shithub: pokered

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58f94c6b – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/10 21:18
insert FuchsiaCityText6 to FuchsiaCityText10

68b76de9 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/10 21:17
add labels for $24ef

09289d04 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/10 21:15
calculate usage count for undone texts

5173776c – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/10 21:03
add labels for $24f4

3da82816 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/10 20:51
add address output to analyze_texts find missing texts

b3ab0153 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/10 20:40
analyze_texts to find missing texts in pokered.asm

d73fb7c6 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/10 19:48
insert $8 asm for SaffronHouse1Text2

3fe6c18e – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/10 19:46
insert $8 asm for LavenderHouse2Text1 and CopycatsHouseF1Text3

7db23056 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/10 19:41
insert $8 asm for LavenderHouse1Text3 and LavenderHouse1Text4

8ce98b8c – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/10 19:12
insert $8 asm for CeladonMansion1Text3 and Text4

32e7c137 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/10 19:08
insert asm for CeladonMansion1Text1

632317bd – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/10 19:07
Merge.

e95b8f19 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/10 19:06
add end address to gbz80disasm output in a comment

e4bce7ed – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/10 18:42
lowercase two-byte ops that don't have params

811529f6 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/10 18:36
fix gbz80disasm for multi-byte opcode incrementation

5105065c – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/10 18:16
gbz80disasm stops at all unconditional jumps unless there's a missing label

cdfdfb33 – IIMarckus <iimarckus@gmail.com> authored on 2012/01/10 18:05
Merge.

5137fe40 – IIMarckus <iimarckus@gmail.com> authored on 2012/01/10 17:44
Predef 54, used for in‐game trades.

078de8c3 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/10 16:41
Merge.

5e1aaba0 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/10 16:20
romviz - make an image to show progress

317a98db – IIMarckus <iimarckus@gmail.com> authored on 2012/01/10 15:57
Use item names in object data.

376810b3 – IIMarckus <iimarckus@gmail.com> authored on 2012/01/10 14:53
Use constants in trainer object data.

19a3f455 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/10 14:04
asm for SSAnne10Text8

d9f764e9 – IIMarckus <iimarckus@gmail.com> authored on 2012/01/10 13:16
$CD3D seems to be used only for trades, so document it as such.

99fcdc90 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/10 13:04
added text_pretty_printer_at to analyze_texts

baa077c5 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/10 12:40
clean up Lab2Text2 asm

f90b3fec – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/10 12:35
RockTunnel1 texts and update gbz80disasm to not handle $8

22e331c3 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/10 12:02
asm for SSAnne8Text8

2a81950a – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/10 11:58
texts for VermilionHouse1 and asm

9f64c38b – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/10 11:45
asm for PewterHouse1Text1

eeba935d – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/10 11:44
insert $8 asm for CeladonCityText7 after TX_FAR

b5f656e3 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/10 11:41
insert $8 asm for VermilionCityText5 after TX_FAR

edbfce9a – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/10 11:32
update analyze_texts to find missing $08s

48199b49 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/10 09:58
pick some reasonable defaults for gbz80disasm op codes

f5eb8d37 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/10 09:44
prefer "jp hl" over "ld pc, hl" for $E9

90197fcb – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/10 09:42
add GetMachineName address to gbz80disasm

62daaef8 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/10 09:33
remove excess newlines

deb5bf89 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/10 09:31
call $00b5 -> call CopyData

c52d1a1e – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/10 09:24
remove empty INCBINs from pokered.asm

cb9e9404 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/10 09:12
replace call $3e6d -> call Predef

464f06ce – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/10 08:47
Merge.

76dc9b81 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/10 08:44
call $2f9e -> call GetMonName

d9b994bf – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/10 08:42
fix gbz80disasm line repetition bug

ebcf2a87 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/10 07:47
implement two-byte op codes in gbz80disasm

1d97a395 – IIMarckus <iimarckus@gmail.com> authored on 2012/01/10 07:11
Fix typo: Lavendar → Lavender.

b8077a31 – IIMarckus <iimarckus@gmail.com> authored on 2012/01/10 07:10
Fix typo: Lavendar → Lavender.

