RSS feed
2ed65d9c
– YamaArashi <shadow962@live.com>
authored
on 2014/09/14 07:29
Commented/labelled misc functions
0c916aea
– YamaArashi <shadow962@live.com>
authored
on 2014/09/12 20:50
Commented more sprite and map code
91793015
– YamaArashi <shadow962@live.com>
authored
on 2014/09/09 16:55
Labelled and commented mostly sprite-related things
daf4fc87
– YamaArashi <shadow962@live.com>
authored
on 2014/09/08 19:32
Add comments regarding menus and sprites
59f0507e
– YamaArashi <shadow962@live.com>
authored
on 2014/08/08 18:39
Labelled many functions/variables
c9946975
– YamaArashi <shadow962@live.com>
authored
on 2014/07/27 22:09
Commented function
fb11ff7e
– yenatch <yenatch@gmail.com>
authored
on 2014/07/12 05:02
Merge pull request #48 from yenatch/master
9f29f21d
– U-Daniel-PC\Daniel <corrnondacqb@yahoo.com>
authored
on 2014/07/08 09:58
Update INSTALL.md
5de4c4b5
– U-Fish-PC\Daniel <corrnondacqb@yahoo.com>
authored
on 2014/06/26 13:44
Fix Makefile: .map and .sym
f8b8ebea
– U-Fish-PC\Daniel <corrnondacqb@yahoo.com>
authored
on 2014/06/25 14:49
S_SPRITEBUFFER0 static address
bd533aa7
– U-Fish-PC\Daniel <corrnondacqb@yahoo.com>
authored
on 2014/06/25 12:58
Use *Coord instead of FuncCoord
b36f7936
– yenatch <yenatch@gmail.com>
authored
on 2014/06/16 09:57
Use macros for predef calls/jumps instead of static ids.
d10108a0
– yenatch <yenatch@gmail.com>
authored
on 2014/06/16 09:25
Use macros to define predefs.
94dc6955
– yenatch <yenatch@gmail.com>
authored
on 2014/06/16 09:05
Fix a typo in home/vcopy.asm.
35f2bb90
– yenatch <yenatch@gmail.com>
authored
on 2014/06/16 09:03
Rename predef functions so they aren't excessive in length.
38ac74f2
– yenatch <yenatch@gmail.com>
authored
on 2014/06/16 07:37
Remove generated "indirect jump" comments.
81bbab85
– yenatch <yenatch@gmail.com>
authored
on 2014/06/14 10:24
Hall of Fame sram labels and related constants.
53ae0e93
– yenatch <yenatch@gmail.com>
authored
on 2014/06/14 00:12
Use monster struct macros in wram. Rename related labels for consistency.
9eefed45
– U-Fish-PC\Daniel <corrnondacqb@yahoo.com>
authored
on 2014/06/10 13:06
Use MAX_LEVEL instead of 100/$64
fee52c53
– U-Fish-PC\Daniel <corrnondacqb@yahoo.com>
authored
on 2014/06/10 07:42
Make each pitch/instrument its own macro
f4e28143
– U-Fish-PC\Daniel <corrnondacqb@yahoo.com>
authored
on 2014/06/09 21:10
More music bank references
b83acb03
– U-Fish-PC\Daniel <corrnondacqb@yahoo.com>
authored
on 2014/06/09 12:58
Clean up white space
fadac928
– U-Fish-PC\Daniel <corrnondacqb@yahoo.com>
authored
on 2014/06/09 12:18
Clean up music bank references
d266f788
– U-Fish-PC\Daniel <corrnondacqb@yahoo.com>
authored
on 2014/06/09 11:10
Merge branch 'master' of https://github.com/yenatch/pokered
683a62cc
– U-Fish-PC\Daniel <corrnondacqb@yahoo.com>
authored
on 2014/06/09 10:20
Combine wave files
0c7ed80e
– U-Fish-PC\Daniel <corrnondacqb@yahoo.com>
authored
on 2014/06/09 09:22
Improve music command names
fc123e36
– yenatch <yenatch@gmail.com>
authored
on 2014/06/06 18:10
Space out monster constants to make gaps clearer.
26361410
– yenatch <yenatch@gmail.com>
authored
on 2014/06/06 18:08
Comment SGB packets.
35493bef
– yenatch <yenatch@gmail.com>
authored
on 2014/06/06 12:03
Merge remote-tracking branch 'danny/master'
80f7845a
– yenatch <yenatch@gmail.com>
authored
on 2014/05/31 08:42
Explicit sections for pics, sprites and misc graphics.
b32abf1f
– yenatch <yenatch@gmail.com>
authored
on 2014/05/30 21:31
Split out joypad code from main.asm.
6d8c6055
– yenatch <yenatch@gmail.com>
authored
on 2014/05/30 21:22
Split more code out of home.asm.
