ref: 3ab3f4273b1288883a43b64cae4191dfa6d2313e
dir: /engine/battle/moveEffects/focus_energy_effect.asm/
FocusEnergyEffect_: ld hl, wPlayerBattleStatus2 ld a, [H_WHOSETURN] and a jr z, .notEnemy ld hl, wEnemyBattleStatus2 .notEnemy bit GettingPumped, [hl] ; is mon already using focus energy? jr nz, .alreadyUsing set GettingPumped, [hl] ; mon is now using focus energy callab PlayCurrentMoveAnimation ld hl, GettingPumpedText jp PrintText .alreadyUsing ld c, 50 call DelayFrames jpab PrintButItFailedText_ GettingPumpedText: db $0a TX_FAR _GettingPumpedText db "@"