RSS feed
4b8f71a5
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/07/30 19:25
Add Good Rod data.
9e11a1e9
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/06/05 17:54
Fill out the dictionary some more.
f227b10d
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/06/05 11:21
Add attack type multipliers (thx Sawakita)
dbac7df7
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/05/30 19:09
Partially fill out the dictionary.
d3270b23
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/05/30 18:32
Start of the text engine.
68f0afdf
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/05/30 18:09
It makes sense for widths to be in decimal.
0e145ea2
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/05/30 17:58
First part of save file interpretation functions, thx Sawakita.
3cbe3530
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/04/11 19:13
Basic attack animation functions.
489ce742
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/04/11 15:10
Correct misplaced comment.
6dae2db7
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/04/10 18:30
Function that copies the attack data to memory.
74b45506
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/04/10 18:04
Add attack characteristics data.
5c7534fc
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/04/09 19:42
Use Unicode characters, because they look nicer
5f2171f2
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/04/09 19:41
expand interrupts and vectors
71e161da
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/04/09 19:30
Use human-readable names instead of memory addresses.
3426db1c
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/04/09 19:19
Remove unnecessary comments.
9c867227
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/04/09 19:03
Fade-in / fade-out functions (thx Sawakita)
817e3af3
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/04/09 18:45
Filled out Oak's speech a bit more.
3868e767
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/04/09 16:46
Let's not call things sprites when they aren't.
fa5434f2
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/04/09 16:44
Add the function that moves pics left in Oak's speech
5e0e4a4e
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/04/09 16:19
This function waits for a Vblank to go by.
c7737ee3
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/04/09 16:12
add in a function from Oak's speech
dd3d3941
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/03/20 19:12
Add Hide/Show data for maps.
2c025ec8
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/03/16 13:43
Remove redrle on clean
668eefaa
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/03/16 13:42
$0 is a valid tile in maps, even though $00 is the terminating byte.
be114145
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/03/13 10:31
Add trade monsters
c8cb96f9
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/02/19 12:39
Add evolutions / learned attacks. Thx Sawakita
b154637c
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/02/18 19:14
Split compressed town map into a separate include, and give it a label
edf82cd3
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/02/18 19:10
Add a makefile rule for redrle
3405650f
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/02/18 19:08
Add redrle, a program to compress and decompress Town Map tilemaps
2cad63f7
– IIMarckus <iimarckus@gmail.com>
authored
on 2010/12/27 13:23
Add town map locations. Thanks once again to Sawakita.
92b4f52d
– IIMarckus <iimarckus@gmail.com>
authored
on 2010/12/26 15:24
Add map ID constants
a252a149
– IIMarckus <iimarckus@gmail.com>
authored
on 2010/12/22 09:45
Sync with latest RGBDS
ae9b3012
– IIMarckus <iimarckus@gmail.com>
authored
on 2010/12/20 11:42
pokered.gbc should depend on constants.asm
3e0eedba
– IIMarckus <iimarckus@gmail.com>
authored
on 2010/12/20 11:41
Add tileset headers (thx Sawakita)
f4c48cca
– IIMarckus <iimarckus@gmail.com>
authored
on 2010/12/03 15:57
fix typo, thx Sawakita
b3f714df
– IIMarckus <iimarckus@gmail.com>
authored
on 2010/11/19 18:58
minor comment improvements
0675a871
– IIMarckus <iimarckus@gmail.com>
authored
on 2010/11/19 18:40
add oak's speech
da200058
– IIMarckus <iimarckus@gmail.com>
authored
on 2010/11/19 18:30
add ClearScreen function
46337960
– IIMarckus <iimarckus@gmail.com>
authored
on 2010/11/19 18:27
add some delay-related functions
d0c027be
– IIMarckus <iimarckus@gmail.com>
authored
on 2010/11/19 18:22
add the conserve battery delay function
9b5a97af
– IIMarckus <iimarckus@gmail.com>
authored
on 2010/11/19 18:00
create a new macro to make byte–word pairs more readable
eb98b000
– IIMarckus <iimarckus@gmail.com>
authored
on 2010/11/19 17:50
Minor address→label replacement
ef3e680c
– IIMarckus <iimarckus@gmail.com>
authored
on 2010/11/19 17:31
won't be getting to this for a while, so mark it with XXX
080f02ff
– IIMarckus <iimarckus@gmail.com>
authored
on 2010/11/16 12:48
Mention the predefined pointers used in map scripts. thx Sawakita
9e58f448
– IIMarckus <iimarckus@gmail.com>
authored
on 2010/11/12 18:00
split constants into their own file
6d5fe3f4
– IIMarckus <iimarckus@gmail.com>
authored
on 2010/10/30 16:09
Minor address→label replacement
e56b7c85
– IIMarckus <iimarckus@gmail.com>
authored
on 2010/10/29 20:04
Expand enemy withdraw routine. Needs cleanup!
