ref: 44b424353d42a24627055aff38d2cffa2eb0f17c
dir: /engine/battle/move_effects/mist.asm/
MistEffect_: ld hl, wPlayerBattleStatus2 ldh a, [hWhoseTurn] and a jr z, .mistEffect ld hl, wEnemyBattleStatus2 .mistEffect bit PROTECTED_BY_MIST, [hl] ; is mon protected by mist? jr nz, .mistAlreadyInUse set PROTECTED_BY_MIST, [hl] ; mon is now protected by mist callfar PlayCurrentMoveAnimation ld hl, ShroudedInMistText jp PrintText .mistAlreadyInUse jpfar PrintButItFailedText_ ShroudedInMistText: text_far _ShroudedInMistText text_end