ref: 5761a404ce835af4ae88dc91ffc0b644d60a0f5e
dir: /constants.asm/
RED EQU 1 BLUE EQU 0 GREEN EQU 0 FuncCoord: MACRO Coord = $C3A0 + 20 * \2 + \1 ENDM ; external map entry macro EMAP: MACRO ; emap x-coordinate,y-coordinate,textpointer ; the appearance of towns and routes in the town map, indexed by map id ; nybble: y-coordinate ; nybble: x-coordinate ; word : pointer to map name db (\1 + (\2 << 4)) dw \3 ENDM ; internal map entry macro IMAP: MACRO ; imap mapid_less_than,x-coordinate,y-coordinate,textpointer ; the appearance of buildings and dungeons in the town map ; byte : maximum map id subject to this rule ; nybble: y-coordinate ; nybble: x-coordinate ; word : pointer to map name db \1 db \2 + \3 << 4 dw \4 ENDM ; tilesets' headers macro TSETHEAD: MACRO db BANK(\2) dw \1,\2,\3 db \4,\5,\6,\7,\8 ENDM ; macro for putting a byte then a word dbw: MACRO db \1 dw \2 ENDM ; data format macros RGB: MACRO dw (\3 << 10 | \2 << 5 | \1) ENDM ; text macros TX_NUM: MACRO ; print a big-endian decimal number. ; \1: address to read from ; \2: number of bytes to read ; \3: number of digits to display db $09 dw \1 db \2 << 4 | \3 ENDM TX_FAR: MACRO db $17 dw \1 db BANK(\1) ENDM ; wram locations W_AICOUNT EQU $CCDF ; number of times remaining that AI action can occur W_OPPONENTHP EQU $CFE6 ; active opponent's hp (16 bits) W_OPPONENTNUMBER EQU $CFE8 ; active opponent's position in team (0 to 5) W_OPPONENTSTATUS EQU $CFE9 ; active opponent's status condition ; bit 0 slp ; bit 1 slp ; bit 2 slp ; bit 3 psn ; bit 4 brn ; bit 5 frz ; bit 6 par ; unused? (XXX confirm) W_CURMONSTATUS EQU $D018 ; the status of the player’s current monster ; bit 0 slp ; bit 1 slp ; bit 2 slp ; bit 3 psn ; bit 4 brn ; bit 5 frz ; bit 6 par ; unused? (XXX confirm) W_CURMONBATTSTATUS EQU $D067 ; various battle statuses ; bit 5 held in place (Bind, Clamp, etc.) W_TRAINERCLASS EQU $D031 W_ISINBATTLE EQU $D057 ; no battle, this is 0 ; wild battle, this is 1 ; trainer battle, this is 2 W_CUROPPONENT EQU $D059 ; in a wild battle, this is the species of pokemon ; in a trainer battle, this is the trainer class + $C8 W_BATTLETYPE EQU $D05A ; in normal battle, this is 0 ; in old man battle, this is 1 ; in safari battle, this is 2 W_LONEATTACKNO EQU $D05C ; which entry in LoneAttacks to use W_TRAINERNO EQU $D05D ; which instance of [youngster, lass, etc] is this? W_NUMHITS EQU $D074 ; number of hits in attacks like Doubleslap, etc. ; List type ; used in $D0B6 MONSTER_NAME EQU 1 MOVE_NAME EQU 2 ; ???