ref: 5048f24816e95fc38a708b967648deb86c62a689
dir: /constants/move_animation_constants.asm/
; subanimations const_value = $D8 ; special effects, prefaced with "SE" for "Special Effect" const SE_WAVY_SCREEN ; $D8 used in Psywave/Night Shade/Psychic etc. const SE_SUBSTITUTE_MON ; $D9 used in Substitute (turns the pokemon into a mini sprite) const SE_SHAKE_BACK_AND_FORTH ; $DA used in Double Team const SE_SLIDE_ENEMY_MON_OFF ; $DB used in Whirlwind const SE_SHOW_ENEMY_MON_PIC ; $DC used in Seismic Toss const SE_SHOW_MON_PIC ; $DD used in Low Kick/Quick Attack/Seismic Toss etc. const SE_BLINK_ENEMY_MON ; $DE used in Seismic Toss const SE_HIDE_ENEMY_MON_PIC ; $DF used in Seismic Toss const SE_FLASH_ENEMY_MON_PIC ; $E0 unused const SE_DELAY_ANIMATION_10 ; $E1 used in lots of animations const SE_SPIRAL_BALLS_INWARD ; $E2 used in Growth/Focus Energy/Hyper Beam etc. const SE_SHAKE_ENEMY_HUD_2 ; $E3 unused const SE_SHAKE_ENEMY_HUD ; $E4 const SE_SLIDE_MON_HALF_OFF ; $E5 used in Softboiled const SE_PETALS_FALLING ; $E6 used in Petal Dance const SE_LEAVES_FALLING ; $E7 used in Razor Leaf const SE_TRANSFORM_MON ; $E8 used in Transform const SE_SLIDE_MON_DOWN_AND_HIDE ; $E9 used in Acid Armor const SE_MINIMIZE_MON ; $EA used in Minimize const SE_BOUNCE_UP_AND_DOWN ; $EB used in Splash const SE_SHOOT_MANY_BALLS_UPWARD ; $EC used in an unused animation const SE_SHOOT_BALLS_UPWARD ; $ED used in Teleport/Sky Attack const SE_SQUISH_MON_PIC ; $EE used in Teleport/Sky Attack const SE_HIDE_MON_PIC ; $EF const SE_LIGHT_SCREEN_PALETTE ; $F0 used in Mist/Double Edge/Absorb/etc. const SE_RESET_MON_POSITION ; $F1 used in Tackle/Body Slam/etc. const SE_MOVE_MON_HORIZONTALLY ; $F2 used in Tackle/Body Slam/etc. const SE_BLINK_MON ; $F3 used in Recover const SE_SLIDE_MON_OFF ; $F4 used in Seismic Toss/Low Kick/etc. const SE_FLASH_MON_PIC ; $F5 const SE_SLIDE_MON_DOWN ; $F6 used in Withdraw/Waterfall/fainting const SE_SLIDE_MON_UP ; $F7 used in Dig/Waterfall/etc. const SE_FLASH_SCREEN_LONG ; $F8 used in Confusion/Psychic/etc. const SE_DARKEN_MON_PALETTE ; $F9 used in Smokescreen/Smog/etc. const SE_WATER_DROPLETS_EVERYWHERE ; $FA used in Mist/Surf/Toxic/etc. const SE_SHAKE_SCREEN ; $FB used in Earthquake/Fissure/etc. const SE_RESET_SCREEN_PALETTE ; $FC used in Leer/Thunderpunch/etc. const SE_DARK_SCREEN_PALETTE ; $FD used in Hyper Beam/Thunderpunch/etc. const SE_DARK_SCREEN_FLASH ; $FE used in Cut/Take Down/etc.