ref: 254f26bf6b36f1a35f3c3f58516e4f719af122c2
dir: /scripts/ViridianGym.asm/
ViridianGym_Script: ld hl, Gym8CityName ld de, Gym8LeaderName call LoadGymLeaderAndCityName call EnableAutoTextBoxDrawing ld hl, ViridianGymTrainerHeader0 ld de, ViridianGym_ScriptPointers ld a, [wViridianGymCurScript] call ExecuteCurMapScriptInTable ld [wViridianGymCurScript], a ret Gym8CityName: db "VIRIDIAN CITY@" Gym8LeaderName: db "GIOVANNI@" ViridianGymScript_748d6: xor a ld [wJoyIgnore], a ld [wViridianGymCurScript], a ld [wCurMapScript], a ret ViridianGym_ScriptPointers: dw ViridianGymScript0 dw DisplayEnemyTrainerTextAndStartBattle dw EndTrainerBattle dw ViridianGymScript3 dw ViridianGymScript4 ViridianGymScript0: ld a, [wYCoord] ld b, a ld a, [wXCoord] ld c, a ld hl, ViridianGymArrowTilePlayerMovement call DecodeArrowMovementRLE cp $ff jp z, CheckFightingMapTrainers call StartSimulatingJoypadStates ld hl, wd736 set 7, [hl] ld a, SFX_ARROW_TILES call PlaySound ld a, $ff ld [wJoyIgnore], a ld a, $4 ld [wCurMapScript], a ret ;format: ;db y,x ;dw pointer to movement ViridianGymArrowTilePlayerMovement: db $b,$13 dw ViridianGymArrowMovement1 db $1,$13 dw ViridianGymArrowMovement2 db $2,$12 dw ViridianGymArrowMovement3 db $2,$b dw ViridianGymArrowMovement4 db $a,$10 dw ViridianGymArrowMovement5 db $6,$4 dw ViridianGymArrowMovement6 db $d,$5 dw ViridianGymArrowMovement7 db $e,$4 dw ViridianGymArrowMovement8 db $f,$0 dw ViridianGymArrowMovement9 db $f,$1 dw ViridianGymArrowMovement10 db $10,$d dw ViridianGymArrowMovement11 db $11,$d dw ViridianGymArrowMovement12 db $FF ;format: direction, count ViridianGymArrowMovement1: db D_UP,$09,$FF ViridianGymArrowMovement2: db D_LEFT,$08,$FF ViridianGymArrowMovement3: db D_DOWN,$09,$FF ViridianGymArrowMovement4: db D_RIGHT,$06,$FF ViridianGymArrowMovement5: db D_DOWN,$02,$FF ViridianGymArrowMovement6: db D_DOWN,$07,$FF ViridianGymArrowMovement7: db D_RIGHT,$08,$FF ViridianGymArrowMovement8: db D_RIGHT,$09,$FF ViridianGymArrowMovement9: db D_UP,$08,$FF ViridianGymArrowMovement10: db D_UP,$06,$FF ViridianGymArrowMovement11: db D_LEFT,$06,$FF ViridianGymArrowMovement12: db D_LEFT,$0C,$FF ViridianGymScript4: ld a, [wSimulatedJoypadStatesIndex] and a jr nz, .asm_74980 xor a ld [wJoyIgnore], a ld hl, wd736 res 7, [hl] ld a, $0 ld [wCurMapScript], a ret .asm_74980 farjp LoadSpinnerArrowTiles ViridianGymScript3: ld a, [wIsInBattle] cp $ff jp z, ViridianGymScript_748d6 ld a, $f0 ld [wJoyIgnore], a ViridianGymScript3_74995: ld a, $c ldh [hSpriteIndexOrTextID], a call DisplayTextID SetEvent EVENT_BEAT_VIRIDIAN_GYM_GIOVANNI lb bc, TM_FISSURE, 1 call GiveItem jr nc, .BagFull ld a, $d ldh [hSpriteIndexOrTextID], a call DisplayTextID SetEvent EVENT_GOT_TM27 jr .gymVictory .BagFull ld a, $e ldh [hSpriteIndexOrTextID], a call DisplayTextID .gymVictory ld hl, wObtainedBadges set BIT_EARTHBADGE, [hl] ld hl, wBeatGymFlags set BIT_EARTHBADGE, [hl] ; deactivate gym trainers SetEventRange EVENT_BEAT_VIRIDIAN_GYM_TRAINER_0, EVENT_BEAT_VIRIDIAN_GYM_TRAINER_7 