32de1b26
– U-Fish-PC\Daniel <corrnondacqb@yahoo.com>
authored
on 2014/05/31 06:35
Relabel a few missed map scripts and TheEndTextString
462a7e8c
– U-Fish-PC\Daniel <corrnondacqb@yahoo.com>
authored
on 2014/05/31 06:30
Remove duplicated data
d424eb44
– yenatch <yenatch@gmail.com>
authored
on 2014/05/30 20:39
Use rgbasm -h to use halt without nops.
f59f03c6
– yenatch <yenatch@gmail.com>
authored
on 2014/05/30 20:35
Clean up bg map and palette fade code in home.asm.
6d64c3e0
– yenatch <yenatch@gmail.com>
authored
on 2014/05/30 15:52
Split the text engine out of home.asm.
2317848c
– yenatch <yenatch@gmail.com>
authored
on 2014/05/30 15:42
Recomment some copy/video functions in home.asm.
93b1361d
– yenatch <yenatch@gmail.com>
authored
on 2014/05/30 14:30
Split out joypad and overworld code from home.asm.
286c160c
– U-Fish-PC\Daniel <corrnondacqb@yahoo.com>
authored
on 2014/05/30 09:17
Merge branch 'master' of https://github.com/yenatch/pokered
c8a5720c
– U-Fish-PC\Daniel <corrnondacqb@yahoo.com>
authored
on 2014/05/30 02:11
Fix IsDungeonMap comments
188ac8a9
– yenatch <yenatch@gmail.com>
authored
on 2014/05/29 21:30
Remove redundant dimensions in image filenames.
0e12eafe
– yenatch <yenatch@gmail.com>
authored
on 2014/05/29 14:52
Dust off the makefile and prepare to build Yellow.
0221c183
– U-Fish-PC\Daniel <corrnondacqb@yahoo.com>
authored
on 2014/05/29 10:21
Label and comment BattleTransition
da0a72cd
– yenatch <yenatch@gmail.com>
authored
on 2014/05/28 21:31
Use VRAM constants where applicable.
229507e3
– yenatch <yenatch@gmail.com>
authored
on 2014/05/28 21:30
VRAM constants.
89be95cd
– U-Fish-PC\Daniel <corrnondacqb@yahoo.com>
authored
on 2014/05/28 11:30
TM_28 in Cerulean script
619a4ea8
– yenatch <yenatch@gmail.com>
authored
on 2014/05/27 08:03
Use wOverworldMap in macros.
ea05c441
– yenatch <yenatch@gmail.com>
authored
on 2014/05/27 07:09
Add macro TX_BCD for printing BCD numbers.
f16f07c5
– yenatch <yenatch@gmail.com>
authored
on 2014/05/27 07:08
More wOAMBuffer references.
40c17c90
– yenatch <yenatch@gmail.com>
authored
on 2014/05/26 10:04
Remove most static wram addresses. Use labels instead.
52ba96f5
– yenatch <yenatch@gmail.com>
authored
on 2014/05/26 06:05
Don't hardcode wram sections (except for alignment).
6c94ac12
– yenatch <yenatch@gmail.com>
authored
on 2014/05/25 17:53
Recomment LoadMonData_.
41906725
– yenatch <yenatch@gmail.com>
authored
on 2014/05/25 15:48
Split out item fragment code.
db569956
– yenatch <yenatch@gmail.com>
authored
on 2014/05/25 15:45
Split out overworld object movement.
f6038a3d
– yenatch <yenatch@gmail.com>
authored
on 2014/05/25 15:23
Try to clean up PrepareOAMData.
5a14234b
– yenatch <yenatch@gmail.com>
authored
on 2014/05/25 13:37
Split out map sprite facing data.
4be11293
– yenatch <yenatch@gmail.com>
authored
on 2014/05/25 13:27
Label BCD math predefs.
bba84059
– yenatch <yenatch@gmail.com>
authored
on 2014/05/25 07:21
Rename GetJoypadState -> Joypad.
031e3395
– yenatch <yenatch@gmail.com>
authored
on 2014/05/25 06:51
Rename joypad registers.
1ee8de79
– yenatch <yenatch@gmail.com>
authored
on 2014/05/25 06:26
Move bank 0 into home.asm.
d307c854
– yenatch <yenatch@gmail.com>
authored
on 2014/05/25 06:09
Clean up some bank 3 functions and rename flag action functions.
cdd34eb4
– yenatch <yenatch@gmail.com>
authored
on 2014/05/24 17:01
Use global labels for pics.
64da5118
– yenatch <yenatch@gmail.com>
authored
on 2014/05/24 15:57
Organize file includes in banks 4 through 1e.
7911bc13
– yenatch <yenatch@gmail.com>
authored
on 2014/05/24 07:44
Rename engine/rng.asm to engine/random.asm.
64479cd6
– yenatch <yenatch@gmail.com>
authored
on 2014/05/24 07:40
Rename random number function and hram labels.
8f8281fe
– yenatch <yenatch@gmail.com>
authored
on 2014/05/23 11:34
Comment some more bank 0 functions.
955b5304
– yenatch <yenatch@gmail.com>
authored
on 2014/05/23 11:25
More complete hardware constants. Rename joypad constants.
61dbfa44
– yenatch <yenatch@gmail.com>
authored
on 2014/05/23 11:20
Use a dedicated label for base stats.
