ref: 4ecff22f716aad9e9ad034cb0feae6cae273162e
dir: /home/header.asm/
; rst vectors (unused) SECTION "rst0", ROM0[$0000] rst $38 SECTION "rst8", ROM0[$0008] rst $38 SECTION "rst10", ROM0[$0010] rst $38 SECTION "rst18", ROM0[$0018] rst $38 SECTION "rst20", ROM0[$0020] rst $38 SECTION "rst28", ROM0[$0028] rst $38 SECTION "rst30", ROM0[$0030] rst $38 SECTION "rst38", ROM0[$0038] rst $38 ; Game Boy hardware interrupts SECTION "vblank", ROM0[$0040] jp VBlank SECTION "lcd", ROM0[$0048] rst $38 SECTION "timer", ROM0[$0050] jp Timer SECTION "serial", ROM0[$0058] jp Serial SECTION "joypad", ROM0[$0060] reti SECTION "Header", ROM0[$0100] Start:: ; Nintendo requires all Game Boy ROMs to begin with a nop ($00) and a jp ($C3) ; to the starting address. nop jp _Start ; The Game Boy cartridge header data is patched over by rgbfix. ; This makes sure it doesn't get used for anything else. ds $0150 - @, $00