_NAME EQU 3 ITEM_NAME EQU 4 PLAYEROT_NAME EQU 5 ENEMYOT_NAME EQU 6 TRAINER_NAME EQU 7 W_CURENEMYLVL EQU $D127 W_ISLINKBATTLE EQU $D12B W_PLAYERNAME EQU $D158 ; 11 characters, including null W_NUMINPARTY EQU $D163 W_RIVALNAME EQU $D34A ; 11 characters, including null W_CURMAP EQU $D35E W_YCOORD EQU $D361 ; player’s position on the current map W_XCOORD EQU $D362 W_RIVALSTARTER EQU $D715 W_PLAYERSTARTER EQU $D717 W_GRASSRATE EQU $D887 W_GRASSMONS EQU $D888 W_WATERRATE EQU $D8A4 ; OVERLOADED W_WATERMONS EQU $D8A5 ; OVERLOADED W_ENEMYMONCOUNT EQU $D89C W_ENEMYMON1HP EQU $D8A5 ; 16 bits W_ENEMYMON1MOVE3 EQU $D8AE W_ENEMYMON2MOVE3 EQU $D8DA W_ENEMYMON3MOVE3 EQU $D906 W_ENEMYMON4MOVE3 EQU $D932 W_ENEMYMON5MOVE3 EQU $D95E W_ENEMYMON6MOVE3 EQU $D98A W_NUMSAFARIBALLS EQU $DA47 W_NUMINBOX EQU $DA80 H_RAND1 EQU $FFD3 H_RAND2 EQU $FFD4 H_WHOSETURN EQU $FFF3 ; 0 on player’s turn, 1 on enemy’s turn ; hardware registers, from the pandocs http://nocash.emubase.de/pandocs.htm rDIV EQU $FF04 rBGP EQU $FF47 rOBP0 EQU $FF48 rOBP1 EQU $FF49 ; pokemon name constants RHYDON EQU $01 KANGASKHAN EQU $02 NIDORAN_M EQU $03 CLEFAIRY EQU $04 SPEAROW EQU $05 VOLTORB EQU $06 NIDOKING EQU $07 SLOWBRO EQU $08 IVYSAUR EQU $09 EXEGGUTOR EQU $0A LICKITUNG EQU $0B EXEGGCUTE EQU $0C GRIMER EQU $0D GENGAR EQU $0E NIDORAN_F EQU $0F NIDOQUEEN EQU $10 CUBONE EQU $11 RHYHORN EQU $12 LAPRAS EQU $13 ARCANINE EQU $14 MEW EQU $15 GYARADOS EQU $16 SHELLDER EQU $17 TENTACOOL EQU $18 GASTLY EQU $19 SCYTHER EQU $1A STARYU EQU $1B BLASTOISE EQU $1C PINSIR EQU $1D TANGELA EQU $1E GROWLITHE EQU $21 ONIX EQU $22 FEAROW EQU $23 PIDGEY EQU $24 SLOWPOKE EQU $25 KADABRA EQU $26 GRAVELER EQU $27 CHANSEY EQU $28 MACHOKE EQU $29 MR__MIME EQU $2A HITMONLEE EQU $2B HITMONCHAN EQU $2C ARBOK EQU $2D PARASECT EQU $2E PSYDUCK EQU $2F DROWZEE EQU $30 GOLEM EQU $31 MAGMAR EQU $33 ELECTABUZZ EQU $35 MAGNETON EQU $36 KOFFING EQU $37 MANKEY EQU $39 SEEL EQU $3A DIGLETT EQU $3B TAUROS EQU $3C FARFETCH_D EQU $40 VENONAT EQU $41 DRAGONITE EQU $42 DODUO EQU $46 POLIWAG EQU $47 JYNX EQU $48 MOLTRES EQU $49 ARTICUNO EQU $4A ZAPDOS EQU $4B DITTO EQU $4C MEOWTH EQU $4D KRABBY EQU $4E VULPIX EQU $52 NINETALES EQU $53 PIKACHU EQU $54 RAICHU EQU $55 DRATINI EQU $58 DRAGONAIR EQU $59 KABUTO EQU $5A KABUTOPS EQU $5B HORSEA EQU $5C SEADRA EQU $5D SANDSHREW EQU $60 SANDSLASH EQU $61 OMANYTE EQU $62 OMASTAR EQU $63 JIGGLYPUFF EQU $64 WIGGLYTUFF EQU $65 EEVEE EQU $66 FLAREON EQU $67 JOLTEON EQU $68 VAPOREON EQU $69 MACHOP EQU $6A ZUBAT EQU $6B EKANS EQU $6C PARAS EQU $6D POLIWHIRL EQU $6E POLIWRATH EQU $6F WEEDLE EQU $70 KAKUNA EQU $71 BEEDRILL EQU $72 DODRIO EQU $74 PRIMEAPE EQU $75 DUGTRIO EQU $76 VENOMOTH EQU $77 DEWGONG EQU $78 CATERPIE EQU $7B METAPOD EQU $7C BUTTERFREE EQU $7D MACHAMP EQU $7E GOLDUCK EQU $80 HYPNO EQU $81 GOLBAT EQU $82 MEWTWO EQU $83 SNORLAX EQU $84 MAGIKARP EQU $85 MUK EQU $88 KINGLER EQU $8A CLOYSTER EQU $8B ELECTRODE EQU $8D CLEFABLE EQU $8E WEEZING EQU $8F PERSIAN EQU $90 MAROWAK EQU $91 HAUNTER EQU $93 ABRA EQU $94 ALAKAZAM EQU $95 PIDGEOTTO EQU $96 PIDGEOT EQU $97 STARMIE EQU $98 BULBASAUR EQU $99 VENUSAUR EQU $9A TENTACRUEL EQU $9B GOLDEEN EQU $9D SEAKING EQU $9E PONYTA EQU $A3 RAPIDASH EQU $A4 RATTATA EQU $A5 RATICATE EQU $A6 NIDORINO EQU $A7 NIDORINA EQU $A8 GEODUDE EQU $A9 PORYGON EQU $AA AERODACTYL EQU $AB MAGNEMITE EQU $AD CHARMANDER EQU $B0 SQUIRTLE EQU $B1 CHARMELEON EQU $B2 WARTORTLE EQU $B3 CHARIZARD EQU $B4 ODDISH EQU $B9 GLOOM EQU $BA VILEPLUME EQU $BB BELLSPROUT EQU $BC WEEPINBELL EQU $BD VICTREEBEL EQU $BE ; trainer name constants ; sometimes it's necessary to add $C8 to these values YOUNGSTER EQU $01 BUG_CATCHER EQU $02 LASS EQU $03 SAILOR EQU $04 JR__TRAINER_M EQU $05 JR__TRAINER_F EQU $06 POKEMANIAC EQU $07 SUPER_NERD EQU $08 HIKER EQU $09 BIKER EQU $0A BURGLAR EQU $0B ENGINEER EQU $0C JUGGLER_X EQU $0D FISHER EQU $0E SWIMMER EQU $0F CUE_BALL EQU $10 GAMBLER EQU $11 BEAUTY EQU $12 PSYCHIC_TR EQU $13 ROCKER EQU $14 JUGGLER EQU $15 TAMER EQU $16 BIRD_KEEPER EQU $17 BLACKBELT EQU $18 SONY1 EQU $19 