ref: 2a4b8b5a248065d2ef80b9960228750112f30da5
dir: /engine/items/item_effects.asm/
UseItem_:: ld a, 1 ld [wActionResultOrTookBattleTurn], a ; initialise to success value ld a, [wcf91] ;contains item_ID cp HM01 jp nc, ItemUseTMHM ld hl, ItemUsePtrTable dec a add a ld c, a ld b, 0 add hl, bc ld a, [hli] ld h, [hl] ld l, a jp hl ItemUsePtrTable: ; entries correspond to item ids dw ItemUseBall ; MASTER_BALL dw ItemUseBall ; ULTRA_BALL dw ItemUseBall ; GREAT_BALL dw ItemUseBall ; POKE_BALL dw ItemUseTownMap ; TOWN_MAP dw ItemUseBicycle ; BICYCLE dw ItemUseSurfboard ; out-of-battle Surf effect dw ItemUseBall ; SAFARI_BALL dw ItemUsePokedex ; POKEDEX dw ItemUseEvoStone ; MOON_STONE dw ItemUseMedicine ; ANTIDOTE dw ItemUseMedicine ; BURN_HEAL dw ItemUseMedicine ; ICE_HEAL dw ItemUseMedicine ; AWAKENING dw ItemUseMedicine ; PARLYZ_HEAL dw ItemUseMedicine ; FULL_RESTORE dw ItemUseMedicine ; MAX_POTION dw ItemUseMedicine ; HYPER_POTION dw ItemUseMedicine ; SUPER_POTION dw ItemUseMedicine ; POTION dw ItemUseBait ; BOULDERBADGE dw ItemUseRock ; CASCADEBADGE dw UnusableItem ; THUNDERBADGE dw UnusableItem ; RAINBOWBADGE dw UnusableItem ; SOULBADGE dw UnusableItem ; MARSHBADGE dw UnusableItem ; VOLCANOBADGE dw UnusableItem ; EARTHBADGE dw ItemUseEscapeRope ; ESCAPE_ROPE dw ItemUseRepel ; REPEL dw UnusableItem ; OLD_AMBER dw ItemUseEvoStone ; FIRE_STONE dw ItemUseEvoStone ; THUNDER_STONE dw ItemUseEvoStone ; WATER_STONE dw ItemUseVitamin ; HP_UP dw ItemUseVitamin ; PROTEIN dw ItemUseVitamin ; IRON dw ItemUseVitamin ; CARBOS dw ItemUseVitamin ; CALCIUM dw ItemUseVitamin ; RARE_CANDY dw UnusableItem ; DOME_FOSSIL dw UnusableItem ; HELIX_FOSSIL dw UnusableItem ; SECRET_KEY dw UnusableItem dw UnusableItem ; BIKE_VOUCHER dw ItemUseXAccuracy ; X_ACCURACY dw ItemUseEvoStone ; LEAF_STONE dw ItemUseCardKey ; CARD_KEY dw UnusableItem ; NUGGET dw UnusableItem ; ??? PP_UP dw ItemUsePokedoll ; POKE_DOLL dw ItemUseMedicine ; FULL_HEAL dw ItemUseMedicine ; REVIVE dw ItemUseMedicine ; MAX_REVIVE dw ItemUseGuardSpec ; GUARD_SPEC dw ItemUseSuperRepel ; SUPER_REPL dw ItemUseMaxRepel ; MAX_REPEL dw ItemUseDireHit ; DIRE_HIT dw UnusableItem ; COIN dw ItemUseMedicine ; FRESH_WATER dw ItemUseMedicine ; SODA_POP dw ItemUseMedicine ; LEMONADE dw UnusableItem ; S_S_TICKET dw UnusableItem ; GOLD_TEETH dw ItemUseXStat ; X_ATTACK dw ItemUseXStat ; X_DEFEND dw ItemUseXStat ; X_SPEED dw ItemUseXStat ; X_SPECIAL dw ItemUseCoinCase ; COIN_CASE dw ItemUseOaksParcel ; OAKS_PARCEL dw ItemUseItemfinder ; ITEMFINDER dw UnusableItem ; SILPH_SCOPE dw ItemUsePokeflute ; POKE_FLUTE dw UnusableItem ; LIFT_KEY dw UnusableItem ; EXP_ALL dw ItemUseOldRod ; OLD_ROD dw ItemUseGoodRod ; GOOD_ROD dw ItemUseSuperRod ; SUPER_ROD dw ItemUsePPUp ; PP_UP (real one) dw ItemUsePPRestore ; ETHER dw ItemUsePPRestore ; MAX_ETHER dw ItemUsePPRestore ; ELIXER dw ItemUsePPRestore ; MAX_ELIXER ItemUseBall: ; Balls can't be used out of battle. ld a, [wIsInBattle] and a jp z, ItemUseNotTime ; Balls can't catch trainers' Pokémon. dec a jp nz, ThrowBallAtTrainerMon ; If this is for the old man battle, skip checking if the party & box are full. ld a, [wBattleType] dec a jr z, .canUseBall ld a, [wPartyCount] ; is party full? cp PARTY_LENGTH jr nz, .canUseBall ld a, [wNumInBox] ; is box full? cp MONS_PER_BOX jp z, BoxFullCannotThrowBall .canUseBall xor a ld [wCapturedMonSpecies], a ld a, [wBattleType] cp BATTLE_TYPE_SAFARI jr nz, .skipSafariZoneCode .safariZone ld hl, wNumSafariBalls dec [hl] ; remove a Safari Ball .skipSafariZoneCode call RunDefaultPaletteCommand ld a, $43 ; successful capture value ld [wPokeBallAnimData], a call LoadScreenTilesFromBuffer1 ld hl, ItemUseText00 call PrintText ; If the player is fighting an unidentified ghost, set the value that indicates ; the Pokémon can't be caught and skip the capture calculations. callfar IsGhostBattle ld b, $10 ; can't be caught value jp z, .setAnimData ld a, [wBattleType] dec a jr nz, .notOldManBattle .oldManBattle ld hl, wGrassRate ld de, wPlayerName ld bc, NAME_LENGTH call CopyData ; save the player's name in the Wild Monster data (part of the Cinnabar Island Missingno. glitch) jp .captured .notOldManBattle ; If the player is fighting the ghost Marowak, set the value that indicates the ; Pokémon can't be caught and skip the capture calculations. ld a, [wCurMap] cp POKEMON_TOWER_6F jr nz, .loop ld a, [wEnemyMonSpecies2] cp RESTLESS_SOUL ld b, $10 ; can't be caught value jp z, .setAnimData ; Get the first random number. Let it be called Rand1. ; Rand1 must be within a certain range according the kind of ball being thrown. ; The ranges are as follows. ; Poké Ball: [0, 255] ; Great Ball: [0, 200] ; Ultra/Safari Ball: [0, 150] ; Loop until an acceptable number is found. .loop call Random ld b, a ; Get the item ID. ld hl, wcf91 ld a, [hl] ; The Master Ball always succeeds. cp MASTER_BALL jp z, .captured ; Anything will do for the basic Poké Ball. cp POKE_BALL jr z, .checkForAilments ; If it's a Great/Ultra/Safari Ball and Rand1 is greater than 200, try again. ld a, 200 cp b jr c, .loop ; Less than or equal to 200 is good enough for a Great Ball. ld a, [hl] cp GREAT_BALL jr z, .checkForAilments ; If it's an Ultra/Safari Ball and Rand1 is greater than 150, try again. ld a, 150 cp b jr c, .loop .checkForAilments ; Pokémon can be caught more easily with a status ailment. ; Depending on the status ailment, a certain value will be subtracted from ; Rand1. Let this value be called Status. ; The larger Status is, the more easily the Pokémon can be caught. ; no status ailment: Status = 0 ; Burn/Paralysis/Poison: Status = 12 ; Freeze/Sleep: Status = 25 ; If Status is greater than Rand1, the Pokémon will be caught for sure. ld a, [wEnemyMonStatus] and a jr z, .skipAilmentValueSubtraction ; no ailments and 1 << FRZ | SLP ld c, 12 jr z, .notFrozenOrAsleep ld c, 25 .notFrozenOrAsleep ld a, b sub c jp c, .captured ld b, a .skipAilmentValueSubtraction push bc ; save (Rand1 - Status) ; Calculate MaxHP * 255. xor a ldh [hMultiplicand], a ld hl, wEnemyMonMaxHP ld a, [hli] ldh [hMultiplicand + 1], a ld a, [hl] ldh [hMultiplicand + 2], a ld a, 255 ldh [hMultiplier], a call Multiply ; Determine BallFactor. It's 8 for Great Balls and 12 for the others. ld a, [wcf91] cp GREAT_BALL ld a, 12 jr nz, .skip1 ld a, 8 .skip1 ; Note that the results of all division operations are floored. ; Calculate (MaxHP * 255) / BallFactor. ldh [hDivisor], a ld b, 4 ; number of bytes in dividend call Divide ; Divide the enemy's current HP by 4. HP is not supposed to exceed 999 so ; the result should fit in a. If the division results in a quotient of 0, ; change it to 1. ld hl, wEnemyMonHP ld a, [hli] ld b, a ld a, [hl] srl b rr a srl b rr a and a jr nz, .skip2 inc a .skip2 ; Let W = ((MaxHP * 255) / BallFactor) / max(HP / 4, 1). Calculate W. ldh [hDivisor], a ld b, 4 call Divide ; If W > 255, store 255 in [hQuotient + 3]. ; Let X = min(W, 255) = [hQuotient + 3]. ldh a, [hQuotient + 2] and a jr z, .skip3 ld a, 255 ldh [hQuotient + 3], a .skip3 pop bc ; b = Rand1 - Status ; If Rand1 - Status > CatchRate, the ball fails to capture the Pokémon. ld a, [wEnemyMonActualCatchRate] cp b jr c, .failedToCapture ; If W > 255, the ball captures the Pokémon. ldh a, [hQuotient + 2] and a jr nz, .captured call Random ; Let this random number be called Rand2. ; If Rand2 > X, the ball fails to capture the Pokémon. ld b, a ldh a, [hQuotient + 3] cp b jr c, .failedToCapture .captured jr .skipShakeCalculations .failedToCapture ldh a, [hQuotient + 3] ld [wPokeBallCaptureCalcTemp], a ; Save X. ; Calculate CatchRate * 100. xor a ldh [hMultiplicand], a ldh [hMultiplicand + 1], a ld a, [wEnemyMonActualCatchRate] ldh [hMultiplicand + 2], a ld a, 100 ldh [hMultiplier], a call Multiply ; Determine BallFactor2. ; Poké Ball: BallFactor2 = 255 ; Great Ball: BallFactor2 = 200 ; Ultra/Safari Ball: BallFactor2 = 150 ld a, [wcf91] ld b, 255 cp POKE_BALL jr z, .skip4 ld b, 200 cp GREAT_BALL jr z, .skip4 ld b, 150 cp ULTRA_BALL jr z, .skip4 .skip4 ; Let Y = (CatchRate * 100) / BallFactor2. Calculate Y. ld a, b ldh [hDivisor], a ld b, 4 call Divide ; If Y > 255, there are 3 shakes. ; Note that this shouldn't be possible. ; The maximum value of Y is (255 * 100) / 150 = 170. ldh a, [hQuotient + 2] and a ld b, $63 ; 3 shakes jr nz, .setAnimData ; Calculate X * Y. ld a, [wPokeBallCaptureCalcTemp] ldh [hMultiplier], a call Multiply ; Calculate (X * Y) / 255. ld a, 255 ldh [hDivisor], a ld b, 4 call Divide ; Determine Status2. ; no status ailment: Status2 = 0 ; Burn/Paralysis/Poison: Status2 = 5 ; Freeze/Sleep: Status2 = 10 ld a, [wEnemyMonStatus] and a jr z, .skip5 and 1 << FRZ | SLP ld b, 5 jr z, .addAilmentValue ld b, 10 .addAilmentValue ; If the Pokémon has a status ailment, add Status2. ldh a, [hQuotient + 3] add b ldh [hQuotient + 3], a .skip5 ; Finally determine the number of shakes. ; Let Z = ((X * Y) / 255) + Status2 = [hQuotient + 3]. ; The number of shakes depend on the range Z is in. ; 0 ≤ Z < 10: 0 shakes (the ball misses) ; 10 ≤ Z < 30: 1 shake ; 30 ≤ Z < 70: 2 shakes ; 70 ≤ Z: 3 shakes ldh a, [hQuotient + 3] cp 10 ld b, $20 jr c, .setAnimData cp 30 ld b, $61 jr c, .setAnimData cp 70 ld b, $62 jr c, .setAnimData ld b, $63 .setAnimData ld a, b ld [wPokeBallAnimData], a .skipShakeCalculations ld c, 20 call DelayFrames ; Do the animation. ld a, TOSS_ANIM ld [wAnimationID], a xor a ldh [hWhoseTurn], a ld [wAnimationType], a ld [wDamageMultipliers], a ld a, [wWhichPokemon] push af ld a, [wcf91] push af predef MoveAnimation pop af ld [wcf91], a pop af ld [wWhichPokemon], a ; Determine the message to display from the animation. ld a, [wPokeBallAnimData] cp $10 ld hl, ItemUseBallText00 jp z, .printMessage cp $20 ld hl, ItemUseBallText01 jp z, .printMessage cp $61 ld hl, ItemUseBallText02 jp z, .printMessage cp $62 ld hl, ItemUseBallText03 jp z, .printMessage cp $63 ld hl, ItemUseBallText04 jp z, .printMessage ; Save current HP. ld hl, wEnemyMonHP ld a, [hli] push af ld a, [hli] push af ; Save status ailment. inc hl ld a, [hl] push af push hl ; If the Pokémon is transformed, the Pokémon is assumed to be a Ditto. ; This is a bug because a wild Pokémon could have used Transform via ; Mirror Move even though the only wild Pokémon that knows Transform is Ditto. ld hl, wEnemyBattleStatus3 bit TRANSFORMED, [hl] jr z, .notTransformed ld a, DITTO ld [wEnemyMonSpecies2], a jr .skip6 .notTransformed ; If the Pokémon is not transformed, set the transformed bit and copy the ; DVs to wTransformedEnemyMonOriginalDVs so that LoadEnemyMonData won't generate ; new DVs. set TRANSFORMED, [hl] ld hl, wTransformedEnemyMonOriginalDVs ld a, [wEnemyMonDVs] ld [hli], a ld a, [wEnemyMonDVs + 1] ld [hl], a .skip6 ld a, [wcf91] push af ld a, [wEnemyMonSpecies2] ld [wcf91], a ld a, [wEnemyMonLevel] ld [wCurEnemyLVL], a callfar LoadEnemyMonData pop af ld [wcf91], a pop hl pop af ld [hld], a dec hl pop af ld [hld], a pop af ld [hl], a ld a, [wEnemyMonSpecies] ld [wCapturedMonSpecies], a ld [wcf91], a ld [wd11e], a ld a, [wBattleType] dec a ; is this the old man battle? jr z, .oldManCaughtMon ; if so, don't give the player the caught Pokémon ld hl, ItemUseBallText05 call PrintText ; Add the caught Pokémon to the Pokédex. predef IndexToPokedex ld a, [wd11e] dec a ld c, a ld b, FLAG_TEST ld hl, wPokedexOwned predef FlagActionPredef ld a, c push af ld a, [wd11e] dec a ld c, a ld b, FLAG_SET predef FlagActionPredef pop af and a ; was the Pokémon already in the Pokédex? jr nz, .skipShowingPokedexData ; if so, don't show the Pokédex data ld hl, ItemUseBallText06 call PrintText call ClearSprites ld a, [wEnemyMonSpecies] ld [wd11e], a predef ShowPokedexData .skipShowingPokedexData ld a, [wPartyCount] cp PARTY_LENGTH ; is party full? jr z, .sendToBox xor a ; PLAYER_PARTY_DATA ld [wMonDataLocation], a call ClearSprites call AddPartyMon jr .done .sendToBox call ClearSprites call SendNewMonToBox ld hl, ItemUseBallText07 CheckEvent EVENT_MET_BILL jr nz, .printTransferredToPCText ld hl, ItemUseBallText08 .printTransferredToPCText call PrintText jr .done .oldManCaughtMon ld hl, ItemUseBallText05 .printMessage call PrintText call ClearSprites .done ld a, [wBattleType] and a ; is this the old man battle? ret nz ; if so, don't remove a ball from the bag ; Remove a ball from the bag. ld hl, wNumBagItems inc a ld [wItemQuantity], a jp RemoveItemFromInventory ItemUseBallText00: ;"It dodged the thrown ball!" ;"This pokemon can't be caught" text_far _ItemUseBallText00 text_end ItemUseBallText01: ;"You missed the pokemon!" text_far _ItemUseBallText01 text_end ItemUseBallText02: ;"Darn! The pokemon broke free!" text_far _ItemUseBallText02 text_end ItemUseBallText03: ;"Aww! It appeared to be caught!" text_far _ItemUseBallText03 text_end ItemUseBallText04: ;"Shoot! It was so close too!" text_far _ItemUseBallText04 text_end ItemUseBallText05: ;"All right! {MonName} was caught!" ;play sound text_far _ItemUseBallText05 sound_caught_mon text_promptbutton text_end ItemUseBallText07: ;"X was transferred to Bill's PC" text_far _ItemUseBallText07 text_end ItemUseBallText08: ;"X was transferred to someone's PC" text_far _ItemUseBallText08 text_end ItemUseBallText06: ;"New DEX data will be added..." ;play sound text_far _ItemUseBallText06 sound_dex_page_added text_promptbutton text_end ItemUseTownMap: ld a, [wIsInBattle] and a jp nz, ItemUseNotTime farjp DisplayTownMap ItemUseBicycle: ld a, [wIsInBattle] and a jp nz, ItemUseNotTime ld a, [wWalkBikeSurfState] ld [wWalkBikeSurfStateCopy], a cp 2 ; is the player surfing? jp z, ItemUseNotTime dec a ; is player already bicycling? jr nz, .tryToGetOnBike .getOffBike call ItemUseReloadOverworldData xor a ld [wWalkBikeSurfState], a ; change player state to walking call PlayDefaultMusic ; play walking music ld hl, GotOffBicycleText jr .printText .tryToGetOnBike call IsBikeRidingAllowed jp nc, NoCyclingAllowedHere call ItemUseReloadOverworldData xor a ; no keys pressed ldh [hJoyHeld], a ; current joypad state inc a ld [wWalkBikeSurfState], a ; change player state to bicycling ld hl, GotOnBicycleText call PlayDefaultMusic ; play bike riding music .printText jp PrintText ; used for Surf out-of-battle effect ItemUseSurfboard: ld a, [wWalkBikeSurfState] ld [wWalkBikeSurfStateCopy], a cp 2 ; is the player already surfing? jr z, .tryToStopSurfing .tryToSurf call IsNextTileShoreOrWater jp c, SurfingAttemptFailed ld hl, TilePairCollisionsWater call CheckForTilePairCollisions jp c, SurfingAttemptFailed .surf call .makePlayerMoveForward ld hl, wd730 set 7, [hl] ld a, 2 ld [wWalkBikeSurfState], a ; change player state to surfing call PlayDefaultMusic ; play surfing music ld hl, SurfingGotOnText jp PrintText .tryToStopSurfing xor a ldh [hSpriteIndexOrTextID], a ld d, 16 ; talking range in pixels (normal range) call IsSpriteInFrontOfPlayer2 res 7, [hl] ldh a, [hSpriteIndexOrTextID] and a ; is there a sprite in the way? jr nz, .cannotStopSurfing