shithub: pokered

ref: 27d0b146addee8185178388e0f7a94353d8409ba
dir: /vc/pokered.patch.template/

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;Format Sample
;[xxxx]			;User-defined Name (Max:31 chars)
;Mode = 1		;1:Fixcode; 2:Fixvalue; 3:Mask; 4:Palette; 5:Double Frame Buffer
;Type = 0		;0:Begin 1:End
;Index = 0		;Index
;Address = x1F8000	;ROM Address
;MemAddress = x2000	;RAM Address
;Fixcode = 0		;Mode1: Fixed Rom Code; Mode2: Fixed Value
;DelayFrame = 0		;Delay Frame
;FadeFrame = 0		;Fade Frame 0:Off
;DarkEnable0 = 0	;0:Off, 1:On (for Normal Mode)
;ReduceEnable0 = 0	;0:Off, 1:On (for Normal Mode)
;MotionBEnable0 = 0	;0:Off, 1:Black Fade, 2:, 3:Frame Blend (for Normal Mode)
;Dark0 = 10		;0~10 (for Normal Mode)
;ReduceColorR0 = 0	;0~31 (for Normal Mode)
;ReduceColorG0 = 0	;0~31 (for Normal Mode)
;ReduceColorB0 = 0	;0~31 (for Normal Mode)
;MotionBlur0 = 31	;0~31 (for Normal Mode)
;DarkEnable1 = 0	;0:Off, 1:On (for Green Mode)
;ReduceEnable1 = 0	;0:Off, 1:On (for Green Mode)
;MotionBEnable1 = 0	;0:Off, 1:Black Fade, 2:, 3:Frame Blend (for Green Mode)
;Dark1 = 10		;0~10 (for Green Mode)
;ReduceColorR1 = 0	;0~31 (for Green Mode)
;ReduceColorG1 = 0	;0~31 (for Green Mode)
;ReduceColorB1 = 0	;0~31 (for Green Mode)
;MotionBlur1 = 31	;0~31 (for Green Mode)
;PaletteX = c31,31,31	;X:0~15, cR,G,B (0~31)
[SaveLimit]
Mode = 12
Type = 1
Index = {hex sGameData}
Address = {hex sGameDataEnd}

;[Fix pokemon]
;Mode = 2
;Address = 0x1551
;Type = 3

[send_send_buf2]
Mode = 2
Address = {HEX @}
Type = 29

[send_send_buf2_ret]
Mode = 2
Address = {HEX @}
Type = 30

[send_byt2]
Mode = 2
Address = {HEX @+5}
Type = 31

[send_byt2_ret]
Mode = 2
Address = {HEX @}
Type = 32

[send_dummy]
Mode = 2
Address = {HEX @}
Type = 33

[send_dummy_end]
Mode = 2
Address = {HEX @}
Type = 34

[FIGHT]
Mode = 1
Address = {HEX @+1}
Fixcode = {PATCH +1}

[FIGHT2]
Mode = 1
Address = {HEX @+1}
Fixcode = {PATCH +1}

[Network10]
Mode = 1
Address = {HEX @+1}
Fixcode = {PATCH +1}

[Network11]
Mode = 1
Address = {HEX @+1}
Fixcode = {PATCH +1}

[Network17]
Mode = 2
Address = {HEX @}
Type = 5

[Network424]
Mode = 2
Address = {HEX @}
Type = 4

[Network200]
Mode = 2
Address = {HEX @}
Type = 4

[Network_RECHECK]
Mode = 2
Address = {HEX @}
Type = 7

[Network_STOP]
Mode = 2
Address = {HEX @}
Type = 8

[Network_END]
Mode = 2
Address = {HEX @}
Type = 9

[Network_RESET]
Mode = 2
Address = {HEX @}
Type = 10

[linkCable fake begin]
Mode = 2
Address = {HEX @}
Type = 16

[linkCable fake end]
Mode = 2
Address = {HEX @}
Type = 17

[linkCable block input]
Mode = 2
Address = {HEX @+5}
Type = 18

;[save game start]
;Mode = 2
;Address = 0x59E6
;Type = 19

[save game end]
Mode = 2
Address = {HEX @}
Type = 20

;93 A7 A4 7F AB A8 AD AA 7F A7
;at 93
[Change_MSG]
Mode = 1
Address = {HEX @+1}
Fixcode = {PATCH_ +1 20}