PROF_OAK EQU $1A CHIEF EQU $1B SCIENTIST EQU $1C GIOVANNI EQU $1D ROCKET EQU $1E COOLTRAINER_M EQU $1F COOLTRAINER_F EQU $20 BRUNO EQU $21 BROCK EQU $22 MISTY EQU $23 LT__SURGE EQU $24 ERIKA EQU $25 KOGA EQU $26 BLAINE EQU $27 SABRINA EQU $28 GENTLEMAN EQU $29 SONY2 EQU $2A SONY3 EQU $2B LORELEI EQU $2C CHANNELER EQU $2D AGATHA EQU $2E LANCE EQU $2F ; pokemon dex numbers DEX_BULBASAUR EQU 1 DEX_IVYSAUR EQU 2 DEX_VENUSAUR EQU 3 DEX_CHARMANDER EQU 4 DEX_CHARMELEON EQU 5 DEX_CHARIZARD EQU 6 DEX_SQUIRTLE EQU 7 DEX_WARTORTLE EQU 8 DEX_BLASTOISE EQU 9 DEX_CATERPIE EQU 10 DEX_METAPOD EQU 11 DEX_BUTTERFREE EQU 12 DEX_WEEDLE EQU 13 DEX_KAKUNA EQU 14 DEX_BEEDRILL EQU 15 DEX_PIDGEY EQU 16 DEX_PIDGEOTTO EQU 17 DEX_PIDGEOT EQU 18 DEX_RATTATA EQU 19 DEX_RATICATE EQU 20 DEX_SPEAROW EQU 21 DEX_FEAROW EQU 22 DEX_EKANS EQU 23 DEX_ARBOK EQU 24 DEX_PIKACHU EQU 25 DEX_RAICHU EQU 26 DEX_SANDSHREW EQU 27 DEX_SANDSLASH EQU 28 DEX_NIDORAN_F EQU 29 DEX_NIDORINA EQU 30 DEX_NIDOQUEEN EQU 31 DEX_NIDORAN_M EQU 32 DEX_NIDORINO EQU 33 DEX_NIDOKING EQU 34 DEX_CLEFAIRY EQU 35 DEX_CLEFABLE EQU 36 DEX_VULPIX EQU 37 DEX_NINETALES EQU 38 DEX_JIGGLYPUFF EQU 39 DEX_WIGGLYTUFF EQU 40 DEX_ZUBAT EQU 41 DEX_GOLBAT EQU 42 DEX_ODDISH EQU 43 DEX_GLOOM EQU 44 DEX_VILEPLUME EQU 45 DEX_PARAS EQU 46 DEX_PARASECT EQU 47 DEX_VENONAT EQU 48 DEX_VENOMOTH EQU 49 DEX_DIGLETT EQU 50 DEX_DUGTRIO EQU 51 DEX_MEOWTH EQU 52 DEX_PERSIAN EQU 53 DEX_PSYDUCK EQU 54 DEX_GOLDUCK EQU 55 DEX_MANKEY EQU 56 DEX_PRIMEAPE EQU 57 DEX_GROWLITHE EQU 58 DEX_ARCANINE EQU 59 DEX_POLIWAG EQU 60 DEX_POLIWHIRL EQU 61 DEX_POLIWRATH EQU 62 DEX_ABRA EQU 63 DEX_KADABRA EQU 64 DEX_ALAKAZAM EQU 65 DEX_MACHOP EQU 66 DEX_MACHOKE EQU 67 DEX_MACHAMP EQU 68 DEX_BELLSPROUT EQU 69 DEX_WEEPINBELL EQU 70 DEX_VICTREEBEL EQU 71 DEX_TENTACOOL EQU 72 DEX_TENTACRUEL EQU 73 DEX_GEODUDE EQU 74 DEX_GRAVELER EQU 75 DEX_GOLEM EQU 76 DEX_PONYTA EQU 77 DEX_RAPIDASH EQU 78 DEX_SLOWPOKE EQU 79 DEX_SLOWBRO EQU 80 DEX_MAGNEMITE EQU 81 DEX_MAGNETON EQU 82 DEX_FARFETCH_D EQU 83 DEX_DODUO EQU 84 DEX_DODRIO EQU 85 DEX_SEEL EQU 86 DEX_DEWGONG EQU 87 DEX_GRIMER EQU 88 DEX_MUK EQU 89 DEX_SHELLDER EQU 90 DEX_CLOYSTER EQU 91 DEX_GASTLY EQU 92 DEX_HAUNTER EQU 