ref: 4c6a58ee21326ff8249914704ba6043b8b9af239
dir: /Makefile/
roms := \ pokered.gbc \ pokeblue.gbc \ pokeblue_debug.gbc patches := \ pokered.patch \ pokeblue.patch rom_obj := \ audio.o \ home.o \ main.o \ maps.o \ ram.o \ text.o \ gfx/pics.o \ gfx/sprites.o \ gfx/tilesets.o pokered_obj := $(rom_obj:.o=_red.o) pokeblue_obj := $(rom_obj:.o=_blue.o) pokeblue_debug_obj := $(rom_obj:.o=_blue_debug.o) pokered_vc_obj := $(rom_obj:.o=_red_vc.o) pokeblue_vc_obj := $(rom_obj:.o=_blue_vc.o) ### Build tools ifeq (,$(shell which sha1sum)) SHA1 := shasum else SHA1 := sha1sum endif RGBDS ?= RGBASM ?= $(RGBDS)rgbasm RGBFIX ?= $(RGBDS)rgbfix RGBGFX ?= $(RGBDS)rgbgfx RGBLINK ?= $(RGBDS)rgblink ### Build targets .SUFFIXES: .SECONDEXPANSION: .PRECIOUS: .SECONDARY: .PHONY: all red blue blue_debug clean tidy compare tools all: $(roms) red: pokered.gbc blue: pokeblue.gbc blue_debug: pokeblue_debug.gbc red_vc: pokered.patch blue_vc: pokeblue.patch clean: tidy find gfx \ \( -iname '*.1bpp' \ -o -iname '*.2bpp' \ -o -iname '*.pic' \) \ -delete tidy: $(RM) $(roms) \ $(roms:.gbc=.sym) \ $(roms:.gbc=.map) \ $(patches) \ $(patches:.patch=_vc.gbc) \ $(patches:.patch=_vc.sym) \ $(patches:.patch=_vc.map) \ $(patches:%.patch=vc/%.constants.sym) \ $(pokered_obj) \ $(pokeblue_obj) \ $(pokered_vc_obj) \ $(pokeblue_vc_obj) \ $(pokeblue_debug_obj) \ rgbdscheck.o $(MAKE) clean -C tools/ compare: $(roms) $(patches) @$(SHA1) -c roms.sha1 tools: $(MAKE) -C tools/ RGBASMFLAGS = -hL -Q8 -P includes.asm -Weverything -Wnumeric-string=2 -Wtruncation=1 # Create a sym/map for debug purposes if `make` run with `DEBUG=1` ifeq ($(DEBUG),1) RGBASMFLAGS += -E endif $(pokered_obj): RGBASMFLAGS += -D _RED $(pokeblue_obj): RGBASMFLAGS += -D _BLUE $(pokeblue_debug_obj): RGBASMFLAGS += -D _BLUE -D _DEBUG $(pokered_vc_obj): RGBASMFLAGS += -D _RED -D _RED_VC $(pokeblue_vc_obj): RGBASMFLAGS += -D _BLUE -D _BLUE_VC %.patch: vc/%.constants.sym %_vc.gbc %.gbc vc/%.patch.template tools/make_patch $*_vc.sym $^ $@ rgbdscheck.o: rgbdscheck.asm $(RGBASM) -o $@ $< # Build tools when building the rom. # This has to happen before the rules are processed, since that's when scan_includes is run. ifeq (,$(filter clean tidy tools,$(MAKECMDGOALS))) $(info $(shell $(MAKE) -C tools)) # The dep rules have to be explicit or else missing files won't be reported. # As a side effect, they're evaluated immediately instead of when the rule is invoked. # It doesn't look like $(shell) can be deferred so there might not be a better way. preinclude_deps := includes.asm $(shell tools/scan_includes includes.asm) define DEP $1: $2 $$(shell