ld a, HS_ROUTE_22_RIVAL_2 ld [wMissableObjectIndex], a predef ShowObject SetEvents EVENT_2ND_ROUTE22_RIVAL_BATTLE, EVENT_ROUTE22_RIVAL_WANTS_BATTLE jp ViridianGymScript_748d6 ViridianGym_TextPointers: dw ViridianGymText1 dw ViridianGymText2 dw ViridianGymText3 dw ViridianGymText4 dw ViridianGymText5 dw ViridianGymText6 dw ViridianGymText7 dw ViridianGymText8 dw ViridianGymText9 dw ViridianGymText10 dw PickUpItemText dw ViridianGymText12 dw ViridianGymText13 dw ViridianGymText14 ViridianGymTrainerHeader0: trainer EVENT_BEAT_VIRIDIAN_GYM_TRAINER_0, 4, ViridianGymBattleText1, ViridianGymEndBattleText1, ViridianGymAfterBattleText1 ViridianGymTrainerHeader1: trainer EVENT_BEAT_VIRIDIAN_GYM_TRAINER_1, 4, ViridianGymBattleText2, ViridianGymEndBattleText2, ViridianGymAfterBattleText2 ViridianGymTrainerHeader2: trainer EVENT_BEAT_VIRIDIAN_GYM_TRAINER_2, 4, ViridianGymBattleText3, ViridianGymEndBattleText3, ViridianGymAfterBattleText3 ViridianGymTrainerHeader3: trainer EVENT_BEAT_VIRIDIAN_GYM_TRAINER_3, 2, ViridianGymBattleText4, ViridianGymEndBattleText4, ViridianGymAfterBattleText4 ViridianGymTrainerHeader4: trainer EVENT_BEAT_VIRIDIAN_GYM_TRAINER_4, 3, ViridianGymBattleText5, ViridianGymEndBattleText5, ViridianGymAfterBattleText5 ViridianGymTrainerHeader5: trainer EVENT_BEAT_VIRIDIAN_GYM_TRAINER_5, 4, ViridianGymBattleText6, ViridianGymEndBattleText6, ViridianGymAfterBattleText6 ViridianGymTrainerHeader6: trainer EVENT_BEAT_VIRIDIAN_GYM_TRAINER_6, 1, 3, ViridianGymBattleText7, ViridianGymEndBattleText7, ViridianGymAfterBattleText7 ViridianGymTrainerHeader7: trainer EVENT_BEAT_VIRIDIAN_GYM_TRAINER_7, 1, 4, ViridianGymBattleText8, ViridianGymEndBattleText8, ViridianGymAfterBattleText8 db -1 ; end ViridianGymText1: text_asm CheckEvent EVENT_BEAT_VIRIDIAN_GYM_GIOVANNI jr z, .beginBattle CheckEventReuseA EVENT_GOT_TM27 jr nz, .afterVictory call z, ViridianGymScript3_74995 call DisableWaitingAfterTextDisplay jr .done .afterVictory ld a, $1 ld [wDoNotWaitForButtonPressAfterDisplayingText], a ld hl, ViridianGymText_74ad9 call PrintText call GBFadeOutToBlack ld a, HS_VIRIDIAN_GYM_GIOVANNI ld [wMissableObjectIndex], a predef HideObject call UpdateSprites call Delay3 call GBFadeInFromBlack jr .done .beginBattle ld hl, ViridianGymText_74ace call PrintText ld hl, wd72d set 6, [hl] set 7, [hl] ld hl, ViridianGymText_74ad3 ld de, ViridianGymText_74ad3 call SaveEndBattleTextPointers ldh a, [hSpriteIndex] ld [wSpriteIndex], a call EngageMapTrainer call InitBattleEnemyParameters ld a, $8 ld [wGymLeaderNo], a ld a, $3 ld [wViridianGymCurScript], a .done jp TextScriptEnd ViridianGymText_74ace: text_far _ViridianGymText_74ace text_end ViridianGymText_74ad3: text_far _ViridianGymText_74ad3 sound_level_up ; probably supposed to play SFX_GET_ITEM_1 but the wrong music bank is loaded text_end ViridianGymText_74ad9: text_far _ViridianGymText_74ad9 text_waitbutton text_end ViridianGymText12: text_far _ViridianGymText12 text_end ViridianGymText13: text_far _ReceivedTM27Text sound_get_item_1 TM27ExplanationText: text_far _TM27ExplanationText text_end ViridianGymText14: text_far _TM27NoRoomText text_end ViridianGymText2: text_asm ld hl, ViridianGymTrainerHeader0 call TalkToTrainer jp TextScriptEnd ViridianGymBattleText1: text_far _ViridianGymBattleText1 text_end ViridianGymEndBattleText1: text_far _ViridianGymEndBattleText1 text_end ViridianGymAfterBattleText1: text_far _ViridianGymAfterBattleText1 text_end ViridianGymText3: text_asm ld hl, ViridianGymTrainerHeader1 call TalkToTrainer jp TextScriptEnd ViridianGymBattleText2: text_far _ViridianGymBattleText2 text_end ViridianGymEndBattleText2: text_far _ViridianGymEndBattleText2 text_end ViridianGymAfterBattleText2: text_far _ViridianGymAfterBattleText2 text_end ViridianGymText4: text_asm ld hl, ViridianGymTrainerHeader2 call TalkToTrainer jp TextScriptEnd ViridianGymBattleText3: text_far _ViridianGymBattleText3 text_end ViridianGymEndBattleText3: text_far _ViridianGymEndBattleText3 text_end ViridianGymAfterBattleText3: text_far _ViridianGymAfterBattleText3 text_end ViridianGymText5: text_asm ld hl, ViridianGymTrainerHeader3 call TalkToTrainer jp TextScriptEnd ViridianGymBattleText4: text_far _ViridianGymBattleText4 text_end ViridianGymEndBattleText4: text_far _ViridianGymEndBattleText4 text_end ViridianGymAfterBattleText4: text_far _ViridianGymAfterBattleText4 text_end ViridianGymText6: text_asm ld hl, ViridianGymTrainerHeader4 call TalkToTrainer jp TextScriptEnd ViridianGymBattleText5: text_far _ViridianGymBattleText5 text_end ViridianGymEndBattleText5: text_far _ViridianGymEndBattleText5 text_end ViridianGymAfterBattleText5: text_far _ViridianGymAfterBattleText5 text_end ViridianGymText7: text_asm ld hl, ViridianGymTrainerHeader5 call TalkToTrainer jp TextScriptEnd ViridianGymBattleText6: text_far _ViridianGymBattleText6 text_end ViridianGymEndBattleText6: text_far _ViridianGymEndBattleText6 text_end ViridianGymAfterBattleText6: text_far _ViridianGymAfterBattleText6 text_end ViridianGymText8: text_asm ld hl, ViridianGymTrainerHeader6 call TalkToTrainer jp TextScriptEnd ViridianGymBattleText7: text_far _ViridianGymBattleText7 text_end ViridianGymEndBattleText7: text_far _ViridianGymEndBattleText7 text_end ViridianGymAfterBattleText7: text_far _ViridianGymAfterBattleText7 text_end ViridianGymText9: text_asm ld hl, ViridianGymTrainerHeader7 call TalkToTrainer jp TextScriptEnd ViridianGymBattleText8: text_far _ViridianGymBattleText8 text_end ViridianGymEndBattleText8: text_far _ViridianGymEndBattleText8 text_end ViridianGymAfterBattleText8: text_far _ViridianGymAfterBattleText8 text_end ViridianGymText10: text_asm CheckEvent EVENT_BEAT_VIRIDIAN_GYM_GIOVANNI jr nz, .asm_1abd1 ld hl, ViridianGymText_74bd4 call PrintText jr .asm_6064d .asm_1abd1 ld hl, ViridianGymText_74bd9 call PrintText .asm_6064d jp TextScriptEnd ViridianGymText_74bd4: text_far _ViridianGymText_74bd4 text_end ViridianGymText_74bd9: text_far _ViridianGymText_74bd9 text_end