ld hl, TilePairCollisionsWater call CheckForTilePairCollisions jr c, .cannotStopSurfing ld hl, wTilesetCollisionPtr ; pointer to list of passable tiles ld a, [hli] ld h, [hl] ld l, a ; hl now points to passable tiles ld a, [wTileInFrontOfPlayer] ; tile in front of the player ld b, a .passableTileLoop ld a, [hli] cp b jr z, .stopSurfing cp $ff jr nz, .passableTileLoop .cannotStopSurfing ld hl, SurfingNoPlaceToGetOffText jp PrintText .stopSurfing call .makePlayerMoveForward ld hl, wd730 set 7, [hl] xor a ld [wWalkBikeSurfState], a ; change player state to walking dec a ld [wJoyIgnore], a call PlayDefaultMusic ; play walking music jp LoadWalkingPlayerSpriteGraphics ; uses a simulated button press to make the player move forward .makePlayerMoveForward ld a, [wPlayerDirection] ; direction the player is going bit PLAYER_DIR_BIT_UP, a ld b, D_UP jr nz, .storeSimulatedButtonPress bit PLAYER_DIR_BIT_DOWN, a ld b, D_DOWN jr nz, .storeSimulatedButtonPress bit PLAYER_DIR_BIT_LEFT, a ld b, D_LEFT jr nz, .storeSimulatedButtonPress ld b, D_RIGHT .storeSimulatedButtonPress ld a, b ld [wSimulatedJoypadStatesEnd], a xor a ld [wWastedByteCD39], a inc a ld [wSimulatedJoypadStatesIndex], a ret SurfingGotOnText: text_far _SurfingGotOnText text_end SurfingNoPlaceToGetOffText: text_far _SurfingNoPlaceToGetOffText text_end ItemUsePokedex: predef_jump ShowPokedexMenu ItemUseEvoStone: ld a, [wIsInBattle] and a jp nz, ItemUseNotTime ld a, [wWhichPokemon] push af ld a, [wcf91] ld [wEvoStoneItemID], a push af ld a, EVO_STONE_PARTY_MENU ld [wPartyMenuTypeOrMessageID], a ld a, $ff ld [wUpdateSpritesEnabled], a call DisplayPartyMenu pop bc jr c, .canceledItemUse ld a, b ld [wcf91], a ld a, $01 ld [wForceEvolution], a ld a, SFX_HEAL_AILMENT call PlaySoundWaitForCurrent call WaitForSoundToFinish callfar TryEvolvingMon ; try to evolve pokemon ld a, [wEvolutionOccurred] and a jr z, .noEffect pop af ld [wWhichPokemon], a ld hl, wNumBagItems ld a, 1 ; remove 1 stone ld [wItemQuantity], a jp RemoveItemFromInventory .noEffect call ItemUseNoEffect .canceledItemUse xor a ld [wActionResultOrTookBattleTurn], a ; item not used pop af ret ItemUseVitamin: ld a, [wIsInBattle] and a jp nz, ItemUseNotTime ItemUseMedicine: ld a, [wPartyCount] and a jp z, .emptyParty ld a, [wWhichPokemon] push af ld a, [wcf91] push af ld a, USE_ITEM_PARTY_MENU ld [wPartyMenuTypeOrMessageID], a ld a, $ff ld [wUpdateSpritesEnabled], a ld a, [wPseudoItemID] and a ; using Softboiled? jr z, .notUsingSoftboiled ; if using softboiled call GoBackToPartyMenu jr .getPartyMonDataAddress .emptyParty ld hl, .emptyPartyText xor a ld [wActionResultOrTookBattleTurn], a ; item use failed jp PrintText .emptyPartyText text "You don't have" line "any #MON!" prompt .notUsingSoftboiled call DisplayPartyMenu .getPartyMonDataAddress jp c, .canceledItemUse ld hl, wPartyMons ld bc, wPartyMon2 - wPartyMon1 ld a, [wWhichPokemon] call AddNTimes ld a, [wWhichPokemon] ld [wUsedItemOnWhichPokemon], a ld d, a ld a, [wcf91] ld e, a ld [wd0b5], a pop af ld [wcf91], a pop af ld [wWhichPokemon], a ld a, [wPseudoItemID] and a ; using Softboiled? jr z, .checkItemType ; if using softboiled ld a, [wWhichPokemon] cp d ; is the pokemon trying to use softboiled on itself? jr z, ItemUseMedicine ; if so, force another choice .checkItemType ld a, [wcf91] cp REVIVE jr nc, .healHP ; if it's a Revive or Max Revive cp FULL_HEAL jr z, .cureStatusAilment ; if it's a Full Heal cp HP_UP jp nc, .useVitamin ; if it's a vitamin or Rare Candy cp FULL_RESTORE jr nc, .healHP ; if it's a Full Restore or one of the potions ; fall through if it's one of the status-specific healing items .cureStatusAilment ld bc, wPartyMon1Status - wPartyMon1 add hl, bc ; hl now points to status ld a, [wcf91] lb bc, ANTIDOTE_MSG, 1 << PSN cp ANTIDOTE jr z, .checkMonStatus lb bc, BURN_HEAL_MSG, 1 << BRN cp BURN_HEAL jr z, .checkMonStatus lb bc, ICE_HEAL_MSG, 1 << FRZ cp ICE_HEAL jr z, .checkMonStatus lb bc, AWAKENING_MSG, SLP cp AWAKENING jr z, .checkMonStatus lb bc, PARALYZ_HEAL_MSG, 1 << PAR cp PARLYZ_HEAL jr z, .checkMonStatus lb bc, FULL_HEAL_MSG, $ff ; Full Heal .checkMonStatus ld a, [hl] ; pokemon's status and c ; does the pokemon have a status ailment the item can cure? jp z, .healingItemNoEffect ; if the pokemon has a status the item can heal xor a ld [hl], a ; remove the status ailment in the party data ld a, b ld [wPartyMenuTypeOrMessageID], a ; the message to display for the item used ld a, [wPlayerMonNumber] cp d ; is pokemon the item was used on active in battle? jp nz, .doneHealing ; if it is active in battle xor a ld [wBattleMonStatus], a ; remove the status ailment in the in-battle pokemon data push hl ld hl, wPlayerBattleStatus3 res BADLY_POISONED, [hl] ; heal Toxic status pop hl ld bc, wPartyMon1Stats - wPartyMon1Status add hl, bc ; hl now points to party stats ld de, wBattleMonStats ld bc, NUM_STATS * 2 call CopyData ; copy party stats to in-battle stat data predef DoubleOrHalveSelectedStats jp .doneHealing .healHP inc hl ; hl = address of current HP ld a, [hli] ld b, a ld [wHPBarOldHP+1], a ld a, [hl] ld c, a ld [wHPBarOldHP], a ; current HP stored at wHPBarOldHP (2 bytes, big-endian) or b jr nz, .notFainted .fainted ld a, [wcf91] cp REVIVE jr z, .updateInBattleFaintedData cp MAX_REVIVE jr z, .updateInBattleFaintedData jp .healingItemNoEffect .updateInBattleFaintedData ld a, [wIsInBattle] and a jr z, .compareCurrentHPToMaxHP push hl push de push bc ld a, [wUsedItemOnWhichPokemon] ld c, a ld hl, wPartyFoughtCurrentEnemyFlags ld b, FLAG_TEST predef FlagActionPredef ld a, c and a jr z, .next ld a, [wUsedItemOnWhichPokemon] ld c, a ld hl, wPartyGainExpFlags ld b, FLAG_SET predef FlagActionPredef .next pop bc pop de pop hl jr .compareCurrentHPToMaxHP .notFainted ld a, [wcf91] cp REVIVE jp z, .healingItemNoEffect cp MAX_REVIVE jp z, .healingItemNoEffect .compareCurrentHPToMaxHP push hl push bc ld bc, wPartyMon1MaxHP - (wPartyMon1HP + 1) add hl, bc ; hl now points to max HP pop bc ld a, [hli] cp b jr nz, .skipComparingLSB ; no need to compare the LSB's if the MSB's don't match ld a, [hl] cp c .skipComparingLSB pop hl jr nz, .notFullHP .fullHP ; if the pokemon's current HP equals its max HP ld a, [wcf91] cp FULL_RESTORE jp nz, .healingItemNoEffect inc hl inc hl ld a, [hld] ; status ailment and a ; does the pokemon have a status ailment? jp z, .healingItemNoEffect ld a, FULL_HEAL ld [wcf91], a dec hl dec hl dec hl jp .cureStatusAilment .notFullHP ; if the pokemon's current HP doesn't equal its max HP xor a ld [wLowHealthAlarm], a ;disable low health alarm ld [wChannelSoundIDs + Ch5], a push hl push de ld bc, wPartyMon1MaxHP - (wPartyMon1HP + 1) add hl, bc ; hl now points to max HP ld a, [hli] ld [wHPBarMaxHP+1], a ld a, [hl] ld [wHPBarMaxHP], a ; max HP stored at wHPBarMaxHP (2 bytes, big-endian) ld a, [wPseudoItemID] and a ; using Softboiled? jp z, .notUsingSoftboiled2 ; if using softboiled ld hl, wHPBarMaxHP ld a, [hli] push af ld a, [hli] push af ld a, [hli] push af ld a, [hl] push af ld hl, wPartyMon1MaxHP ld a, [wWhichPokemon] ld bc, wPartyMon2 - wPartyMon1 call AddNTimes ld a, [hli] ld [wHPBarMaxHP + 1], a ldh [hDividend], a ld a, [hl] ld [wHPBarMaxHP], a ldh [hDividend + 1], a ld a, 5 ldh [hDivisor], a ld b, 2 ; number of bytes call Divide ; get 1/5 of max HP of pokemon that used Softboiled ld bc, (wPartyMon1HP + 1) - (wPartyMon1MaxHP + 1) add hl, bc ; hl now points to LSB of current HP of pokemon that used Softboiled ; subtract 1/5 of max HP from current HP of pokemon that used Softboiled ldh a, [hQuotient + 3] push af ld b, a ld a, [hl] ld [wHPBarOldHP], a sub b ld [hld], a ld [wHPBarNewHP], a ldh a, [hQuotient + 2] ld b, a ld a, [hl] ld [wHPBarOldHP+1], a sbc b ld [hl], a ld [wHPBarNewHP+1], a hlcoord 4, 1 ld a, [wWhichPokemon] ld bc, 2 * SCREEN_WIDTH call AddNTimes ; calculate coordinates of HP bar of pokemon that used Softboiled ld a, SFX_HEAL_HP call PlaySoundWaitForCurrent ldh a, [hFlagsFFF6] set 0, a ldh [hFlagsFFF6], a ld a, $02 ld [wHPBarType], a predef UpdateHPBar2 ; animate HP bar decrease of pokemon that used Softboiled ldh a, [hFlagsFFF6] res 0, a ldh [hFlagsFFF6], a pop af ld b, a ; store heal amount (1/5 of max HP) ld hl, wHPBarOldHP + 1 pop af ld [hld], a pop af ld [hld], a pop af ld [hld], a pop af ld [hl], a jr .addHealAmount .notUsingSoftboiled2 ld a, [wcf91] cp SODA_POP ld b, 60 ; Soda Pop heal amount jr z, .addHealAmount ld b, 80 ; Lemonade heal amount jr nc, .addHealAmount cp FRESH_WATER ld b, 50 ; Fresh Water heal amount jr z, .addHealAmount cp SUPER_POTION ld b, 200 ; Hyper Potion heal amount jr c, .addHealAmount ld b, 50 ; Super Potion heal amount jr z, .addHealAmount ld b, 20 ; Potion heal amount .addHealAmount pop de pop hl ld a, [hl] add b ld [hld], a ld [wHPBarNewHP], a ld a, [hl] ld [wHPBarNewHP+1], a jr nc, .noCarry inc [hl] ld a, [hl] ld [wHPBarNewHP + 1], a .noCarry push de inc hl ld d, h ld e, l ; de now points to current HP ld hl, (wPartyMon1MaxHP + 1) - (wPartyMon1HP + 1) add hl, de ; hl now points to max HP ld a, [wcf91] cp REVIVE jr z, .setCurrentHPToHalfMaxHP ld a, [hld] ld b, a ld a, [de] sub b dec de ld b, [hl] ld a, [de] sbc b jr nc, .setCurrentHPToMaxHp ; if current HP exceeds max HP after healing ld a, [wcf91] cp HYPER_POTION jr c, .setCurrentHPToMaxHp ; if using a Full Restore or Max Potion cp MAX_REVIVE jr z, .setCurrentHPToMaxHp ; if using a Max Revive jr .updateInBattleData .setCurrentHPToHalfMaxHP dec hl dec de ld a, [hli] srl a ld [de], a ld [wHPBarNewHP+1], a ld a, [hl] rr a inc de ld [de], a ld [wHPBarNewHP], a dec de jr .doneHealingPartyHP .setCurrentHPToMaxHp ld a, [hli] ld [de], a ld [wHPBarNewHP+1], a inc de ld a, [hl] ld [de], a ld [wHPBarNewHP], a dec de .doneHealingPartyHP ; done updating the pokemon's current HP in the party data structure ld a, [wcf91] cp FULL_RESTORE jr nz, .updateInBattleData ld bc, wPartyMon1Status - (wPartyMon1MaxHP + 1) add hl, bc xor a ld [hl], a ; remove the status ailment in the party data .updateInBattleData ld h, d ld l, e pop de ld a, [wPlayerMonNumber] cp d ; is pokemon the item was used on active in battle? jr nz, .calculateHPBarCoords ; copy party HP to in-battle HP ld a, [hli] ld [wBattleMonHP], a ld a, [hld] ld [wBattleMonHP + 1], a ld a, [wcf91] cp FULL_RESTORE jr nz, .calculateHPBarCoords xor a ld [wBattleMonStatus], a ; remove the status ailment in the in-battle pokemon data .calculateHPBarCoords ld hl, wOAMBuffer + $90 ld bc, 2 * SCREEN_WIDTH inc d .calculateHPBarCoordsLoop add hl, bc dec d jr nz, .calculateHPBarCoordsLoop jr .doneHealing .healingItemNoEffect call ItemUseNoEffect jp .done .doneHealing ld a, [wPseudoItemID] and a ; using Softboiled? jr nz, .skipRemovingItem ; no item to remove if using Softboiled push hl call RemoveUsedItem pop hl .skipRemovingItem ld a, [wcf91] cp FULL_RESTORE jr c, .playStatusAilmentCuringSound cp FULL_HEAL jr z, .playStatusAilmentCuringSound ld a, SFX_HEAL_HP call PlaySoundWaitForCurrent ldh a, [hFlagsFFF6] set 0, a ldh [hFlagsFFF6], a ld a, $02 ld [wHPBarType], a predef UpdateHPBar2 ; animate the HP bar lengthening ldh a, [hFlagsFFF6] res 0, a ldh [hFlagsFFF6], a ld a, REVIVE_MSG ld [wPartyMenuTypeOrMessageID], a ld a, [wcf91] cp REVIVE jr z, .showHealingItemMessage cp MAX_REVIVE jr z, .showHealingItemMessage ld a, POTION_MSG ld [wPartyMenuTypeOrMessageID], a jr .showHealingItemMessage .playStatusAilmentCuringSound ld a, SFX_HEAL_AILMENT call PlaySoundWaitForCurrent .showHealingItemMessage xor a ldh [hAutoBGTransferEnabled], a call ClearScreen dec a ld [wUpdateSpritesEnabled], a call RedrawPartyMenu ; redraws the party menu and displays the message ld a, 1 ldh [hAutoBGTransferEnabled], a ld c, 50 call DelayFrames call WaitForTextScrollButtonPress jr .done .canceledItemUse xor a ld [wActionResultOrTookBattleTurn], a ; item use failed pop af pop af .done ld a, [wPseudoItemID] and a ; using Softboiled? ret nz ; if so, return call GBPalWhiteOut call z, RunDefaultPaletteCommand ld a, [wIsInBattle] and a ret nz jp ReloadMapData .useVitamin push hl ld a, [hl] ld [wd0b5], a ld [wd11e], a ld bc, wPartyMon1Level - wPartyMon1 add hl, bc ; hl now points to level ld a, [hl] ; a = level ld [wCurEnemyLVL], a ; store level call GetMonHeader push de ld a, d ld hl, wPartyMonNicks call GetPartyMonName pop de pop hl ld a, [wcf91] cp RARE_CANDY jp z, .useRareCandy push hl sub HP_UP add a ld bc, wPartyMon1HPExp - wPartyMon1 add hl, bc add l ld l, a jr nc, .noCarry2 inc h .noCarry2 ld a, 10 ld b, a ld a, [hl] ; a = MSB of stat experience of the appropriate stat cp 100 ; is there already at least 25600 (256 * 100) stat experience? jr nc, .vitaminNoEffect ; if so, vitamins can't add any more add b ; add 2560 (256 * 10) stat experience jr nc, .noCarry3 ; a carry should be impossible here, so this will always jump ld a, 255 .noCarry3 ld [hl], a pop hl call .recalculateStats ld hl, VitaminText ld a, [wcf91] sub HP_UP - 1 ld c, a .statNameLoop ; loop to get the address of the name of the stat the vitamin increases dec c jr z, .gotStatName .statNameInnerLoop ld a, [hli] ld b, a ld a, $50 cp b jr nz, .statNameInnerLoop jr .statNameLoop .gotStatName ld de, wcf4b ld bc, 10 call CopyData ; copy the stat's name to wcf4b ld a, SFX_HEAL_AILMENT call PlaySound ld hl, VitaminStatRoseText call PrintText jp RemoveUsedItem .vitaminNoEffect pop hl ld hl, VitaminNoEffectText call PrintText jp GBPalWhiteOut .recalculateStats ld bc, wPartyMon1Stats - wPartyMon1 add hl, bc ld d, h ld e, l ; de now points to stats ld bc, (wPartyMon1Exp + 2) - wPartyMon1Stats add hl, bc ; hl now points to LSB of experience ld b, 1 jp CalcStats ; recalculate stats .useRareCandy push hl ld bc, wPartyMon1Level - wPartyMon1 add hl, bc ; hl now points to level ld a, [hl] ; a = level cp MAX_LEVEL jr z, .vitaminNoEffect ; can't raise level above 100 inc a ld [hl], a ; store incremented level ld [wCurEnemyLVL], a push hl push de ld d, a callfar CalcExperience ; calculate experience for next level and store it at hExperience pop de pop hl ld bc, wPartyMon1Exp - wPartyMon1Level add hl, bc ; hl now points to MSB of experience ; update experience to minimum for new level ldh a, [hExperience] ld [hli], a ldh a, [hExperience + 1] ld [hli], a ldh a, [hExperience + 2] ld [hl], a pop hl ld a, [wWhichPokemon] push af ld a, [wcf91] push af push de push hl ld bc, wPartyMon1MaxHP - wPartyMon1 add hl, bc ; hl now points to MSB of max HP ld a, [hli] ld b, a ld c, [hl] pop hl push bc push hl call .recalculateStats pop hl ld bc, (wPartyMon1MaxHP + 1) - wPartyMon1 add hl, bc ; hl now points to LSB of max HP pop bc ld a, [hld] sub c ld c, a ld a, [hl] sbc b ld b, a ; bc = the amount of max HP gained from leveling up ; add the amount gained to the current HP ld de, (wPartyMon1HP + 1) - wPartyMon1MaxHP add hl, de ; hl now points to LSB of current HP ld a, [hl] add c ld [hld], a ld a, [hl] adc b ld [hl], a ld a, RARE_CANDY_MSG ld [wPartyMenuTypeOrMessageID], a call