7990b5f6 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/10 07:06
call $31cc -> call LoadTrainerHeader

b6d32d90 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/10 07:06
fix gbz80disasm pretty printer for non-08 scripts

71a840c3 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/10 06:25
add has_outstanding_labels to gbz80disasm

33b7fedd – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/10 06:16
replace call pointers with labels in gbz80disasm

24d5cdd1 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/10 06:06
call $3dd7 -> call Delay3

b37a473c – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/10 04:50
call $35d6 -> call Bankswitch

468d0657 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/09 21:11
call $3927 -> call AddPokemonToParty

e8fdd637 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/09 20:54
remove trailing whitespace

e7ca984d – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/09 20:48
call $3e48 -> call GivePokemon

b36fbc72 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/09 20:40
fix extra whitespace from gbz80disasm

4c59064f – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/09 20:18
insert_asm in insert_texts for function asm

983b8706 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/09 20:05
call $3c49 -> call PrintText

14f9f3fa – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/09 20:02
remove debug output from gbz80disasm

a1eebadc – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/09 19:59
fix gbz80disasm to optionally load a module in analyze_texts

a036d99f – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/09 19:35
replace all MR__MIME -> MR_MIME

0527d968 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/09 19:32
OAK_S_PARCEL -> OAKS_PARCEL

69f6603b – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/09 19:27
clean up Route2Text2 asm

eb9ea271 – IIMarckus <iimarckus@gmail.com> authored on 2012/01/09 18:10
Expand arguments to $3E48 (give Pokémon).

0c9db7d4 – IIMarckus <iimarckus@gmail.com> authored on 2012/01/09 18:07
Expand arguments to $3493, $13D0.

0c2da1f0 – IIMarckus <iimarckus@gmail.com> authored on 2012/01/09 17:49
Expand arguments to $3e2e.

096e5155 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/09 18:12
asm injection for most $08 text scripts

c7331ebd – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/09 18:12
updates to asm injection code

52e723ae – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/09 17:24
insertion code for $08 text script asm

6ee0c38b – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/09 15:52
a simple gameboy disassembler

7819dc28 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/08 20:19
CELADON_HOUSE_2 -> CELADON_HOUSE

b6d8ebb4 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/08 20:15
fix map naming mistakes in celadon city

dc0af171 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/08 00:03
insert labels for map texts pointer lists

be26f828 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/07 23:48
even more TX_FAR insertions

82eb22ac – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/07 22:43
more TX_FAR insertions

eb1c47ce – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/07 22:43
update to the broken TX_FAR inserter

3948f21d – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/07 19:23
script to insert TX_FAR labels

a1dcf11f – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/07 11:25
minor spacing and formatting

4c0265e6 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/07 11:23
fix _ViridianHouseText1

db8de333 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/07 11:08
merge and more typo fixes

3fb87cc7 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/07 10:43
fix map files for cinnibar -> cinnabar

10307a70 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/07 10:40
typo fix for cinnibar -> cinnabar

53d2e242 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/07 10:13
add TX_FAR target texts into pokered

ff60685f – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/07 10:13
text analysis and insertion code (TX_FAR targets only)

f3bc5b4c – IIMarckus <iimarckus@gmail.com> authored on 2012/01/07 09:46
Add an explanatory comment.

20c54ccd – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/07 07:11
add more text bytes for abbreviations

53f6e08c – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/06 21:03
trainer pics and basemoney (stag019)

d0be12ea – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/06 20:34
somewhat buggy TX_FAR pretty printer

6bad9c83 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/06 17:26
analyze_texts can handle more text commands now

1661e189 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/06 10:52
starting to work with text command $01

242a02aa – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/06 09:23
analyze_text now works with TX_FAR

f1054129 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/06 07:20
fix pointer calculation in analyze_texts

6a8582e6 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/06 06:20
fix some python reserved names and variables

d9fb7e59 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/05 22:22
a prototype of a script to parse text scripts

2d9ab829 – IIMarckus <iimarckus@gmail.com> authored on 2012/01/05 17:53
Improve sprite names.

faa63c87 – IIMarckus <iimarckus@gmail.com> authored on 2012/01/05 17:36
Merge.

7a807782 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/05 18:15
a script to insert map object data into pokered.asm

cfe485a1 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/05 15:57
insert object asm

813959be – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/05 14:51
use sprite constants in pretty printer

9de73d66 – IIMarckus <iimarckus@gmail.com> authored on 2012/01/05 14:37
Give this sprite a better name.

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