[fight_ret]
Mode = 1
Address = {HEX @}
Fixcode = {PATCH}

[fight_ret_c]
Mode = 2
Address = {HEX @}
Type = 98

; The effect_no decide which animation will be played.
; So we use it as a condition value. The address of effect_no is 0xd07c
; a7 c0 3e 05 ea
;	and	a                                A7                 
;	ret	nz                               C0
;                             
;	ld	a,5                              3E 05
;	ld	(anime_buf),a                    EA
;     
;	                           
;effect_select_rdy:           
;	ld	(effect_no),a          						
;                             
;	call	put_wait             
;                             
;	ld	a,B_EFFECT_SELECT     


;rsm033659 
;no151 mega punch
[FPA 001 Begin]               
Mode = 3                      
Type = 0                      
Address = {HEX @}            
MotionBEnable0 = 3            
MotionBlur0 = 21 
MotionBEnable1 = 3 
MotionBlur1 = 21                
ConditionType = 11             
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wStringBuffer+5 wAnimationID  00  wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wStringBuffer+4 wAnimationID  00  wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}  
ConditionValueB = {dws_ ==            ==              ==              ==              ==              ==            ||  ==            ==              ==              ==              ==              ==            ||  ==            ==              ==              ==              ==          }  
ConditionValueC = {dws_ "M"           "E"             "G"             "A"             "P"             MEGA_PUNCH    00  "S"           "E"             "L"             "F"             "D"             MEGA_PUNCH    00  "E"           "X"             "P"             "L"             MEGA_PUNCH  }  


[FPA 001 End]                                               
Mode = 3                                                    
Type = 1                                                    
Address = {HEX @}                                           
ConditionType = 0                                           
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wStringBuffer+5 wAnimationID} 
ConditionValueB = {dws_ ==            ==              ==              ==              ==              ==          } 
ConditionValueC = {dws_ "M"           "E"             "G"             "A"             "P"             MEGA_PUNCH  } 
                                    
                                    
;rsm032916    
;no117 guillotine                
[FPA 002 Begin]                     
Mode = 3                            
Type = 0                            
Address = {HEX @}                   
MotionBEnable0 = 3                  
MotionBlur0 = 9   
MotionBEnable1 = 3                  
MotionBlur1 = 8                    
ConditionType = 0                   
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}         
ConditionValueB = {dws_ ==            ==              ==              ==              ==          }         
ConditionValueC = {dws_ "G"           "U"             "I"             "L"             GUILLOTINE  } 

[FPA 002 End]                 
Mode = 3                      
Type = 1                      
Address = {HEX @}           
ConditionType = 0             
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID} 
ConditionValueB = {dws_ ==            ==              ==              ==              ==          } 
ConditionValueC = {dws_ "G"           "U"             "I"             "L"             GUILLOTINE  } 


;rsm041307 
;no150 mega kick
[FPA 003 Begin]               
Mode = 3                      
Type = 0                      
Address = {HEX @}            
MotionBEnable0 = 3            
MotionBlur0 = 25  
MotionBEnable1 = 3 
MotionBlur1 = 21                 
ConditionType = 0             
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wStringBuffer+5 wAnimationID}  
ConditionValueB = {dws_ ==            ==              ==              ==              ==              ==          }  
ConditionValueC = {dws_ "M"           "E"             "G"             "A"             "K"             MEGA_KICK   } 


;rsm001929 
;no123 bubble beam
[FPA 004 Begin@FPA_Bubblebeam_Begin]                           
Mode = 3                                   
Type = 0                                   
Address = {hex @}                         
MotionBEnable0 = 3                         
MotionBlur0 = 30                             
ConditionType = 0                          
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}                                            
ConditionValueB = {dws_ ==            ==              ==              ==              ==          }  
ConditionValueC = {dws_ "B"           "U"             "B"             "B"             BUBBLEBEAM  } 

[FPA 004 End]                         
Mode = 3                              
Type = 1                              
Address = {hex @}                     
ConditionType = 11                     
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID  00  wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wStringBuffer+5 wAnimationID}  
ConditionValueB = {dws_ ==            ==              ==              ==              ==            ||  ==            ==              ==              ==              ==              ==          } 
ConditionValueC = {dws_ "B"           "U"             "B"             "B"             BUBBLEBEAM    00  "M"           "E"             "G"             "A"             "K"             MEGA_KICK   } 
 