93 DEX_GENGAR EQU 94 DEX_ONIX EQU 95 DEX_DROWZEE EQU 96 DEX_HYPNO EQU 97 DEX_KRABBY EQU 98 DEX_KINGLER EQU 99 DEX_VOLTORB EQU 100 DEX_ELECTRODE EQU 101 DEX_EXEGGCUTE EQU 102 DEX_EXEGGUTOR EQU 103 DEX_CUBONE EQU 104 DEX_MAROWAK EQU 105 DEX_HITMONLEE EQU 106 DEX_HITMONCHAN EQU 107 DEX_LICKITUNG EQU 108 DEX_KOFFING EQU 109 DEX_WEEZING EQU 110 DEX_RHYHORN EQU 111 DEX_RHYDON EQU 112 DEX_CHANSEY EQU 113 DEX_TANGELA EQU 114 DEX_KANGASKHAN EQU 115 DEX_HORSEA EQU 116 DEX_SEADRA EQU 117 DEX_GOLDEEN EQU 118 DEX_SEAKING EQU 119 DEX_STARYU EQU 120 DEX_STARMIE EQU 121 DEX_MR__MIME EQU 122 DEX_SCYTHER EQU 123 DEX_JYNX EQU 124 DEX_ELECTABUZZ EQU 125 DEX_MAGMAR EQU 126 DEX_PINSIR EQU 127 DEX_TAUROS EQU 128 DEX_MAGIKARP EQU 129 DEX_GYARADOS EQU 130 DEX_LAPRAS EQU 131 DEX_DITTO EQU 132 DEX_EEVEE EQU 133 DEX_VAPOREON EQU 134 DEX_JOLTEON EQU 135 DEX_FLAREON EQU 136 DEX_PORYGON EQU 137 DEX_OMANYTE EQU 138 DEX_OMASTAR EQU 139 DEX_KABUTO EQU 140 DEX_KABUTOPS EQU 141 DEX_AERODACTYL EQU 142 DEX_SNORLAX EQU 143 DEX_ARTICUNO EQU 144 DEX_ZAPDOS EQU 145 DEX_MOLTRES EQU 146 DEX_DRATINI EQU 147 DEX_DRAGONAIR EQU 148 DEX_DRAGONITE EQU 149 DEX_MEWTWO EQU 150 DEX_MEW EQU 151 ; item name constants MASTER_BALL EQU $01 ULTRA_BALL EQU $02 GREAT_BALL EQU $03 POKE_BALL EQU $04 TOWN_MAP EQU $05 BICYCLE EQU $06 ; XXX ????? EQU $07 SAFARI_BALL EQU $08 POKEDEX EQU $09 MOON_STONE EQU $0A ANTIDOTE EQU $0B BURN_HEAL EQU $0C ICE_HEAL EQU $0D AWAKENING EQU $0E PARLYZ_HEAL EQU $0F FULL_RESTORE EQU $10 MAX_POTION EQU $11 HYPER_POTION EQU $12 SUPER_POTION EQU $13 POTION EQU $14 BOULDERBADGE EQU $15 CASCADEBADGE EQU $16 THUNDERBADGE EQU $17 RAINBOWBADGE EQU $18 SOULBADGE EQU $19 MARSHBADGE EQU $1A VOLCANOBADGE EQU $1B EARTHBADGE EQU $1C ESCAPE_ROPE EQU $1D REPEL EQU $1E OLD_AMBER EQU $1F FIRE_STONE EQU $20 THUNDER_STONE EQU $21 WATER_STONE EQU $22 HP_UP EQU $23 PROTEIN EQU $24 IRON EQU $25 CARBOS EQU $26 CALCIUM EQU $27 RARE_CANDY EQU $28 DOME_FOSSIL EQU $29 HELIX_FOSSIL EQU $2A SECRET_KEY EQU $2B ; XXX ????? EQU $2C BIKE_VOUCHER EQU $2D X_ACCURACY EQU $2E LEAF_STONE EQU $2F CARD_KEY EQU $30 NUGGET EQU $31 PP_UP EQU $32 POKE_DOLL EQU $33 FULL_HEAL EQU $34 REVIVE EQU $35 MAX_REVIVE EQU $36 GUARD_SPEC_ EQU $37 SUPER_REPEL EQU $38 MAX_REPEL EQU $39 DIRE_HIT EQU $3A COIN EQU $3B FRESH_WATER EQU $3C SODA_POP EQU $3D LEMONADE EQU $3E S_S__TICKET EQU $3F GOLD_TEETH EQU $40 X_ATTACK EQU $41 X_DEFEND EQU $42 X_SPEED EQU $43 X_SPECIAL EQU $44 COIN_CASE EQU $45 OAK_S_PARCEL EQU $46 ITEMFINDER EQU $47 SILPH_SCOPE EQU $48 POKE_FLUTE EQU $49 LIFT_KEY EQU $4A EXP__ALL EQU $4B OLD_ROD EQU $4C GOOD_ROD EQU $4D SUPER_ROD EQU $4E ; XXX todo: compare this to $32 ;PP_UP EQU $4F ETHER EQU $50 MAX_ETHER EQU $51 ELIXER EQU $52 MAX_ELIXER EQU $53 HM_01 EQU $C4 HM_02 EQU $C5 HM_03 EQU $C6 HM_04 EQU $C7 HM_05 EQU $C8 TM_01 EQU $C9 TM_02 EQU $CA TM_03 EQU $CB TM_04 EQU $CC TM_05 EQU $CD TM_06 EQU $CE TM_07 EQU $CF TM_08 EQU $D0 TM_09 EQU $D1 TM_10 EQU $D2 TM_11 EQU $D3 TM_12 EQU $D4 TM_13 EQU $D5 TM_14 EQU $D6 TM_15 EQU $D7 TM_16 EQU $D8 TM_17 EQU $D9 TM_18 EQU $DA TM_19 EQU $DB TM_20 EQU $DC TM_21 EQU $DD TM_22 EQU $DE TM_23 EQU $DF TM_24 EQU $E0 TM_25 EQU $E1 TM_26 EQU $E2 TM_27 EQU $E3 TM_28 EQU $E4 TM_29 EQU $E5 TM_30 EQU $E6 TM_31 EQU $E7 TM_32 EQU $E8 TM_33 EQU $E9 TM_34 EQU $EA TM_35 EQU $EB TM_36 EQU $EC TM_37 EQU $ED TM_38 EQU $EE TM_39 EQU $EF TM_40 EQU $F0 TM_41 EQU $F1 TM_42 EQU $F2 TM_43 EQU $F3 TM_44 EQU $F4 TM_45 EQU $F5 TM_46 EQU $F6 TM_47 EQU $F7 TM_48 EQU $F8 TM_49 EQU $F9 TM_50 EQU $FA ; move name constants POUND EQU $01 KARATE_CHOP EQU $02 DOUBLESLAP EQU $03 COMET_PUNCH EQU $04 MEGA_PUNCH EQU $05 PAY_DAY EQU $06 FIRE_PUNCH EQU $07 ICE_PUNCH EQU $08 THUNDERPUNCH EQU $09 SCRATCH EQU $0A VICEGRIP EQU $0B GUILLOTINE EQU $0C RAZOR_WIND EQU $0D SWORDS_DANCE EQU $0E CUT EQU $0F GUST EQU $10 WING_ATTACK EQU $11 WHIRLWIND EQU $12 FLY EQU $13 BIND EQU $14 SLAM EQU $15 VINE_WHIP EQU $16 STOMP EQU $17 DOUBLE_KICK EQU $18 MEGA_KICK EQU $19 JUMP_KICK EQU $1A ROLLING_KICK EQU $1B SAND_ATTACK EQU $1C HEADBUTT EQU $1D HORN_ATTACK EQU $1E FURY_ATTACK EQU $1F HORN_DRILL EQU $20 TACKLE EQU $21 BODY_SLAM EQU $22 WRAP EQU $23 TAKE_DOWN EQU $24 THRASH EQU $25 DOUBLE_EDGE EQU $26 TAIL_WHIP EQU $27 POISON_STING EQU $28 TWINEEDLE EQU $29 PIN_MISSILE EQU $2A LEER EQU $2B BITE EQU $2C GROWL EQU $2D ROAR EQU $2E SING EQU $2F SUPERSONIC EQU $30 SONICBOOM