RSS feed
39102266
– IIMarckus <iimarckus@gmail.com>
authored
on 2012/01/02 11:52
Close branch for extras/extract_maps.py.
42367aeb
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/02 12:34
tools/extract_maps.py -> extras/
34b4230c
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/02 12:23
python tool to extract map header data
2080c11a
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/29 14:54
Add more in‐battle checks.
ecbeec32
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/29 13:16
Flinch check.
ba5617f9
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/29 12:09
Make an implied rule for .gbc.
3678f9bf
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/28 22:37
$FFF3 checks whose turn it is.
0af6c061
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/28 22:31
Add status checks + text.
b273050d
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/28 21:20
Add some more Pokémon Tower battle stuff.
ee3c6373
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/28 21:05
Add the ghost battle text.
e0f94f93
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/28 19:24
Add the tail end of some battle code.
98de3ed3
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/28 15:28
PP decrement during battle.
fa9c66dc
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/27 15:04
Cleanup, and added new RAM variables (and changed some others).
b8784864
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/27 14:33
Disassemble some name lists logic.
a0fc3558
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/27 13:40
Add some mysterious unused names (from a convo with Sawakita a long time ago)
b9980afa
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/27 11:56
Add some functions that MoveSprite calls.
d0582479
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/27 11:46
Add the MoveSprite function.
582fa012
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/27 11:31
Expand some already‐referenced text.
f7d5b6eb
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/27 08:01
And update the paths for the fossils…
b72c2ea4
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/27 07:45
Turns out the fossil pictures differ between Red/Green and Blue.
5851fc7c
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/27 05:32
Fix Red/Green Alakazam frontpic. Pointed out by Chaos Rush.
18bf34ec
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/26 13:40
Split large chunks of text into separate files, and improve Makefile.
d5c498a7
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/26 12:22
Remove TX_NULL; it is obsoleted by db "@"
4a6d81ae
– Sawakita <sawakitanoodles@gmail.com>
authored
on 2011/12/26 20:04
Fix (hopefully) unicode mis-behaviour.
a2887bc9
– Sawakita <sawakitanoodles@gmail.com>
authored
on 2011/12/26 19:43
Fix small encoding error (unicode).
f9bbe64c
– Sawakita <sawakitanoodles@gmail.com>
authored
on 2011/12/26 19:37
Add pointers to items usage functions, main item usage handling function and pokeballs usage functions.
bb75886d
– Sawakita <sawakitanoodles@gmail.com>
authored
on 2011/12/26 19:35
Add status ailments masks (FRZ, SLP).
ba98f3bc
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/21 14:26
Add another common function.
c48939d0
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/21 09:41
These are coordinates on the tilemap.
77702c1f
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/21 09:28
More $54→# conversion.
64016fb1
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/21 09:23
More text nulls.
d637d149
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/21 09:20
Add a character for the numero sign.
eed50479
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/21 09:02
Add characters for textbox borders to the array.
f707f6f4
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/20 22:39
Add a weird OT string write.
04ff45ee
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/20 22:08
Add Pokedex number ↔ index number conversion functions.
eac73b32
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/20 21:50
Treat apostrophes specially, since they’re combining characters.
0238a81e
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/20 21:23
Add various data from the credits (graphics, displayed mons, text).
9efa550e
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/20 19:48
Add move names.
45094976
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/20 19:31
Add Japanese text entry and Pokédex entries.
5d52935f
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/20 19:17
Add ….
bd9ca785
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/20 19:15
Add é and fix a typo when converting text.
63b7b8e7
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/20 19:12
Add support for Unicode, and use it to put in ♀ and ♂.
35a33bf3
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/18 18:59
Replace more byte values with text.
f3701755
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/18 16:08
More text nulls.
97ff9867
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/18 07:48
Use "@" for nulls. This makes fixed‐width text tables easier to read.
ba231fa0
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/17 17:33
More text, and some new characters. Make $50 equal to "@".