0dea0cc3
– yenatch <yenatch@gmail.com>
authored
on 2014/05/23 11:11
Comment some bank 0 functions, and add wram labels for Predef.
15427f53
– U-Fish-PC\Daniel <corrnondacqb@yahoo.com>
authored
on 2014/05/22 14:13
Pull a lot of engine out of main.asm
ea3ba4cd
– U-Fish-PC\Daniel <corrnondacqb@yahoo.com>
authored
on 2014/05/21 15:50
Pull out map header pointers and banks
77e30092
– U-Fish-PC\Daniel <corrnondacqb@yahoo.com>
authored
on 2014/05/21 15:08
Name hidden object routines
a02c3279
– U-Fish-PC\Daniel <corrnondacqb@yahoo.com>
authored
on 2014/05/21 11:49
Use more constants in object data
a9528fc8
– U-Fish-PC\Daniel <corrnondacqb@yahoo.com>
authored
on 2014/05/21 09:10
More misc relabelling
f29c4e47
– U-Fish-PC\Daniel <corrnondacqb@yahoo.com>
authored
on 2014/05/21 07:58
Misc relabelling
d693721f
– U-Fish-PC\Daniel <corrnondacqb@yahoo.com>
authored
on 2014/05/21 04:48
Use constants for the starter mons
02e6e376
– U-Fish-PC\Daniel <corrnondacqb@yahoo.com>
authored
on 2014/05/19 16:06
Fix capitalization, remove white space, remove vicctreebel.asm
1a0992a2
– U-Fish-PC\Daniel <corrnondacqb@yahoo.com>
authored
on 2014/05/19 06:38
Merge branch 'master' of https://github.com/huderlem/pokered into pull-data
82ffb336
– U-Fish-PC\Daniel <corrnondacqb@yahoo.com>
authored
on 2014/05/19 04:05
Pull more data out of main.asm
24c01b09
– U-Fish-PC\Daniel <corrnondacqb@yahoo.com>
authored
on 2014/05/18 10:19
Pull map scripts out of main.asm
4e4e72d0
– U-Fish-PC\Daniel <corrnondacqb@yahoo.com>
authored
on 2014/05/17 13:18
Pull map headers out of main.asm
e1a931df
– U-Fish-PC\Daniel <corrnondacqb@yahoo.com>
authored
on 2014/05/17 11:43
Pull map objects out of main.asm
b438d0c1
– U-Fish-PC\Daniel <corrnondacqb@yahoo.com>
authored
on 2014/05/16 18:26
Organize base stats and wild mon data (Koolboyman)
1e86625c
– U-Fish-PC\Daniel <corrnondacqb@yahoo.com>
authored
on 2014/05/16 15:50
Pull most data out of main.asm
b0a1502e
– U-Fish-PC\Daniel <corrnondacqb@yahoo.com>
authored
on 2014/05/16 13:25
More item IDs and palette function names
52968088
– U-Fish-PC\Daniel <corrnondacqb@yahoo.com>
authored
on 2014/05/16 12:15
Use more trainer/mon/palette constants
285cf265
– U-Fish-PC\Daniel <corrnondacqb@yahoo.com>
authored
on 2014/05/15 21:33
Clean up text labels, use move and type constants
ae1ebde6
– U-Fish-PC\Daniel <corrnondacqb@yahoo.com>
authored
on 2014/05/15 15:58
Label a lot of unnamed text
e05fcc33
– U-Fish-PC\Daniel <corrnondacqb@yahoo.com>
authored
on 2014/05/15 12:43
Label graphics loading functions and CheckIfMoveIsKnown
ddbe4881
– U-Fish-PC\Daniel <corrnondacqb@yahoo.com>
authored
on 2014/05/15 11:52
Label and comment AnimatePartyMon
d218d197
– Marcus Huderle <huderlem@gmail.com>
authored
on 2014/05/13 06:43
Documented/Labeled Route 22 scripts.
ebecf8f7
– Marcus Huderle <huderlem@gmail.com>
authored
on 2014/05/12 19:22
Finished documenting/labeling functions in the MoveEffectPointerTable.
36d588a8
– Marcus Huderle <huderlem@gmail.com>
authored
on 2014/05/12 13:41
Merged with yenatch
13e496cc
– Marcus Huderle <huderlem@gmail.com>
authored
on 2014/05/12 11:00
Documented/labeled lots of move-effect-related stuff.
271b5a8a
– Marcus Huderle <huderlem@gmail.com>
authored
on 2014/05/11 20:04
Documented reflect/light screen effect function. Labeled some related text.
83d775e2
– yenatch <yenatch@gmail.com>
authored
on 2014/04/26 22:54
Merge remote-tracking branch 'iimarckus/master'
3b9740cb
– yenatch <yenatch@gmail.com>
authored
on 2014/04/26 22:44
Comments and labels for saving the last blackout map.
55b99291
– yenatch <yenatch@gmail.com>
authored
on 2014/04/22 13:14
Use callba/callab macros for cross-bank calls.
b73ed53a
– yenatch <yenatch@gmail.com>
authored
on 2014/04/22 09:37
Comment in-game trade evolution.
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