RedrawPartyMenu pop de ld a, d ld [wWhichPokemon], a ld a, e ld [wd11e], a xor a ; PLAYER_PARTY_DATA ld [wMonDataLocation], a call LoadMonData ld d, $01 callfar PrintStatsBox ; display new stats text box call WaitForTextScrollButtonPress ; wait for button press xor a ; PLAYER_PARTY_DATA ld [wMonDataLocation], a predef LearnMoveFromLevelUp ; learn level up move, if any xor a ld [wForceEvolution], a callfar TryEvolvingMon ; evolve pokemon, if appropriate ld a, $01 ld [wUpdateSpritesEnabled], a pop af ld [wcf91], a pop af ld [wWhichPokemon], a jp RemoveUsedItem VitaminStatRoseText: text_far _VitaminStatRoseText text_end VitaminNoEffectText: text_far _VitaminNoEffectText text_end VitaminText: db "HEALTH@" db "ATTACK@" db "DEFENSE@" db "SPEED@" db "SPECIAL@" ItemUseBait: ld hl, ThrewBaitText call PrintText ld hl, wEnemyMonActualCatchRate ; catch rate srl [hl] ; halve catch rate ld a, BAIT_ANIM ld hl, wSafariBaitFactor ; bait factor ld de, wSafariEscapeFactor ; escape factor jr BaitRockCommon ItemUseRock: ld hl, ThrewRockText call PrintText ld hl, wEnemyMonActualCatchRate ; catch rate ld a, [hl] add a ; double catch rate jr nc, .noCarry ld a, $ff .noCarry ld [hl], a ld a, ROCK_ANIM ld hl, wSafariEscapeFactor ; escape factor ld de, wSafariBaitFactor ; bait factor BaitRockCommon: ld [wAnimationID], a xor a ld [wAnimationType], a ldh [hWhoseTurn], a ld [de], a ; zero escape factor (for bait), zero bait factor (for rock) .randomLoop ; loop until a random number less than 5 is generated call Random and 7 cp 5 jr nc, .randomLoop inc a ; increment the random number, giving a range from 1 to 5 inclusive ld b, a ld a, [hl] add b ; increase bait factor (for bait), increase escape factor (for rock) jr nc, .noCarry ld a, $ff .noCarry ld [hl], a predef MoveAnimation ; do animation ld c, 70 jp DelayFrames ThrewBaitText: text_far _ThrewBaitText text_end ThrewRockText: text_far _ThrewRockText text_end ; also used for Dig out-of-battle effect ItemUseEscapeRope: ld a, [wIsInBattle] and a jr nz, .notUsable ld a, [wCurMap] cp AGATHAS_ROOM jr z, .notUsable ld a, [wCurMapTileset] ld b, a ld hl, EscapeRopeTilesets .loop ld a, [hli] cp $ff jr z, .notUsable cp b jr nz, .loop ld hl, wd732 set 3, [hl] set 6, [hl] ld hl, wd72e res 4, [hl] ResetEvent EVENT_IN_SAFARI_ZONE xor a ld [wNumSafariBalls], a ld [wSafariZoneGateCurScript], a inc a ld [wEscapedFromBattle], a ld [wActionResultOrTookBattleTurn], a ; item used ld a, [wPseudoItemID] and a ; using Dig? ret nz ; if so, return call ItemUseReloadOverworldData ld c, 30 call DelayFrames jp RemoveUsedItem .notUsable jp ItemUseNotTime INCLUDE "data/tilesets/escape_rope_tilesets.asm" ItemUseRepel: ld b, 100 ItemUseRepelCommon: ld a, [wIsInBattle] and a jp nz, ItemUseNotTime ld a, b ld [wRepelRemainingSteps], a jp PrintItemUseTextAndRemoveItem ; handles X Accuracy item ItemUseXAccuracy: ld a, [wIsInBattle] and a jp z, ItemUseNotTime ld hl, wPlayerBattleStatus2 set USING_X_ACCURACY, [hl] ; X Accuracy bit jp PrintItemUseTextAndRemoveItem ; This function is bugged and never works. It always jumps to ItemUseNotTime. ; The Card Key is handled in a different way. ItemUseCardKey: xor a ld [wUnusedD71F], a call GetTileAndCoordsInFrontOfPlayer ld a, [GetTileAndCoordsInFrontOfPlayer] cp $18 jr nz, .next0 ld hl, CardKeyTable1 jr .next1 .next0 cp $24 jr nz, .next2 ld hl, CardKeyTable2 jr .next1 .next2 cp $5e jp nz, ItemUseNotTime ld hl, CardKeyTable3 .next1 ld a, [wCurMap] ld b, a .loop ld a, [hli] cp -1 jp z, ItemUseNotTime cp b jr nz, .nextEntry1 ld a, [hli] cp d jr nz, .nextEntry2 ld a, [hli] cp e jr nz, .nextEntry3 ld a, [hl] ld [wUnusedD71F], a jr .done .nextEntry1 inc hl .nextEntry2 inc hl .nextEntry3 inc hl jr .loop .done ld hl, ItemUseText00 call PrintText ld hl, wd728 set 7, [hl] ret INCLUDE "data/events/card_key_coords.asm" ItemUsePokedoll: ld a, [wIsInBattle] dec a jp nz, ItemUseNotTime ld a, $01 ld [wEscapedFromBattle], a jp PrintItemUseTextAndRemoveItem ItemUseGuardSpec: ld a, [wIsInBattle] and a jp z, ItemUseNotTime ld hl, wPlayerBattleStatus2 set PROTECTED_BY_MIST, [hl] ; Mist bit jp PrintItemUseTextAndRemoveItem ItemUseSuperRepel: ld b, 200 jp ItemUseRepelCommon ItemUseMaxRepel: ld b, 250 jp ItemUseRepelCommon ItemUseDireHit: ld a, [wIsInBattle] and a jp z, ItemUseNotTime ld hl, wPlayerBattleStatus2 set GETTING_PUMPED, [hl] ; Focus Energy bit jp PrintItemUseTextAndRemoveItem ItemUseXStat: ld a, [wIsInBattle] and a jr nz, .inBattle call ItemUseNotTime ld a, 2 ld [wActionResultOrTookBattleTurn], a ; item not used ret .inBattle ld hl, wPlayerMoveNum ld a, [hli] push af ; save [wPlayerMoveNum] ld a, [hl] push af ; save [wPlayerMoveEffect] push hl ld a, [wcf91] sub X_ATTACK - ATTACK_UP1_EFFECT ld [hl], a ; store player move effect call PrintItemUseTextAndRemoveItem ld a, XSTATITEM_ANIM ; X stat item animation ID ld [wPlayerMoveNum], a call LoadScreenTilesFromBuffer1 ; restore saved screen call Delay3 xor a ldh [hWhoseTurn], a ; set turn to player's turn farcall StatModifierUpEffect ; do stat increase move pop hl pop af ld [hld], a ; restore [wPlayerMoveEffect] pop af ld [hl], a ; restore [wPlayerMoveNum] ret ItemUsePokeflute: ld a, [wIsInBattle] and a jr nz, .inBattle ; if not in battle call ItemUseReloadOverworldData ld a, [wCurMap] cp ROUTE_12 jr nz, .notRoute12 CheckEvent EVENT_BEAT_ROUTE12_SNORLAX jr nz, .noSnorlaxToWakeUp ; if the player hasn't beaten Route 12 Snorlax ld hl, Route12SnorlaxFluteCoords call ArePlayerCoordsInArray jr nc, .noSnorlaxToWakeUp ld hl, PlayedFluteHadEffectText call PrintText SetEvent EVENT_FIGHT_ROUTE12_SNORLAX ret .notRoute12 cp ROUTE_16 jr nz, .noSnorlaxToWakeUp CheckEvent EVENT_BEAT_ROUTE16_SNORLAX jr nz, .noSnorlaxToWakeUp ; if the player hasn't beaten Route 16 Snorlax ld hl, Route16SnorlaxFluteCoords call ArePlayerCoordsInArray jr nc, .noSnorlaxToWakeUp ld hl, PlayedFluteHadEffectText call PrintText SetEvent EVENT_FIGHT_ROUTE16_SNORLAX ret .noSnorlaxToWakeUp ld hl, PlayedFluteNoEffectText jp PrintText .inBattle xor a ld [wWereAnyMonsAsleep], a ld b, ~SLP & $ff ld hl, wPartyMon1Status call WakeUpEntireParty ld a, [wIsInBattle] dec a ; is it a trainer battle? jr z, .skipWakingUpEnemyParty ; if it's a trainer battle ld hl, wEnemyMon1Status call WakeUpEntireParty .skipWakingUpEnemyParty ld hl, wBattleMonStatus ld a, [hl] and b ; remove Sleep status ld [hl], a ld hl, wEnemyMonStatus ld a, [hl] and b ; remove Sleep status ld [hl], a call LoadScreenTilesFromBuffer2 ; restore saved screen ld a, [wWereAnyMonsAsleep] and a ; were any pokemon asleep before playing the flute? ld hl, PlayedFluteNoEffectText jp z, PrintText ; if no pokemon were asleep ; if some pokemon were asleep ld hl, PlayedFluteHadEffectText call PrintText ld a, [wLowHealthAlarm] and $80 jr nz, .skipMusic call WaitForSoundToFinish ; wait for sound to end farcall Music_PokeFluteInBattle ; play in-battle pokeflute music .musicWaitLoop ; wait for music to finish playing ld a, [wChannelSoundIDs + Ch7] and a ; music off? jr nz, .musicWaitLoop .skipMusic ld hl, FluteWokeUpText jp PrintText ; wakes up all party pokemon ; INPUT: ; hl must point to status of first pokemon in party (player's or enemy's) ; b must equal ~SLP ; [wWereAnyMonsAsleep] should be initialized to 0 ; OUTPUT: ; [wWereAnyMonsAsleep]: set to 1 if any pokemon were asleep WakeUpEntireParty: ld de, 44 ld c, 6 .loop ld a, [hl] push af and SLP ; is pokemon asleep? jr z, .notAsleep ld a, 1 ld [wWereAnyMonsAsleep], a ; indicate that a pokemon