ref: 3425fd6ef8f620d3366dcf9462b89c4b7f7e1b37
dir: /scripts/lance.asm/
LanceScript: ; 5a2ae (16:62ae) call LanceShowOrHideEntranceBlocks call EnableAutoTextBoxDrawing ld hl, LanceTrainerHeaders ld de, LanceScriptPointers ld a, [wLanceCurScript] call ExecuteCurMapScriptInTable ld [wLanceCurScript], a ret LanceShowOrHideEntranceBlocks: ; 5a2c4 (16:62c4) ld hl, wCurrentMapScriptFlags bit 5, [hl] res 5, [hl] ret z CheckEvent EVENT_LANCES_ROOM_LOCK_DOOR jr nz, .closeEntrance ; open entrance ld a, $31 ld b, $32 jp LanceSetEntranceBlocks .closeEntrance ld a, $72 ld b, $73 LanceSetEntranceBlocks: ; 5a2de (16:62de) ; Replaces the tile blocks so the player can't leave. push bc ld [wNewTileBlockID], a lb bc, 6, 2 call LanceSetEntranceBlock pop bc ld a, b ld [wNewTileBlockID], a lb bc, 6, 3 LanceSetEntranceBlock: ; 5a2f0 (16:62f0) predef_jump ReplaceTileBlock ResetLanceScript: ; 5a2f5 (16:62f5) xor a ld [wLanceCurScript], a ret LanceScriptPointers: ; 5a2fa (16:62fa) dw LanceScript0 dw DisplayEnemyTrainerTextAndStartBattle dw LanceScript2 dw LanceScript3 dw LanceScript4 LanceScript4: ; 5a304 (16:6304) ret LanceScript0: ; 5a305 (16:6305) CheckEvent EVENT_BEAT_LANCE ret nz ld hl, LanceTriggerMovementCoords call ArePlayerCoordsInArray jp nc, CheckFightingMapTrainers xor a ld [hJoyHeld], a ld a, [wCoordIndex] cp $3 ; Is player standing next to Lance's sprite? jr nc, .notStandingNextToLance ld a, $1 ld [hSpriteIndexOrTextID], a jp DisplayTextID .notStandingNextToLance cp $5 ; Is player standing on the entrance staircase? jr z, WalkToLance CheckAndSetEvent EVENT_LANCES_ROOM_LOCK_DOOR ret nz ld hl, wCurrentMapScriptFlags set 5, [hl] ld a, SFX_GO_INSIDE call PlaySound jp LanceShowOrHideEntranceBlocks LanceTriggerMovementCoords: ; 5a33e (16:633e) db $01,$05 db $02,$06 db $0B,$05 db $0B,$06 db $10,$18 db $FF LanceScript2: ; 5a349 (16:6349) call EndTrainerBattle ld a, [wIsInBattle] cp $ff jp z, ResetLanceScript ld a, $1 ld [hSpriteIndexOrTextID], a jp DisplayTextID WalkToLance: ; 5a35b (16:635b) ; Moves the player down the hallway to Lance's room. ld a, $ff ld [wJoyIgnore], a ld hl, wSimulatedJoypadStatesEnd ld de, WalkToLance_RLEList call DecodeRLEList dec a ld [wSimulatedJoypadStatesIndex], a call StartSimulatingJoypadStates ld a, $3 ld [wLanceCurScript], a ld [wCurMapScript], a ret WalkToLance_RLEList: ; 5a379 (16:6379) db D_UP, $0C db D_LEFT, $0C db D_DOWN, $07 db D_LEFT, $06 db $FF LanceScript3: ; 5a382 (16:6382) ld a, [wSimulatedJoypadStatesIndex] and a ret nz call Delay3 xor a ld [wJoyIgnore], a ld [wLanceCurScript], a ld [wCurMapScript], a ret LanceTextPointers: ; 5a395 (16:6395) dw LanceText1 LanceTrainerHeaders: ; 5a397 (16:6397) LanceTrainerHeader0: ; 5a397 (16:6397) dbEventFlagBit EVENT_BEAT_LANCES_ROOM_TRAINER_0 db ($0 << 4) ; trainer's view range dwEventFlagAddress EVENT_BEAT_LANCES_ROOM_TRAINER_0 dw LanceBeforeBattleText ; TextBeforeBattle dw LanceAfterBattleText ; TextAfterBattle dw LanceEndBattleText ; TextEndBattle dw LanceEndBattleText ; TextEndBattle db $ff LanceText1: ; 5a3a4 (16:63a4) TX_ASM ld hl, LanceTrainerHeader0 call TalkToTrainer jp TextScriptEnd LanceBeforeBattleText: ; 5a3ae (16:63ae) TX_FAR _LanceBeforeBattleText db "@" LanceEndBattleText: ; 5a3b3 (16:63b3) TX_FAR _LanceEndBattleText db "@" LanceAfterBattleText: ; 5a3b8 (16:63b8) TX_FAR _LanceAfterBattleText TX_ASM SetEvent EVENT_BEAT_LANCE jp TextScriptEnd