ref: 4e6adcddff69fd53ce342ead502a0699cd5f75ba
dir: /engine/events/hidden_objects/bills_house_pc.asm/
BillsHousePC: call EnableAutoTextBoxDrawing ld a, [wSpriteStateData1 + 9] cp SPRITE_FACING_UP ret nz CheckEvent EVENT_LEFT_BILLS_HOUSE_AFTER_HELPING jr nz, .displayBillsHousePokemonList CheckEventReuseA EVENT_USED_CELL_SEPARATOR_ON_BILL jr nz, .displayBillsHouseMonitorText CheckEventReuseA EVENT_BILL_SAID_USE_CELL_SEPARATOR jr nz, .doCellSeparator .displayBillsHouseMonitorText tx_pre_jump BillsHouseMonitorText .doCellSeparator ld a, $1 ld [wDoNotWaitForButtonPressAfterDisplayingText], a tx_pre BillsHouseInitiatedText ld c, 32 call DelayFrames ld a, SFX_TINK call PlaySound call WaitForSoundToFinish ld c, 80 call DelayFrames ld a, SFX_SHRINK call PlaySound call WaitForSoundToFinish ld c, 48 call DelayFrames ld a, SFX_TINK call PlaySound call WaitForSoundToFinish ld c, 32 call DelayFrames ld a, SFX_GET_ITEM_1 call PlaySound call WaitForSoundToFinish call PlayDefaultMusic SetEvent EVENT_USED_CELL_SEPARATOR_ON_BILL ret .displayBillsHousePokemonList ld a, $1 ld [wDoNotWaitForButtonPressAfterDisplayingText], a tx_pre BillsHousePokemonList ret BillsHouseMonitorText:: text_far _BillsHouseMonitorText text_end BillsHouseInitiatedText:: text_far _BillsHouseInitiatedText text_promptbutton text_asm ld a, SFX_STOP_ALL_MUSIC ld [wNewSoundID], a call PlaySound ld c, 16 call DelayFrames ld a, SFX_SWITCH call PlaySound call WaitForSoundToFinish ld c, 60 call DelayFrames jp TextScriptEnd BillsHousePokemonList:: text_asm call SaveScreenTilesToBuffer1 ld hl, BillsHousePokemonListText1 call PrintText xor a ld [wMenuItemOffset], a ; not used ld [wCurrentMenuItem], a ld [wLastMenuItem], a ld a, A_BUTTON | B_BUTTON ld [wMenuWatchedKeys], a ld a, 4 ld [wMaxMenuItem], a ld a, 2 ld [wTopMenuItemY], a ld a, 1 ld [wTopMenuItemX], a .billsPokemonLoop ld hl, wd730 set 6, [hl] coord hl, 0, 0 ld b, 10 ld c, 9 call TextBoxBorder coord hl, 2, 2 ld de, BillsMonListText call PlaceString ld hl, BillsHousePokemonListText2 call PrintText call SaveScreenTilesToBuffer2 call HandleMenuInput bit 1, a ; pressed b jr nz, .cancel ld a, [wCurrentMenuItem] add EEVEE cp EEVEE jr z, .displayPokedex cp FLAREON jr z, .displayPokedex cp JOLTEON jr z, .displayPokedex cp VAPOREON jr z, .displayPokedex jr .cancel .displayPokedex call DisplayPokedex call LoadScreenTilesFromBuffer2 jr .billsPokemonLoop .cancel ld hl, wd730 res 6, [hl] call LoadScreenTilesFromBuffer2 jp TextScriptEnd BillsHousePokemonListText1: text_far _BillsHousePokemonListText1 text_end BillsMonListText: db "EEVEE" next "FLAREON" next "JOLTEON" next "VAPOREON" next "CANCEL@" BillsHousePokemonListText2: text_far _BillsHousePokemonListText2 text_end