;rsm103658 
;no116 hyper beam
[FPA 005 Begin@FPA_Hyper_Beam_Begin]                                                 
Mode = 3               
Type = 0               
Address = {HEX @}         
MotionBEnable0 = 1        
MotionBlur0 = 5    
MotionBEnable1 = 1                   
MotionBlur1 = 5 
ConditionType = 0                                     
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}    
ConditionValueB = {dws_ ==            ==              ==              ==              ==          }    
ConditionValueC = {dws_ "H"           "Y"             "P"             "E"             HYPER_BEAM  }    

[FPA 005 End]                      
Mode = 3                           
Type = 1                           
Address = {HEX @}                 
ConditionType = 0                  
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}              
ConditionValueB = {dws_ ==            ==              ==              ==              ==          }              
ConditionValueC = {dws_ "H"           "Y"             "P"             "E"             HYPER_BEAM  }        


;rsm133358
;no57 thunderbolt
[FPA 006 Begin@FPA_Thunderbolt_Begin]                                                 
Mode = 3               
Type = 0               
Address = {HEX @}       
MotionBEnable0 = 3        
MotionBlur0 = 30    
ConditionType = 0                                     
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}  
ConditionValueB = {dws_ ==            ==              ==              ==              ==          }  
ConditionValueC = {dws_ "T"           "H"             "U"             "N"             THUNDERBOLT }  
   
                         
[FPA 006 End@FPA_Thunderbolt_End]       
Mode = 3                 
Type = 1                 
Address = {HEX @}
ConditionType = 0                     
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}    
ConditionValueB = {dws_ ==            ==              ==              ==              ==          } 
ConditionValueC = {dws_ "T"           "H"             "U"             "N"             THUNDERBOLT } 

;rsm152340  
;no159 reflect                                  
[FPA 007 Begin@FPA_Reflect_Begin]                                                   
Mode = 3                 
Type = 0                 
Address = {hex @}        
MotionBEnable0 = 1       
MotionBlur0 = 6 
MotionBEnable1 = 1       
MotionBlur1 = 5 
ConditionType = 0               
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}       
ConditionValueB = {dws_ ==            ==              ==              ==              ==          }       
ConditionValueC = {dws_ "R"           "E"             "F"             "L"             REFLECT     }                
                         
[FPA 007 End]       
Mode = 3                 
Type = 1                 
Address = {HEX @}
ConditionType = 0               
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}   
ConditionValueB = {dws_ ==            ==              ==              ==              ==          }   
ConditionValueC = {dws_ "R"           "E"             "F"             "L"             REFLECT     }  

;rsm171812  
;no156 dream eater                               
[FPA 008 Begin@FPA_Dream_Eater_Begin]                                                   
Mode = 3                 
Type = 0                 
Address = {hex @} 
MotionBEnable0 = 3       
MotionBlur0 = 10 
MotionBEnable1 = 3       
MotionBlur1 = 7 
ConditionType = 0               
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}  
ConditionValueB = {dws_ ==            ==              ==              ==              ==          } 
ConditionValueC = {dws_ "D"           "R"             "E"             "A"             DREAM_EATER }          
                         
[FPA 008 End]       
Mode = 3                 
Type = 1                 
Address = {HEX @}
ConditionType = 0               
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wStringBuffer+4} {dws/ wAnimationID} 
ConditionValueB = {dws_ ==            ==              ==              ==              ==             } {dws/ ==          }
ConditionValueC = {dws_ "B"           "L"             "I"             "Z"             "Z"            } {dws/ BLIZZARD    }

;rsm174650   
;no36 spore                       
[FPA 009 Begin@FPA_Spore_Begin]                       
Mode = 3                              
Type = 0                              
Address = {HEX @}                     
MotionBEnable0 = 3                    
MotionBlur0 = 8  
MotionBEnable1 = 3                    
MotionBlur1 = 8                      
ConditionType = 0                     
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}           
ConditionValueB = {dws_ ==            ==              ==              ==              ==          }           
ConditionValueC = {dws_ "S"           "P"             "O"             "R"             SPORE       }           
                                      

;rsm152115
;no12 rock slide                      
[FPA 010 Begin]                       
Mode = 3                              
Type = 0                              
Address = {HEX @}                     
MotionBEnable0 = 3                    
MotionBlur0 = 27                      
ConditionType = 0                     
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}      
ConditionValueB = {dws_ ==            ==              ==              ==              ==          }      
ConditionValueC = {dws_ "R"           "O"             "C"             "K"             ROCK_SLIDE  }      
                                      
