ref: 254f26bf6b36f1a35f3c3f58516e4f719af122c2
dir: /scripts/SilphCo5F.asm/
SilphCo5F_Script: call SilphCo5Script_19f4d call EnableAutoTextBoxDrawing ld hl, SilphCo5TrainerHeader0 ld de, SilphCo5F_ScriptPointers ld a, [wSilphCo5FCurScript] call ExecuteCurMapScriptInTable ld [wSilphCo5FCurScript], a ret SilphCo5Script_19f4d: ld hl, wCurrentMapScriptFlags bit 5, [hl] res 5, [hl] ret z ld hl, SilphCo5GateCoords call SilphCo4Script_19d5d call SilphCo5Script_19f9e CheckEvent EVENT_SILPH_CO_5_UNLOCKED_DOOR1 jr nz, .asm_19f74 push af ld a, $5f ld [wNewTileBlockID], a lb bc, 2, 3 predef ReplaceTileBlock pop af .asm_19f74 CheckEventAfterBranchReuseA EVENT_SILPH_CO_5_UNLOCKED_DOOR2, EVENT_SILPH_CO_5_UNLOCKED_DOOR1 jr nz, .asm_19f87 push af ld a, $5f ld [wNewTileBlockID], a lb bc, 6, 3 predef ReplaceTileBlock pop af .asm_19f87 CheckEventAfterBranchReuseA EVENT_SILPH_CO_5_UNLOCKED_DOOR3, EVENT_SILPH_CO_5_UNLOCKED_DOOR2 ret nz ld a, $5f ld [wNewTileBlockID], a lb bc, 5, 7 predef_jump ReplaceTileBlock SilphCo5GateCoords: db $02,$03 db $06,$03 db $05,$07 db $FF SilphCo5Script_19f9e: EventFlagAddress hl, EVENT_SILPH_CO_5_UNLOCKED_DOOR1 ldh a, [hUnlockedSilphCoDoors] and a ret z cp $1 jr nz, .next1 SetEventReuseHL EVENT_SILPH_CO_5_UNLOCKED_DOOR1 ret .next1 cp $2 jr nz, .next2 SetEventAfterBranchReuseHL EVENT_SILPH_CO_5_UNLOCKED_DOOR2, EVENT_SILPH_CO_5_UNLOCKED_DOOR1 ret .next2 SetEventAfterBranchReuseHL EVENT_SILPH_CO_5_UNLOCKED_DOOR3, EVENT_SILPH_CO_5_UNLOCKED_DOOR1 ret SilphCo5F_ScriptPointers: dw CheckFightingMapTrainers dw DisplayEnemyTrainerTextAndStartBattle dw EndTrainerBattle SilphCo5F_TextPointers: dw SilphCo5Text1 dw SilphCo5Text2 dw SilphCo5Text3 dw SilphCo5Text4 dw SilphCo5Text5 dw PickUpItemText dw PickUpItemText dw PickUpItemText dw SilphCo5Text9 dw SilphCo5Text10 dw SilphCo5Text11 SilphCo5TrainerHeader0: trainer EVENT_BEAT_SILPH_CO_5F_TRAINER_0, 1, SilphCo5BattleText2, SilphCo5EndBattleText2, SilphCo5AfterBattleText2 SilphCo5TrainerHeader1: trainer EVENT_BEAT_SILPH_CO_5F_TRAINER_1, 2, SilphCo5BattleText3, SilphCo5EndBattleText3, SilphCo5AfterBattleText3 SilphCo5TrainerHeader2: trainer EVENT_BEAT_SILPH_CO_5F_TRAINER_2, 4, SilphCo5BattleText4, SilphCo5EndBattleText4, SilphCo5AfterBattleText4 SilphCo5TrainerHeader3: trainer EVENT_BEAT_SILPH_CO_5F_TRAINER_3, 3, SilphCo5BattleText5, SilphCo5EndBattleText5, SilphCo5AfterBattleText5 db -1 ; end SilphCo5Text1: text_asm ld hl, SilphCo5Text_1a010 ld de, SilphCo5Text_1a015 call SilphCo6Script_1a22f jp TextScriptEnd SilphCo5Text_1a010: text_far _SilphCo5Text_1a010 text_end SilphCo5Text_1a015: text_far _SilphCo5Text_1a015 text_end SilphCo5Text2: text_asm ld hl, SilphCo5TrainerHeader0 call TalkToTrainer jp TextScriptEnd SilphCo5BattleText2: text_far _SilphCo5BattleText2 text_end SilphCo5EndBattleText2: text_far _SilphCo5EndBattleText2 text_end SilphCo5AfterBattleText2: text_far _SilphCo5AfterBattleText2 text_end SilphCo5Text3: text_asm ld hl, SilphCo5TrainerHeader1 call TalkToTrainer jp TextScriptEnd SilphCo5BattleText3: text_far _SilphCo5BattleText3 text_end SilphCo5EndBattleText3: text_far _SilphCo5EndBattleText3 text_end SilphCo5AfterBattleText3: text_far _SilphCo5AfterBattleText3 text_end SilphCo5Text4: text_asm ld hl, SilphCo5TrainerHeader2 call TalkToTrainer jp TextScriptEnd SilphCo5BattleText4: text_far _SilphCo5BattleText4 text_end SilphCo5EndBattleText4: text_far _SilphCo5EndBattleText4 text_end SilphCo5AfterBattleText4: text_far _SilphCo5AfterBattleText4 text_end SilphCo5Text5: text_asm ld hl, SilphCo5TrainerHeader3 call TalkToTrainer jp TextScriptEnd SilphCo5BattleText5: text_far _SilphCo5BattleText5 text_end SilphCo5EndBattleText5: text_far _SilphCo5EndBattleText5 text_end SilphCo5AfterBattleText5: text_far _SilphCo5AfterBattleText5 text_end SilphCo5Text9: text_far _SilphCo5Text9 text_end SilphCo5Text10: text_far _SilphCo5Text10 text_end SilphCo5Text11: text_far _SilphCo5Text11 text_end