ref: 25a3e67b940fc91c11ed9b408fa20762995e6948
dir: /scripts/Route3.asm/
Route3_Script: call EnableAutoTextBoxDrawing ld hl, Route3TrainerHeader0 ld de, Route3_ScriptPointers ld a, [wRoute3CurScript] call ExecuteCurMapScriptInTable ld [wRoute3CurScript], a ret Route3_ScriptPointers: dw CheckFightingMapTrainers dw DisplayEnemyTrainerTextAndStartBattle dw EndTrainerBattle Route3_TextPointers: dw Route3Text1 dw Route3Text2 dw Route3Text3 dw Route3Text4 dw Route3Text5 dw Route3Text6 dw Route3Text7 dw Route3Text8 dw Route3Text9 dw Route3Text10 Route3TrainerHeader0: dbEventFlagBit EVENT_BEAT_ROUTE_3_TRAINER_0 db ($2 << 4) ; trainer's view range dwEventFlagAddress EVENT_BEAT_ROUTE_3_TRAINER_0 dw Route3BattleText1 ; TextBeforeBattle dw Route3AfterBattleText1 ; TextAfterBattle dw Route3EndBattleText1 ; TextEndBattle dw Route3EndBattleText1 ; TextEndBattle Route3TrainerHeader1: dbEventFlagBit EVENT_BEAT_ROUTE_3_TRAINER_1 db ($3 << 4) ; trainer's view range dwEventFlagAddress EVENT_BEAT_ROUTE_3_TRAINER_1 dw Route3BattleText2 ; TextBeforeBattle dw Route3AfterBattleText2 ; TextAfterBattle dw Route3EndBattleText2 ; TextEndBattle dw Route3EndBattleText2 ; TextEndBattle Route3TrainerHeader2: dbEventFlagBit EVENT_BEAT_ROUTE_3_TRAINER_2 db ($2 << 4) ; trainer's view range dwEventFlagAddress EVENT_BEAT_ROUTE_3_TRAINER_2 dw Route3BattleText3 ; TextBeforeBattle dw Route3AfterBattleText3 ; TextAfterBattle dw Route3EndBattleText3 ; TextEndBattle dw Route3EndBattleText3 ; TextEndBattle Route3TrainerHeader3: dbEventFlagBit EVENT_BEAT_ROUTE_3_TRAINER_3 db ($1 << 4) ; trainer's view range dwEventFlagAddress EVENT_BEAT_ROUTE_3_TRAINER_3 dw Route3BattleText4 ; TextBeforeBattle dw Route3AfterBattleText4 ; TextAfterBattle dw Route3EndBattleText4 ; TextEndBattle dw Route3EndBattleText4 ; TextEndBattle Route3TrainerHeader4: dbEventFlagBit EVENT_BEAT_ROUTE_3_TRAINER_4 db ($4 << 4) ; trainer's view range dwEventFlagAddress EVENT_BEAT_ROUTE_3_TRAINER_4 dw Route3BattleText5 ; TextBeforeBattle dw Route3AfterBattleText5 ; TextAfterBattle dw Route3EndBattleText5 ; TextEndBattle dw Route3EndBattleText5 ; TextEndBattle Route3TrainerHeader5: dbEventFlagBit EVENT_BEAT_ROUTE_3_TRAINER_5 db ($3 << 4) ; trainer's view range dwEventFlagAddress EVENT_BEAT_ROUTE_3_TRAINER_5 dw Route3BattleText6 ; TextBeforeBattle dw Route3AfterBattleText6 ; TextAfterBattle dw Route3EndBattleText6 ; TextEndBattle dw Route3EndBattleText6 ; TextEndBattle Route3TrainerHeader6: dbEventFlagBit EVENT_BEAT_ROUTE_3_TRAINER_6, 1 db ($3 << 4) ; trainer's view range dwEventFlagAddress EVENT_BEAT_ROUTE_3_TRAINER_6, 1 dw Route3BattleText7 ; TextBeforeBattle dw Route3AfterBattleText7 ; TextAfterBattle dw Route3EndBattleText7 ; TextEndBattle dw Route3EndBattleText7 ; TextEndBattle Route3TrainerHeader7: dbEventFlagBit EVENT_BEAT_ROUTE_3_TRAINER_7, 1 db ($2 << 4) ; trainer's view range dwEventFlagAddress EVENT_BEAT_ROUTE_3_TRAINER_7, 1 dw Route3BattleText8 ; TextBeforeBattle dw Route3AfterBattleText8 ; TextAfterBattle dw Route3EndBattleText8 ; TextEndBattle dw Route3EndBattleText8 ; TextEndBattle db $ff Route3Text1: text_far _Route3Text1 text_end Route3Text2: text_asm ld hl, Route3TrainerHeader0 call TalkToTrainer jp TextScriptEnd Route3BattleText1: text_far _Route3BattleText1 text_end Route3EndBattleText1: text_far _Route3EndBattleText1 text_end Route3AfterBattleText1: text_far _Route3AfterBattleText1 text_end Route3Text3: text_asm ld hl, Route3TrainerHeader1 call TalkToTrainer jp TextScriptEnd Route3BattleText2: text_far _Route3BattleText2 text_end Route3EndBattleText2: text_far _Route3EndBattleText2 text_end Route3AfterBattleText2: text_far _Route3AfterBattleText2 text_end Route3Text4: text_asm ld hl, Route3TrainerHeader2 call TalkToTrainer jp TextScriptEnd Route3BattleText3: text_far _Route3BattleText3 text_end Route3EndBattleText3: text_far _Route3EndBattleText3 text_end Route3AfterBattleText3: text_far _Route3AfterBattleText3 text_end Route3Text5: text_asm ld hl, Route3TrainerHeader3 call TalkToTrainer jp TextScriptEnd Route3BattleText4: text_far _Route3BattleText4 text_end Route3EndBattleText4: text_far _Route3EndBattleText4 text_end Route3AfterBattleText4: text_far _Route3AfterBattleText4 text_end Route3Text6: text_asm ld hl, Route3TrainerHeader4 call TalkToTrainer jp TextScriptEnd Route3BattleText5: text_far _Route3BattleText5 text_end Route3EndBattleText5: text_far _Route3EndBattleText5 text_end Route3AfterBattleText5: text_far _Route3AfterBattleText5 text_end Route3Text7: text_asm ld hl, Route3TrainerHeader5 call TalkToTrainer jp TextScriptEnd Route3BattleText6: text_far _Route3BattleText6 text_end Route3EndBattleText6: text_far _Route3EndBattleText6 text_end Route3AfterBattleText6: text_far _Route3AfterBattleText6 text_end Route3Text8: text_asm ld hl, Route3TrainerHeader6 call TalkToTrainer jp TextScriptEnd Route3BattleText7: text_far _Route3BattleText7 text_end Route3EndBattleText7: text_far _Route3EndBattleText7 text_end Route3AfterBattleText7: text_far _Route3AfterBattleText7 text_end Route3Text9: text_asm ld hl, Route3TrainerHeader7 call TalkToTrainer jp TextScriptEnd Route3BattleText8: text_far _Route3BattleText8 text_end Route3EndBattleText8: text_far _Route3EndBattleText8 text_end Route3AfterBattleText8: text_far _Route3AfterBattleText8 text_end Route3Text10: text_far _Route3Text10 text_end