had to be woken up .notAsleep pop af and b ; remove Sleep status ld [hl], a add hl, de dec c jr nz, .loop ret Route12SnorlaxFluteCoords: dbmapcoord 9, 62 ; one space West of Snorlax dbmapcoord 10, 61 ; one space North of Snorlax dbmapcoord 10, 63 ; one space South of Snorlax dbmapcoord 11, 62 ; one space East of Snorlax db -1 ; end Route16SnorlaxFluteCoords: dbmapcoord 27, 10 ; one space East of Snorlax dbmapcoord 25, 10 ; one space West of Snorlax db -1 ; end PlayedFluteNoEffectText: text_far _PlayedFluteNoEffectText text_end FluteWokeUpText: text_far _FluteWokeUpText text_end PlayedFluteHadEffectText: text_far _PlayedFluteHadEffectText text_promptbutton text_asm ld a, [wIsInBattle] and a jr nz, .done ; play out-of-battle pokeflute music ld a, SFX_STOP_ALL_MUSIC call PlaySound ld a, SFX_POKEFLUTE ld c, BANK(SFX_Pokeflute) call PlayMusic .musicWaitLoop ; wait for music to finish playing ld a, [wChannelSoundIDs + Ch3] cp SFX_POKEFLUTE jr z, .musicWaitLoop call PlayDefaultMusic ; start playing normal music again .done jp TextScriptEnd ; end text ItemUseCoinCase: ld a, [wIsInBattle] and a jp nz, ItemUseNotTime ld hl, CoinCaseNumCoinsText jp PrintText CoinCaseNumCoinsText: text_far _CoinCaseNumCoinsText text_end ItemUseOldRod: call FishingInit jp c, ItemUseNotTime lb bc, 5, MAGIKARP ld a, $1 ; set bite jr RodResponse ItemUseGoodRod: call FishingInit jp c, ItemUseNotTime .RandomLoop call Random srl a jr c, .SetBite and %11 cp 2 jr nc, .RandomLoop ; choose which monster appears ld hl, GoodRodMons add a ld c, a ld b, 0 add hl, bc ld b, [hl] inc hl ld c, [hl] and a .SetBite ld a, 0 rla xor 1 jr RodResponse INCLUDE "data/wild/good_rod.asm" ItemUseSuperRod: call FishingInit jp c, ItemUseNotTime call ReadSuperRodData ld a, e RodResponse: ld [wRodResponse], a dec a ; is there a bite? jr nz, .next ; if yes, store level and species data ld a, 1 ld [wMoveMissed], a ld a, b ; level ld [wCurEnemyLVL], a ld a, c ; species ld [wCurOpponent], a .next ld hl, wWalkBikeSurfState ld a, [hl] ; store the value in a push af push hl ld [hl], 0 farcall FishingAnim pop hl pop af ld [hl], a ret ; checks if fishing is possible and if so, runs initialization code common to all rods ; unsets carry if fishing is possible, sets carry if not FishingInit: ld a, [wIsInBattle] and a jr z, .notInBattle scf ; can't fish during battle ret .notInBattle call IsNextTileShoreOrWater ret c ld a, [wWalkBikeSurfState] cp 2 ; Surfing? jr z, .surfing call ItemUseReloadOverworldData ld hl, ItemUseText00 call PrintText ld a, SFX_HEAL_AILMENT call PlaySound ld c, 80 call DelayFrames and a ret .surfing scf ; can't fish when surfing ret ItemUseOaksParcel: jp ItemUseNotYoursToUse ItemUseItemfinder: ld a, [wIsInBattle] and a jp nz, ItemUseNotTime call ItemUseReloadOverworldData farcall HiddenItemNear ; check for hidden items ld hl, ItemfinderFoundNothingText jr nc, .printText ; if no hidden items ld c, 4 .loop ld a, SFX_HEALING_MACHINE call PlaySoundWaitForCurrent ld a, SFX_PURCHASE call PlaySoundWaitForCurrent dec c jr nz, .loop ld hl, ItemfinderFoundItemText .printText jp PrintText ItemfinderFoundItemText: text_far _ItemfinderFoundItemText text_end ItemfinderFoundNothingText: text_far _ItemfinderFoundNothingText text_end ItemUsePPUp: ld a, [wIsInBattle] and a jp nz, ItemUseNotTime ItemUsePPRestore: ld a, [wWhichPokemon] push af ld a, [wcf91] ld [wPPRestoreItem], a .chooseMon xor a ld [wUpdateSpritesEnabled], a ld a, USE_ITEM_PARTY_MENU ld [wPartyMenuTypeOrMessageID], a call DisplayPartyMenu jr nc, .chooseMove jp .itemNotUsed .chooseMove ld a, [wPPRestoreItem] cp ELIXER jp nc, .useElixir ; if Elixir or Max Elixir ld a, $02 ld [wMoveMenuType], a ld hl, RaisePPWhichTechniqueText ld a, [wPPRestoreItem] cp ETHER ; is it a PP Up? jr c, .printWhichTechniqueMessage ; if so, print the raise PP message ld hl, RestorePPWhichTechniqueText ; otherwise, print the restore PP message .printWhichTechniqueMessage call PrintText xor a ld [wPlayerMoveListIndex], a callfar MoveSelectionMenu ; move selection menu ld a, 0 ld [wPlayerMoveListIndex], a jr nz, .chooseMon ld hl, wPartyMon1Moves ld bc, wPartyMon2 - wPartyMon1 call GetSelectedMoveOffset push hl ld a, [hl] ld [wd11e], a call GetMoveName call CopyStringToCF4B ; copy name to wcf4b pop hl ld a, [wPPRestoreItem] cp ETHER jr nc, .useEther ; if Ether or Max Ether .usePPUp ld bc, wPartyMon1PP - wPartyMon1Moves add hl, bc ld a, [hl] ; move PP cp 3 << 6 ; have 3 PP Ups already been used? jr c, .PPNotMaxedOut ld hl, PPMaxedOutText call PrintText jr .chooseMove .PPNotMaxedOut ld a, [hl] add 1 << 6 ; increase PP Up count by 1 ld [hl], a ld a, 1 ; 1 PP Up used ld [wd11e], a call RestoreBonusPP ; add the bonus PP to current PP ld hl, PPIncreasedText call PrintText .done pop af ld [wWhichPokemon], a call GBPalWhiteOut call RunDefaultPaletteCommand jp RemoveUsedItem .afterRestoringPP ; after using a (Max) Ether/Elixir ld a, [wWhichPokemon] ld b, a ld a, [wPlayerMonNumber] cp b ; is the pokemon whose PP was restored active in battle? jr nz, .skipUpdatingInBattleData ld hl, wPartyMon1PP ld bc, wPartyMon2 - wPartyMon1 call AddNTimes ld de, wBattleMonPP ld bc, 4 call CopyData ; copy party data to in-battle data .skipUpdatingInBattleData ld a, SFX_HEAL_AILMENT call PlaySound ld hl, PPRestoredText call PrintText jr .done .useEther call .restorePP jr nz, .afterRestoringPP jp .noEffect ; unsets zero flag if PP was restored, sets zero flag if not ; however, this is bugged for Max Ethers and Max Elixirs (see below) .restorePP xor a ; PLAYER_PARTY_DATA ld [wMonDataLocation], a call GetMaxPP ld hl, wPartyMon1Moves ld bc, wPartyMon2 - wPartyMon1 call GetSelectedMoveOffset ld bc, wPartyMon1PP - wPartyMon1Moves add hl, bc ; hl now points to move's PP ld a, [wMaxPP] ld b, a ld a, [wPPRestoreItem] cp MAX_ETHER jr z, .fullyRestorePP ld a, [hl] ; move PP and %00111111 ; lower 6 bit bits store current PP cp b ; does current PP equal max PP? ret z ; if so, return add 10 ; increase current PP by 10 ; b holds the max PP amount and b will hold the new PP amount. ; So, if the new amount meets or exceeds the max amount, ; cap the amount to the max amount by leaving b unchanged. ; Otherwise, store the new amount in b. cp b ; does the new amount meet or exceed the maximum? jr nc, .storeNewAmount ld b, a .storeNewAmount ld a, [hl] ; move PP and %11000000 ; PP Up counter bits add b ld [hl], a ret .fullyRestorePP ld a, [hl] ; move PP ; Note that this code has a bug. It doesn't mask out the upper two bits, which ; are used to count how many PP Ups have been used on the move. So, Max Ethers ; and Max Elixirs will not be detected as having no effect on a move with full ; PP if the move has had any PP Ups used on it. cp b ; does current PP equal max PP? ret z jr .storeNewAmount .useElixir ; decrement the item ID so that ELIXER becomes ETHER and MAX_ELIXER becomes MAX_ETHER ld hl, wPPRestoreItem dec [hl] dec [hl] xor a ld hl, wCurrentMenuItem ld [hli], a ld [hl], a ; zero the counter for number of moves that had their PP restored ld b, 4 ; loop through each move and restore PP .elixirLoop push bc ld hl, wPartyMon1Moves ld bc, wPartyMon2 - wPartyMon1 call GetSelectedMoveOffset ld a, [hl] and a ; does the current slot have a move? jr z, .nextMove call .restorePP jr z, .nextMove ; if some PP was restored ld hl, wTileBehindCursor ; counter for number of moves that had their PP restored inc [hl] .nextMove ld hl, wCurrentMenuItem inc [hl] pop bc dec b jr nz, .elixirLoop