnabarGymGuideText: text_asm CheckEvent EVENT_BEAT_BLAINE jr nz, .afterBeat ld hl, CinnabarGymGuidePreBattleText jr .done .afterBeat ld hl, CinnabarGymGuidePostBattleText .done call PrintText jp TextScriptEnd CinnabarGymGuidePreBattleText: text_far _CinnabarGymGuidePreBattleText text_end CinnabarGymGuidePostBattleText: text_far _CinnabarGymGuidePostBattleText text_end