shithub: pokered

ref: 2fe782b11a039b52fd236da28fb2f1ae10cae7db
dir: /constants/misc_constants.asm/

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MAX_LEVEL EQU 100
NUM_MOVES EQU 4

PARTY_LENGTH EQU 6

MONS_PER_BOX EQU 20
NUM_BOXES    EQU 12

HOF_MON       EQU $10
HOF_TEAM      EQU PARTY_LENGTH * HOF_MON
NUM_HOF_TEAMS EQU 50


A_BUTTON EQU %00000001
B_BUTTON EQU %00000010
SELECT   EQU %00000100
START    EQU %00001000
D_RIGHT  EQU %00010000
D_LEFT   EQU %00100000
D_UP     EQU %01000000
D_DOWN   EQU %10000000

SCREEN_WIDTH  EQU 20
SCREEN_HEIGHT EQU 18

NPC_MOVEMENT_DOWN  EQU $00
NPC_MOVEMENT_UP    EQU $40
NPC_MOVEMENT_LEFT  EQU $80
NPC_MOVEMENT_RIGHT EQU $C0

; text box IDs
MESSAGE_BOX                       EQU $01
FIELD_MOVE_MON_MENU               EQU $04
JP_MOCHIMONO_MENU_TEMPLATE        EQU $05
USE_TOSS_MENU_TEMPLATE            EQU $06
JP_SAVE_MESSAGE_MENU_TEMPLATE     EQU $08
JP_SPEED_OPTIONS_MENU_TEMPLATE    EQU $09
BATTLE_MENU_TEMPLATE              EQU $0b
SWITCH_STATS_CANCEL_MENU_TEMPLATE EQU $0c
LIST_MENU_BOX                     EQU $0d
BUY_SELL_QUIT_MENU_TEMPLATE       EQU $0e
MONEY_BOX_TEMPLATE                EQU $0f
MON_SPRITE_POPUP                  EQU $11
JP_AH_MENU_TEMPLATE               EQU $12
MONEY_BOX                         EQU $13
TWO_OPTION_MENU                   EQU $14
BUY_SELL_QUIT_MENU                EQU $15
JP_POKEDEX_MENU_TEMPLATE          EQU $1a
SAFARI_BATTLE_MENU_TEMPLATE       EQU $1b

; two option menu constants
YES_NO_MENU       EQU 0
NORTH_WEST_MENU   EQU 1
SOUTH_EAST_MENU   EQU 2
WIDE_YES_NO_MENU  EQU 3
NORTH_EAST_MENU   EQU 4
TRADE_CANCEL_MENU EQU 5
HEAL_CANCEL_MENU  EQU 6
NO_YES_MENU       EQU 7

; serial

ESTABLISH_CONNECTION_WITH_INTERNAL_CLOCK EQU $01
ESTABLISH_CONNECTION_WITH_EXTERNAL_CLOCK EQU $02

USING_EXTERNAL_CLOCK       EQU $01
USING_INTERNAL_CLOCK       EQU $02
CONNECTION_NOT_ESTABLISHED EQU $ff

; signals the start of an array of bytes transferred over the link cable
SERIAL_PREAMBLE_BYTE EQU $FD

; this byte is used when there is no data to send
SERIAL_NO_DATA_BYTE EQU $FE

; signals the end of one part of a patch list (there are two parts) for player/enemy party data
SERIAL_PATCH_LIST_PART_TERMINATOR EQU $FF

LINK_STATE_NONE          EQU $00 ; not using link
LINK_STATE_IN_CABLE_CLUB EQU $01 ; in a cable club room (Colosseum or Trade Centre)
LINK_STATE_START_TRADE   EQU $02 ; pre-trade selection screen initialisation
LINK_STATE_START_BATTLE  EQU $03 ; pre-battle initialisation
LINK_STATE_BATTLING      EQU $04 ; in a link battle
LINK_STATE_RESET         EQU $05 ; reset game (unused)
LINK_STATE_TRADING       EQU $32 ; in a link trade