ld a, [wTileBehindCursor] and a ; did any moves have their PP restored? jp nz, .afterRestoringPP .noEffect call ItemUseNoEffect .itemNotUsed call GBPalWhiteOut call RunDefaultPaletteCommand pop af xor a ld [wActionResultOrTookBattleTurn], a ; item use failed ret RaisePPWhichTechniqueText: text_far _RaisePPWhichTechniqueText text_end RestorePPWhichTechniqueText: text_far _RestorePPWhichTechniqueText text_end PPMaxedOutText: text_far _PPMaxedOutText text_end PPIncreasedText: text_far _PPIncreasedText text_end PPRestoredText: text_far _PPRestoredText text_end ; for items that can't be used from the Item menu UnusableItem: jp ItemUseNotTime ItemUseTMHM: ld a, [wIsInBattle] and a jp nz, ItemUseNotTime ld a, [wcf91] sub TM01 ; underflows below 0 for HM items (before TM items) push af jr nc, .skipAdding add NUM_TMS + NUM_HMS ; adjust HM IDs to come after TM IDs .skipAdding inc a ld [wd11e], a predef TMToMove ; get move ID from TM/HM ID ld a, [wd11e] ld [wMoveNum], a call GetMoveName call CopyStringToCF4B ; copy name to wcf4b pop af ld hl, BootedUpTMText jr nc, .printBootedUpMachineText ld hl, BootedUpHMText .printBootedUpMachineText call PrintText ld hl, TeachMachineMoveText call PrintText hlcoord 14, 7 lb bc, 8, 15 ld a, TWO_OPTION_MENU ld [wTextBoxID], a call DisplayTextBoxID ; yes/no menu ld a, [wCurrentMenuItem] and a jr z, .useMachine ld a, 2 ld [wActionResultOrTookBattleTurn], a ; item not used ret .useMachine ld a, [wWhichPokemon] push af ld a, [wcf91] push af .chooseMon ld hl, wcf4b ld de, wTempMoveNameBuffer ld bc, 14 call CopyData ; save the move name because DisplayPartyMenu will overwrite it ld a, $ff ld [wUpdateSpritesEnabled], a ld a, TMHM_PARTY_MENU ld [wPartyMenuTypeOrMessageID], a call DisplayPartyMenu push af ld hl, wTempMoveNameBuffer ld de, wcf4b ld bc, 14 call CopyData pop af jr nc, .checkIfAbleToLearnMove ; if the player canceled teaching the move pop af pop af call GBPalWhiteOutWithDelay3 call ClearSprites call RunDefaultPaletteCommand jp LoadScreenTilesFromBuffer1 ; restore saved screen .checkIfAbleToLearnMove predef CanLearnTM ; check if the pokemon can learn the move push bc ld a, [wWhichPokemon] ld hl, wPartyMonNicks call GetPartyMonName pop bc ld a, c and a ; can the pokemon learn the move? jr nz, .checkIfAlreadyLearnedMove ; if the pokemon can't learn the move ld a, SFX_DENIED call PlaySoundWaitForCurrent ld hl, MonCannotLearnMachineMoveText call PrintText jr .chooseMon .checkIfAlreadyLearnedMove callfar CheckIfMoveIsKnown ; check if the pokemon already knows the move jr c, .chooseMon predef LearnMove ; teach move pop af ld [wcf91], a pop af ld [wWhichPokemon], a ld a, b and a ret z ld a, [wcf91] call IsItemHM ret c jp RemoveUsedItem BootedUpTMText: text_far _BootedUpTMText text_end BootedUpHMText: text_far _BootedUpHMText text_end TeachMachineMoveText: text_far _TeachMachineMoveText text_end MonCannotLearnMachineMoveText: text_far _MonCannotLearnMachineMoveText text_end PrintItemUseTextAndRemoveItem: ld hl, ItemUseText00 call PrintText ld a, SFX_HEAL_AILMENT call PlaySound call WaitForTextScrollButtonPress ; wait for button press RemoveUsedItem: ld hl, wNumBagItems ld a, 1 ; one item ld [wItemQuantity], a jp RemoveItemFromInventory ItemUseNoEffect: ld hl, ItemUseNoEffectText jr ItemUseFailed ItemUseNotTime: ld hl, ItemUseNotTimeText jr ItemUseFailed ItemUseNotYoursToUse: ld hl, ItemUseNotYoursToUseText jr ItemUseFailed ThrowBallAtTrainerMon: call RunDefaultPaletteCommand call LoadScreenTilesFromBuffer1 ; restore saved screen call Delay3 ld a, TOSS_ANIM ld [wAnimationID], a predef MoveAnimation ; do animation ld hl, ThrowBallAtTrainerMonText1 call PrintText ld hl, ThrowBallAtTrainerMonText2 call PrintText jr RemoveUsedItem NoCyclingAllowedHere: ld hl, NoCyclingAllowedHereText jr ItemUseFailed BoxFullCannotThrowBall: ld hl, BoxFullCannotThrowBallText jr ItemUseFailed SurfingAttemptFailed: ld hl, NoSurfingHereText ItemUseFailed: xor a ld [wActionResultOrTookBattleTurn], a ; item use failed jp PrintText ItemUseNotTimeText: text_far _ItemUseNotTimeText text_end ItemUseNotYoursToUseText: text_far _ItemUseNotYoursToUseText text_end ItemUseNoEffectText: text_far _ItemUseNoEffectText text_end ThrowBallAtTrainerMonText1: text_far _ThrowBallAtTrainerMonText1 text_end ThrowBallAtTrainerMonText2: text_far _ThrowBallAtTrainerMonText2 text_end NoCyclingAllowedHereText: text_far _NoCyclingAllowedHereText text_end NoSurfingHereText: text_far _NoSurfingHereText text_end BoxFullCannotThrowBallText: text_far _BoxFullCannotThrowBallText text_end ItemUseText00: text_far _ItemUseText001 text_low text_far _ItemUseText002 text_end GotOnBicycleText: text_far _GotOnBicycleText1 text_low text_far _GotOnBicycleText2 text_end GotOffBicycleText: text_far _GotOffBicycleText1 text_low text_far _GotOffBicycleText2 text_end ; restores bonus PP (from PP Ups) when healing at a pokemon center ; also, when a PP Up is used, it increases the current PP by one PP Up bonus ; INPUT: ; [wWhichPokemon] = index of pokemon in party ; [wCurrentMenuItem] = index of move (when using a PP Up) RestoreBonusPP: ld hl, wPartyMon1Moves ld bc, wPartyMon2 - wPartyMon1 ld a, [wWhichPokemon] call AddNTimes push hl ld de, wNormalMaxPPList - 1 predef LoadMovePPs ; loads the normal max PP of each of the pokemon's moves to wNormalMaxPPList pop hl ld c, wPartyMon1PP - wPartyMon1Moves ld b, 0 add hl, bc ; hl now points to move 1 PP ld de, wNormalMaxPPList ld b, 0 ; initialize move counter to zero ; loop through the pokemon's moves .loop inc b ld a, b cp 5 ; reached the end of the pokemon's moves? ret z ; if so, return ld a, [wUsingPPUp] dec a ; using a PP Up? jr nz, .skipMenuItemIDCheck ; if using a PP Up, check if this is the move it's being used on ld a, [wCurrentMenuItem] inc a cp b jr nz, .nextMove .skipMenuItemIDCheck ld a, [hl] and %11000000 ; have any PP Ups been used? call nz, AddBonusPP ; if so, add bonus PP .nextMove inc hl inc de jr .loop ; adds bonus PP from PP Ups to current PP ; 1/5 of normal max PP (capped at 7) is added for each PP Up ; INPUT: ; [de] = normal max PP ; [hl] = move PP AddBonusPP: push bc ld a, [de] ; normal max PP of move ldh [hDividend + 3], a xor a ldh [hDividend], a ldh [hDividend + 1], a ldh [hDividend + 2], a ld a, 5 ldh [hDivisor], a ld b, 4 call Divide ld a, [hl] ; move PP ld b, a swap a and %00001111 srl a srl a ld c, a ; c = number of PP Ups used .loop ldh a, [hQuotient + 3] cp 8 ; is the amount greater than or equal to 8? jr c, .addAmount ld a, 7 ; cap the amount at 7 .addAmount add b ld b, a ld a, [wUsingPPUp] dec a ; is the player using a PP Up right now? jr z, .done ; if so, only add the bonus once dec c jr nz, .loop .done ld [hl], b pop bc ret ; gets max PP of a pokemon's move (including PP from PP Ups) ; INPUT: ; [wWhichPokemon] = index of pokemon within party/box ; [wMonDataLocation] = pokemon source ; 00: player's party ; 01: enemy's party ; 02: current box ; 03: daycare ; 04: player's in-battle pokemon ; [wCurrentMenuItem] = move index ; OUTPUT: ; [wMaxPP] = max PP GetMaxPP: ld a, [wMonDataLocation] and a ld hl, wPartyMon1Moves ld bc, wPartyMon2 - wPartyMon1 jr z, .sourceWithMultipleMon ld hl, wEnemyMon1Moves dec a jr z, .sourceWithMultipleMon ld hl, wBoxMon1Moves ld bc, wBoxMon2 - wBoxMon1 dec a jr z, .sourceWithMultipleMon ld hl, wDayCareMonMoves dec a jr z, .sourceWithOneMon ld hl, wBattleMonMoves ; player's in-battle pokemon .sourceWithOneMon call GetSelectedMoveOffset2 jr .next .sourceWithMultipleMon call GetSelectedMoveOffset .next ld a, [hl] dec a push hl ld hl, Moves ld bc, MoveEnd - Moves call AddNTimes ld de, wcd6d ld a, BANK(Moves) call FarCopyData ld de, wcd6d + 5 ; PP is byte 5 of move data ld a, [de] ld b, a ; b = normal max PP pop hl push bc ld bc, wPartyMon1PP - wPartyMon1Moves ; PP offset if not player's in-battle pokemon data ld a, [wMonDataLocation] cp 4 ; player's in-battle pokemon? jr nz, .addPPOffset ld bc, wBattleMonPP - wBattleMonMoves ; PP offset if player's in-battle pokemon data .addPPOffset add hl, bc ld a, [hl] ; a = current PP and %11000000 ; get PP Up count pop bc or b ; place normal max PP in 6 lower bits of a ld h, d ld l, e inc hl ; hl = wcd73 ld [hl], a xor a ; add the bonus for the existing PP Up count ld [wUsingPPUp], a call AddBonusPP ; add bonus PP from PP Ups ld a, [hl] and %00111111 ; mask out the PP Up count ld [wMaxPP], a ; store max PP ret GetSelectedMoveOffset: ld a, [wWhichPokemon] call AddNTimes GetSelectedMoveOffset2: ld a, [wCurrentMenuItem] ld c, a ld b, 0 add hl, bc ret ; confirms the item toss and then tosses the item ; INPUT: ; hl = address of inventory (either wNumBagItems or wNumBoxItems) ; [wcf91] = item ID ; [wWhichPokemon] = index of item within inventory ; [wItemQuantity] = quantity to toss ; OUTPUT: ; clears carry flag if the item is tossed, sets carry flag if not TossItem_:: push hl ld a, [wcf91] call IsItemHM pop hl jr c, .tooImportantToToss push hl call IsKeyItem_ ld a, [wIsKeyItem] pop hl and a jr nz, .tooImportantToToss push hl ld a, [wcf91] ld [wd11e], a call GetItemName call CopyStringToCF4B ; copy name to wcf4b ld hl, IsItOKToTossItemText call PrintText hlcoord 14, 7 lb bc, 8, 15 ld a, TWO_OPTION_MENU ld [wTextBoxID], a call DisplayTextBoxID ; yes/no menu ld a, [wMenuExitMethod] cp CHOSE_SECOND_ITEM pop hl scf ret z ; return if the player chose No ; if the player chose Yes push hl ld a, [wWhichPokemon] call RemoveItemFromInventory ld a, [wcf91] ld [wd11e], a call GetItemName call CopyStringToCF4B ; copy name to wcf4b ld hl, ThrewAwayItemText call PrintText pop hl and a ret .tooImportantToToss push hl ld hl, TooImportantToTossText call PrintText pop hl scf ret ThrewAwayItemText: text_far _ThrewAwayItemText text_end IsItOKToTossItemText: text_far _IsItOKToTossItemText text_end TooImportantToTossText: text_far _TooImportantToTossText text_end ; checks if an item is a key item ; INPUT: ; [wcf91] = item ID ; OUTPUT: ; [wIsKeyItem] = result ; 00: item is not key item ; 01: item is key item IsKeyItem_:: ld a, $01 ld [wIsKeyItem], a ld a, [wcf91] cp HM01 ; is the item an HM or TM? jr nc, .checkIfItemIsHM ; if the item is not an HM or TM push af ld hl, KeyItemBitfield ld de, wBuffer ld bc, 15 ; only 11 bytes are actually used call CopyData pop af dec a ld c, a ld hl, wBuffer ld b, FLAG_TEST predef FlagActionPredef ld a, c and a ret nz .checkIfItemIsHM ld a, [wcf91] call IsItemHM ret c xor a ld [wIsKeyItem], a ret INCLUDE "data/items/key_items.asm" SendNewMonToBox: ld de, wNumInBox ld a, [de] inc a ld [de], a ld a, [wcf91] ld [wd0b5], a ld c, a .asm_e7b1 inc de ld a, [de] ld b, a ld a, c ld c, b ld [de], a cp $ff jr nz, .asm_e7b1 call GetMonHeader ld hl, wBoxMonOT ld bc, NAME_LENGTH ld a, [wNumInBox] dec a jr z, .asm_e7ee dec a call AddNTimes push hl ld bc, NAME_LENGTH add hl, bc ld d, h ld e, l pop hl ld a, [wNumInBox] dec a ld b, a .asm_e7db push bc push hl ld bc, NAME_LENGTH call CopyData pop hl ld d, h ld e, l ld bc, -NAME_LENGTH add hl, bc pop bc dec b jr nz, .asm_e7db .asm_e7ee ld hl, wPlayerName ld de, wBoxMonOT ld bc, NAME_LENGTH call CopyData ld a, [wNumInBox] dec a jr z, .asm_e82a ld hl, wBoxMonNicks ld bc, NAME_LENGTH dec a call AddNTimes push hl ld bc, NAME_LENGTH add hl, bc ld d, h ld e, l pop hl ld a, [wNumInBox] dec a ld b, a .asm_e817 push bc push hl ld bc, NAME_LENGTH call CopyData pop hl ld d, h ld e, l ld bc, -NAME_LENGTH add hl, bc pop bc dec b jr nz, .asm_e817 .asm_e82a ld hl, wBoxMonNicks ld a, NAME_MON_SCREEN ld [wNamingScreenType], a predef AskName ld a, [wNumInBox] dec a jr z, .asm_e867 ld hl, wBoxMons ld bc, wBoxMon2 - wBoxMon1 dec a call AddNTimes push hl ld bc, wBoxMon2 - wBoxMon1 add hl, bc ld d, h ld e, l pop hl ld a, [wNumInBox] dec a ld b, a .asm_e854 push bc push hl ld bc, wBoxMon2 - wBoxMon1 call CopyData pop hl ld d, h ld e, l ld bc, wBoxMon1 - wBoxMon2 add hl, bc pop bc dec b jr nz, .asm_e854 .asm_e867 ld a, [wEnemyMonLevel] ld [wEnemyMonBoxLevel], a ld hl, wEnemyMon ld de, wBoxMon1 ld bc, wEnemyMonDVs - wEnemyMon call CopyData ld hl, wPlayerID ld a, [hli] ld [de], a inc de ld a, [hl] ld [de], a inc de push de ld a, [wCurEnemyLVL] ld d, a callfar CalcExperience pop de ldh a, [hExperience] ld [de], a inc de ldh a, [hExperience + 1] ld [de], a inc de ldh a, [hExperience + 2] ld [de], a inc de xor a ld b, NUM_STATS * 2 .asm_e89f ld [de], a inc de dec b jr nz, .asm_e89f ld hl, wEnemyMonDVs ld a, [hli] ld [de], a inc de ld a, [hli] ld [de], a ld hl, wEnemyMonPP ld b, NUM_MOVES .asm_e8b1 ld a, [hli] inc de ld [de], a dec b jr nz, .asm_e8b1 ret ; checks if the tile in front of the player is a shore or water tile ; used for surfing and fishing ; unsets carry if it is, sets carry if not IsNextTileShoreOrWater: ld a, [wCurMapTileset] ld hl, WaterTilesets ld de, 1 call IsInArray jr nc, .notShoreOrWater ld a, [wCurMapTileset] cp SHIP_PORT ; Vermilion Dock tileset ld a, [wTileInFrontOfPlayer] ; tile in front of player jr z, .skipShoreTiles ; if it's the Vermilion Dock tileset cp $48 ; eastern shore tile in Safari Zone jr z, .shoreOrWater cp $32 ; usual eastern shore tile jr z, .shoreOrWater .skipShoreTiles cp $14 ; water tile jr z, .shoreOrWater .notShoreOrWater scf ret .shoreOrWater and a ret INCLUDE "data/tilesets/water_tilesets.asm" ReadSuperRodData: ; return e = 2 if no fish on this map ; return e = 1 if a bite, bc = level,species ; return e = 0 if no bite ld a, [wCurMap] ld de, 3 ; each fishing group is three bytes wide ld hl, SuperRodData call IsInArray jr c, .ReadFishingGroup ld e, $2 ; $2 if no fishing groups found ret .ReadFishingGroup ; hl points to the fishing group entry in the index inc hl ; skip map id ; read fishing group address ld a, [hli] ld h, [hl] ld l, a ld b, [hl] ; how many mons in group inc hl ; point to data ld e, $0 ; no bite yet .RandomLoop call Random srl a ret c ; 50% chance of no battle and %11 ; 2-bit random number cp b jr nc, .RandomLoop ; if a is greater than the number of mons, regenerate ; get the mon add a ld c, a ld b, $0 add hl, bc ld b, [hl] ; level inc hl ld c, [hl] ; species ld e, $1 ; $1 if there's a bite ret INCLUDE "data/wild/super_rod.asm" ; reloads map view and processes sprite data ; for items that cause the overworld to be displayed ItemUseReloadOverworldData: call LoadCurrentMapView jp UpdateSprites ; creates a list at wBuffer of maps where the mon in [wd11e] can be found. ; this is used by the pokedex to display locations the mon can be found on the map. FindWildLocationsOfMon: ld hl, WildDataPointers ld de, wBuffer ld c, $0 .loop inc hl ld a, [hld] inc a jr z, .done push hl ld a, [hli] ld h, [hl] ld l, a ld a, [hli] and a call nz, CheckMapForMon ; land ld a, [hli] and a call nz, CheckMapForMon ; water pop hl inc hl inc hl inc c jr .loop .done ld a, $ff ; list terminator ld [de], a ret CheckMapForMon: inc hl ld b, $a .loop ld a, [wd11e] cp [hl] jr nz, .nextEntry ld a, c ld [de], a inc de .nextEntry inc hl inc hl dec b jr nz, .loop dec hl ret