7c57cbda
– Sawakita <sawakitanoodles@gmail.com>
authored
on 2011/12/17 15:53
Fix typo.
bb9029db
– Sawakita <sawakitanoodles@gmail.com>
authored
on 2011/12/17 15:24
Add some missing correspondencies to prepocessor's char table.
ace3fa5b
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/16 21:57
Add more text strings.
98a00bc0
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/16 19:48
Don’t rebuild the character table every line.
89d8ad4f
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/16 19:14
Make use of the new text preprocesser to make text readable.
c21c0d45
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/16 18:54
Add a text preprocessor, so that we can enter strings in db commands.
eb83f10d
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/15 19:07
More animation code, and the sound data for attacks.
d116f0b8
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/15 14:53
More uncommented animation code.
6bc9c5dc
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/15 13:22
Add title screen monsters from Green and Blue as well.
a8dbea88
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/15 13:05
Poké Ball animation code cleanup.
c04a7752
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/14 16:52
This has already been explained.
c88dd75b
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/14 16:22
Add Pokémon that appear on the title screen.
f9a8858d
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/12 16:25
Minor comment changes.
c44b5257
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/12 14:47
Add random number generation functions.
0152e339
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/12 13:48
Document the byte before a trainer’s AI pointer.
ef6eb622
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/11/13 21:48
Minor clarifications in Pallet Town scripts.
1f5696dd
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/11/13 19:29
More minor label fixes.
c51b06f9
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/11/13 19:28
Fix pointer label.
3fbbc239
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/11/13 19:25
Add Blue’s house map.
31e251af
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/11/13 18:10
Minor cleanup.
8028c825
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/11/13 18:06
Add Pallet Town map.
bf33b737
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/11/13 15:18
Add constants for direction of connections.
36c926f3
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/11/13 15:12
Add Red’s room map.
c790096a
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/11/13 14:04
Fix pointer
66df926d
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/11/13 14:01
Add Red’s House 1F map.
1d2ab4fb
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/08/28 12:58
Add variant pics from other versions.
2ebb4eac
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/08/28 07:40
Extract compressed pics into separate files.
48634e8d
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/07/30 21:03
Fill out the dictionary some more.
4416e959
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/07/30 20:45
Add $58 to the dictionary.
4771aa05
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/07/30 20:39
Add missing label in dictionary.
92ce91cb
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/07/30 20:14
Add Super Rod data.
4b8f71a5
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/07/30 19:25
Add Good Rod data.
9e11a1e9
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/06/05 17:54
Fill out the dictionary some more.
f227b10d
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/06/05 11:21
Add attack type multipliers (thx Sawakita)
dbac7df7
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/05/30 19:09
Partially fill out the dictionary.
d3270b23
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/05/30 18:32
Start of the text engine.
68f0afdf
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/05/30 18:09
It makes sense for widths to be in decimal.
0e145ea2
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/05/30 17:58
First part of save file interpretation functions, thx Sawakita.
3cbe3530
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/04/11 19:13
Basic attack animation functions.
489ce742
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/04/11 15:10
Correct misplaced comment.
6dae2db7
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/04/10 18:30
Function that copies the attack data to memory.
74b45506
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/04/10 18:04
Add attack characteristics data.
5c7534fc
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/04/09 19:42
Use Unicode characters, because they look nicer
5f2171f2
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/04/09 19:41
expand interrupts and vectors
71e161da
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/04/09 19:30
Use human-readable names instead of memory addresses.
3426db1c
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/04/09 19:19
Remove unnecessary comments.
9c867227
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/04/09 19:03
Fade-in / fade-out functions (thx Sawakita)
817e3af3
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/04/09 18:45
Filled out Oak's speech a bit more.
3868e767
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/04/09 16:46
Let's not call things sprites when they aren't.
fa5434f2
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/04/09 16:44
Add the function that moves pics left in Oak's speech
5e0e4a4e
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/04/09 16:19
This function waits for a Vblank to go by.
c7737ee3
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/04/09 16:12
add in a function from Oak's speech
dd3d3941
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/03/20 19:12
Add Hide/Show data for maps.
2c025ec8
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/03/16 13:43
Remove redrle on clean
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