tools/scan_includes $2) $(preinclude_deps) | rgbdscheck.o $$(RGBASM) $$(RGBASMFLAGS) -o $$@ $$< endef # Dependencies for objects (drop _red and _blue from asm file basenames) $(foreach obj, $(pokered_obj), $(eval $(call DEP,$(obj),$(obj:_red.o=.asm)))) $(foreach obj, $(pokeblue_obj), $(eval $(call DEP,$(obj),$(obj:_blue.o=.asm)))) $(foreach obj, $(pokeblue_debug_obj), $(eval $(call DEP,$(obj),$(obj:_blue_debug.o=.asm)))) $(foreach obj, $(pokered_vc_obj), $(eval $(call DEP,$(obj),$(obj:_red_vc.o=.asm)))) $(foreach obj, $(pokeblue_vc_obj), $(eval $(call DEP,$(obj),$(obj:_blue_vc.o=.asm)))) # Dependencies for VC files that need to run scan_includes %.constants.sym: %.constants.asm $(shell tools/scan_includes %.constants.asm) $(preinclude_deps) | rgbdscheck.o $(RGBASM) $(RGBASMFLAGS) $< > $@ endif %.asm: ; pokered_pad = 0x00 pokeblue_pad = 0x00 pokered_vc_pad = 0x00 pokeblue_vc_pad = 0x00 pokeblue_debug_pad = 0xff pokered_opt = -jsv -n 0 -k 01 -l 0x33 -m 0x13 -r 03 -t "POKEMON RED" pokeblue_opt = -jsv -n 0 -k 01 -l 0x33 -m 0x13 -r 03 -t "POKEMON BLUE" pokeblue_debug_opt = -jsv -n 0 -k 01 -l 0x33 -m 0x13 -r 03 -t "POKEMON BLUE" pokered_vc_opt = -jsv -n 0 -k 01 -l 0x33 -m 0x13 -r 03 -t "POKEMON RED" pokeblue_vc_opt = -jsv -n 0 -k 01 -l 0x33 -m 0x13 -r 03 -t "POKEMON BLUE" %.gbc: $$(%_obj) layout.link $(RGBLINK) -p $($*_pad) -d -m $*.map -n $*.sym -l layout.link -o $@ $(filter %.o,$^) $(RGBFIX) -p $($*_pad) $($*_opt) $@ ### Misc file-specific graphics rules gfx/battle/move_anim_0.2bpp: tools/gfx += --trim-whitespace gfx/battle/move_anim_1.2bpp: tools/gfx += --trim-whitespace gfx/intro/blue_jigglypuff_1.2bpp: rgbgfx += -Z gfx/intro/blue_jigglypuff_2.2bpp: rgbgfx += -Z gfx/intro/blue_jigglypuff_3.2bpp: rgbgfx += -Z gfx/intro/red_nidorino_1.2bpp: rgbgfx += -Z gfx/intro/red_nidorino_2.2bpp: rgbgfx += -Z gfx/intro/red_nidorino_3.2bpp: rgbgfx += -Z gfx/intro/gengar.2bpp: rgbgfx += -Z gfx/intro/gengar.2bpp: tools/gfx += --remove-duplicates --preserve=0x19,0x76 gfx/credits/the_end.2bpp: tools/gfx += --interleave --png=$< gfx/slots/red_slots_1.2bpp: tools/gfx += --trim-whitespace gfx/slots/blue_slots_1.2bpp: tools/gfx += --trim-whitespace gfx/tilesets/%.2bpp: tools/gfx += --trim-whitespace gfx/tilesets/reds_house.2bpp: tools/gfx += --preserve=0x48 gfx/trade/game_boy.2bpp: tools/gfx += --remove-duplicates ### Catch-all graphics rules %.png: ; %.2bpp: %.png $(RGBGFX) $(rgbgfx) -o $@ $< $(if $(tools/gfx),\ tools/gfx $(tools/gfx) -o $@ $@) %.1bpp: %.png $(RGBGFX) $(rgbgfx) -d1 -o $@ $< $(if $(tools/gfx),\ tools/gfx $(tools/gfx) -d1 -o $@ $@) %.pic: %.2bpp tools/pkmncompress $< $@