48a71031
– IIMarckus <iimarckus@gmail.com>
authored
on 2010/10/29 18:01
misc. label improvements
ecf5f870
– IIMarckus <iimarckus@gmail.com>
authored
on 2010/10/29 17:20
Expand some bankswitch routines in the home bank
86a83b10
– IIMarckus <iimarckus@gmail.com>
authored
on 2010/10/29 17:13
Replace a couple addresses with existing labels
31aa2d80
– IIMarckus <iimarckus@gmail.com>
authored
on 2010/10/29 16:59
add some useful text macros
67922daa
– IIMarckus <iimarckus@gmail.com>
authored
on 2010/10/29 16:48
Expand routine that gets item name given item id
f0ae1dcc
– IIMarckus <iimarckus@gmail.com>
authored
on 2010/10/29 16:35
decompose PrintText
abf21e53
– IIMarckus <iimarckus@gmail.com>
authored
on 2010/10/29 16:31
More trainer AI: status healing items, stat-raising items
1f4d36f5
– IIMarckus <iimarckus@gmail.com>
authored
on 2010/10/28 19:19
These trainers use potions of various kinds
37c66572
– IIMarckus <iimarckus@gmail.com>
authored
on 2010/10/28 19:01
Expand each trainer's AI function
12b47c8f
– IIMarckus <iimarckus@gmail.com>
authored
on 2010/10/28 18:37
Add pointers to trainer AI
f35da53f
– IIMarckus <iimarckus@gmail.com>
authored
on 2010/10/26 18:46
Add mart data. Still need to find the pointer/routine for it.
c5588d3b
– IIMarckus <iimarckus@gmail.com>
authored
on 2010/10/26 17:37
add item name constants
18e4701d
– IIMarckus <iimarckus@gmail.com>
authored
on 2010/10/26 03:37
whitespace changes
4cccc2fd
– IIMarckus <iimarckus@gmail.com>
authored
on 2010/08/16 17:11
It’s official: if something needs doing, mark it with XXX.
ec8413e3
– IIMarckus <iimarckus@gmail.com>
authored
on 2010/08/16 17:09
comment improvement
aef68863
– IIMarckus <iimarckus@gmail.com>
authored
on 2010/08/16 17:08
convert spaces to tabs
d6e077df
– IIMarckus <iimarckus@gmail.com>
authored
on 2010/08/16 17:07
add map names to some pointers (incomplete)
3020b89a
– IIMarckus <iimarckus@gmail.com>
authored
on 2010/08/16 17:02
Add an extra rgbds-linux URL to the readme
b9601888
– IIMarckus <iimarckus@gmail.com>
authored
on 2010/08/16 17:01
typos
254d861e
– IIMarckus <iimarckus@gmail.com>
authored
on 2010/08/15 20:46
add pokedex order
cb2ab7f1
– IIMarckus <iimarckus@gmail.com>
authored
on 2010/08/15 20:15
add individual monster palettes
813affec
– IIMarckus <iimarckus@gmail.com>
authored
on 2010/08/15 19:56
slight correction to palette names
687596e2
– IIMarckus <iimarckus@gmail.com>
authored
on 2010/08/15 19:48
palette name constants
3d6ff4a0
– IIMarckus <iimarckus@gmail.com>
authored
on 2010/08/15 19:40
add sgb palette definitions
8f863e81
– IIMarckus <iimarckus@gmail.com>
authored
on 2010/08/01 05:13
add banks for map header pointers
beec27ef
– IIMarckus <iimarckus@gmail.com>
authored
on 2010/07/31 09:30
add map pointers
d363e2bb
– IIMarckus <iimarckus@gmail.com>
authored
on 2010/07/08 17:56
bank numbers for pokemon image pointers
46d9b993
– IIMarckus <mail@iimarck.us>
authored
on 2010/03/21 15:27
replace WildMonsters__ with real location names
d922826d
– IIMarckus <mail@iimarck.us>
authored
on 2010/03/19 06:43
add AddNTimes function
a7154846
– IIMarckus <mail@iimarck.us>
authored
on 2010/03/19 06:40
add code that gives enemies special moves
9dc62211
– IIMarckus <mail@iimarck.us>
authored
on 2010/03/18 21:25
add the attacks leaders and the elite 4 use
d07db622
– IIMarckus <mail@iimarck.us>
authored
on 2010/03/18 21:12
add attack names as constants
3dc277d6
– IIMarckus <mail@iimarck.us>
authored
on 2010/03/18 20:49
add trainer name constants
bd3d202d
– IIMarckus <mail@iimarck.us>
authored
on 2010/03/18 20:27
add the data copying functions at 009D, 00B5
a314f068
– IIMarckus <mail@iimarck.us>
authored
on 2010/03/18 20:18
improve makefile dependencies a bit
7b7267e5
– IIMarckus <mail@iimarck.us>
authored
on 2010/03/18 20:16
remove self-evident comments
459a7c8a
– IIMarckus <mail@iimarck.us>
authored
on 2010/03/18 20:10
use readable names instead of ram addresses
dd956180
– IIMarckus <mail@iimarck.us>
authored
on 2010/03/18 20:06
add wild pokemon data, with a little code that parses it
0cfc2c70
– IIMarckus <mail@iimarck.us>
authored
on 2010/03/18 17:23
a lot of the rom is free space. don't bother including empty banks
109d1893
– IIMarckus <mail@iimarck.us>
authored
on 2010/03/18 17:01
remove now-unneeded linkfile
772a1879
– IIMarckus <mail@iimarck.us>
authored
on 2010/03/18 16:59
list needed RGBDS version in readme
b38670f2
– IIMarckus <mail@iimarck.us>
authored
on 2010/03/18 16:56
Fix flags to match current version of rgbds-linux
661d8f00
– IIMarckus <iimarckus@gmail.com>
authored
on 2010/01/04 16:58
trainer data: the pokemon on each team
49dcb827
– IIMarckus <iimarckus@gmail.com>
authored
on 2010/01/04 15:44
add pokemon names as constants
63a594a3
– IIMarckus <iimarckus@gmail.com>
authored
on 2010/01/04 15:17
outsource the ROM header to rgbfix
df2b3b73
– IIMarckus <iimarckus@gmail.com>
authored
on 2010/01/04 12:58
Initial commit