EQU $31 DISABLE EQU $32 ACID EQU $33 EMBER EQU $34 FLAMETHROWER EQU $35 MIST EQU $36 WATER_GUN EQU $37 HYDRO_PUMP EQU $38 SURF EQU $39 ICE_BEAM EQU $3A BLIZZARD EQU $3B PSYBEAM EQU $3C BUBBLEBEAM EQU $3D AURORA_BEAM EQU $3E HYPER_BEAM EQU $3F PECK EQU $40 DRILL_PECK EQU $41 SUBMISSION EQU $42 LOW_KICK EQU $43 COUNTER EQU $44 SEISMIC_TOSS EQU $45 STRENGTH EQU $46 ABSORB EQU $47 MEGA_DRAIN EQU $48 LEECH_SEED EQU $49 GROWTH EQU $4A RAZOR_LEAF EQU $4B SOLARBEAM EQU $4C POISONPOWDER EQU $4D STUN_SPORE EQU $4E SLEEP_POWDER EQU $4F PETAL_DANCE EQU $50 STRING_SHOT EQU $51 DRAGON_RAGE EQU $52 FIRE_SPIN EQU $53 THUNDERSHOCK EQU $54 THUNDERBOLT EQU $55 THUNDER_WAVE EQU $56 THUNDER EQU $57 ROCK_THROW EQU $58 EARTHQUAKE EQU $59 FISSURE EQU $5A DIG EQU $5B TOXIC EQU $5C CONFUSION EQU $5D PSYCHIC_M EQU $5E HYPNOSIS EQU $5F MEDITATE EQU $60 AGILITY EQU $61 QUICK_ATTACK EQU $62 RAGE EQU $63 TELEPORT EQU $64 NIGHT_SHADE EQU $65 MIMIC EQU $66 SCREECH EQU $67 DOUBLE_TEAM EQU $68 RECOVER EQU $69 HARDEN EQU $6A MINIMIZE EQU $6B SMOKESCREEN EQU $6C CONFUSE_RAY EQU $6D WITHDRAW EQU $6E DEFENSE_CURL EQU $6F BARRIER EQU $70 LIGHT_SCREEN EQU $71 HAZE EQU $72 REFLECT EQU $73 FOCUS_ENERGY EQU $74 BIDE EQU $75 METRONOME EQU $76 MIRROR_MOVE EQU $77 SELFDESTRUCT EQU $78 EGG_BOMB EQU $79 LICK EQU $7A SMOG EQU $7B SLUDGE EQU $7C BONE_CLUB EQU $7D FIRE_BLAST EQU $7E WATERFALL EQU $7F CLAMP EQU $80 SWIFT EQU $81 SKULL_BASH EQU $82 SPIKE_CANNON EQU $83 CONSTRICT EQU $84 AMNESIA EQU $85 KINESIS EQU $86 SOFTBOILED EQU $87 HI_JUMP_KICK EQU $88 GLARE EQU $89 DREAM_EATER EQU $8A POISON_GAS EQU $8B BARRAGE EQU $8C LEECH_LIFE EQU $8D LOVELY_KISS EQU $8E SKY_ATTACK EQU $8F TRANSFORM EQU $90 BUBBLE EQU $91 DIZZY_PUNCH EQU $92 SPORE EQU $93 FLASH EQU $94 PSYWAVE EQU $95 SPLASH EQU $96 ACID_ARMOR EQU $97 CRABHAMMER EQU $98 EXPLOSION EQU $99 FURY_SWIPES EQU $9A BONEMERANG EQU $9B REST EQU $9C ROCK_SLIDE EQU $9D HYPER_FANG EQU $9E SHARPEN EQU $9F CONVERSION EQU $A0 TRI_ATTACK EQU $A1 SUPER_FANG EQU $A2 SLASH EQU $A3 SUBSTITUTE EQU $A4 STRUGGLE EQU $A5 ; these do double duty as animation identifiers SHOWPIC_ANIM EQU $A6 ; redraw monster pic SLP_ANIM EQU $BD ; sleeping monster CONF_ANIM