ref: 1dcaede8b5e41dbec9bf3f2b18c77d1b7d2de708
dir: /scripts/Route8.asm/
Route8_Script: call EnableAutoTextBoxDrawing ld hl, Route8TrainerHeaders ld de, Route8_ScriptPointers ld a, [wRoute8CurScript] call ExecuteCurMapScriptInTable ld [wRoute8CurScript], a ret Route8_ScriptPointers: dw CheckFightingMapTrainers dw DisplayEnemyTrainerTextAndStartBattle dw EndTrainerBattle Route8_TextPointers: dw Route8Text1 dw Route8Text2 dw Route8Text3 dw Route8Text4 dw Route8Text5 dw Route8Text6 dw Route8Text7 dw Route8Text8 dw Route8Text9 dw Route8Text10 Route8TrainerHeaders: def_trainers Route8TrainerHeader0: trainer EVENT_BEAT_ROUTE_8_TRAINER_0, 4, Route8BattleText1, Route8EndBattleText1, Route8AfterBattleText1 Route8TrainerHeader1: trainer EVENT_BEAT_ROUTE_8_TRAINER_1, 4, Route8BattleText2, Route8EndBattleText2, Route8AfterBattleText2 Route8TrainerHeader2: trainer EVENT_BEAT_ROUTE_8_TRAINER_2, 4, Route8BattleText3, Route8EndBattleText3, Route8AfterBattleText3 Route8TrainerHeader3: trainer EVENT_BEAT_ROUTE_8_TRAINER_3, 2, Route8BattleText4, Route8EndBattleText4, Route8AfterBattleText4 Route8TrainerHeader4: trainer EVENT_BEAT_ROUTE_8_TRAINER_4, 3, Route8BattleText5, Route8EndBattleText5, Route8AfterBattleText5 Route8TrainerHeader5: trainer EVENT_BEAT_ROUTE_8_TRAINER_5, 3, Route8BattleText6, Route8EndBattleText6, Route8AfterBattleText6 Route8TrainerHeader6: trainer EVENT_BEAT_ROUTE_8_TRAINER_6, 2, Route8BattleText7, Route8EndBattleText7, Route8AfterBattleText7 Route8TrainerHeader7: trainer EVENT_BEAT_ROUTE_8_TRAINER_7, 2, Route8BattleText8, Route8EndBattleText8, Route8AfterBattleText8 Route8TrainerHeader8: trainer EVENT_BEAT_ROUTE_8_TRAINER_8, 4, Route8BattleText9, Route8EndBattleText9, Route8AfterBattleText9 db -1 ; end Route8Text1: text_asm ld hl, Route8TrainerHeader0 call TalkToTrainer jp TextScriptEnd Route8BattleText1: text_far _Route8BattleText1 text_end Route8EndBattleText1: text_far _Route8EndBattleText1 text_end Route8AfterBattleText1: text_far _Route8AfterBattleText1 text_end Route8Text2: text_asm ld hl, Route8TrainerHeader1 call TalkToTrainer jp TextScriptEnd Route8BattleText2: text_far _Route8BattleText2 text_end Route8EndBattleText2: text_far _Route8EndBattleText2 text_end Route8AfterBattleText2: text_far _Route8AfterBattleText2 text_end Route8Text3: text_asm ld hl, Route8TrainerHeader2 call TalkToTrainer jp TextScriptEnd Route8BattleText3: text_far _Route8BattleText3 text_end Route8EndBattleText3: text_far _Route8EndBattleText3 text_end Route8AfterBattleText3: text_far _Route8AfterBattleText3 text_end Route8Text4: text_asm ld hl, Route8TrainerHeader3 call TalkToTrainer jp TextScriptEnd Route8BattleText4: text_far _Route8BattleText4 text_end Route8EndBattleText4: text_far _Route8EndBattleText4 text_end Route8AfterBattleText4: text_far _Route8AfterBattleText4 text_end Route8Text5: text_asm ld hl, Route8TrainerHeader4 call TalkToTrainer jp TextScriptEnd Route8BattleText5: text_far _Route8BattleText5 text_end Route8EndBattleText5: text_far _Route8EndBattleText5 text_end Route8AfterBattleText5: text_far _Route8AfterBattleText5 text_end Route8Text6: text_asm ld hl, Route8TrainerHeader5 call TalkToTrainer jp TextScriptEnd Route8BattleText6: text_far _Route8BattleText6 text_end Route8EndBattleText6: text_far _Route8EndBattleText6 text_end Route8AfterBattleText6: text_far _Route8AfterBattleText6 text_end Route8Text7: text_asm ld hl, Route8TrainerHeader6 call TalkToTrainer jp TextScriptEnd Route8BattleText7: text_far _Route8BattleText7 text_end Route8EndBattleText7: text_far _Route8EndBattleText7 text_end Route8AfterBattleText7: text_far _Route8AfterBattleText7 text_end Route8Text8: text_asm ld hl, Route8TrainerHeader7 call TalkToTrainer jp TextScriptEnd Route8BattleText8: text_far _Route8BattleText8 text_end Route8EndBattleText8: text_far _Route8EndBattleText8 text_end Route8AfterBattleText8: text_far _Route8AfterBattleText8 text_end Route8Text9: text_asm ld hl, Route8TrainerHeader8 call TalkToTrainer jp TextScriptEnd Route8BattleText9: text_far _Route8BattleText9 text_end Route8EndBattleText9: text_far _Route8EndBattleText9 text_end Route8AfterBattleText9: text_far _Route8AfterBattleText9 text_end Route8Text10: text_far _Route8Text10 text_end