[FPA 010 End]                         
Mode = 3                              
Type = 1                              
Address = {HEX @}                    
ConditionType = 11                     
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID  00  wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID  00  wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID  00  wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wStringBuffer+4 wAnimationID  00  wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wStringBuffer+4 wAnimationID  00  wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wStringBuffer+5 wAnimationID  00  wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID  00  wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}  
ConditionValueB = {dws_ ==            ==              ==              ==              ==            ||  ==            ==              ==              ==              ==            ||  ==            ==              ==              ==              ==            ||  ==            ==              ==              ==              ==              ==            ||  ==            ==              ==              ==              ==              ==            ||  ==            ==              ==              ==              ==              ==            ||  ==            ==              ==              ==              ==            ||  ==            ==              ==              ==              ==          }
ConditionValueC = {dws_ "D"           "R"             "E"             "A"             DREAM_EATER   00  "R"           "O"             "C"             "K"             ROCK_SLIDE    00  "S"           "P"             "O"             "R"             SPORE         00  "S"           "E"             "L"             "F"             "D"             MEGA_PUNCH    00  "S"           "E"             "L"             "F"             "D"             SELFDESTRUCT  00  "C"           "O"             "N"             "F"             "S"             CONFUSION     00  "E"           "X"             "P"             "L"             EXPLOSION     00  "E"           "X"             "P"             "L"             MEGA_PUNCH  }


;explosion  
;No76 explosion                                             
[FPA 76 Begin]                                                  
Mode = 3                                                         
Type = 0                                                         
Address = {HEX @}                                              
MotionBEnable0 = 3                                               
MotionBlur0 = 28                                                 
ConditionType = 0                                                
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}                    
ConditionValueB = {dws_ ==            ==              ==              ==              ==          }                    
ConditionValueC = {dws_ "E"           "X"             "P"             "L"             EXPLOSION   }  


;No56 self-destruct                                                 
[FPA 56 Begin]                                                 
Mode = 3                                                        
Type = 0                                                        
Address = {HEX @}                                               
MotionBEnable0 = 3                                              
MotionBlur0 = 23                                                
ConditionType = 0                                               
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wStringBuffer+4 wAnimationID}      
ConditionValueB = {dws_ ==            ==              ==              ==              ==              ==          }      
ConditionValueC = {dws_ "S"           "E"             "L"             "F"             "D"             SELFDESTRUCT}   


;No131 blizzard                                                                                                           
[FPA 131 Begin]                                                                                                                                 
Mode = 3                                                              
Type = 0                                                              
Address = {HEX @}                                                     
MotionBEnable0 = 3                                                    
MotionBlur0 = 26                                                      
ConditionType = 0                                                     
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wStringBuffer+4 wAnimationID}            
ConditionValueB = {dws_ ==            ==              ==              ==              ==              ==          }            
ConditionValueC = {dws_ "B"           "L"             "I"             "Z"             "Z"             BLIZZARD    }           


;confusion                                                     
[FPA conf Begin]                                                      
Mode = 3                                                                                     
Type = 0                                                             
Address = {hex @}                                                  
MotionBEnable1 = 3                                                   
MotionBlur1 = 21                                                     
ConditionType = 0                                                     
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wStringBuffer+5 wAnimationID}            
ConditionValueB = {dws_ ==            ==              ==              ==              ==              ==          }           
ConditionValueC = {dws_ "C"           "O"             "N"             "F"             "S"             CONFUSION   }  

;phychic                                                   
[FPA phy Begin]                                                                                                                
Mode = 3                                                   
Type = 0                                                   
Address = {hex @}                                          
MotionBEnable1 = 3                                         
MotionBlur1 = 21                                           
ConditionType = 0                                          
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wStringBuffer+5 wAnimationID} 
ConditionValueB = {dws_ ==            ==              ==              ==              ==              ==          } 
ConditionValueC = {dws_ "P"           "S"             "Y"             "C"             "I"             PSYCHIC_M   }    

[FPA phy End]                                                                                    
Mode = 3                                                                                         
Type = 1                                                                                         
Address = {hex @}                                                                                
ConditionType = 0                                                                                                                                
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wStringBuffer+5 wAnimationID}   
ConditionValueB = {dws_ ==            ==              ==              ==              ==              ==          }   
ConditionValueC = {dws_ "P"           "S"             "Y"             "C"             "I"             PSYCHIC_M   }