ref: 30acb46b988d4bb54af761696123778acd8517e3
dir: /scripts/PokemonMansion2F.asm/
PokemonMansion2F_Script: call Mansion2Script_51fee call EnableAutoTextBoxDrawing ld hl, Mansion2TrainerHeaders ld de, PokemonMansion2F_ScriptPointers ld a, [wPokemonMansion2FCurScript] call ExecuteCurMapScriptInTable ld [wPokemonMansion2FCurScript], a ret Mansion2Script_51fee: ld hl, wCurrentMapScriptFlags bit 5, [hl] res 5, [hl] ret z CheckEvent EVENT_MANSION_SWITCH_ON jr nz, .asm_52016 ld a, $e lb bc, 2, 4 call Mansion2Script_5202f ld a, $54 lb bc, 4, 9 call Mansion2Script_5202f ld a, $5f lb bc, 11, 3 call Mansion2Script_5202f ret .asm_52016 ld a, $5f lb bc, 2, 4 call Mansion2Script_5202f ld a, $e lb bc, 4, 9 call Mansion2Script_5202f ld a, $e lb bc, 11, 3 call Mansion2Script_5202f ret Mansion2Script_5202f: ld [wNewTileBlockID], a predef_jump ReplaceTileBlock Mansion2Script_Switches:: ld a, [wSpritePlayerStateData1FacingDirection] cp SPRITE_FACING_UP ret nz xor a ldh [hJoyHeld], a ld a, $5 ldh [hSpriteIndexOrTextID], a jp DisplayTextID PokemonMansion2F_ScriptPointers: dw CheckFightingMapTrainers dw DisplayEnemyTrainerTextAndStartBattle dw EndTrainerBattle PokemonMansion2F_TextPointers: dw Mansion2Text1 dw PickUpItemText dw Mansion2Text3 dw Mansion2Text4 dw Mansion2Text5 Mansion2TrainerHeaders: def_trainers Mansion2TrainerHeader0: trainer EVENT_BEAT_MANSION_2_TRAINER_0, 0, Mansion2BattleText1, Mansion2EndBattleText1, Mansion2AfterBattleText1 db -1 ; end Mansion2Text1: text_asm ld hl, Mansion2TrainerHeader0 call TalkToTrainer jp TextScriptEnd Mansion2BattleText1: text_far _Mansion2BattleText1 text_end Mansion2EndBattleText1: text_far _Mansion2EndBattleText1 text_end Mansion2AfterBattleText1: text_far _Mansion2AfterBattleText1 text_end Mansion2Text3: text_far _Mansion2Text3 text_end Mansion2Text4: text_far _Mansion2Text4 text_end Mansion3Text6: Mansion2Text5: text_asm ld hl, Mansion2Text_520c2 call PrintText call YesNoChoice ld a, [wCurrentMenuItem] and a jr nz, .asm_520b9 ld a, $1 ld [wDoNotWaitForButtonPressAfterDisplayingText], a ld hl, wCurrentMapScriptFlags set 5, [hl] ld hl, Mansion2Text_520c7 call PrintText ld a, SFX_GO_INSIDE call PlaySound CheckAndSetEvent EVENT_MANSION_SWITCH_ON jr z, .asm_520bf ResetEventReuseHL EVENT_MANSION_SWITCH_ON jr .asm_520bf .asm_520b9 ld hl, Mansion2Text_520cc call PrintText .asm_520bf jp TextScriptEnd Mansion2Text_520c2: text_far _Mansion2Text_520c2 text_end Mansion2Text_520c7: text_far _Mansion2Text_520c7 text_end Mansion2Text_520cc: text_far _Mansion2Text_520cc text_end