ref: 2ebbb0d95eead4f40ec0bb7e9edd19526c2b2f3a
dir: /constants/palette_constants.asm/
; monochrome palette color ids const_def const WHITE const LIGHT_GRAY const DARK_GRAY const BLACK SET_PAL_BATTLE_BLACK EQU $00 SET_PAL_BATTLE EQU $01 SET_PAL_TOWN_MAP EQU $02 SET_PAL_STATUS_SCREEN EQU $03 SET_PAL_POKEDEX EQU $04 SET_PAL_SLOTS EQU $05 SET_PAL_TITLE_SCREEN EQU $06 SET_PAL_NIDORINO_INTRO EQU $07 SET_PAL_GENERIC EQU $08 SET_PAL_OVERWORLD EQU $09 SET_PAL_PARTY_MENU EQU $0A SET_PAL_POKEMON_WHOLE_SCREEN EQU $0B SET_PAL_GAME_FREAK_INTRO EQU $0C SET_PAL_TRAINER_CARD EQU $0D UPDATE_PARTY_MENU_BLK_PACKET EQU $FC ; super game boy palettes const_value = 0 const PAL_ROUTE ; $00 const PAL_PALLET ; $01 const PAL_VIRIDIAN ; $02 const PAL_PEWTER ; $03 const PAL_CERULEAN ; $04 const PAL_LAVENDER ; $05 const PAL_VERMILION ; $06 const PAL_CELADON ; $07 const PAL_FUCHSIA ; $08 const PAL_CINNABAR ; $09 const PAL_INDIGO ; $0A const PAL_SAFFRON ; $0B const PAL_TOWNMAP ; $0C const PAL_LOGO1 ; $0D const PAL_LOGO2 ; $0E const PAL_0F ; $0F const PAL_MEWMON ; $10 const PAL_BLUEMON ; $11 const PAL_REDMON ; $12 const PAL_CYANMON ; $13 const PAL_PURPLEMON ; $14 const PAL_BROWNMON ; $15 const PAL_GREENMON ; $16 const PAL_PINKMON ; $17 const PAL_YELLOWMON ; $18 const PAL_GREYMON ; $19 const PAL_SLOTS1 ; $1A const PAL_SLOTS2 ; $1B const PAL_SLOTS3 ; $1C const PAL_SLOTS4 ; $1D const PAL_BLACK ; $1E const PAL_GREENBAR ; $1F const PAL_YELLOWBAR ; $20 const PAL_REDBAR ; $21 const PAL_BADGE ; $22 const PAL_CAVE ; $23 const PAL_GAMEFREAK ; $24