EQU $BF ; confused monster TOSS_ANIM EQU $C1 ; toss Poké Ball POOF_ANIM EQU $C3 ; puff of smoke BLOCKBALL_ANIM EQU $C4 ; trainer knocks away Poké Ball GREATTOSS_ANIM EQU $C5 ; toss Great Ball ULTRATOSS_ANIM EQU $C6 ; toss Ultra Ball or Master Ball HIDEPIC_ANIM EQU $C8 ; monster disappears ; super game boy palettes PAL_ROUTE EQU $00 PAL_PALLET EQU $01 PAL_VIRIDIAN EQU $02 PAL_PEWTER EQU $03 PAL_CERULEAN EQU $04 PAL_LAVENDER EQU $05 PAL_VERMILION EQU $06 PAL_CELADON EQU $07 PAL_FUCHSIA EQU $08 PAL_CINNABAR EQU $09 PAL_INDIGO EQU $0A PAL_SAFFRON EQU $0B ; XXX PAL_LOGO1 EQU $0D ; XXX PAL_LOGO2 EQU $0F PAL_MEWMON EQU $10 PAL_BLUEMON EQU $11 PAL_REDMON EQU $12 PAL_CYANMON EQU $13 PAL_PURPLEMON EQU $14 PAL_BROWNMON EQU $15 PAL_GREENMON EQU $16 PAL_PINKMON EQU $17 PAL_YELLOWMON EQU $18 PAL_GREYMON EQU $19 PAL_SLOTS1 EQU $1A PAL_SLOTS2 EQU $1B PAL_SLOTS3 EQU $1C PAL_SLOTS4 EQU $1D PAL_BLACK EQU $1E PAL_GREENBAR EQU $1F PAL_YELLOWBAR EQU $20 PAL_REDBAR EQU $21 PAL_BADGE EQU $22 PAL_CAVE EQU $23 ; XXX ; map name constants PALLET_TOWN EQU $00 VIRIDIAN_CITY EQU $01 PEWTER_CITY EQU $02 CERULEAN_CITY EQU $03 LAVENDER_TOWN EQU $04 VERMILION_CITY EQU $05 CELADON_CITY EQU $06 FUCHSIA_CITY EQU $07 CINNABAR_ISLAND EQU $08 INDIGO_PLATEAU EQU $09 SAFFRON_CITY EQU $0A ; unused EQU $0B ROUTE_1 EQU $0C ROUTE_2 EQU $0D ROUTE_3 EQU $0E ROUTE_4 EQU $0F ROUTE_5 EQU $10 ROUTE_6 EQU $11 ROUTE_7 EQU $12 ROUTE_8 EQU $13 ROUTE_9 EQU $14 ROUTE_10 EQU $15 ROUTE_11 EQU $16 ROUTE_12 EQU $17 ROUTE_13 EQU $18 ROUTE_14 EQU $19 ROUTE_15 EQU $1A ROUTE_16 EQU $1B ROUTE_17 EQU $1C ROUTE_18 EQU $1D ROUTE_19 EQU $1E ROUTE_20 EQU $1F ROUTE_21 EQU $20 ROUTE_22 EQU $21 ROUTE_23 EQU $22 ROUTE_24 EQU $23 ROUTE_25 EQU $24 ; Evolution types EV_LEVEL EQU 1 EV_ITEM EQU 2 EV_TRADE EQU 3 ; Elemental types NORMAL EQU $00 FIGHTING EQU $01 FLYING EQU $02 POISON EQU $03 GROUND EQU $04 ROCK EQU $05 BUG EQU $07 GHOST EQU $08 FIRE EQU $14 WATER EQU $15 GRASS EQU $16 ELECTRIC EQU $17 PSYCHIC EQU $18 ICE EQU $19 DRAGON EQU $1A EAST EQU 1 WEST EQU 2 SOUTH EQU 4 NORTH EQU 8 ; different kinds of people events ITEM EQU $80 TRAINER EQU $40 ; status ailments (masks) FRZ EQU %00100000 SLP EQU %00000111