ref: 20ebfd079f1331af5cc4f0edea35163b5b35612d
dir: /engine/battle/print_type.asm/
; [wd0b5] = pokemon ID ; hl = dest addr PrintMonType: call GetPredefRegisters push hl call GetMonHeader pop hl push hl ld a, [wMonHType1] call PrintType ld a, [wMonHType1] ld b, a ld a, [wMonHType2] cp b pop hl jr z, EraseType2Text ld bc, SCREEN_WIDTH * 2 add hl, bc ; a = type ; hl = dest addr PrintType: push hl jr PrintType_ ; erase "TYPE2/" if the mon only has 1 type EraseType2Text: ld a, " " ld bc, $13 add hl, bc ld bc, $6 jp FillMemory PrintMoveType: call GetPredefRegisters push hl ld a, [wPlayerMoveType] ; fall through PrintType_: add a ld hl, TypeNames ld e, a ld d, $0 add hl, de ld a, [hli] ld e, a ld d, [hl] pop hl jp PlaceString INCLUDE "data/types/names.asm"